VR vs. Fiction – Vol IV: A Cruel Father’s Thesis

It’s a pretty hectic week for us on VRFocus, so for today’s VR vs. column we step back into the world of fiction for my little sub-series where I discuss instances where virtual reality (VR), augmented reality (AR), head-mounted displays (HMDs) of any kind or related immersive technology appear.

Today we enter the world of anime, and the first of two series linked by the voice of its principle character. For those who may have heard of the term previously, but aren’t entirely sure what that means, anime is a shortened version of the Japanese word animēshon and it refers to “a style of Japanese film and television animation, typically aimed at adults as well as children” – to quote the definition that comes up on Google.

Ever seen a Studio Ghibli film? Anime. Watched the original Voltron? Anime. Someone flung a VHS copy of Akira at you in college? Anime. Even The Mysterious Cities of Gold is anime, although that has the distinct weirdness of being a French-Japanese series.

Today I look at the first of two series which are among my first exposures to anime ‘proper’ and are also among my favourites to watch; both of which feature the use of immersive technology.

Neon Genesis Evangelion

Where do we even begin with Evangelion? It’s one of those series that straddles the genre. A colossus that has left an indelible mark on the culture of Japan itself.  The backstory in short is thus: The Earth is a mess after ‘Second Impact’ a catastrophic event akin to the meteor that wiped out the dinosaurs. After the death of his mother and abandonment by his father at age six, shy and retiring boy Shinji Ikari is summoned by said father to futuristic fortress city Tokyo-3. Because he now “has a use” for him. Nice chap. The use turns out to be as pilot of the gigantic purple mecha known as Evangelion Unit 01 – and by-the-way get in it RIGHT NOW and defend us from this mysterious gigantic alien monster bent on destroying the world, would you kindly?

Already (and deliberately, I might add) traumatised by his upbringing, Shinji is basically blackmailed into piloting the EVA after they wheel fellow pilot Rei Ayanami out on a gurney, still bleeding from a previous accident. Did I mention that Shinji can feel the injuries inflicted on the EVA and his first sortie ends with being stabbed through the skull and the mysterious EVA going berserk?

What follows are conspiracies, secrets and lies everywhere as the only real truth seems to be that as the pilots battle the Angels, mysterious beings foretold in the Dead Sea Scrolls, they are nothing but pieces in a far larger chess game. Expendable when the time is right – and in the meantime free to be hurt and injured in pretty much every way it is possible for someone to be hurt. War is misery in this series, and the brief moments of happiness for the teens are ones to be cherished. As they are, in many ways, as orchestrated as the battles they fight.

So where does immersive technology feature into this? Well, it actually does so twice.  The first instance requires a bit more explanation though.  You see the Evangelions aren’t actually robots, they’re something far more than that – synthetic lfeforms cloned in part from the very beings the organisation NERV is fighting. Including the one they effectively have nailed up in their basement. (Long story…) To fight, the pilots must ‘synchronise’ with their EVA, which is how they end up feeling the pain the EVA feels, as the higher the sync the more power and the greater the degree of backlash the pilots feel. Even generating sympathetic injuries.  Essentially, they have to put their mind inside the Evangelion – and it’s not an easy process.

EVA 01 opens to allow the Entry Plug to be inserted.

In order to pilot, and make sense of everything the pilot uses an ‘entry plug’, essentially a tube of technology which is screwed into the mech through its neck (see above). Inside the entry plug, which Rei describes in a moment of introspection as “the throne for a soul” there’s the pilot’s seat and the interior is surrounded by some sort of wraparound LED screen. What it is, is never really confirmed. As the pilot synchs it essentially shows the viewpoint of the Evangelion, and sometimes other visuals, such as a heads-up display (HUD) for information and communications.  So, all those Evangelion related experiences in Japan are pretty accurate by way as to what the pilot would see.

Evangelion - Entry Plug
The interior of the Entry Plug, you can see the surrounding screens.
A view from the entry plug in Evangelion VR: The Soul Seat.

The main function of the screens though is to act as the equivalent of headset-less VR, there’s been plenty of equivalencies to this that we’ve seen down through the years – as well as people suggesting inputs be directed via the nervous system/direct brain access.

In the third of the modern ‘Rebuild of Evangelion’ films, Evangelion: 3.0 You Can (Not) Redo, a time jump shows this technology expanded to contain not just an EVA pilot but the entire bridge of WILLE’s aerial battleship the AAA Wunder and its crew.

