Review: Maskmaker

Maskmaker

French studio InnerspaceVR’s first puzzle title A Fisherman’s Tale was a delightful mix of storyline and out-the-box challenges, yet it was over so quickly it barely had time to ground you in the world. The team’s next title sets out to capture what made that 2019 project special whilst building upon it with a bigger, more extravagant world, finely tuned virtual reality (VR) interactions, and a keener sense regarding your place within it. Time to learn and become a Maskmaker.

Maskmaker

And a mask maker you do become, because in this nicely woven VR tale you’re introduced as an apprentice tasked with learning this ancient and mystical art form, highly praised at carnival time. You soon learn that mask making isn’t just about creating colourful wooden faces to wear one day of the year, the craft enables you to unlock magical worlds and step inside their inhabitant’s, trying to solve the secret which ails their lands.

Maskmaker is a single-player puzzle adventure that you have to explore to find new resources to use on the masks as well as locating new designs to facilitate travel. Everywhere is locked behind a new mask, from the various biomes to the level design, mixing creative puzzle-solving with creative crafting.

Your hub is the mask maker’s workshop, filled with old tomes, figurines and most importantly the crafting bench where you’ll build all the designs. This is very well laid out with a central moveable head to place masks upon, various small selves to store the items you find and a paint station with mixing capabilities to really give the masks some flair. More than any other area in Maskmaker it’s the workshop that’s definitely had the most love and attention spent on it, with an array of interactive features to play with as the story opens up.

Maskmaker

Elements such as the wooden block carving instantly delight, simple yet thoroughly satisfying using a hammer and chisel to notch away at a wooden block to reveal the next mask design underneath. It’s a shame that the feature is only required three times during the entire experience to make the three initial base masks – a further three are then automatically added halfway through your journey – as it worked so well.

Naturally, it’s the building of the masks in Maskmaker which provide the most enjoyable element – that’s not to say the environmental puzzles aren’t fun, just different. Once you’ve managed to unlock everything you have 24 items to adorn the masks with as well as three extension pieces for further flourish. So you can get really creative in this little sandbox area yet this opens up one of Maskmaker’s biggest flaws (or misses), being left to your own device.

As mentioned, in Maskmaker you need new designs to explore with a total of 30 across the various regions. The levels are sparse, with regions like the mountains offering beautiful vistas, yet the only souls are wooden inhabitants who are out of reach. Using a telescope you can copy their mask design, head back to the workshop to build it then put it on, jumping into the new body to continue on. This is the core puzzle loop.

Maskmaker

Then as you progress and discover all the masks in a world you’ll be able to switch between them, required to solve the large environmental puzzles. Maskmaker uses this mechanic to great effect, not only in the region you’re in but across all of them. If you happen to get stuck in one location it’s more than likely you’ve picked up a new resource to build a mask for one of the other biomes. There’s a reassuring natural order to the whole process, so there was never any frustrating or tough, head-scratching moments. This means you get a nice flow to the storyline albeit with mostly easy to medium difficulty puzzles.

InnerspaceVR has really ensured you can get involved in Maskmaker, with levers and switches to push and pull alongside the mask making itself. One of the most detailed parts of the process is the painting where you have three primary colours – red, yellow and blue – to mix in a vat with two further tubs enabling you to have three colours on hand for painting. You’re not quite given completely free rein as the masks are split into regions, a quick dab of the paintbrush will fill that particular area. Yet there’s still some fun to be had. As mentioned, you’re always following a design, it’s not until the final moments of the story where it asks you to create your very own. Once you’ve collected everything you could ignore the rest of the story and design away, yet there’s no way to store and save them.

Maskmaker also has a few other VR surprises in store. The studio has really put in an impressive amount of effort when it comes to particular sequences. There are dance moments showcasing excellent motion capture and choreography where you’re also instructed to move and copy the motions, even adding some drumming in for good measure. It’s also worth pointing out the narration and overall storytelling is superb, so you never feel alone in some of the sparser environments.

