LeanGP Home Motorcycle Sim Doubles Crowdfunding Goal With 3 Weeks to Go

Described as the “first affordable and foldable motorcycle simulator,” LeanGP is a dedicated gaming controller and chassis for bike enthusiasts, compatible with various VR-supported gaming platforms. Valencia-based startup LeanGP reached their Kickstarter goal within the first 48 hours of the crowdfunding campaign.

Unlike the breadth of hardware available for car simulation, the selection of consumer-grade peripherals dedicated to two-wheeled motorsport is very limited. There are plenty of bike games, but most don’t offer anything close to realistic handling as the controls are optimised for gamepads; realistic bike simulation is extremely difficult to control without dedicated input devices.

Integrating hardware with realistic motorcycle dynamics is considerably more difficult than cars due to the active influence of the rider’s bodyweight and positioning. This unique interaction between human and machine is complex, and ideally requires body tracking and multiple powerful actuators to simulate the motion characteristics of an entire bike chassis through its various states of acceleration and weight transfer, as seen in this professional 6DoF Cruden simulator.

LeanGP takes a more simple approach, focused on cornering lean, which in turn (sorry) makes it compatible with the simplified controller input of most motorcycle games. The device claims to be ‘plug and play’ with a large number of titles and gaming hardware, calling out various VR headsets including PSVR, Vive, Rift, and even mobile VR headsets. But the truth is, decent VR motorcycle experiences are hard to find; there is only one serious motorcycle sim on PC with good VR support: PiBoSo’s GP Bikes beta (and the associated MX Bikes, but as a motocross sim it is less suitable for this chassis). For PSVR, only Moto Racer 4 (2016) showed some promise as a fun arcade racer, but turned out to be a disappointment with restricted VR functionality.

In order to make the most out of GP Bikes, LeanGP needs to support not just chassis lean, but also a separate steering axis to detect the subtle countersteer that initiates the lean (the prototype had fixed handlebars). In a post on the PiBoSo forum, LeanGP CEO Salvador Felip Llopis indicated that the team was investigating the possibility of separate axes for lean and steer, but the status of this is unclear.

According to the project’s ‘stretch goals’, more nuanced movement could be possible using actuators and force feedback solutions, but this is dependent on the success of the funding campaign. For now, this can be seen as a promising sign of enthusiasm in a unique area of simulation that desperately needs more support from hardware and software developers.

The post LeanGP Home Motorcycle Sim Doubles Crowdfunding Goal With 3 Weeks to Go appeared first on Road to VR.

Amazon Running Discount Promotion on Several PlayStation VR Titles Including Resident Evil 7

In January Sony Interactive Entertainment (SIE) held its winter sale dropping prices across a range of virtual reality (VR) titles for PlayStation VR. If you didn’t pick up a deal then, or you’ve recently purchased the headset, Amazon US has a few software discounts available.

Currently the online retailer has five titles on discount, the most notable one being Resident Evil 7 biohazard, which launched in January, with a sizable 33 percent off. If you head over to the PlayStation.Store you’ll still find the videogame at full retail price.

Resident Evil 7 - Family

The titles currently on offer are:

Werewolves Within – £25.49 ($29.99) – 15% off

Loading Human – $20.98 ($39.99) – 48% off

Resident Evil 7 biohazard – $39.99 ($59.99) – 33% off

Moto Racer 4  – $19.99 ($39.99) – 50% off (Amazon Prime members only)

Eagle Flight – $34.00 ($39.99) – 15% off

Resident Evil 7 biohazard will be the most popular choice out of the bunch, having been well received by media and fans alike. Both Werewolves Within and Eagle Flight come from Ubisoft, both offering different multiplayer challenges, with the former a tactile game to uncover the hidden werewolf, while the latter is a much more high octane experience flying through the streets of a long deserted Paris.

Recently SIE has been updating the hardware, expanding and improving its functionality. Today sees the PlayStation 4 Pro Media Player update go live, adding support for 4K VR videos. Earlier this month SIE also released version 4.50 for PlayStation 4, with PlayStation VR getting support for Bluray 3D discs and an enhanced Cinematic Mode.

VRFocus will continue its coverage of PlayStation VR, reporting back with the latest deals.

Moto Racer 4 Features Fast-Paced, But Limited, PS VR Support on PS4

Moto Racer 4 Features Fast-Paced, But Limited, PS VR Support on PS4

Adding limited VR support to a game that would appear to be a good fit for comprehensive support seems to be a trend lately in the games industry. Perhaps it’s a way for developers to experiment without sinking too many funds into VR development, or perhaps it’s symptomatic of a larger issue with adoption numbers. Either way, more and more developers are opting for small slices of their games in VR rather than the entire experiences.

Joining the ranks of Gran Turismo Sport, the recently released Moto Racer 4 also only supports VR for a small handful of race types, although they claim that won’t always be the case. The game is published by Microïds and developed by Artefacts Studio.

