First Trailer for Puzzle Adventure Maskmaker Released

Maskmaker

Last month InnerspaceVR announced its next project after A Fisherman’s Tale, another puzzle experience called Maskmaker. A few teasing details were released but now a trailer has arrived giving you a glimpse at what’s in store.

Maskmaker

With an art design similar to that of InnerspaceVR’s previous titles, Maskmaker‘s world is a realm ruled by the titular character. You’re his apprentice, learning his secret, magical ways of making masks. Of course, these are no ordinary masks as they allow you to “immerse yourself in the intriguing enigmatic beings within the game,” notes the studio.

This ‘mask realm’ has eight biomes, each with its own culture and mask style. These need to be learnt to open new areas as you journey to learn about Prospero, the very mysterious figure maskmaker. When you wear these masks you can blend with each locations’ culture, inhabiting spirits which have a different role to play.

You’ll be able to use his workshop to craft your first mask and then collect resources to build new ones. The trailer lets you peek inside this workshop, showcasing designs on the wall, vats of colourful dyes and the mannequin where you build your creations.

Maskmaker

While none of the puzzles have been revealed yet expect them to be of a weird and wonderful variety, judging by the studios’ other puzzle oriented videogames.

Maskmaker is still a way off at the moment, with a release stencilled in for Q1 2021. Oculus Rift, Valve Index, HTC Vive and PlayStation VR headsets have been confirmed to support the videogame, whilst the interface and subtitles will come with English, French, German and Spanish language options.

As InnerspaceVR and MWM Interactive release further details on Maskmaker VRFocus will keep you updated.

Review: Groundhog Day: Like Father Like Son

When done correctly repetition can easily work as a videogame mechanic, as seen in puzzle solvers Transpose or Tetris Effect. Get it wrong, however, and a repetitive gameplay arc can become monotonous and boring very quickly. So when Tequila Works announced Groundhog Day: Like Father Like Son, a sequel to one of the most famous time loop films ever, it sounded like a very bold move. The worry was that could a story about repeating the same day over and over again work in virtual reality (VR) to the extent that frustration and boredom wouldn’t sink in?

Groundhog Day

Groundhog Day: Like Father Like Son is as close to a direct sequel to Bill Murray’s original Groundhog Day movie from the early 90s as you’re going to get. You play his son, Phil Connors Jr, who managed to escape the town of Punxsutawney and hates going back. Alas, as an up and coming vlogger Connors Jr has returned to capture the famous Groundhog Day event for his viewers, getting caught in a similar time loop to his father.

The first day starts the same as any other, waking up in your old bed to the crackle of the radio. The title has a very gentle pace to begin with, as you begin to interact with the characters and learn their stories – which is highly important – as well as each of the four main locations.

Groundhog Day: Like Father Like Son is a very controlled affair in many respects. There’s no freedom of locomotion to go exploring the town as each area has fixed positions to teleport to. This does make for a very comfortable experience for any player, although more experienced VR players may find it a bit too restrained. The use of this mechanic also means you always know which characters form the core of the story, having to complete their individual side missions to learn new information or unlock another branch in the narrative.

Groundhog Day

And it’s this relatively complex entwinement of individual stories which is key to Groundhog Day: Like Father Like Son. Without it having to repeat these days over and over could become laborious. Talking to each character, in turn, offers a maximum of three conversation threads, each one whittled down the more you repeat. To keep track you have a tablet where you can look at the map (utterly useless) your various tasks to achieve (very handy) and other lesser options like a camera to take photos. The tablet is also where you can quickly reset the day or the actual scene you’re in should new info come to light such as getting a conversation thread really wrong.

So there’s plenty of talking to be had in Groundhog Day: Like Father Like Son. To mix that up with some interactive gameplay most characters have a mini-game which needs to be solved to complete their portion of the title. These can vary from showcasing your graffiti skills to a know-it-all kid, using a range of tools to improve your father’s statue, or even going so far as to put you inside a coffee machine to learn how to make a cappuccino. It’s all very light-hearted in keeping with the comedic theme of the videogame, whilst being highly interactive.