Yet Evangelion also shows off the pilots using a targeting scanner headset/visor on numerous occasions when utilising long distance firearms.  Shinji first uses it in battle against Ramiel, the 5th Angel (original series timeline) while both the pilot of Evangelion Unit 02 Asuka Langley Sohryu (aka Asuka Shikinami Langley in the Rebuild films) and Rei inside Prototype EVA Unit 00 both use them in the battle against the 15th Angel, Arael.

Evangelion - Rei Uses Targeting Sensor
Rei uses the targeting sensor

Outside of this in the Rebuild films, Mari Makinami Illustrious – whose inclusion the series has yet to actually be explained, frustratingly – uses a prototype version of a more traditional style helmet in Evangelion: 2.0 You Can (Not) Advance.  The beginning of the follow-up film, 3.0, shows a battle in space with both Asuka and Mari using evolutions of this design.

Evangelion - Mari's Helmet
Mari’s helmet in Evangelion 2.0.

Next time in this sub-series we’ll be looking at a more conventional use of VR in an anime that in many ways is the polar opposite of Evangelion. Until then.

VR Zone Shinjuku: Mario Kart VR & A Lot More Besides

Sixteen (and counting) immersive attractions? Check. Getting up close and personal with beloved characters? Check. An unforgettable experience? Double check. VR Zone Shinjuku, a project birthed by Bandai Namco, opened its doors to the public on July 14 and we had the opportunity to take a sneak peek at what this next-generation theme park has to offer. From throwing shells in Mario Kart VR to riding in the palm of a giant Gundam mech, the park offers a bunch of world-first experiences that are no doubt going to lure in both virtual reality (VR) fanatics and lovers of Japanese pop culture alike.

Walking into the lobby, you’re greeted by an intricate light show that can be interacted with by touching the walls and columns surrounding it. The first floor is littered with time-limited temporary VR experiences – including Google’s Tilt Brush and the PlayStation VR – as well as a resort-themed area home to a gourmet café. It’s interesting to note that the park also offers three non-VR activities – Giant Balloon Burst Room PANIC CUBE, Trap Climbing and Niagara Drop – as well as a virtual beach, complete with water made up of interactive light projections. A gift store can also be found conveniently by the entrance, where you can pick up themed goods like Pac-Man cookies to take home with you.

The second floor is the where the action happens, and where you can find majority of the VR attractions. Each attraction has a pretty large amount of VR headsets and contraptions available, so surprisingly you won’t have to wait too long to get your turn. This writer made a beeline to Mario Kart VR, which made headlines around the time of E3 this year, to see if it really lived up to the hype.

Mario Kart Arcade GP VR

You can play with up to four players at once, and each of you can communicate using the headset and microphone that you’re strapped into upon climbing into the life-sized kart. Along with an HTC Vive headset, you’re equipped with sensors that are placed on your hands – these are used to capture weapons that are floating around the stage as you drive. Lob a shell, banana, or hammer by swinging your arm as you speed through the stage – which is littered with Mario Kart favorites like the Piranha Plant, Thwomp, and rainbow boosters. Out of all the attractions we tried, Mario Kart VR came out on top as the most fun, so in our eyes it lives up to the hype for a one or two time try.

Close to the Mario Kart VR area were a number of other high-profile attractions, including Evangelion VR: The Soul Seat and Argyle Shift, but the next attraction we were looking to try that has had people talking was Dragon Ball VR: Master the Kamehameha.

Dragon Ball VR: Master the Kamehameha

This attraction was one of the most immersive (and to be honest, a little complicated) in the park. With sensors strapped to your arms, abdomen, feet and head, and a panel of cameras in front of you, here you go through training with Goku to master the art of the Kamehameha – which requires you to hold a certain leg and arm stance and to shoot your arms forward at just the right time – before heading into a heated battle against a second player. Along with Mario Kart VR, Dragon Ball VR proved to be a hit, with many a journalist lining up to try it out.

Next up on our ‘to try’ list was Gundam VR: Daiba Assault, which was on the opposite end of the park. We passed by attractions like Dinosaur Survival Run: Jungle of Despair, in which you ride a Segway-like scooter through an island populated with dinosaurs, and Steep Downhill Ski Simulator: Ski Rodeo, where you ride a pair of true-to-life skis down a hill while chased by an avalanche – both of which had their fair share of curious onlookers.

Fans of Gundam are in for a treat: in this experience you’re thrown into the middle of a battle of a Gundam mech going up against the nemesis Zeon, complete with a rumbling floor that simulates the gigantic robots stomping around. At one point the mech places its hand on the ground and you can walk up to it and take a seat, wrapping your arms around its thumb as it continues the battle. A fun extra here is a heat lamp that moves close to you when the mech’s saber is in front of you, really ramping up the immersion of the experience.