Maskmaker

Now let’s talk about comfort. There’s a lot of walking in Maskmaker so be prepared to cover a fair few miles. You’ve got both continuous locomotion as well as teleportation on hand, with snap/smooth rotation, vignette settings and more so most players should be well catered for. Most of Maskmaker you can stroll around quite comfortably as it’s not a fast title. Annoyingly, moments do crop up like getting into the mine carts where you have to use teleportation, offering no way to walk in. Quite odd considering the rest of the experience.

Maskmaker is very much a slow burner which you need to give time to develop past the first three levels, after which you’ll be rewarded with a rich puzzle experience. It took just over four hours to complete, feeling a lot less because the narrative is so engrossing. Much like A Fisherman’s Tale, Maskmaker is mostly a one and done title, there are hidden memory pieces to find if you didn’t manage to the first time around but that’s about it. Some sort of unlockable sandbox mode after the campaign ends to fill the mask makers store with your own designs would’ve been the icing on the cake. Even so, in Maskmaker InnerspaceVR has created a fine puzzle experience.

Pickup PlayStation VR Physical Edition of Maskmaker in June

Maskmaker

There’s less than a month to go until InnerspaceVR and MWM Immersive launch Maskmaker for multiple virtual reality (VR) platforms. Occasionally, PlayStation VR owners are treated to a physical edition usually thanks to Perp Games and that’s going to be the case again. It’s been revealed that Maskmaker will hit retail locations in June.

Maskmaker

Maskmaker is gearing up to be one of the more interesting VR puzzle titles to be released in the first half of 2021, with a decent narrative weaving the various mechanics and worlds into a cohesive whole. As VRFocus has previously reported, you play mask maker Prospero’s apprentice, learning the craft and the magical abilities it brings. Inside his workshop you’ll be able to carve masks before applying them with paints and other adornments. These have to be found in the different biomes which can only be traversed by making new masks.

Naturally, the masks form an intrinsic part of the puzzle process as you locate various level guardians to copy their masks and possess them. All the while learning about the mysterious Prospero and the truth behind this identity.

“The team at Perp Games are some of the most passionate people we’ve encountered in the gaming industry, and it was a natural fit to partner with them to publish a physical edition of Maskmaker,” said Ethan Stearns, executive vice president at MWM Interactive in a statement. “For many gamers, there is something special about being able to collect physical discs of their favorite games, and we can’t wait for players to get their hands on Maskmaker.”

Maskmaker

A Fisherman’s Tale is such an amazing game and worthy winner of all the acclaim and plaudits,” said Rob Edwards, Managing Director at Perp Games. “InnerspaceVR have proved that they are one of the best VR development studios around, and it is with great pride that we are working with them and MWM Interactive on their new title, the wonderful Maskmaker.”

The physical edition of Maskmaker for PlayStation VR is due to be released on 18th June 2021. The digital version for HTC Vive, Valve Index, Oculus Rift (Oculus Quest via Link cable) and PlayStation VR arrives on 20th April. VRFocus will continue its coverage of Maskmaker, reporting back with further updates.

Part 2 of Maskmaker’s Behind-the-Scenes Documentary Released

Maskmaker

Looking forward to what InnerspaceVR has in store for its next virtual reality (VR) title Maskmaker? The studio has been revealing a wealth of information about this upcoming puzzler and today there’s a little more, with the second part of its ‘Behind the Mask’ series in collaboration with publisher MWMi.

Maskmaker

With part one setting the scene with a little bit about the studio’s history and what inspired Maskmaker, part two properly steps into the videogame. As the title suggests Maskmaker core gameplay dynamic revolves around the creation of masks by finding new designs as well as the various resources to create them. This idea evolved from the fact that InnerspaceVR wanted to move away from the linear narrative of A Fisherman’s Tale, allowing players a degree of freedom and creativity.

The masks are able to transport you to different six biomes, from snowy peaks to lush green forests. As InnerspaceVR has previously shown some locations can’t be accessed without scanning the inhabitant’s and their masks. You then reproduce them to embody those characters and explore further. These all have their own unique mask components such as shells, feathers and flowers so gameplay will involve nipping back and forth as necessary.  

The video gives you a good idea of the mask process and the depth you can go to with the designs. InnerspaceVR has ensured the various steps make use of VR’s capabilities, so for instance you have to use a hammer and chisel to carve the wooden block which creates the base mold. A large sink provides all the colours you’ll need, mixing base paints up to create new colours to make each mask more vivid than the rest.