But Groundhog Day: Like Father Like Son does have a serious thread running right though as in keeping with the film. Touching on themes such as family, friendships, work, parenthood and righting the wrongs of past mistakes. What makes Groundhog Day: Like Father Like Son great is the emotional connection it manages to create, increasing that vested interest in seeing the story through. It’s a facet only a few VR experiences manage to replicate, and they’re normally not videogames.

Groundhog Day VR image3

Groundhog Day: Like Father Like Son is a lovable VR adventure that doesn’t do any disservice to the original material on which it’s based. There’s quite a bit to do if you look close enough as the title is all about paying attention to your surroundings. As such there can be quite a variance in gameplay time, expect around 6 hours on average, thanks to the different repetition elements – constantly repeating certain mini-games actually makes them easier. With a unique art style and engaging story, Groundhog Day: Like Father Like Son offers an unexpectedly enjoyable adventure, and you don’t even need to have seen the film. That being said, it’s time to see if Groundhog Day is online somewhere.

80%

Awesome

  • Verdict

Groundhog Day Dev Diary Reveals Inspiration For VR Sequel

The creators behind Groundhog Day: Like Father Like Son revealed some of the project’s inspirations and design ideas in a new video.

The game from Tequila Works, produced in partnership with Sony Pictures Virtual Reality and MWM Immersive, comes out next month and we’ve barely scratched the surface of the title in our hands-on time at Gamescom.  Tequila Works made The Invisible Hours (Review 9/10) with its ghost-like game mechanic allowing the player to unfold the story at their own pace and curiosity levels. Groundhog Day takes from that as well as the playfulness of titles like Job Simulator and Rick and Morty VR and sets it inside the world established by the 1993 film Groundhog Day.

But while The Invisible Hours made you a kind of ghost, in Groundhog Day VR you’re the son of the original character in present day and able to affect the story flow of the people around you in the same kind of repeating time loop Bill Murray’s character faced in the original movie.

It is kind of like your dad beat a video game back in the ’90s and now, as his son, you are faced with a similar task using the same sort of time loop mechanic as the original film.

“The idea of what would it be like to grow up as the child of this character, this bigger than life figure, was really interesting,” said Sony Pictures’ Jake Zim, in the video.

Check out the developer diary embedded above and check back for updates on Groundhog Day: Like Father Like Son.

The post Groundhog Day Dev Diary Reveals Inspiration For VR Sequel appeared first on UploadVR.

Preview: Groundhog Day: Like Father Like Son – Become the Coffee Bean

When listing some of Bill Murray’s greatest films what do you automatically go for, Ghostbusters, Caddyshack, Zombieland or how about Groundhog Day? The latter might not be most people’s first choice for a virtual reality (VR) videogame but that’s exactly what Tequila Works is going for with VR sequel Groundhog Day: Like Father Like Son. Demoed for the first time on the PlayStation VR stand during Gamescom this past week, the title is a mixture of mini-games designed to make everyone happy.

Groundhog Day

Due to the restrictions of a games show most demos tend to be the first level or sometimes midway through the title depending on how far development has progressed. What Tequila Works had on offer was in fact three curated segments showcasing the mini-game elements of Groundhog Day: Like Father Like Son.

Just like the 1993 film, you’re stuck in a time loop. However you’re not playing Bill Murray’s arrogant self-centred character, Phil Connors, instead, you’re Phil Connors Jr, who just so happens to take after his father.  To get out of the situation you need to solve puzzles, or more accurately, help solve people’s problems putting them before yourself.

So first up you needed to make an awesome coffee to lift your brother’s spirits. This was a two-stage mini-game with the first part taking place inside the coffee machine. To know coffee you have to be coffee and in this instance, that means smashing apart beans in timed sequences. This particular section offered the most challenge with coffee beans weirdly floating in the air to be destroyed as quickly as possible using glowing orbs to throw at them.

Groundhog Day

After that came the outside of the coffee machine, lining up water pipes, pulling levers to hopefully pour this wondrous cup of coffee (should really have been tea). The third was a far more artistic affair, with you trying to impress a young graffiti artist by spray painting an animal design. Whilst not requiring a great deal of accuracy, so long as the relative stencil outline was met then all was good unlocking a paint mode to test those spray painting skills.

