Preview: Neon Seoul: Outrun – All you Need is a Need for Speed

When you hear about a new studio helmed by veteran videogame developers there’s always that anticipation that something good is coming. In the case of Playsnak – which includes former Crytek veterans who played a part in creating The Climb and Robinson: The Journey – that anticipation is duly justified and the studio hasn’t disappointed with intriguing looking magical adventure Shaman: Spirithunter. While that videogame isn’t due to arrive until next year, Playsnak has instead released an early access experience that’s set to form part of a larger universe, an endless runner called Neon Seoul: Outrun.

Neon seoul 2

It may seem like a simple genre to start off with for a team so well versed in virtual reality (VR) development but Neon Seoul: Outrun shows all the hallmarks of a polished experience, even at this early stage.

Instantly noticeable before you’ve even started playing is the bold, neon rich design aesthetic that looks like it’s been inspired by 80’s videogames and films like Tron, much like Blasters of the Universe or Battlezone. Not that you’ll be paying too much attention to the environment once you get going, Neon Seoul: Outrun is fast, very fast, putting you on a futuristic high-speed bike with one job, make it as far as possible to achieve a massive highscore.

The current early access version features eight track variations yet they don’t seem to be that different. They each have a random selection of cars, trucks and massive buses that span multiple lanes which you can ride under. There’s only one bike which doesn’t feature any customisation options, so you can’t pimp it with any flashy decals.

Neon Seoul: Outrun

That’s not the point of Neon Seoul: Outrun in any case, the experience is all about getting your head down, hitting max speed and not trying to crash in a ball of flames. Neon Seoul: Outrun is a seated experience that requires no additional controls whatsoever. All the menu options are controlled through gaze, while the actual bike movement by leaning in various directions with the headset. Leaning forwards increases your speed while leaning backwards slows you down.

While this type of system may conjure up thoughts of VR nausea, Playsnak have managed to make it very smooth and comfortable ensuring most players will enjoy the experience without any adverse effects. Which is good, as Neon Seoul: Outrun is addictive in both its design and gameplay. With a thumping soundtrack by synthwave artists such as Isidor, Raphael Gesqua, and Noise Symphony, speeding down these futuristic highways becomes a psychedelic barrage of colour and sound that’ll keep you on your toes until a car changes lane end you smash right into it.

In its current form Neon Seoul: Outrun doesn’t offer much in the way of replay value, with global leaderboards to see how well (or bad) you’ve done. Yet that’s essentially all that most endless runners offer, so in that respect Neon Seoul: Outrun hits the mark. With the full rollout due in Q2 2018, VRFocus will be keenly keeping its eye on Playsnak’s videogame to see how the studio expands the experience.

Cyberpunk Racer Neon Seoul: Outrun Heading to Early Access

Playsnak are bringing the cyberpunk aesthetic to virtual reality (VR) with the release of high-speed hoverbike racing title Neon Seoul: Outrun into Steam Early Access for HTC Vive and Oculus Rift.

Players take the role of an Outrunner, a rebel racer defying the restrictions placed on the population by the artificial intelligence systems that control the world. Players climb into the seat of a powerful hoverbike capable of hitting incredible speeds of over 1,000km/h in a bid to capture the thrills and excitement usually denied to the population of this future world.

The developers have created a control system designed specifically for VR that allows players to utilise an intuitive control system that lets users steer the VR bike with simply body movements. In addition, tracks have been created to be dynamic, where no two races will be the same, giving users a larger variety of challenges to face. Players will race to a synthwave soundtrack designed to represent the cyberpunk atmosphere of the videogame world, featuring artists such as Isidor, Raphael Gesqua and Noise Symphony.

Neon Seoul: Outrun forms part of a larger cyberpunk universe created by Playsnak, which is planned to grow to include other types of VR experiences and stories all set in the same dystopian future world.

Game Director on Neon Seoul: Outrun, Patrick Esteves, said: “The game really harnesses the power of VR to give an authentic sense of speed and control in a racing game, and players will enter a universe where the sights, sounds, and stories all combine to fuel the adrenalin rush of fighting for first place. We’re bringing Neon Seoul: Outrun to Early Access today so our community can make its voice heard right from the start and help us to shape not only the gameplay, but also the immersive cyberpunk world we’re building.”

Neon Seoul: Outrun will be released on Steam Early Access for Oculus Rift and HTC Vive on 10th December, 2017. Further information can be found on the Steam store page. A trailer is available to view below.

VRFocus will bring you further news on Neon Seoul: Outrun as it becomes available.