Showcasing ‘Best of British’ VR, the Immersive Arcade Begins UK Tour

Immersive Arcade: The Showcase header

The United Kingdom has some incredible talent when it comes to immersive content creation which is why the Immersive Arcade: The Showcase was put together, a collaborative effort between several agencies including Digital Catapult; commissioned by UKRI as part of the ‘Audience of the Future’ challenge. Initially released via the Museum of Other Realities, today marks the first day of a month-long physical tour around the UK.

Notes on Blindness

The unique showcase features a collection of 12 stunning examples of virtual reality (VR) and 360-degree experiences created in the UK between 2000 and 2020. Visiting a selection of cities across the country during September, Immersive Arcade: The Showcase is themed around an exploration of the human mind and is completely free for visitors to attend.

Locations will have VR headsets for guests to step inside these immersive worlds. There’s a broad selection on offer such as Modigliani VR: The Ochre Atelier which reimagines Modigliani’s final Parisian studio whilst Flood provides a 45-minute location-based XR for up to 8 audience members. Lucid follows Astra who enters her mother Eleanor’s mind after a car crash leaves her in a coma, giving Astra a chance to say goodbye; with surprising results.

Immersive Arcade: The Showcase isn’t just about bringing these immersive works to audiences that may not have experienced VR before. It’s also being used as a call to action, highlighting immersive production as a career path for young women.

Flood

“Digital Catapult is a long-standing advocate of the power of immersive technologies to create a fundamental shift in how we work and play, and we are very proud to have been so closely involved in the extraordinary growth of many immersive companies over the years,” said Jeremy Silver, CEO, Digital Catapult in a statement. “The Immersive Timeline and Immersive Showcase both aim to demonstrate the breadth and depth of the UK’s ground-breaking innovations in the area, profiling the far-sighted experiences that made an impact over the last two decades.”

Immersive Arcade: The Showcase Tour Dates

  • GUILDFORD: 7th & 22nd September Virtual Production Test Stage, Unit 1A Riverside Business Centre, Guildford, GU1 4UG
  • LEICESTER: 13-14th September, 14:00-19:30 The Phoenix Micro Cinema, 4 Midland Street, Leicester, LE1 1TG
  • COVENTRY: 15th September West Orchards Shopping Centre, Smithford Way, Coventry CV1 1QX
  • LONDON, WATERLOO: 16th September 15:00-17:00 and 19:00-24:00 MCV/Develop IRL event, 26 Leake Street entry via Waterloo Tunnel – Ticket booking required)
  • MANCHESTER: 16th September. HOST, Salford, Blue Tower, MediaCityUK, M50 2ST
  • LONDON, KENSAL: 17th September 14:00 – 19:00 Parlour, 5 Regent St, London NW10 5LG
  • CARDIFF: 23rd September 12:00 – 14:00 and 16:00 – 18:0 Wales Millennium Centre, Bute Place, Cardiff, CF10 5AL
  • HARTLEPOOL: 23rd & 24th September 10:30 – 16:30 The Northern School of Art, Hartlepool,TS24 7DR
  • NOTTINGHAM: 28th September Zero Latency, Victoria Centre, Nottingham NG1 3QN
  • BRIGHTON: 28th, 29th & 30th September The Fusebox Brighton, Wired Sussex, BN1 4GH
  • GATESHEAD: 28th & 30th September 10:00 – 16:30 PROTO, Abbott’s Hill, Baltic Business Quarter, Gateshead, NE8 3DF
  • DUNDEE: 30th September  InGAME, V&A Dundee, 1 Riverside Esplanade, Dundee DD1 4EZ – Ticket booking required

Of course, if you’re not in the UK or have your own PC VR headset then you can always view the collection at home. Museum of Other Realities is free on Steam with Immersive Arcade: The Showcase requiring an additional DLC download; also free. For continued updates on the latest VR events, keep reading VRFocus.

Virtual Film Festival XR3 Returns Tomorrow

XR3 - MOR

Last month Cannes XR, Tribeca Immersive and NewImages Festival collaborated on an XR industry first, a multi festival event held inside the Museum of Other Realities (MOR) called XR3. Also, rather unusually, access to XR3 online was split across two dates, with the next availability starting tomorrow 6th July.

