This OpenAI GPT-3 Powered Demo Is A Glimpse Of NPCs In The Future

The developer of Modbox linked together Windows speech recognition, OpenAI’s GPT-3 AI, and Replica’s natural speech synthesis for a unique demo: arguably one of the first artificially intelligent virtual characters.

Modbox is a multiplayer game creation sandbox with SteamVR support. It officially launched late last year after years of public beta development, though it’s still marked as Early Access. We first tried it back in 2016 for HTC Vive. In some ways Modbox was, and is, ahead of its time.

The developer’s recent test using two state of the art machine learning services – OpenAI’s GPT-3 language model and Replica’s natural speech synthesis – is nothing short of mind-blowing. Start at roughly 4 minutes 25 seconds to see the conversations with two virtual characters.

Microsoft, which invested $1 billion in OpenAI, has exclusive rights to the source code & commercial use of GPT-3, so this feature is unlikely to be added to Modbox itself. But this video demo is the best glimpse yet at the future of interactive characters. Future language models could change the very nature of game design and enable entirely new genres.

There is an uncomfortably long delay between asking a question and getting a response because GPT-3 and Replica are both cloud-based services. Future models running on-device may eliminate the delay. Google & Amazon already include custom chips in some smart home devices to cut the response delay for digital assistants.

How Is This Possible?

Books, movies and television are character-centric. But in current video games & VR experiences you either can’t speak to characters at all, or can only navigate pre-written dialog trees.

Directly speaking to virtual characters – and getting convincing results no matter what you ask – was not thought possible until recently. But a recent breakthrough in machine learning makes this idea finally possible.

In 2017, Google’s AI division revealed a new approach to language models called Transformers. State of the art machine learning models had already been using the concept of attention to get better results, but the Transformer model is built entirely around it. Google titled the paper ‘Attention Is All You Need‘.

In 2018, Elon Musk backed startup OpenAI applied the Transformer approach to a new general language model called Generative Pre-Training (GPT), and found it was able to predict the next word in many sentences, and could answer some multiple choice questions.

In 2019, OpenAI scaled up this model by more than 10x in GPT-2. But they found that this “scaleup” dramatically increased the system’s capabilities. Given a few sentences of prompt, it was now able to write entire essays on almost any topic, or even crudely translate between languages. In some cases, it was indistinguishable from human. Due to the potential consequences, OpenAI initially decided not to release it, leading to widespread media coverage & speculation of the societal impacts of advanced language models.

GPT-2 had 1.5 billion parameters, but in June 2020 OpenAI again scaled up the idea to 175 billion in GPT-3 (used in this demo). GPT-3’s results are almost always indistinguishable from human writing.

Technically, GPT-3 has no real “understanding” – though the philosophy behind that word is debated. It can sometimes produce nonsensical or bigoted results – even telling someone to kill themselves. Researchers will have to find solutions to these limitations, such as a “common sense” mechanism, before they can be deployed in general consumer products.

‘Modbox’ 2.0 Overhaul Brings Powerful Tools to the VR Game Creation Sandbox

It’s been a while since we heard about Modbox, the Early Access game creation suite for AR and VR headsets. Now the long wait is over, as the Modbox 2.0 update is here, which arrives free to all owners of the original version.

One of the biggest additions to Modbox is the new desktop editor, which allows you to build from outside of the VR headset, making it more of a comfortable experience for longer building sessions. A visual scripting system is also there for anyone who doesn’t want to delve deeper into the creation suite’s visual code text box.

Modbox also includes online multiplayer editing, multiplayer VR vs PC, and split screen local multiplayer. All things considered, in terms of usability it fits somewhere between Unity and Dreams (2020) for PSVR.

“The reason this has taken years to develop is because we needed to be able to create our own unique game experiences with it before it was worth releasing,” Alientrap’s Lee Vermeulen explains. “Developing the scripting language and VR tools took 4-5 rewrites to make them accessible for non-coders and powerful for creating multiplayer co-op experiences.”

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Alientrap says a free version of Modbox will be released at some point in the future, which will allow anyone to play community creations. It’s also slated to arrive with limited creation tools, which ought to hook new users. Notably, there aren’t any plans for micro-transactions here, the studio reassures us.