The full game (which the above trailer incorrectly states is already fully playable in VR) features 15 different game modes between single and multiplayer with up to 10 total racers in local and online multiplayer. Additionally, you can race in both asphalt (high-speed racing bikes) and Dirt modes (stunt-filled Motocross).

But unfortunately only the single player Time Attack and Hot Lap modes are supported as of this time. Luckily, according to an official press release, “Microïds and Artefact Studios will progressively and freely make all game modes and races, already available in Moto Racer 4, compatible in VR,” but there is no time frame on the rest of the game’s content.

I tried Moto  Racer 4 with the PS VR headset and while it was disappointing that I couldn’t play the entire compliment of game modes, such as with Driveclub VR [Review: 7/10] for example, the sense of speed was unmatched inside Sony’s HMD. There aren’t many racing games to choose from yet with support for the PlayStation headset, so Moto Racer 4 was a bit liberating in a way. Driveclub  VR provides an excellent outlet for cockpit-based racing, but sitting atop a bike in Moto Racer added a more visceral nature to the speed and made me feel more vulnerable.

That being said, it doesn’t look too great visually. Playing the game inside the headset’s downgraded resolution transforms a game that was already only average into something visually sub-par by modern racing game standards. The framerate is reportedly improved on the PS4 Pro version, both inside and outside of the headset, which lets it run smoothly, but still leaves a bit to be desired in terms of graphical fidelity.

Strangely, even though Moto Racer 4 is also available for PC via Steam, there doesn’t appear to be any support for the Vive, Rift, or OSVR headsets at this time, but maybe that can be incorporated later on like the rest of the game modes.

“It was the first time we’ve worked on this feature, and we known that it would be a challenge to make it comfortable for a moto racing game, certainly more difficult than a car race,” said Production Director at Artefacts Studio, Olivier Gaudino during an interview. “During production, we have been faced with motion sickness, and we had to work particularly on camera settings in regards to the bike and the locations. We tried several adjustments in order to reduce motion sickness, VR tests were interesting since each person had a different sickness reaction. Finally, we found a way to reduce the motion sickness, and the immersive experience is really strong during the races, in GP mode and Dirt mode as well.”

At this time with such a limited VR offering, it’s hard to recommend Moto Racer 4 as a racing game if you’re intrigued by the VR support. Additional game modes will be added to Sony’s headset at this time, but right now there just isn’t enough to do. If you’re a fan of the franchise in general and would like to try it outside of the headset however, you’ll find a capable arcade racing game with plenty to do and lots of bikes to ride.

Moto Racer 4 is now available on PlayStation 4 with limited PS VR support as well as on Xbox One and PC.

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New PlayStation VR Releases For The Week Of 10/30/16

New PlayStation VR Releases For The Week Of 10/30/16

What was looking like a pretty quiet week on the PlayStation VR front was saved at the last minute today with the arrival of a new Call of Duty with a VR experience attached. Other than that there really isn’t much to see here just yet, though next week does bring both Robinson and Eagle Flight to the platform.

If you missed last week, you can see those new releases here. Also, UploadVR just launched the ‘UploadVR PS VR Community’ on PlayStation 4! Join up, find other gamers to play with, and engage in discussions.

Call of Duty: Jackal Assault VR, from Infinity Ward and Paper Crane Games
Price: Free

A tie-in experience for this week’s Call of Duty: Infinite Warfare is free for all PS VR owners to download, but it will take longer to do that than actually play it. This is a super-brief space combat experience in which you sit in the cockpit of a spacecraft and swat down bothersome enemies before everything ends with a huge explosion.

Recommendation: It’s free so it can’t hurt to download, but be warned it’s not very inspiring.

Moto Racer 4, from Anuman Interactive
Price £34.99 (Not yet available in US)

We can’t think of too many VR experiences that let you drive a bike yet, but Moto Racer 4 looks like it could be a good debut for the genre. It’s a very pretty racing game with both single and multiplayer modes. Driveclub VR sadly doesn’t include bikes, but hopefully this will serve as a good replacement.

Recommendation: Hopefully we’ll be able to get impressions to you in the near future.

Moto Racer 4’s Two Wheeled Action Arrives on PlayStation VR

Microids and Artefacts Studio revealed in June that the next instalment of their motorbike racing series, Moto Racer 4 would feature virtual reality (VR) support for PlayStation VR. At the time the developer said the title would be a day one launch experience for the headset but it never arrived, then last week VRFocus reported it should be arriving tomorrow from information on an Amazon listing. Moto Racer 4 has in fact arrived today, with PlayStation VR support intact, albeit with some cravats.

Moto Racer 4 features revealed so far include over 15 single player and multiplayer modes which include King of the Hill, where racers have to get their timer down to zero first; Last Man Standing will eliminate the last player through a check point and Survival, where have to pick up time by going through checkpoints, lasting as long as possible. Online multiplayer mode for 2 – 10 players, motorbike and rider customization, and over 100 motocross and asphalt challenges, alongside 18 races across 3 open environments.