Tribeca - MOR

MOR used to cost around £15 GBP on Steam and Viveport yet for the launch of XR3 in June the app was free to download. That’s going to remain so from now on, with MOR Museums Inc. confirming the app would be permanently free this month. If you did purchase MOR: “We want to thank everyone who purchased the MOR app, as without you, we wouldn’t be here. We’ll be in touch soon with in-app gifts of gratitude,” the company said in a tweet.

As for XR3, once you’ve got MOR downloaded you can then purchase each film festival’s content selection separately, providing plenty of titles for all you immersive film fans out there – there are over 30 works to explore. There’s a really wide variety of artistic expression on show, highlighting some of the amazing work being created within the XR industry.

Some of these you might already be familiar with as they’ve now been publically released for headsets. Most recently was the 45-minute mystery adventure Madrid Noir, developed by No Ghost and produced by Atlas V, arriving for Oculus Quest last week. Even Cortopia Studios’ puzzle videogame Down the Rabbit Hole makes an appearance.

Jailbirds

The XR3 content lineup:

  • Tribeca Immersive
    • The Changing Same: Episode 1
    • Critical Distance
    • Bystanding: The Feingold Syndrome
    • Jailbirds
    • Madrid Noir
    • Marco & Polo Go Round
    • Missing Pictures
    • Paper Birds Pt. 1 & 2
    • POV: Points of View
    • A Life in Pieces: The Diary and Letters of Stanley Hayami
    • The Passengers: The Kid
    • We Are At Home
    • Mine
  • NewImages Festival
    • Down the Rabbit Hole
    • Strands of Mind
    • Amends
    • Lady Sapiens, The Experience
    • Biolum
    • Paper Birds
    • Namoo
    • Jailbirds
    • Marco & Polo Go Round
    • We Are At Home
    • Kinshasa Now
    • Noah’s Raft
    • Reeducated
  • Cannes XR
    • The Dawn of Art
    • Agence
    • Book of Distance
    • Corpus Misty
    • Deep

XR3 via the Museum of Other Realities runs from 6th – 17th July for the final time. For all the latest immersive film updates, keep reading VRFocus.

Virtual Planet: The Show Must go on!

Sensorium Galaxy

These virtual metaverses everyone keeps espousing may promise a digital nirvana full of fluffy clouds and people getting along like they’re in a Disney movie, however, simply offering a place to chat isn’t enough, we need entertainment. Some might say these virtual worlds are the entertainment but not everyone wants to be creative, some of us just like to put our feet up and switch off. Well, all that and more is being dreamt up and catered for.

Facebook Horizon
Facebook Horizon

Hello there

First and foremost these digital realms are designed as communication platforms. Able to connect friends and family with a greater sense of togetherness than a video or phone call can provide. Or you can meet entirely new people, stepping into an area that’s completely dedicated to your favourite pastime, TV show or even your occupation. Spending hours nattering about subjects others have no clue or little interest for.

Hanging out with mates is a very natural thing for any human, most of us need to connect with one another in some way and the pandemic has brought this into the spotlight like never before. It’s why VRFocus will be going more in-depth about the social features and issues of metaverses in a future edition. As for now what we all really want is to have some fun in a digital universe with limitless potential.

Burn up the dance floor…

There are numerous social platforms appearing that support both VR and non-VR devices and they’re trying to persuade new users with a variety of means. They’re also gunning for different markets, namely younger audiences with a fresh, colourful feel whilst those focused on adults tend to have a far more serious vibe.

It’s this latter segment where you can see a real push in specific entertainment marketing. Rather than building blocks users are given art, music and culture to explore and enjoy. For instance, Sensorium Galaxy which is due to launch later in 2021 is heavily focused on the dance music route. It’s going to have a dedicated music world called PRISM where DJ’s will perform exclusive sets. Some big names have already signed up like Eric Prydz, Carl Cox, Armin van Buuren and David Guetta. So if you like to dance your socks off it might be well worth a look.

