Review: Spring

Being surprised by a game is probably the best part of this hobby. It usually only happens within indie development because triple-A publishers drown us in hype videos. Not that Spring, the game I randomly grabbed from the Quest AppLab, could be considered ‘hype’. It’s actually the polar opposite of hype, it’s sedate. Chill. Relaxed. 

It’s a puzzle game that feels more like a meditation than a taxing drain on your grey matter. Each level is presented within a calming vista in a palette of soothing colours. A small cylinder begins dropping balls and it’s your task to manoeuvre them into a star-shaped exit. To do this, you use the objects given to you – cubes, wire ramps, tubes that blast the ball in a certain direction and later, warp portals.

You’ll notice that there are dull grey spheres dotted around, passing the ball through these increases the star rating you receive at the end of the level. The interesting part of this concept is the balls have to stay moving in order for the exit to open. This means that each level acts like a Rube Goldberg machine, with marble-like balls plinking and plonking, bouncing and blasting from point to point.

There’s never any ‘correct’ answer to solving the puzzles, there’s no time limit, no necessity to pass through every sphere, or even use every item granted to you. Some levels are cleared with minimal solid cubes placed at intricate angles bouncing the balls with a satisfying arc through the air. Others are more complex if you choose to string together multiple objects.

Each level is interspersed with inspirational and motivational quotes, when these are paired with the landscapes and ambient soundtracks, it’s clear that this game is about more than completing each puzzle and moving on. Spring is an effort to immerse you within bite-size worlds and forget everything outside of your headset.

This is where virtual reality (VR) has the upper hand versus console and PC; while Spring would play perfectly well on a 2D plane, it’s the encompassing viewpoint that elevates this simple puzzler into a kind of mesmeric playground. I was amazed just how often I sat still listening to the satisfying pops of the sound effects and breathing slowly. Or, taking a step back to ogle my Goldberg-esque flow of the solution.

Everything seems to have a wonderful tactility, turning and rotating the objects is so smooth and the physics ensure that every action has a reaction. It makes solving the puzzle so much more satisfying when you’ve slowly tweaked the angle of a solid surface to create the best bounce of a ball towards a goal.

I had only two issues while playing; firstly, the tight view of the puzzle, which can feel a little too close. Playing in a small area will have you stepping backwards out of the VR headset guardian zone while trying to encompass the full view. Secondly, a true sandbox mode would elevate the game making it more of a toy box, allowing players to set up elaborate mechanisms. But I can’t complain too loudly given the game costs nothing to play.

Spring was such a surprise; I expected an overly simplistic puzzler which I’d quickly tire of. In the end, I was replaying puzzles looking for new ways to solve them or messing around with the objects like a kid with a new toy. It’s not going to tax the hardcore puzzle fans, but if you want something to transport you away and engage your inner child, Spring is a great distraction.

Merge VR’s Moonshot Controller Showcased in Action

Earlier this week VRFocus reported on the announcement of Merge Labs’ universal motion controller, Moonshot, as revealed at the Virtual Reality Developers Conference (VRDC), San Francisco. Compatible with a variety of platforms, both virtual reality (VR) and more traditional systems, the Moonshot controller will soon be made available to developers.

Merge VR Moonshot controller

A motion-control input device, Moonshot features motion tracking and a variety of input buttons. It’s not yet been confirmed as to whether Moonshot replicates the Google Daydream View controller’s 3 degrees-of-freedom (3DOF) or offers greater depth input, though given the demonstration in the video below VRFocus believes that 6 degrees-of-freedom (6DOF) should not be expected at this point.

The Moonshot universal motion controller will be compatible with the Samsung Gear VR, iOS and Android devices, Web VR, Oculus Rift, HTC Vive, Microsoft HoloLens and more. VRFocus will keep you updated with all the latest details on the Moonshot controller and the Merge VR head-mounted display (HMD).

Merge VR Reveals New Controller Prototype

Virtual reality (VR) company Merge Labs has today announced a universal motion controller at Virtual Reality Developers Conference (VRDC), San Francisco. Known as ‘Moonshot’, the universal motion controller for mobile VR is compatible with existing iOS and Android devices, along with Unity and Web VR. 

Merge VR Moonshot controller

The Merge VR head-mounted display (HMD) launched late last year and has become a popular choice for mobile VR gaming and experiences thanks to its unique design and affordable price point. VRFocus recently featured the Merge VR HMD in a guide to the best mobile VR headsets. This new universal motion controller however, is not limited to just the Merge VR HMD as might be expected.

“As the VR industry matures, we will see a standardisation of input devices over proprietary solutions, and with today’s announcement, we are excited to help push this forward,” says Founder Franklin Lyons. “We believe that developers should have access to as many potential customers as possible, which is why we are releasing a universal motion controller that will support all mobile devices, including existing iOS and Android devices, as well as emerging platforms such as webVR.”

Merge Labs revealed an input device for Merge VR last year, though the product never launched. Now it seems work has continued on the motion controller in order for its reach to extend beyond one HMD.

Lyons adds, “Developers thinking about building mobile VR experiences using a motion controller are also thinking about how they can reach the largest audience possible. And Merge is committed to giving them tools they need to achieve this.

Merge VR Moonshot controller

Further details on the Moonshot universal motion controller are not available at present, however developers can sign up for the waiting list today at www.dev.mergevr.comVRFocus will keep you updated with all the latest details on Merge Labs’ universal motion controller and the Merge VR HMD.