MVR Ascend Will Allow you to Play any First-Person Shooter From Xbox or PlayStation in Virtual Reality

VRFocus talks with Sachin Patel, managing director of MVR Global, about their latest venture into creating a head-mounted display (HMD) for the mid-ranged virtual reality (VR) market. With MVR Ascend you will be able to play any of your favourite first-person (FPS) AAA videogame titles from PlayStation 4 and Xbox One.

Patel explains that consumers have the option of either purchasing high end HMD’s such as the HTC Vive or Oculus Rift that are often above people’s budgets, are tethered or cheap HMD’s with limited smartphone functionality. Both ranges of HMD’s however do not include high-end AAA videogame title’s equivalent to the Grand Theft Auto or Call of Duty franchises.

The team at MVR Global believe they have the solution to the lack of AAA titles for VR. They’ve designed a sensor that mimics the right analogue stick on an Xbox One or PlayStation 4 controller, so the sensor replaces that ‘head look’ action (the action of looking left or right). Place this sensor on the back of a HMD and you are able to look left and right in-game with the MVR Ascend, instead of using the analogue stick. In other words, the sensor allows for head-tracking in VR. With a simple push of the left trigger on either controller you’re also able to stop head-tracking and put the control back into the right analogue stick in order to make precision shots during scoped views. This means for those close quarter moments and you want to start shooting like you normally would – you’re able to without using your head and potentially feeling nauseous.

Additionally you have the option of choosing to play the videogame in 2D or 3D with interchangeable lenses that come with the headset. Patel believes that most people would only want to play 3D VR videogames for 30-45 min before it starts to get uncomfortable; that playing the videogame in 2D is comfortable for long sessions of playing in VR. Other technical aspects of the MVR Ascend are a single wire that connects from the controller to the sensor, meaning that you will not trip over wires walking around and it would allow you freedom of movement when gaming; a small screen at the back of the controller will show you different available titles you can set the HMD and controllers to, and to make further adjustments you can hook up the MVR Ascend to a computer to modify them manually.

Patel explains that this is perfect for large gaming companies as well as indie videogame developers. Instead of dedicating a whole team to make their videogame VR compatible, they just need to add support for MVR Ascend’s sensor and controllers as well as making a videogame include compatibility for stereoscopic 3D via a split-screen. If MVR Global manage to get their product to market, it could mean a great deal for videogame developers and for consumers alike. It would make VR more affordable, offer gamers to play their favourite AAA titles from both Xbox One and PlayStation 4.

Watch the video below to find out more about MVR Ascend, various prices, how to set it up and much more.

Neues VR-Headset MVR Ascend soll alte Spiele in die VR bringen

Innerhalb des VR-Markts kann man die großen Hersteller von VR-Headsets und Brillen an einer Hand abzählen. Die Unternehmen HTC und Oculus die bekanntesten Namen darunter und beide Unternehmen arbeiten derzeit an der Entwicklung von Standalone-Headsets. Doch nun möchte das Entwicklerteam MVR mit einem völlig neuen Konzept eines VR-Headsets den großen Unternehmen Konkurrenz machen. Dies soll durch eine Crowdfunding-Kampagne finanziert werden.

Integration alter Spiele in die VR dank MVR Ascend

MVR entwickelt nicht nur ein VR-Headset, sondern möchte mit der MVR Ascend bereits existierende Spiele für PC und Konsolen in die VR integrieren. Dies soll durch eine einfache Methode gewährleistet werden: Das entsprechende Spiel wird auf das Handy gestreamt. Das Smartphone dann in das Headset eingesetzt. Daraufhin können die Spieler mit den Controllern, die bekannten Titel innerhalb der VR spielen. Das VR-System funktioniert dabei komplett kabellos.

Die Technologie ließ sich das junge Team patentieren und erstellte einen funktionierenden Prototyp. Mit den Titeln Grand Theft Auto 5, Call of Duty Black Ops 3 und Mirrors Edge ist das VR-System bereits kompatibel.