Sensorium Galaxy isn’t the only one leveraging the power of music. Already well versed in this medium is Sansar which has been holding events for a while now. The latest will be Australia’s Splendour in the Grass music festival digitally recreated as Splendor XR for two days in July.

Music easily bridges many divides and brings people together with a foot-tapping beat, so it’s no surprise that it would make a great catalyst for metaverse adoption.

Splendour at Sansar

We are such stuff as dreams are made on…

However, music is only one small avenue these platforms can utilise. There’s a vast cultural resource metaverse’s can tap into – and have already been – when it comes to entertaining the masses. Over the last year, a prime example has come from film festivals. Unable to host premieres in-person, events like Venice Film Festival, Cannes, Tribeca and Sundance have all turned to interactive mediums to connect with audiences worldwide. They’ve even found greater success as these events are no longer elite, prestigious showcases few outside their industry can attend, providing true global appeal like never before.

This is even more so for niche technologies like virtual reality (VR). Cannes XR, Tribeca Immersive and NewImages Festival combined this summer to create XR3, an immersive film festival via Museum of Other Realities (MOR), exploring an art space that allowed guests to step into each experience as if it were a live installation.

MOR isn’t really a metaverse as such. VRChat, on the other hand, is and that played host to SXSW Online XR, one of the best representations of this topic to date. SXSW is usually held in Austin, Texas but for 2021 the organisers recreated areas like Congress Avenue and the Red River Cultural District, all freely explorable. There was even a cinema to watch regular 2D content.

When all of this immersive entertainment is so easily accessed why go anywhere else?

SXSW Online XR
SXSW Online XR in VRChat

Get those creative juices flowing

Undoubtedly though, the biggest draw for any of these virtual realms is user creativity. Places like Rec Room, Roblox (non-VR), VRChat, and the upcoming Facebook Horizon are all built on the premise of user content creation, giving the people who inhabit these worlds the freedom to build whatever they want. Because, quite simply, it keeps everyone invested and coming back for more.

Rec Room has millions of users across multiple VR and non-VR platforms, allowing them to create their own rooms which can be as simple as somewhere to hang out or entire games to run around in. You can even earn money, where tokens are exchanged for in-game items. Collect enough tokens and they can be redeemed for actual hard cash, Rec Room expects to pay out over one million by the end of the year. Playing and getting paid, if that’s not an incentive what is?

Places like Rec Room, Roblox and others are definitely geared towards that younger age bracket mentioned, like giant Lego toyboxes to jump into and explore. Finding a happy medium where all of these scenarios can easily co-exist is the eventual goal as none of these virtual planets quite cater to everyone. How these worlds will collide is another matter entirely.  

Virtual Planet: How far away is the Oasis?

Rec Room

Everyone loves the idea of a virtual world. Someplace where they can break from reality and do (almost) whatever they want, free of the confines of annoying details like physics or being nice. It’s why videogames have become so incredibly popular yet the virtual world of somewhere like Fallout and the true vision of a metaverse are very different ends of the digital spectrum. Because these metaverse’s creators are imagining aren’t concerned with fairy-tale lands with quests to go on, these are fully functioning ecosystems with economies, entertainment and logistics like the real world, just without physical restrictions. Sound daunting, well it is so hold on tight?

VRCHAT

Introducing worlds within worlds

This idea is nothing new and has often appeared in pop culture, whether it’s The Matrix with the rather sinister human simulation theory to the gamer-friendly Oasis which featured in Ready Player One.

Nowadays, fantasy is becoming reality and in doing so gaining notoriety thanks to prominent figureheads such as Epic Games’ Tim Sweeny continually dropping in the metaverse buzzword. But what do these alternate digital realities really offer and why are they gaining such prominence of late?

While the basic idea behind the metaverse is a shared virtual space that mirrors the real world where you can hang out with friends or attend a gig, as this sector grows so does the competition and there are plenty vying for your time. You may think the internet already provides everything you need in this regard yet virtual reality (VR) and augmented reality (AR) takes this to a whole new level. For the first time, you can literally step inside the metaverse, buy a digital item that you can interact with and then sell on if you so wish.