The film was always a good-natured comedy and Groundhog Day: Like Father Like Son certainly gives off that vibe. In gameplay terms, the mini-games were amusing enough for a few minutes yet there was no chance to really connect with the story and the characters. A Tequila Works staff member did note there would be greater interactions and dialogue which will hopefully lift the experience above just another mini-game compilation. Additionally, there was no sign of the main time loop mechanic the whole story premise is based around which was a real shame.

Plus it’s important to get this right. Groundhog Day was a comedy gem. It may not have been a massive blockbuster but the film has garnered millions of fans around the world, becoming synonymous as the time loop movie copied many times over. As such, doing a disservice to this beloved film will likely see some intense backlash.

Groundhog Day

To be honest, VRFocus isn’t too worried. Tequila Works is well versed in VR development having released The Invisible Hours, a rather good murder mystery, back in 2017. Groundhog Day: Like Father Like Son arrives in less than a month’s time on 17th September for multiple headsets – not just PlayStation VR – so you’ll soon know whether to watch the film again or play the VR sequel.

Relive the Classic Groundhog Day in VR From Next Month

There seem to be an ever-growing number of virtual reality (VR) movie tie-ins of late, and that’s no bad thing. The latest is a little quirkier than usual as it’s not based on a current film, rather the iconic Bill Murray flick Groundhog Day. Developed by Tequila Works (Invisible Hours), Groundhog Day: Like Father Like Son was initially teased earlier this year. Today, a launch date has been set for September. 

Groundhog Day

Created in collaboration with Sony Pictures Virtual Reality (SPVR) and MWM Immersive (MWMi), Groundhog Day: Like Father Like Son puts you in the role of Phil Connors Jr., the son of Phil Connors from the original film. Trapped in a time loop like his father, as Connors Jr., you’ll need to solve puzzles and explore the world of Punxsutawney, Pennsylvania in a bid to free yourself from the time loop.

The videogame won’t just feature the main hook of the film, fans will also be able to visit all those beloved places and spot personalities from the film as well as new characters.

“At Sony Pictures Virtual Reality, we are focused on extending beloved IP into new mediums and reaching new audiences. ‘Groundhog Day: Like Father Like Son’ is a perfect example of that,” said Jake Zim, Senior Vice President of Virtual Reality at Sony Pictures Entertainment in a statement. “By continuing the world of ‘Groundhog Day‘ in a VR game, we can introduce a new generation to the magic of the film and expand upon this universe. While the game introduces a new, modern story and protagonist, the themes explored by the original film remain true to this day.”

Groundhog Day

“VR allows players to explore unique worlds, discover stories and interact with characters in entirely new ways,” adds Raul Rubio, CEO and Creative Director of Tequila Works. “The iconic world and characters of ‘Groundhog Day’ are incredibly rich and memorable and we’ve used them as a jumping-off point for a contemporary experience and story.”

Groundhog Day: Like Father Like Son will launch on 17th September 2019, for PlayStation VR, Oculus Rift, and HTC Vive for £24.99 GBP / $29.99 USD / €29.99 EUR. The title is available to pre-order tomorrow, Tuesday 20th from the  PlayStation StoreOculus StoreViveport, and Steam. For further updates on the experience, keep reading VRFocus.

Groundhog Day’s VR Sequel Releases Next Month

Groundhog Day’s VR sequel (yes, that’s a real thing), will be with you very, very soon.

Groundhog Day: Like Father Like Son is releasing on September 17th on Rift, Vive and PSVR. Index support isn’t mentioned but it’d be safe to assume the game at least works with the headset. Sony Pictures Virtual Reality and MWM Immersive confirmed the news just ahead of Gamescom this week, where the game is on show. It’ll cost $29.99 at launch.

If you’re a PlayStation Plus member, you can pre-order now for $26.99 instead. Oh, and you get a copy of the movie, too.

Like Father Like Son is a full sequel to the classic Bill Murray comedy. As the name suggests, you play as Murray’s character’s son, Phil Connors Jr. He returns to Punxsutawney, Pennsylvania for the annual Groundhog Day festival. Wouldn’t you know it; he ends up stuck in the exact same loop as his dad did. Connors is forced to live out the same day over and over again until he finds a way to break the cycle.