If you own Modbox already, you should have the 2.0 update queued for download. If not, the Early Access game is priced at $12.74 on Steam, an absolute steal for anyone looking for a set of powerful VR-native creation tools.

The post ‘Modbox’ 2.0 Overhaul Brings Powerful Tools to the VR Game Creation Sandbox appeared first on Road to VR.

Multiplayer VR Game Creation Sandbox Modbox Releases September 9

After spending many years in development and testing in early access, game creation tool Modbox is finally launching for VR and desktop PCs on September 9.

This year, there’s been a recurring trend in VR apps recently that allow you to take control and create your own fun and games. We saw it first with Dreams receiving PSVR support, and then again just a few days ago with details on the upcoming Facebook Horizon beta. Modbox is a similar release that provides the same make-your-own-fun concept, but perhaps with more depth and complexity than other tools we’ve tried so far.

Developed by Alientrap Games, Modbox is a VR game creation sandbox, but the biggest point of difference here is that it supports online live collaboration multiplayer — while one person is actively playing the game, another can be manipulating and adding to the world around them in real time. The possibilities are endless, and if you take a look at the video embedded in the tweet below, you’ll see that the creation tools are amazingly in-depth.

We first tried Modbox back on the HTC Vive in 2016, but back then it was a VR-only app. A lot has changed — now the game lets you not only create single player, multiplayer, and co-op games but also switch easily between the VR and desktop apps as you do so. There’s even support for AR devices, if you have one. Most importantly, everything is synced in real time with multiple users — if you change something, it changes for everyone else instantly as well.

Multiple creators can be editing a level while another person plays through it, all at the same time. While Dreams and Horizon offer similar styles of creation tools, Modbox’s multiplayer capabilities — both for creation and playing, or both at the same time — are what sets it apart. You can even create games using local multiplayer via splitscreen, or with one player using a desktop PC and the other in VR.

Creations can be shared via Steam Workshop or on Mod.io, and there are varying levels to the complexity of the creation tools. You can shape entire environments in a similar manner to Dreams, use prefabricated models or even go deeper with the in-game scripting system, as seen in this trailer. The game will support a C# Compiler mod soon as well, so you can create your own code to implement in creations.

There’s a truly huge amount of content on offer — just take a look at the Modbox documentation site to see all the different ways to create and play your own games. The release is being dubbed as Modbox 2.0 now that it’s out of early access, and will be available for free for those who owned the previous early access version.

Modbox launches for PC and PC VR through Steam on September 9.

Dev Proves SteamVR’s Knuckles Are Perfect For Petting Cats

Dev Proves SteamVR’s Knuckles Are Perfect For Petting Cats

Last week we wrote about Modbox developer Lee Vermeulen showcasing Valve’s new skeletal input API for SteamVR. Using the original HTC Vive controllers, Vermeulen demonstrated an impressive replication of the user’s thumb movements. After many requests, the developer is back to showcase the same API running with Valve’s new Knuckles controllers.

It proves one crucial point: Knuckles are perfect for petting cats.

Yes, Vermeulen employs his feline friend to showcase just how accurate the new API is paired with the upcoming controllers. Movement in each finger is replicated with impressive accuracy, right down to imitating when the developer frees his fingers to give his cat a good old scratches. Although it does look a little like the virtual hand is beckoning the kitty to come closer, which is a bit creepy.

All jokes aside, this another great demonstration of how the API’s algorithms can simulate real-world hand movement using predictive methods. It’s not dedicated finger-tracking, but it looks like it does a pretty good job of simulating it. As with the last video, Vermeulen used a ZED Mini with the HTC Vive to show a side-by-side of what finger movements look like in the real world compared with how they are shown in VR.

Right now we have no idea when the Knuckles controllers will be arriving, though we’ve still got our fingers (both real and virtual) crossed that it will be later this year. Modbox itself will be getting support for the API when it’s finished.

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Modbox Dev Shows Why Valve’s Skeletal Input Is So Useful

Modbox Dev Shows Why Valve’s Skeletal Input Is So Useful

A recent video posted by Lee Vermeulen, the developer behind Modbox, shows how useful Valve’s skeletal input can be for developers.