Maskmaker

Set to become InnerspaceVR’s biggest VR title to date, Maskmaker‘s single-player story is estimated to take around 5-6 hours, with replay value added by way of the maskmaking sandbox and hidden secrets to find.

InnerspaceVR will launch Maskmaker for HTC Vive, Valve Index, Oculus Rift (Oculus Quest is compatible via Link cable) and PlayStation VR on 20th April 2021. For further updates keep reading VRFocus.

Maskmaker Offers a Tantalising Puzzle Adventure This April

Maskmaker

InnerspaceVR’s 2019 virtual reality (VR) title A Fisherman’s Tale was one of the most unique puzzlers to appear that year and it looks like the studio will achieve that accolade in 2021 with Maskmaker. The team recently unveiled new details about the gameplay alongside and trailer and confirmed release date.

Maskmaker

With Maskmaker, InnerspaceVR is certainly going bigger and bolder than before, stretching those puzzle muscles to new heights. As the name suggests, gameplay revolves around making masks which are crucial to exploration within various biomes. From the looks of it, Maskmaker split between to areas, the main workshop which is a sandbox area to build your masks and the outside world.

You make the masks by finding blueprints, often by scanning inhabitants in the eight biomes. In the workshop, you can then carve the base masks out of wood before using paints to give them some colour. The masks can then be further lavished with shells, feathers, flowers and other items specific to each region. Making inhabitants masks is highly important as once you make and don the mask you inhabit their body, thus allowing you to reach new areas and solve environmental puzzles.

The gameplay is such that you can jump about between locations as you search for more adornments, providing a non-linear experience you explore as you see fit. There is still an end goal as the story revolves around you being the Maskmakers apprentice, eventually becoming an official Maskmaker in your own right whilst learning the truth behind your teacher’s identity. As VRFocus learnt in a previous interview, this means you can then design your own mask.

Maskmaker

Along the way, you’ll also have to find magical statues which will help to unlock new areas, whilst the maskmaker (called Prospero) narrates. InnerspaceVR estimates a run time of around 5-6 hours for the story, although the sandbox workshop can extend that.

InnerspaceVR and MWMi will release Maskmaker for PlayStation VR, HTC Vive, Valve Index and Oculus Rift (Oculus Quest is compatible via Link cable) on 20th April 2021. It’ll include full English and French audio as well as English, French, and German subtitles. For further updates on the puzzle adventure, keep reading VRFocus.

First Trailer for Puzzle Adventure Maskmaker Released

Maskmaker

Last month InnerspaceVR announced its next project after A Fisherman’s Tale, another puzzle experience called Maskmaker. A few teasing details were released but now a trailer has arrived giving you a glimpse at what’s in store.

Maskmaker

With an art design similar to that of InnerspaceVR’s previous titles, Maskmaker‘s world is a realm ruled by the titular character. You’re his apprentice, learning his secret, magical ways of making masks. Of course, these are no ordinary masks as they allow you to “immerse yourself in the intriguing enigmatic beings within the game,” notes the studio.

This ‘mask realm’ has eight biomes, each with its own culture and mask style. These need to be learnt to open new areas as you journey to learn about Prospero, the very mysterious figure maskmaker. When you wear these masks you can blend with each locations’ culture, inhabiting spirits which have a different role to play.

You’ll be able to use his workshop to craft your first mask and then collect resources to build new ones. The trailer lets you peek inside this workshop, showcasing designs on the wall, vats of colourful dyes and the mannequin where you build your creations.

Maskmaker

While none of the puzzles have been revealed yet expect them to be of a weird and wonderful variety, judging by the studios’ other puzzle oriented videogames.

Maskmaker is still a way off at the moment, with a release stencilled in for Q1 2021. Oculus Rift, Valve Index, HTC Vive and PlayStation VR headsets have been confirmed to support the videogame, whilst the interface and subtitles will come with English, French, German and Spanish language options.

As InnerspaceVR and MWM Interactive release further details on Maskmaker VRFocus will keep you updated.