Getting Social

The core feature of any metaverse is its ability to socialise with friends and strangers alike, joining them at a bar for a virtual drink and catch up or making new friends with a shared love of Star Wars. All without the physical limitations of travel, an important factor when the world is gripped by a pandemic and likely one of the reasons why this subject has grown to such prominence of late.

However, just like the real world these digital realms also have to deal with similar problems, creating safe and secure spaces where everyone feels comfortable coming back to, day in and out. Videogames may offer players the chance to be good or evil but an online virtual world cannot allow guests to be derogatory or discriminatory towards one another. Otherwise, it creates a negative environment nobody will want to be a part of.

Solutions to this are already widespread and continually improving. Most common is simply blocking another user or reporting them, apps like VRChat for example allow you to highlight someone and mute them. While in Museum of Other Realities (MOR) which regularly host festivals – like XR3 currently – has a bubble feature where only people within that sphere can communicate.  

Tribeca - MOR

Keeping Entertained

Whichever world you join you’ll want to be entertained and that’s going to be one of the biggest marketing opportunities to attract new users.

From attending digital festivals, exhibitions, movie premieres or enjoying some multiplayer videogame mayhem the possibilities are endless. And the competition is already getting fierce before some of the worlds have even launched.

As mentioned places like MOR allow you to visit film festivals like Tribeca or Cannes XR, whilst Sansar has gone down the music route hosting Splendour XR and the Lost Horizon music festivals. Sensorium Galaxy, on the other hand, hasn’t even arrived yet it’s already lining up an all-star cast of DJ’s including David Guetta and Carl Cox to perform, all fully motion-captured.

This also opens up interesting opportunities for brands to reach existing and new audiences. Banner ads and pop-ups will be a thing of the past here, with companies able to explore new interactive ways of communicating their products, creating events you can attend or having an actual object sat there in front of you.

Culture vulture

All of this will inevitably lead to the creation of digital culture, where users will want to clothe their avatars in certain apparel or join groups which appeal to their politics or ethics. You could one day see people protesting in a metaverse about social injustice, climate change, pollution of the oceans, political suppression and much more.

And just as current cultural trends would enter the fray so would new ones spring up entirely inside these worlds.

Somnium Space

XR-Commerce

All of this inevitably fuels a digital ecosystem full of buying potential. Casual users might want to buy a new skin or wardrobe for their avatar, whereas those serious about investing in the metaverse can buy virtual property, businesses and even land to build upon.  

Again, this is already underway mainly supported by cryptocurrencies and blockchain technology to facilitate a safe and secure method of conducting transactions. Somnium Space for example launched in 2018 conducting a land sale with locations split down into ‘parcels’, each with a different value depending on their size. This used the Ethereum blockchain, allowing buyers to then sell assets on marketplaces like Opensea.

Having this type of commercial ecosystem allows creators to make money, building digital items which can be minted into NFT’s (Non-Fungible Tokens) to be sold at auction. NFT’s have exploded in the past year, some selling for millions.

Metaverse commerce will also create a hierarchy where people won’t be able to afford land in a prized location or a new pair of limited edition sneakers. That opens the door for high-end brands to step in and serve a clientele who demand only the rarest items.  

The future virtual dream

All of this is just the tip of a virtual iceberg as the digital and the real intertwine, as new worlds are created and new innovations appear. We’re really just at the beginning of this journey into immersive, social XR worlds and there’s still plenty more to discuss across all of these subjects mentioned and more – we’ve not even started on immersive full-body and facial tracking!

So VRFocus will be continuing to dive deep into the XR metaverse, looking at those universes that are forging ahead, the creators behind them as well as what the near and far-flung future holds. Hopefully, to prepare yourself you’ll join us on this tech-filled ride.

Museum of Other Realities XR3 Exhibition: A Clear Vision For VR Film Festivals

This week, the Museum of Other Realities launched its XR3 exhibition — a joint project between Cannes XR, the NewImages Festival and the Tribeca Film Festival. Not only does the exhibition feature some fantastic immersive VR content, but it presents it in a way that feels fresh, appropriate and the right direction for VR film festivals.

