How to Use VR for Mental & Physical Wellbeing

Nature Treks VR

It’s Mental Health Awareness Week here in the UK with many struggling with being stuck at home, unable to see friends and family. Whilst lockdown restrictions are slowly being rolled back that doesn’t mean everyone’s wellbeing instantly improves overnight. There are various ways to improve your mental health and virtual reality (VR) can be part of that process, from exploring the great outdoors to engaging in some light fitness. So here are a few recommendations for when those stress levels begin to rise.

Black Box VR

While you should get out for the odd walk when (and if) you can, there are plenty of studies that highlight the fact that even doing some light exercise can help lift your mood. And this doesn’t need to be intensive workout sessions as long as you’re moving. Naturally, the more often you do exercise, and for longer periods, the greater the effect.

The UK’s Mental Health Foundation also highlights the positive attributes of getting closer to nature, finding that “More than half of UK adults saying being close to nature improved their mental health.” You might not think VR and nature go hand-in-hand but they definitely do if you know where to look.

Tackling fatigue, stress or anxiety with VR

Guided Tai Chi

Perfect as a form of exercise as well as being able to refresh your mind and spirit, Guided Tai Chi provides over 200 workouts, allowing you to select 20 scenic locations and the music to go with each session. These can range from a quick 3-minute warm-up all the way up to 60-minute Tai Chi endurance marathons. On Oculus Quest you even have the ability to use hand tracking for a more natural experience.

Guided Tai Chi

Ecosphere

An interactive collection of 360-degree videos, Ecosphere is a nature documentary series. Featuring content from the jungles of Borneo to the rich coral reefs of Raja Ampat, viewers will be able to see a diverse selection of wildlife created in collaboration with the World Wide Fund for Nature (WWF).

Ecosphere

Beat Saber

A rhythm-action videogame every VR player knows and has probably played, Beat Saber can help you work up a sweat on its expert difficulty levels. With its simple yet addictive gameplay Beat Saber is easy to zone into and forget about the outside world, slicing and dicing coloured blocks to your heart’s content. There are even multiplayer and 360-degree modes when you really want to turn things up a notch.

Beat Saber

Nature Treks VR

Keeping with the nature theme, Nature Treks VR is just what you want to explore the great outdoors in VR. Get up close with 20 different animals across a range of environments where you can control the weather and time of day, activate audio visualizations and more. Music plays over each scene of you can turn it off to hear the soothing sounds of nature.

Nature Treks VR

Synth Riders

Another rhythm-action title to help get the blood pumping and loosen those muscles is Synth Riders. Rather than all the hectic slashing of Beat Saber, Synth Riders is a fluid, orb matching experience that helps to stretch your body to a variety of music, from synth-wave through to Muse. The videogame also features a 360° Spin Mode and a cross-platform multiplayer for up to 10 people because it’s nice to get a few mates involved.

Synth Riders: Adrenaline

Tripp

An award-winning meditation app, Tripp offers 40+ meditative experiences with a mobile app to help personalise and track your Tripp’s. “TRIPP uniquely integrates game play mechanics, breathing exercises, beautiful visual landscapes and sound frequencies. Based on scientific research and used in several clinical studies.” So get comfy on the sofa and enjoy a relaxing journey in VR.

Tripp image1

Wander

As you might expect from an app called Wander, this is all about travelling the world and being able to visit locations like the gardens of the Taj Mahal or the Great Pyramids of Egypt. Using data from Google StreetView, you can navigate around using voice controls as well as other input methods. Plus, if you want to learn something along the way Wander features Wikipedia integration.

Wander - Travel

Where Thoughts Go

A very existential, award-winning social experience, Where Thoughts Go is the work of indie developer Lucas Rizzotto. It lets you uncover the dreams, fears and secrets of other players by waking up creatures – and also leave your own for others to find. Unusual and highly thought-provoking, “These anonymous stories are revealing and inspiring, encouraging reflection and introspection,” explains the synopsis. “Participants have no way to discern who they are hearing from, only how considerate and sensitive each and every person is.”