MWMi to Publish InnerspaceVR’s Next Project ‘Maskmaker’

Maskmaker

MWM Interactive (MWMi) the publisher which has helped create War Remains, Groundhog Day: Like Father Like Son and the upcoming Gnomes & Goblins has announced its roadmap today. This has revealed a new virtual reality (VR) title in the form of Maskmaker.

Maskmaker

Maskmaker is the work of InnerspaceVR, the team behind puzzle adventure A Fisherman’s Tale. This new VR experience will take you to a magical mask workshop where you’ll meet maskmaker Prospero. Tasked with solving the mystery behind the masks he creates, you’ll travel between unique environments, learn about this mysterious maskmaker and a land frozen in time. 

Currently, there’s only a singular image to go on. If InnerspaceVR’s previous titles are anything to go by expect a mind-bending experience. Headset support has yet to be revealed but the project is slated to launch in 2021.

“We look for game creators who elevate their art through storytelling, craftsmanship, inventive play styles and more,” said Ethan Stearns, executive vice president of content, MWM Interactive in a statement. “I’m obsessed with Maskmaker‘s ability to use gameplay to take you deeper into its narrative. I am also incredibly excited to be publishing an upcoming game from Night School Studio as I am a huge fan, and we can’t wait to start sharing what Quiet Dimensions is working on soon.” 

A Fishermans Tale Chapter04_Characters_Medium3

“We wanted to create an outstanding experience that doubles down on the magic of being in VR,” adds Balthazar Auxietre, creative director and co-founder, InnerspaceVR. “MWMi really believes in the power and importance of VR for storytelling and interactive entertainment. It has been a great experience to work with a team who supports our creative vision through every stage of the development process.” 

MWMi’s roadmap includes the aforementioned partnership with Night School Studio, Czech Republic-based Quiet Dimensions and Hidden Fields’ folklore-inspired horror game Mundaun. None of these have been revealed as VR-centric at this time.

As MWMi and InnerspaceVR reveal further details about the upcoming Maskmaker, VRFocus will let you know.

War Remains is a Mere Glimpse Into WW1’s Hellish Frontline

War Remains

World War 1 may have been called the ‘war to end all wars’ but as history has proven that was certainly not the case. Humanity isn’t always great at learning from past mistakes yet history should never be forgotten and what better way is there to bring the past alive than with VR. That’s what Flight School Studio, MWMi and Skywalker Sound have endeavoured to do with War Remains, a visceral portrayal of the conflict’s Western Front.

War Remains

Originally created as a physical installation piece, War Remains is a historical experience plain and simple. There are no interactive moments over its approximately 15 minute run time, you just sit back and take in the onslaught of gunfire, shelling and screams as it switches between scenes.

There’s nothing gruesome or gory about War Remains, its not a horror experience. Instead trying to give viewers a glimpse into what it must have been like to stand in the trenches which littered Europe from 1914-18. As an educational title War Remains is presented by Hardcore History’s Dan Carlin, explaining some of the unique issues the conflict presented. Like the fact that early on French soldiers still wore red trousers and blue jackets from the 19th century, or how the endless bombardment of shells 24 hours a day for days, weeks, even months would drive men mad.

In a couple of segments Carlin reads descriptions from those who were there, noting how it was almost impossible to describe the environment and what was going on. All purely because of the hellish scenes that were unfolding in front of them.

War Remains

It might be short but War Remains is a sobering experience, especially after a couple of viewings. Watching the soldiers jump out of the trenches trying to push forward, getting mown down by machinegun fire in the process or watching a hulking great tank trundle over the trench you’re nestled in provides some powerful imagery, even if it is computer generated.

Of course, having Skywalker Sound on board means that War Remains provides some thunderous audio. There’s also plenty of eerie details to catch if you listen, screams of those trying to fight a war which introduced new types of warfare like mustard gas.

What War Remains possibly portrays best is the use of VR as an educational tool for students old enough to watch it. VRFocus has seen plenty of excellent examples of educational apps utilising the technologies immersive qualities to help the teaching process and War Remains can easily be added to that list. For those studying the era, War Remains is one of those apps that can add weight to lessons, bestowing a better grasp of what happened.