With more and more immersive content appearing in film festival lineups over the last couple of years, there have a few attempts to create a cohesive immersive festival experience. However, it feels like the Museum of Other Realities (MOR) has properly cracked the code with its XR3 exhibition this year. It’s a joint exhibition staged by the virtual museum and three organizations — Cannes XR, NewImages and Tribeca — and it results in something that feels like a true vision and creative blueprint for the future of immersive festivals.

XR3 exhibition museum of other realities

The focus of XR3 is allowing discovery of immersive festival content in a seamless and accessible way — a task in which it overwhelmingly succeeds. It’s the best structure and presentation of any immersive VR festival content I’ve seen to date.

Each immersive experience comes in its own separate app that runs independently from the MOR app on your PC. In the past, redeeming codes, downloading individual experiences and switching apps with no cohesive hub could make some immersive festivals feel a bit disjointed. MOR’s XR3 exhibit circumvents these problems by installing an entire festival selection as DLC, and then allowing you to discover them in a festival hub within the museum.

Everything is handled by MOR, including switching between experiences and apps, without the need for you to remove your headset. The idea of a festival world or hub has been done before, but XR3 feels like the best version to date and should be the standard going forward.

Each festival is given it’s own wing in the museum, pictured above, with portals on either wall that lead to introductory rooms for each experience. Each room is customized by the creators to thematically fit with their experience, and features a glowing blue shaft of light in the center, pictured below. When you touch the light, MOR will load up the experience’s app and move you into the standalone experience, without you having to do anything. Likewise, once it’s over, you’re sent back to the museum, right where you left off.

It’s a elegant solution, executed perfectly. More importantly, it brings the immersive festival experience closer to how we experience art in real life, while still also preserving the uniqueness of VR as a platform.

XR3 Festival Access, Pricing and Dates

In terms of pricing, festival passes are available to purchase for $15 each on Steam as DLC content for the Museums of Other Realities app. Without the DLC pack installed, you can still walk around the festival area, but any attempt to start the content will be met with a prompt to buy and/or download the DLC festival pass content first. If you’re downloading all 3 festival selections, it comes in at a hefty 60GB add-on to the regular museum app, so leave time for downloading.

Only the NewImages and Tribeca selections are available at the moment. They’ll be around until June 20, after which XR3 will shut down briefly. On July 6, it reopens with access to the Cannes XR portion of the exhibit until July 17. To make the festival more accessible and encourage participation, the base Museum of Other Realities app is available for free until July 20 (usually priced at $20). If you redeem it now, you’ll be able to keep the app and retain access to the museum after XR3 is over as well.

XR3 Museum of other realities

XR3 Tribecca and NewImages Impressions

We had a chance to check out some of XR3 a few days early. I haven’t been able to try everything due to time constraints, but what I did try was quite compelling. More than ever, experiences seem to be honing in on elements that are unique and elevated by the VR medium. Many also seem to be finding the right balance between interactive elements and passive viewing — an area I’ve previously found to be a precarious tightrope that some fail to walk.

Madrid Noir

A personal highlight was Madrid Noir, available as part of Tribeca, which was already on my radar before the festival. This latest immersive experience from Atlas V (the same group behind the Colin Farrell-narrated Gloomy Eyes) is a delight. It follows a young girl Lola, living in Madrid in the early 20th century, as she investigates the strange comings and goings of her uncle as he travels across the city at night.

madrid noir xr3

Directed by James A. Castillo, Madrid Noir truly stuns from a composition and visual perspective. Some sections are staged and presented like theater — encouraging passive viewing — while others are framed and set up in a manner closer to a traditional video game, often requiring you to interact with the environment as the story plays out around you. The animation and artwork is superb and aesthetically delectable, while the story keeps things simple but nonetheless intriguing. Overall, it does feel a little on the long side at around 45 minutes, but there’s an intermission about two thirds of the way through, so you could break it up into two sessions if need be.

My experience was marred by quite a few consistent visual bugs — some objects would only render in one eye from certain angles, and moving my head often messed with a scene’s lighting effects. I can’t say whether the glitches were unique to my experience or whether they’re a common occurrence.

Despite this, it remained an enjoyable ride and is a fantastic experience overall.