Where Thoughts Go

Real VR Fishing

Time for more VR videogame fun. Fishing has always been considered one of those relaxing, Sunday afternoon past times and with Real VR Fishing, every day can be Sunday. Designed as a realistic fishing simulation, you can head to real-world fishing locations to cast off and see if you can get a bite, on your own or with friends. You’ve got your own aquarium to put the fish you’ve caught in and there’s even a web browsing option so you can pull up YouTube and listen to some tunes out on the water.

Real VR Fishing

National Geographic Explore VR

Last on the list is National Geographic Explore VR an interactive experience where you can explore two locations, Antarctica and Machu Picchu, Peru. In the frozen wastes of the southern continent, you can kayak around icebergs and search for a lost emperor penguin colony. While in Peru wander through digital reconstructions of the ancient Inca citadel, encounter alpacas and take photos of your journey.

National Geographic Explore VR

Top 10 VR Education Apps of 2019

I’ve been a little lapse on my articles here on VRFocus of late (mostly due to the time involved in setting up my own business over the last few months) but I didn’t want to miss the chance to offer up my Top 10 VR Education Apps of 2019 (PS you can read my Top 10 of 2018 here).

I have only selected apps which released in 2019 and I have decided to exclude ports of older apps (e.g. Tilt Brush on Oculus Quest). As with last year’s list, I would like to highlight the fact that every app was personally selected by me and this list does not represent the views of VRFocus as a whole. 2019 saw some excellent releases in the world of VR Education so before we dive into the main list, let’s give a few honourable mentions:

Honourable Mentions

Jigspace VR – One of my favourite educational AR apps is now in beta on Oculus. One to watch!

Mondly VR – This excellent language-learning platform came to PCVR this year.

Adam Savage’s Tested VR – Based on the TV show. Could offer some inspiration for future designers

The Rome Reborn series – I do like these apps… they just always seem like they could have done more.

Newton’s House of Forces – A fun little physics playground from the team at Victory XR

Ok, so now on to the actual Top 10 for 2019. In no particular order:

Mona Lisa Beyond the Glass

HTC Vive has continued to show genuine dedication to both the arts and education in terms of their projects and this collaboration with The Louvre is a real benchmark experience. Originally launched in situ, the app subsequently launched for free via Steam and Viveport and is simply stellar. Ultimately every single art student in the world deserves the opportunity to try this wonderful experience that brings one of the world’s most famous works of art to life like never before.

Dissection Simulator Pig/Cat Editions

After the award-winning success of their frog dissection app, Victory XR returned with multiple new iterations in 2019, offering fresh dissection experiences (no pun intended) to students. Once again these are hosted by the brilliant Wendy Martin (a national award-winning science teacher) and offer students a mess-free way to hone their dissection skills and develop their understanding of anatomy. The original frog app was notably excellent and Victory have clearly built upon what they learnt from that experience to refine and augment their new offerings significantly.

My Africa: Elephant Keeper

My Africa: Elephant Keeper pairs the original (and wonderful) Conservation International 360° film with an immersive, interactive elephant veterinary simulation experience in this Viveport app. It’s a great idea – pairing the 360° media with a hands-on companion piece and I’d like to see this approach used more by educational VR content developers. Even better still is the fact that every purchase of My Africa: Elephant Keeper helps support Conservation International’s work protecting elephants and other wildlife around the world.

Trash Rage

This little gem from Giant LaZer gamifies learning about recycling in a really fantastic way. Set in the near future, Trash Rage explores the impact of humans on the planet as you sort and recycle various types of garbage. Easy to pick up and hugely fun to play, this could really help students get a better understanding of the varying types of recyclables as well as the importance of recycling as a whole.

Gadgeteer

Gadgeteer is a physics-based puzzle app that definitely harkens back to the classic Rube Goldberg machines. Essentially you can build all kinds of crazy machines and contraptions using a huge range of parts and tools. The sandbox mode is where it’s really at for the classroom as it means students can have the freedom to really experiment and explore ideas. It’s a great example of something that would take a lot of time and physical resources to do in the real world whereas in VR, the imagination can run a little wilder! A great addition to a school’s STEM lab.