But for those that want to immerse themselves in this racing world with PlayStation VR, only a couple of modes are available. In a press release Microids revealed that only Time Attack and Hot Lap options would be available in VR. So it looks like multiplayer might not be available just yet, but game modes will progressively be added in the future, although when is currently unclear.

Checkout the new trailer for Moto Racer 4 below, and as VRFocus learns more about further game mode support we’ll let you know.

PlayStation VR Title Moto Racer 4 Delayed Until November

It’s almost been two weeks since Sony Interactive Entertainment (SIE) launched PlayStation VR. Most of the videogames that were scheduled to arrive on launch day did, but one was missing Artefact Studios and Microids’ racing title Moto Racer 4. The title had previously been confirmed as a launch experience back in July, but a listing on Amazon now puts the date as 4th, November 2016.

Moto Racer 4 isn’t solely a PlayStation VR title on PlayStation 4, it also supports Xbox One, PC and Mac, interestingly the listing on Steam gives a release date of 3rd, November 2016.

Moto Racer 4 screenshot 3

The videogame is set to feature over 15 single player and multiplayer modes, which include King of the Hill, where racers have to get their timer down to zero first; Last Man Standing will eliminate the last player through a check point and Survival, where have to pick up time by going through checkpoints, lasting as long as possible.

Over 100 motocross and asphalt challenges are available, alongside 18 races across 3 open environments. On the multiplayer side, for consoles there will be local two player, then online matches that’ll feature up to ten players.

There are some differences in pricing as well. The videogame will come in two guises, a standard edition and a deluxe edition. The standard Moto Racer 4 is priced at £22.99 GBP on Steam, while the Deluxe version is £39.99. For PlayStation VR users the Deluxe Edition will cost you £49.99 via Amazon. The Deluxe Edition includes: metal case including game disc, Season Pass for access to all the upcoming content, including a game mode and additional content of 3 Riders Packs.

VRFocus will continue its coverage of Moto Racer 4, reporting back with any further announcements.

The Best of PlayStation VR Launch: Racing Games

Racing videogames have been one of the most popular genres in the industry for over a decade, routinely selling large numbers of units in the holiday period. Is it any surprise that Electronic Arts’ near-annual Need for Speed titles arrive later in the year? Or that both Sony Interactive Entertainment and Microsoft both bring a first-party produced racing videogame to market in time for the holiday season annually? Well, PlayStation VR is no different, with a selection of racing videogames set to be ready and waiting at launch.

While Gran Turismo Sport has been delayed into 2017, Sony Interactive Entertainment’s other big PlayStation 4 racing franchise, DriveClub, will be making its PlayStation VR debut alongside the head-mounted display (HMD) on 13th October 2016. Also arriving at launch will be Microids’ Moto Racer 4 and, though not 100% confirmed for day one itself, Oculus Rift launch title Radial-G: Racing Revolved will be available within the launch window of the device.

“Where’s Project CARS?” You may well ask. Well, although Slightly Mad Studios initially confirmed a PlayStation VR release for Project CARS, we’re yet to see it running on the device or get confirmation of a release date. Furthermore, there’s currently no information on whether the studio plan on patching in the PlayStation VR support for free, offering it as additional downloadable content (DLC) in the same fashion as DriveClub VR, or re-releasing the videogame as a new entity altogether. Of course, VRFocus will keep you updated with any movements on that front.

DriveClub VR – Sony Interactive Entertainment

DriveClub VR was a ‘Will it? Won’t it?’ title for some time. Sony Interactive Entertainment revealed early-on in the PlayStation VR’s unusually public development cycle that a prototype for DriveClub VR had been developed, but never discussed a potential consumer release. In fact, when the announcement of Gran Turismo Sport supporting PlayStation VR came it was assumed that the lessons learned through DriveClub VR had been cannibalised for Polyphony Digital’s latest effort. This, thankfully, was not true, as in VRFocus’ experiences with the videogame DriveClub VR stands as one of the best virtual reality (VR) racing videogames to date.

Driveclub screenshot

Radial-G: Racing Revolved – Tammeka Games

Tammeka Games’ Radial-G: Racing Revolved has proved to be a hugely popular racing experience amongst Oculus Rift early adopters, and the UK studio is hoping to recreate that success on console. Launching on PlayStation VR with the exact same content suite – including all patches and updates that have been offered on PC since launch – Radial-G: Racing Revolved’s unique brand of high-speed science-fiction racing (unique in that we haven’t seen an F-Zero or WipEout release for quite some time) in a first-person perspective will surely find a keen audience on PlayStation VR.

Radial-G Racing Revolved screenshot

Moto Racer 4 – Microids

Little is currently known about the release of Moto Racer 4 on PlayStation VR, bar Microids’ confirmation that it will be available at launch. Both single-player and online multiplayer modes have been revealed, though it’s not yet known whether Moto Racer 4 will allow for non-VR players to race against VR gamers, or whether the online multiplayer will be open at all to PlayStation VR owning competitors. In fact, it’s not currently known whether the PlayStation VR compatibility will be open across the entire videogame or restricted to a standalone gameplay mode.

Moto Racer 4 screenshot 2

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