As the new trailer above shows, that will involve a lot of puzzle-solving. It looks pretty interesting, like a modern take on the classic story. Importantly, it doesn’t look like the game is shying away from VR character interaction. Fans of the film will definitely spot some familiar locations too. If this overlaps the movie with interaction like we think it might, it’ll be a winner.

The game’s developed by Tequila Works, the team behind The Invisible Hours. It seems like a strange fit, but we’re hoping they’ve got something special on their hands. We’ll be at Gamescom so we’ll try to bring you impressions when we can. And, no, no word on a Quest version yet.

The post Groundhog Day’s VR Sequel Releases Next Month appeared first on UploadVR.

‘Groundhog Day VR’ to Launch in September on Rift, Vive & PSVR, Gameplay Trailer Here

Sony, MWM Immersive, and Tequila Works today announced that their upcoming VR adventure Groundhog Day: Like Father Like Son is set to launch next month, which includes support for Oculus Rift, HTC Vive, and PSVR.

The game is being billed as a VR narrative adventure which is set in the world of the 1990s classic film Groundhog Day (1993). The VR adventure is slated to launch globally on September 17th for $30.

In Groundhog Day: Like Father Like Son, players dip back into the world of Punxsutawney, Pennsylvania as the son of Phil Connors, the aptly named Phil Connors Junior. The game, which traps you in a time loop à la the original film, is said to include puzzles and much of the iconic (and now cartoonish) environments from the game’s namesake.

Groundhog Day: Like Father Like Son will be available for pre-order on PlayStation Store, Oculus Store, Viveport, and Steam starting tomorrow, August 20th. PlayStation Plus members will be able to pre-order the game at a discounted price of $27.

For a limited time, US and Canada-based pre-orders will also include a code to download a digital copy of Groundhog Day the film.


Groundhog Day VR will be available for demo at Gamescom this week. We have feet on the ground in Cologne, Germany, so strap in for the latest in AR/VR news to come from the world’s largest gaming event.

The post ‘Groundhog Day VR’ to Launch in September on Rift, Vive & PSVR, Gameplay Trailer Here appeared first on Road to VR.

Gnomes & Goblins Set to Make a Return

Those who’ve been following the virtual reality (VR) industry since at least 2016 may remember a beautiful looking title called Gnomes & Goblins, created by Wevr, MWM Immersive and Jon Favreau (director of films such as The Jungle Book and Iron Man). A free preview was released and then nothing, with the title seemingly dropped and never to return. Three years later, however, and Gnomes & Goblins has sprung back into life with a dedicated website appearing

Gnomes & Goblins

Wevr recently sent a teasing tweet linking to the website which lists one important piece of information ‘Coming Soon’. While that is a little ambiguous, the tweet and site point to a positive outlook for the interactive, story-driven videogame.

The site describes Gnomes & Goblins as a ‘fantasy adventure VR simulation’, were you can “Encounter inhabitants of a fantasy land, build a relationship with them, become part of their society, and save them from their foe.” The initial 2016 preview put you in the middle of a wooded area, allowing you to interact with a tree-dwelling resident. As it’s free on Steam and compatible with HTC Vive and Valve Index VRFocus recommends giving it a look.

“The appeal is to have somebody who is not a gamer and never had a VR experience, be able to enjoy this without feeling that they need to have a certain skillset, but we also don’t want it to be passive cinematic experience where people just sit and enjoy it like a ride,” says Favreau. “It needs to be something where you engage in the way that you would in life. It should feel like you’re developing a relationship with these characters.”

Gnomes & Goblins

As yet no new content has been shown, and while the concept was original back in 2016 the art of an interactive story has been well developed in 2019. The most notable of which is Vader Immortal: A Star Wars VR Serieswith the first episode released in May for Oculus Quest (followed by Oculus Rift/Rift S), plus new details unveiled last week.

Hopefully, more information will be released soon for Gnomes & Goblins. When that does happen, VRFocus will let you know.

‘War Remains’ to Immerse Tribeca Attendees in the Trenches of WW1, Trailer Here

Dan Carlin, the host of popular history podcast Hardcore Historyhas lent his talents as a prolific storyteller and narrator to an upcoming location-based experience that’s set to take Tribeca 2019 attendees to the battlefields of the First World War.