Jailbirds

Jailbirds VR

Jailbirds is another fascinating experience on offer, available as part of both the NewImages and Tribeca selection. Directed by Thomas Villepoux, it’s a short immersive film, roughly 5 minutes, with very little interactivity. Following two cellmates who are paid a visit by the prison’s warden, Jailbirds features a breathtaking and creepy aesthetic that looks almost like it was all drawn with a lead pencil. The experience is short, intimate and quite unsettling at times — highly recommended.

Marco and Polo Go Round

Marco and Polo Go Around

Another fantastic experience from the NewImages selection is Marco and Polo Go Round, directed by Benjamin Steiger Levine. It follows a frustrated couple through a 10-15 minute conversation navigating their complicated relationship. As time goes on, things start getting weird — the conversation continues but the gravity of objects in the room begins to invert. Things go flying up to the roof in what feels like a metaphor for the chaos of the still-continuing conversation.

This creative imagery and storytelling feels so appropriate to witness in VR, taking proper advantage of the different ways we can experience narrative in the medium. There’s no interactivity here either, but it’s not to the experience’s detriment — the dialogue is well-written and, along with the increasingly wacky environmental antics, it keeps your interest throughout. To cap it all off, it uses a beautiful, soft watercolor-like aesthetic that fits the melancholic mood perfectly.

If you’ve got time, give Marco and Polo Go Round a look.


Will you be checking out the XR3 exhibition at the Museum of Other Realities? Let us know what your favorite experiences are in the comments below.

Museum of Other Realities is Currently Free as Cannes, Tribeca and NewImages Launch XR3 Exhibition

Tribeca - MOR

Normally, film festivals tend to spread themselves out over the course of spring and summer to gain maximum exposure and attendance. What with the current situation regarding live events most have turned to a digital format to reach audiences. This has led to three major shows, Cannes XR, Tribeca Immersive and NewImages Festival combining efforts this week to showcase their immersive content across one hybrid event, XR3.

Jailbirds

To make this happen all three VR selections have been made available through the Museum of Other Realities (MOR), a virtual exhibition space that has previously been used for a number of events over the past year. Usually, these types of events aren’t always freely accessible or cheap but XR3 provides the best opportunity yet to view a varied selection of immersive works. To start with, MOR is currently free until 21st June 2021 – rather than the usual price of £15.49 GBP – via Steam and Viveport so it’s well worth adding to your library at any rate.

Each of the individual festivals are then paid DLC, all priced at £11.39 ($15 USD), so there’s not one giant entry fee if you want to see one particular selection. You can also gain entry into the festivals if you’ve bought one of their own passes or received accreditation. It’s worth noting that the DLC will only be available for a limited time, in two parts. Part one is open now until 20th June, after which the XR3 showcase will be closed until July. It’ll then reopen between 6th – 17th July.

If you’re into VR and how creators are blending storytelling with immersive filmmaking then XR3 has a lot to offer. Between all three selections there are over 50 works to explore, showcasing the amazing breadth of talent currently pursuing immersive arts. Due to the sheer amount of content you’ll need to ensure your computer has plenty of space as the DLC are download-heavy files, ranging between 30-50GB each.

Bystanding: The Feingold Syndrome

Works include 2021 premieres as well as previously released content like Paper Birds from last year. New projects exhibiting at XR3 include Madrid Noir, a 45-minute animated caper; Jailbirds, a tale about the prison system and freedom; Bystanding: The Feingold Syndrome, an immersive docufiction sharing the confessions of people who witnessed a kayak-rower drown, and Unity for Humanity Showcase which houses five works inside the Unity Garden.

Plus, if you happen to be in New York City, the Tribeca Film Festival is also hosting live, in-person events for all the works being shown. That includes the VR content at special locations. There’s also works such as the Inside Goliath – an account of one man’s experience of living with schizophrenia and psychosis – VR installation which can only be viewed in person.

The trend for virtual events looks set to stay as festivals can reach a much broader audience, so VRFocus will continue to cover these exciting developments.

‘The Museum of Other Realities’ Free to Keep on Steam & Viveport for Limited Time

The Museum of Other Realities (MOR), the multiplayer VR museum which hosts a large collection of some of the most stunning works of art in the medium, is now free to keep on Steam and Viveport for a limited time.