Raid on the Ruhr

A spiritual sequel to 1943 Berlin Blitz, the Raid on the Ruhr experience from Immersive VR Education showed once again that history really can be brought to life using virtual reality. Students get to experience first-hand the events of the RAF’s Operation Chastise and the bombing of the Mohne Dam. It’s more hands-on and interactive than its predecessor, with the user able to adopt multiple roles within the aircraft, but the historical accuracy and wonderful use of original audio recordings once again frame this as a genuine slice of history brought into the present through VR.

Greenland Melting

I try to avoid including 360° film content in this list but I have included Greenland Melting as it’s use of volumetric capture really does add to the sense of presence, despite the limited interactions that the user is afforded during this 12-minute documentary piece. The subject is a timely one and students will get a first-hand look at Greenland – from the sky, the ground and even under the surface of the water as they learn more about why Greenland’s glaciers are melting and the ramifications of this.

Golden Loft

This one is very unique – an immersive experience inside an attic to help you learn more about the golden ratio and the Fibonacci sequence! As you interact with various elements within the whimsical space, the mathematical concepts come to life before your eyes. This free experience is a definitely worth a look and a worthy addition to the frankly quite limited range of math-based VR apps.

National Geographic Explore VR

I really wanted to include something for the Oculus Quest as I’ve already seen the power of this great HMD in classrooms first-hand. That being said, I also didn’t want to include ports or this list would have been taken over by the likes of Tilt Brush and Apollo 11. There are a couple of brand new titles that launched directly for the Quest in 2019 though and this one from National Geographic is an excellent example of VR breaking down geographical boundaries and letting students explore the far corners of the Earth. In this case – Antarctica and Machu Pichu.

T-Rex: Skeleton Crew

Come on – there had to be a dinosaur one on here eventually didn’t there? It’s a good one though – an app that was developed for the American Museum of Natural History in New York by Immersion VR in association with Vive as a part of a special “T rex: The Ultimate Predator” exhibition. Much like the Mona Lisa app, this was then released for free via Viveport.  It’s an engaging experience where students can build a T-Rex skeleton bone by bone and eventually witness it come to life! A great option in particular for anyone who loved Hold The World in 2018.

Coming to Oculus Quest: PokerStars VR, Ballista & National Geographic Explore VR

It’s the week of the Facebook Developers Conference (F8) and hopefully, tomorrow should see some exciting virtual reality (VR) announcements being made. Expectations are that Oculus Quest may finally get its ‘Spring 2019’ release date. The company has been building expectations via its #QuestCountdown, with several new apps and videogames now confirmed for the standalone headset.

Ballista header

When it comes to videogames, newly revealed is Ballista by High Voltage Software (Dragon Front). The experience puts players in control of a giant sling to destroy castles. With a fantasy theme involving goblins and a magic mirror, players also have use of a special unicorn wand to destroy their foes.

“With Quest, we’re able to better provide a full range of motion to let people move around their entire play area and impact gameplay,” says High Voltage Producer Keith Hladik in a statement. “Whether it’s defending your creatures from attack or walking around to analyze a castle, the game provides an immersive experience.”

And for those that like to gamble, PokerStars VR will be an Oculus Quest launch title. “PokerStars VR givers players the atmosphere and social interaction you get when playing in an actual poker room,” says LuckyVR Founder Jeffrey Lande. “With VR technology, we can deliver players the immersive feeling you might not get on other platforms. Oculus Quest takes that one step further in terms of a new level of accessibility. Being able to set up independently means players have more freedom to play how they want and whenever they want.”

VR is great for exploring the natural world and you’ll be able to do that this Spring with National Geographic Explore VR. A collaboration between National Geographic, Force Field VR and Oculus, the 30-minute experience challenges you to find a lost penguin colony hidden in the frozen wilderness of Antartica.

“National Geographic continues to experiment in the immersive storytelling space,” says Senior Director of Immersive Experiences at National Geographic, Jenna Pirog in a statement. “We are using the latest visual technology to spark curiosity about our world and enable people to better understand it.”

Further adventures will be added to the app in the coming months, such as archaeological expeditions to sites of important cultural heritage. As that happens, VRFocus will keep you updated.