War Remains is new territory for Carlin, who is best known for his long-form historical exposés that oftentimes center around the human cost of war, conquest, and the ebb and flow of empires. His Hardcore History series on the subject of WWI spans over 23 hours, told across a six-part series entitled ‘Blueprint for Armageddon’.

In War Remains however, Tribeca 2019 attendees will step into a digital VR environment matched up to a physical setting, replete with haptic feedback and special effects—all of it to bring a more potent sense of what ‘The War to End All Wars’ must have been like.

Image courtesy MWM Immersive

Created by Flight School and Skywalker Sound, and produced by MWM Immersive, War Remains is about “throwing audience directly into an immersive memory of the First World War,” Ethan Stearns, executive producer at MWM Immersive, told Variety.

“The project combines elements from a range of different established mediums, from games and film to interactive theater, but very few groups are doing anything quite like this,” Stearns said. “Beyond sight and sound, ‘War Remains’ enhances the participant’s sense of presence with physical haptics. Guests can literally reach out and touch the walls of the trench, and this paired with other effects like wind and floor rumblers provide a more powerful sense of immersion then you could ever feel in a movie or video game.”

In the trailer, Carlin reads an actual letter from British soldier Gunner Wilfrid Cove to his daughter Marjorie—moving words from a war weary father to his little girl who he would never see again. Cove was killed in action in 1917. The letter was found in his breast pocket.

Image courtesy MWM Immersive

It’s these emotional touchstones that Carlin seems to weave effortlessly through what Stearns calls an experience that’s “terrifying and exhilarating, and also very loud and even emotionally challenging.”

If you’re attending the Tribeca Film Festival, you can get tickets online for War Remains. The experience will be available from April 26th to May 4th.

MWM Immersive will also be bringing War Remains to Austin for a limited run; other markets after Austin are also on the table.

The post ‘War Remains’ to Immerse Tribeca Attendees in the Trenches of WW1, Trailer Here appeared first on Road to VR.

MWM Immersive Brings Live VR Theatre Experience Chained: A Victorian Nightmare to New York

Just before Christmas last year VRFocus reported on MWM Immersive (VR and AR division of Madison Wells Media) creating a spine-tingling version of Charles Dickens’ classic A Christmas Carol as a live theatrical virtual reality (VR) experience called Chained: A Victorian Nightmare in Los Angeles. Today, the studio has announced a partnership with real-time body animation specialist IKINEMA, alongside bringing the piece to New York City.

Chained: A Victorian Nightmare

Chained: A Victorian Nightmare is the work of Justin Denton in collaboration with Aaron Sims Creative, and Here Be Dragons, using IKINEMA’s LiveAction technology to bring the story’s ghostly characters to life.

A solitary single-guest experience presented inside a fully detailed Victorian-era set, only one audience member can enter at a time. After donning a VR headset they’ll interact the entire time with live actors who are motion captured by IKINEMA then animated alongside other tactile objects, confronting their own past, present, and future through a harrowing journey.

“The ghosts of A Christmas Carol have become iconic characters, and they’re at the heart of our adaptation,” said Ethan Stearns, Executive Producer, MWM Immersive in a statement. ” IKINEMA LiveAction was instrumental in making each one feel like a living, breathing character who is standing right beside you. At MWM Immersive, we want to provide our creators the tools they need to tell their story in the best way possible, and that often means pushing the boundaries and capabilities of the technology at our fingertips. IKINEMA helped us accomplish that on Chained.”

Chained: A Victorian Nightmare

“Chained: A Victorian Nightmare is testament to the close collaboration of creative and technical teams who harness our powerful LiveAction solution to bring life and realism for interactive virtual characters—qualities IKINEMA is in demand for,” Alexandre Pechev, CEO, IKINEMA adds. “We’re thrilled MWM Immersive have delivered what is next-generation VR storytelling using our technology.”

If you happen to be in New York over the next month then head down to the New York City Story Arcade Pop-Up, by organisers Future of Storytelling. Chained: A Victorian Nightmare is only available until 24th March, so book your tickets here. For further theatrical VR updates, keep reading VRFocus.