Wie die Spiele in Aktion aussehen, kann man hier betrachten:

Doch neben den bereits implementierten Titeln, die zum Start verfügbar sein sollen, möchte das Unternehmen anderen Spieleentwicklern einen einfachen und günstigen Weg zur Verfügung stellen, um alte Spiele in neues VR-Gewand zu verpacken. Das VR-System MVR Ascend soll ungefähr 250 Euro kosten und sich damit im mittleren Preissegment innerhalb des VR-Markts festsetzen. Damit soll es eine preisgünstige Alternative zur Oculus Rift und HTC Vive bieten, sich jedoch qualitativ von Google Cardboard und ähnlichen VR-Adapter absetzen.

Zur Finanzierung des VR-Systems sammelt das Unternehmen auf Crowdcube per Crowdfunding. Das Ziel der Crowdfunding-Kampagne sind insgesamt 500.000 Pfund, um das VR-System auf den Markt zu bringen. Dafür haben sie derzeit noch drei Wochen Zeit. Zum aktuellen Stand konnte man bereits mehr als 100.000 Pfund sammeln.

Wir dürfen gespannt sein, wie sich das Projekt in Zukunft entwickeln wird und ob sich genug Investoren finden, um das VR-System für den Massenmarkt zu entwickeln. Wenn das Streaming dann solide ist, könnte MVR Ascend für viele Spieler ein guter Einstieg in die VR-Welt sein.

(Quellen: VRFocus | Crowdcube | Video: MVR Ascend Vimeo)

Der Beitrag Neues VR-Headset MVR Ascend soll alte Spiele in die VR bringen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Untethered VR Comes to Xbox One: Watch Titanfall on the Ascend Prototype

While Microsoft is unwilling to be pinned down on exactly what the virtual reality (VR) strategy is for the Xbox One X, despite having previously announced plans to incorporate the technology last year, it seems that demand for the technology amongst gamers remains high. As such, MVR Global has picked up the mantel with the upcoming Ascend head-mounted display (HMD).

MVR Ascend

The Ascend HMD is a multi-format device, aiming to bring an untethered experience to gamers on Xbox One, PlayStation 4, PC and beyond. The device can manipulate the output of existing videogames for display on the HMD’s screen, codenamed the S1, and return input via the HMD’s motion-tracking sensor. This results in a product that can be developed for specifically, or simply added into an existing project. Furthermore, it can also be seen in prototype format working with Electronic Arts’ hugely popular Titanfall for Xbox One in the VRFocus exclusive video below.

MVR Global’s crowdfunding campaign is off to a very good start, with more than £100,000 GBP of its £500,000 funding goal already achieved. The device has 24 days remaining in its campaign, which is using the Crowdcube funding platform and offering a pre-funding valuation of £3,500,000. This results in those who contribute becoming investors in the project and receiving a small amount of equity, opposed to simply ‘donating’ their money in the same fashion as Kickstarter or similar crowdfunding portals.

The exclusive video featuring Titanfall on the prototype Ascend hardware can be seen below, and of course VRFocus will keep you updated with all the latest details on the project from MVR Global.

MVR Seek to Fund Stand-Alone VR Headset Through Crowdfunding

The centre ground for virtual reality (VR) is not an area that has seen much activity as of yet. Oculus and Vive are both planning stand-alone VR headsets in the future, so the race is now on to stake out the mid-range market. MVR, a VR system developer is planning to use crowdfunding to help it compete with the big names.

MVR are not simply seeking to create a new VR headset. The company’s ambition is to turn existing console videogames into untethered VR experiences for the MVR headset, titled the Ascend. MVR reportedly has the capability to easily convert existing titles into VR for quick and cheap porting to the Ascend system.

The company has launched a campaign to raise £50,000 (GBP) using equity crowdfunding platform Crowdcube. MVR have said they are planning a ‘two-pronged approach’ to enter the VR market and compete with established names such as Oculus by doing two things; The first involves creating and patenting a VR system that allows users to play videogames with familiar titles from launch. The second The second is to offer developers a simple way to port existing titles into VR.

“We believe this is truly disruptive because we are inhabiting the middle market between the two tier fragmented VR world we are currently faced with,” said an MVR spokesperson in a statement, “On one side of the VR spectrum you have the low end – cheap plastic versions of Google Cardboard that can only play smartphone apps. On the other hand you have immersive but expensive wired systems that lack quality AAA games (Games with highest development budget and levels of promotion).”