After a couple of run-throughs, there’s little reason to step back in so it would have been nice to see more facts dropped in, the ability to select scenes or staying in them longer. In any case, if you’re a history buff then War Remains is worth a look as its cheap on Steam.

Step Into the Nightmarish Hellscape of WWI in War Remains Later This Month

War Remains

There’s been an influx of virtual reality (VR) content announced today, with launch dates for The Wizards – Dark Times and Pixel Ripped 1995. Adding to the roster is War Remains, an immersive VR experience set in the trenches of the first world war.

War Remains

Originally debuting as an installation at the 2019 Tribeca Film Festival before going on to win the Out-of-Home VR Entertainment of the Year award at the VR Awards, War Remains is a visceral, educational experience.

Presented by Hardcore History’s Dan Carlin, the title takes place on the Western Front allowing viewers to bear witness to an active battle scene. War Remains was a collaborative effort, developed by Flight School Studio, produced by MWMi, with audio designed by Skywalker Sound.

“There was an incredible demand to see the physical installation of War Remains, but we also continued to hear from fans online, wishing there was an easier way to experience this project. We are proud that Dan Carlin’s VR experience will now be available for people with VR headsets at home around the world,” said Ethan Stearns, MWMi EVP of Content in a statement. “At MWMi, we’re focused on bringing visually stunning, story-driven experiences to life. Working with Dan Carlin to create an immersive memory from the First World War is an important project that more people need the opportunity to see.”

War Remains

“I wanted to create a time machine that would give people just a taste of what soldiers experienced on this unimaginable battlefield, and I think we’ve come as close as possible while still giving people a bearable experience,” Dan Carlin adds. “It is my hope that people – students, teachers and the general public – can use War Remains to gain a greater understanding of one of the most impactful events in world history.”

For those interested in similar titles then 1943 Berlin Blitz by the BBC and Immersive VR Education is freely available on Steam.

War Remains will be available for Oculus Rift, HTC Vive and Valve Index via Oculus Store and Steam from 21st May 2020, retailing for $4.99 USD. VRFocus will continue its coverage of the latest historic VR experiences, reporting back with the latest updates.

Groundhog Day: Like Father Like Son Coming to EU Stores in December for PlayStation VR

Perp Games, purveyors of physical virtual reality (VR) videogames for PlayStation VR has announced its working with Tequila Works to bring Groundhog Day: Like Father Like Son to retail, starting with European stores in December. 

Groundhog Day VR image3

Released in September across multiple formats, Groundhog Day: Like Father Like Son continues on from the original 90s movie. Created in collaboration with Sony Pictures Virtual Reality (SPVR) and MWMi, the videogame puts you in the shoes of Phil Connors Jr., the son of the protagonist of the iconic film, as he returns to Punxsutawney, Pennsylvania.

Just like his father Connors Jr. is forced to relive the same day over and over. The only way out is to listen to friends and family and help them out by solving elaborate puzzles inside the time loop.

Groundhog Day is a timeless classic, a tragic comedy –or a comedic tragedy? – of philosophical tones. We are big fans of the original movie so, of course, we were in for the sequel… in VR! With Groundhog Day: Like Father Like Son we wanted players to come for the lulz but stay for the depth,” said Raul Rubio, CEO and Creative Director of Tequila Works in a statement. The journey from selfish to selfless is plagued with hilarity, introspection and many, many loops. We are delighted that fans can put this refreshing and narrative-complex VR title on the self, next to its illustrious predecessor, as a resonating monument to all daddy issues in the world. To World peace!”

Groundhog Day

Groundhog Day: Like Father Like Son is one of the most talked-about VR games of the year, coming from one of the most talented VR studios in the world. We can’t wait for retailers to be able to offer to take the trip back to Punxsutawney later this year and are thrilled to have been given the chance to work with Sony Pictures Virtual Reality to bring this game to a wider audience”, adds Rob Edwards, Managing Director of Perp Games.

European stores will have Groundhog Day: Like Father Like Son available from 6th December 2019 for PlayStation VR. A North American launch will follow, no date has been announced at the moment. For further updates, keep reading VRFocus.