Typically priced at $20, MOR is now free to keep forever if you add it to your Steam or Viveport library before June 21st. The social VR museum has gone free in honor of the X3: Virtual Exhibition, which was created in partnership with Tribeca, NewImages, and Cannes XR festivals.

The studio says all three paid DLC exhibition spaces feature a combined total of more than 55 virtual reality experiences, including a number of 2021 premieres, and “hand picked selections of works from some of the most acclaimed VR creators and studios in the world.”

When purchased separately, the ‘entry ticket’ for each DLC costs $15. If you have a festival accreditation or an industry multi-pass from one of three XR3 partners, you may already have access.

All tickets purchased on Steam or Viveport remain valid from June 9th to July 17th. Festival DLC packages range between 30 and 50 GB, so make sure to have plenty of disc space on your PC before purchasing the ticket.

If you’re not coming for the X3 Exhibition, there is a single free DLC called The Immersive Arcade which was added to MOR in celebration of select British XR artists. On top of that, MOR on its own hosts a vast amount of both static and interactive art that’s easy to get lost in. Since it’s a social platform too, it offers a great opportunity to interact and network with new people in a time when traveling to large-scale festivals is still unsafe.

The post ‘The Museum of Other Realities’ Free to Keep on Steam & Viveport for Limited Time appeared first on Road to VR.

Enter the Immersive Arcade: The Showcase in Museum of Other Realities for Free

Immersive Arcade: The Showcase header

The Museum of Other Realities has been used for several events of the past year including Cannes XR Virtual and fashion exhibition The Fabric of Reality. The latest is a showcase of British virtual reality (VR) experiences ‘Immersive Arcade: The Showcase’, put together by Digital Catapult and UKRI in partnership with Kaleidoscope its completely free to enjoy.

Museum of Other Realities
Common Ground by Darren Emerson, East City Films

Normally, the Museum of Other Realities is a paid app but for the couple of weeks the showcase is running you can download it for free. Supporting Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets, Immersive Arcade: The Showcase brings you Volume One: Realities & Dimensions, four works themed around the exploration of the human mind.

  • Common Ground by Darren Emerson, East City Films
    • “A VR documentary narrative exploring the history, politics and human face of the current crisis in the UK housing system. Through the brutalist concrete blocks of the notorious Aylesbury Estate, the biggest social housing estate in Europe, audiences will enter its world from its construction to its controversial redevelopment today.”
  • The Invisible by Darkfield
    • “Imagine you could make yourself invisible. What would you do with this remarkable talent? Could you resist the temptation to wreak havoc on the unsuspecting? If you cannot be seen, how can you be held responsible for anything? Meet the invisible man and choose your path.”
  • Fly by Charlotte Mikkelborg, Novelab
    • “From a multiple award-winning VR team and Oscar-winning special effects team, Fly enables you to become a time-travelling pilot – from the earliest imaginings of Leonardo da Vinci and his ornithopter, to the Wright Brothers’ success on Kitty Hawk Beach and, ultimately, into one potential future of flight.”
  • Notes on Blindness by ARTE, Atlas V, Archer’s Mark, Novelab
    • “In 1983, after decades of steady deterioration, John Hull became totally blind. To help him make sense of the upheaval in his life, he began documenting his experiences on audio cassettes. These original diary recordings create the basis of this interactive non-fictional narrative which is a cognitive and emotional experience of blindness.”
Fly - Novelab
Fly by Charlotte Mikkelborg, Novelab

The Immersive Arcade: The Showcase is available until 26th March 2021 for those interested in these types of VR experiences. As this is the first volume when further additions are announced VRFocus will let you know.

‘The Museum of Other Realities’ Free to Visit for The Next 2 Weeks

The Museum of Other Realities (MOR), the immersive multiplayer art museum for virtual reality, is temporarily open to the public for free in celebration of select British XR artists, who are presenting their works via a special showcase called The Immersive Arcade.

The Immersive Arcade: The Showcase is being hosted on MOR, which is free to download on Steam from now until March 26th.

To visit the showcase, which is the first of multiple volumes, you’ll also need to download The Immersive Arcade DLC, which is also free on Steam.