After the pretty intense experiences up to this point, we decided to take a little break and try out Bandai Namco’s take on fishing with Fishing VR GIJIESTA. It was located pretty close to another mech simulation, VR-AT Simulator Armored Trooper Votoms, that allows you to go into battle against a friend (or frenemy) from the cockpit of a gun-toting iron trooper.

Fishing VR GIJIESTA

If you’re not a fan of fast-paced VR, here you can relax and unwind at a mountain lake while catching fish. The experience comes with a simulated rod and reel, as well as a net that’s used to grab the fish once you’ve pulled them in. You have a time limit of around 6 minutes, and here you’re challenged to catch as many fish as you can. When you’re done you can check your stats in the virtual world, and there’s also daily park leaderboard that displays the biggest catches of the day.

Although we were busting to try out all the attractions, we were running low on time and had to make one last quick pick, which ended up being Winged Bicycle – it was neck and neck between this and the Hospital Escape Omega horror attraction, which has you controlling a wheelchair as you escape a dilapidated hospital alongside other players.

Winged Bicycle

After climbing onto an exercise bike, here you’re tasked with pedaling to control a flying bicycle as you make your way across a mountainous landscape littered with caves and waterfalls. You control the brakes and direction with the handlebars in front of you in order to navigate, and specially placed fans on all sides of the bike react to the wind to really immerse you in the experience. You can really feel your body reacting to this as if it were really happening – I found myself drenched in sweat and heart pounding after reaching the goal point and taking off the headset, and even feeling a little disoriented.

As our time was coming to a close, we were reminded that another big-ticket attraction, ‘Arise: Ghost in the Shell Stealth Hounds,’ is still yet to come, being released sometime in August. With the strength of such well-known and loved game and anime VR experiences behind them, Bandai Namco have made some smart moves with their first official foray into the realm of VR – with this, hopefully the mainstream appeal of VR will continue to burn bigger and brighter going into the future.

 

Neon Genesis Evangelion VR Experience Comes To Japan

Neon Genesis Evangelion is one of the most popular and successful Anime ever to come out of Japan and has resulted in an avalanche of spin-offs from videogames, to drama CDs, light novels and, more recently, the Rebuild of Evangelion movie remakes; so it could be considered inevitable that it would eventually be adapted into a virtual reality (VR) experience.

Namco Bandai have announced that a VR experience titled Evangelion VR: The Soul Seat will be installed at Namco Bandai’s VR Zone arcade amusement centre in Shinjuku this summer. The experience involves the player getting into a specially-built pilots seat, which is designed to resembled the Eva Unit pilot seats from the anime, and donning a VR headset. The pilot chair comes equipped with actuators and haptic feedback that allows it to shake and move in response to what is happening within the VR experience.

What is currently known of the plot of Evangelion VR: The Soul Seat involves the player being roped in to taking control of one of the Eva units as one of the regular pilots has gone missing and being thrust into a battle against the eldritch forces of the Angels that are attacking Tokyo 3.

So far not much else is known of how the title will play, or if it will tie in to the main Evangelion storyline. The HUD that has been shown so far shows a colour scheme consistent with the Eva Unit 01 usually piloted by Shinji Ikari, the series protagonist, if that is the case, then will the plot address what has happened to Shinji? Considering that Evangelion is known for its labyrinthine plot in all its incarnations, it seems unlikely that the VR title would leave out such a vital series element.

VRFocus will bring you further updates on Evangelion VR: The Soul Seat when further information becomes available.

Neon Genesis Evangelion VR Game Coming This Summer To Japanese Arcade

Neon Genesis Evangelion VR Game Coming This Summer To Japanese Arcade

It’s impossible for me to write about a mech combat game and not implore the world to collectively channel their energy together until an amazing Pacific Rim VR game just materializes out of thin air. I need it. Please.

Now that that’s out of the way we can talk about a related topic: Neon Genesis Evangelion. Bandai Namco is one of the bigger video game publishers that are making an effort to actively get involved in the VR scene (such as with Project Cars,  Project Cars 2, and Ace Combat 7) and have opted to craft a VR-focused game based on the popular anime series. It’s set to be one of the featured games at a Japan-based VR arcade opening this summer.

According to Famitsu (spotted and translated by Forbes) the experience appears to be titled Throne of Souls. You’ll reportedly be able to control one of three Evas, namely Eva-00, Eva-01 and Eva-02. The source material seems like a nice fit for a VR interface, but the control scheme and interactivity is still a big question mark.

Next up, maybe they can work on making a Gundam VR experience a reality? Or my dream Pacific Rim game? Either one of those would just be great.

Let us know what you think down in the comments below!

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