A patent is said to have already been filed for a system to adapt well-known titles such as a Grand Theft Auto 5, Call of Duty: Black Ops 3 and Mirrors Edge into VR, and a working prototype is said to exist.

VRFocus will bring you further news on the MVR Ascend as it becomes available.

MVR Ascend Issues Update for Kickstarter S1 Screen

Last week VRFocus reported on British company MVR Global launching a Kickstarter crowd-funding campaign for its mobile virtual reality (VR) headset, MVR Ascend. Since the launch MVR Global has released several updates showcasing which package would suit which consumers and an improvement to the S1 screen.

The MVR Ascend is a VR HMD system whereby users can stream content from their PC, PlayStation 4 and Xbox One, no matter which title it is via a smartphone. The one issue has been the Xbox One which doesn’t allow streaming to a mobile device so the company has created the S1 screen for Xbox One customers. The recent update for the screen integrates both Android OS and Windows 10, allowing PlayStation 4 and PC streaming as well. This is why on the backing tiers the MVR X1 packages are more expensive due to the additional hardware included.

And for those interested in supporting the Kickstarter campaign, MVR Global has created an easy to read chart highlighting which package will ideally suit an individuals requirements.

MVR Ascend package diagram

MVR Ascend differs from normal HMDs by featuring a custom built sensor that’s positioned on the straps at the back of a players head. This is connected to a gamepad similar in design to a PlayStation 4 or Xbox One controller. The sensor not only allows head movements to be replicated, but it can also be disabled with the controllers trigger for traditional aiming down sights.

The campaign is looking the raise £150,000 GBP and currently sits at just over £11,000. The tier for the headset itself is £79, but backers will really want to look at the higher priced levels which include the controller to get the best from the system. The MVR P1 package for example includes the H1 HMD and P1 controller for streaming PlayStation 4 and PC titles, at a super early bird rate of £129. While the MVR X1 super early bird package of £179 features the H1 HMD, X1 controller and S1 screen.

Head to MVR Ascend’s Kickstarter page for further info, and VRFocus will report back with any more updates.

Play Current and Future Console Titles in VR with MVR Ascend

This year has seen the consumer market inundated with various virtual reality (VR) devices with which to immerse the public in virtual worlds. From the cheaper entry level options of Google Cardboard or Gear VR to the high-end HTC Vive or PlayStation VR for example, there is just about an option and price level for everyone. Today though MVR Global has launched a Kickstarter crowd-funding campaign for another variant, the MVR Ascend.

MVR Ascend is a mobile head-mounted display (HMD) with several features that could make it unique to the VR market. It uses smartphones just like Gear VR or Merge VR, but the headset system can stream videogames from consoles such as PlayStation 4 and Xbox One, enabling gamers to play their favourite AAA titles in VR. There are systems such as vorpX that do this for PC so MVR Ascend has a few other tricks up its sleeve.

MVR Ascend

The MVR Ascend features a custom built sensor that’s positioned on the straps at the back of a players head. This is then cabled to a controller that’s designed to look like the PlayStation 4 or Xbox One controller. It’s this sensor that converts head movements into the usual stick directions for looking around, but this can be disabled with the controllers trigger for traditional aiming down sights if players prefer.

Other features on the device include built-in headphones, a flip-up function so that users don’t have to entirely take the headset off, and interchangeable 2D and 3D lens adaptors depending on user preference.

MVR Global’s looking to raise £150,000 GBP by 17th November 2016, and the campaign currently sits at £3,562 after only a few hours. Backing tiers start from £20 but to secure a headset customers will need to spend £79 or more. There are loads of different tiers available with some super early bird tiers offering the biggest discounts. For example the MVR P1 package includes the H1 HMD and P1 controller for streaming PlayStation 4 and PC titles, at a super early bird rate of £129. Once this has sold out there’s a further early bird price of £159, then the standard price of £179.

Head to MVR Ascend’s Kickstarter page for further info, and VRFocus will report back with any more updates.