Once you’ve downloaded both items, you simply need to pop on your SteamVR-compatible headset and head to The Immersive Arcade showcase on your righthand side. MOR is exclusively available to VR headset users, and there is no 2D option like with other social VR platforms.

The showcase, which was built in partnership with Kaleidoscope and Digital Catapult, features four installations:

  • Common Ground by Darren Emerson, East City Films: Common Ground is a VR documentary narrative exploring the history, politics and human face of the current crisis in the UK housing system.
  • The Invisible by Darkfield: Imagine you could make yourself invisible. What would you do with this remarkable talent? Could you resist the temptation to wreak havoc on the unsuspecting? If you cannot be seen, how can you be held responsible for anything? Meet the invisible man and choose your path.
  • Fly by Charlotte Mikkelborg, Novelab: From a multiple award-winning VR team and Oscar-winning special effects team, Fly enables you to become a time-travelling pilot – from the earliest imaginings of Leonardo da Vinci and his ornithopter, to the Wright Brothers’ success on Kitty Hawk Beach and, ultimately, into one potential future of flight.
  • Notes on Blindness by ARTE, Atlas V, Archer’s Mark, Novelab: In 1983, after decades of steady deterioration, John Hull became totally blind. To help him make sense of the upheaval in his life, he began documenting his experiences on audio cassettes. These original diary recordings create the basis of this interactive non-fictional narrative which is a cognitive and emotional experience of blindness.

These are only the tip of the iceberg in terms of the amount of art installations available on the platform at any given time. In addition to a mind-boggling amount of interactive art, the platform also hosts regular in-game events such as a talk by Drew Skillman and Patrick Hackett of Skillman & Hackett, the original studio behind Tilt Brush.

The Museum of Other Realities typically costs $20, so it’s a great opportunity to get in and get social with fellow art lovers. The app is also available on Rift through the Oculus Store and SteamVR headsets through Viveport.

The post ‘The Museum of Other Realities’ Free to Visit for The Next 2 Weeks appeared first on Road to VR.

HTC Vive’s XR Suite for Remote Collaboration Goes Live

Vive XR Suite

HTC Vive has been putting more and more effort into its business-focused ecosystem, whether that’s through hardware like the Vive Focus Plus and Vive Pro Eye or its Vive X accelerator. On the software side, the company announced the Vive XR Suite earlier this year and today that bundle of five applications has gone live.

Vive XR Suite

The Vive XR Suite is designed for virtual remote collaboration needs, from hosting a conference online to colleagues getting together to brainstorm new ideas. The collection comprises Vive Sync, Vive Sessions, Vive Campus, Vive Social, and Vive Museum, all of which can be used on VR headsets, PCs, phones and tablets. Vive Sync, for example, is the main all-in-one meeting and collaboration tool whilst Vive Campus provides virtual offices and learning environments.

To maintain flexibility enterprise customers can either buy the full Vive XR Suite or the various elements which suit them the most. This can be multi-seat licenses for individual applications or even hardware bundles including headsets. HTC Vive has partnered with Pico, Nreal, HP and others who’ll be pre-loading the suite onto their devices.

“Applying technology to solve real-world problems has always been a core tenet of our philosophy at HTC. The Vive XR Suite offers the ultimate VR enterprise software solution, specifically designed to help businesses solve today’s most pressing problems in a secure and innovative way,” said Cher Wang, Chairwoman and CEO of HTC in a statement. “By putting the resources of HTC behind these apps, we can ensure business customers around the world receive the system scalability and professional support they demand.”

Vive XR Suite

“Remote working is going to be the new standard, so it’s important that collaboration across organisations is constantly improving thanks to advances in technology,” adds Graham Wheeler, General Manager, HTC EMEA. “Vive XR Suite is designed to offer the leading spatial applications on the market to deliver a seamless user experience which improves productivity and engagement for users with and without XR devices. We’ve worked with the best talent in the industry, and together we are leading the next collaboration revolution.”

The Vive XR Suite will cost companies either $30 USD per seat a month or $250 per seat for the whole year. For further updates on HTC Vive’s latest plans, keep reading VRFocus.