For those unfamiliar, Modbox is a sandbox creation game that initially launched in early access back with the HTC Vive in April 2016. Players can create games in VR and share them with others. Vermeulen is working on a big rewrite of the game with new visual scripting features but in the meantime he’s testing Valve’s recent skeletal input features. He also used a ZED Mini with the HTC Vive to show a side-by-side of what finger movements look like in the real world compared with how they are shown in VR. The match-up isn’t perfect but it still looks pretty impressive.

Vermeulen plans to implement Valve’s skeletal input with Modbox when the feature is finished by Valve. It is useful to him because “hand animations are hard to get right — especially with the large variety of VR input devices and differences in detail.” Modbox will show just the controller model when building an environment and using the controller as a tool to shape the world around you, but when you’re in play mode and enjoying what you made then the hand graphics will be shown.

“Oculus Touch can tell when your hand is on a button, Vive controllers can only tell when a button is pressed, the new Knuckles can tell if each finger is on the grip. The SteamVR skeletal input completely handles this for us,” Vermeulen wrote. “Its also a hard thing to network online. I don’t want to have to send a status update of each finger position for everyone in-game to everyone else. The skeletal input system will eventually handle this for us.”

Update: The final quotation from Vermeulen was slightly updated after publication for added clarity.

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VR-Baukasten Modbox: Erstes Preview für großes März-Update

In Modbox von Alientrap können VR-Anwender ihrer Kreativität freien Lauf lassen und diverse Konstruktionen verwirklichen. Auch kleinere Spiele kann man mit der Software für PC-Brillen umsetzen, eigens hierfür veröffentlichte der Entwickler im letzten Jahr ein Dungeon-Update. In einer Preview kündigt Alientrap nun ein größeres Update für den 18. März an und veröffentlicht ein Video zum neuen Visual Scripting System.

Modbox und das Visual Scripting System

Ursprünglich war Modbox „nur“ ein Baukasten, um direkt in der aus inzwischen über 1000 Bauteilen VR Konstruktionen zu basteln. Die kann man auch für andere User freigeben, schon mit frühen Versionen ließen sich kleine Minispiele verwirklichen. Seitdem entwickelt sich Modbox immer weiter Richtung Spiele-Entwicklungsumgebung, Vorbild ist dann auch tatsächlich Unity. Nur eben sehr viel einfacher und auf VR fokussiert, wie der Entwickler schreibt.

Modbox wird zum Spiele-Editor

Am 18. März 2018 soll ein großes Update erscheinen und das Visual Scripting System einführen, mit dem sich Bedingungen und Verhalten von Objekten in der VR-Umgebung festlegen lassen. Allerdings läuft das System nicht in VR, sondern auf dem PC-Desktop. Während es intuitiver ist, in VR 3D-Objekte zu modellieren, sind Dinge wie Scripting in 2D sinnvoller, wie der Entwickler erklärt. Um das System umzusetzen, war monatelange Arbeit notwendig, da die Code-Basis komplett neu geschrieben werden musste. Alientrap hofft, dass sich mit der neuen Version alle möglichen Spiele-Szenarien abdecken lassen. Falls jemandem eine Script-Funktion dennoch fehlen sollte, können Modder auf das ModboxSDK zurückgreifen, um sie in C# selbst zu programmieren.

Modbox für PC, Oculus Rift und HTC Vive kostet 15 Euro und befindet sich auf Steam im Early Access – und wird es wohl auch länger bleiben, denn Alientrap will noch mehrere Jahre lang Updates liefern. Und nach dem Launch als Full Release noch mehr Updates. Die Software war einer der Launch-Titel für die HTC Vive, unsere Eindrücke von der damaligen Vorversion findest du hier.

Der Beitrag VR-Baukasten Modbox: Erstes Preview für großes März-Update zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

ModBox Introduces Unity-Like Visual Scripting

At its launch, the HTC Vive became a popular platform for those who wishes to explore their creativity. One such arena for this was ModBox, a physics sandbox videogame. The developers behind ModBox have now announced the introduction of a new visual scripting system.

While much was possible with ModBox right from launch, the new visual scripting system will bring a simple sandbox system towards something much more like the Unity videogame engine, only specifically focussed on virtual reality (VR) creation.

The new ModBox visual scripting system has been designed by the developers to resemble Unity, only much simplified, and always online. An upcoming update will also allow one user to edit or update within the Desktop environment whilst another player is within VR.

The entire ModBox experience has been rewritten in the past few months, according to developer Vermulen. This was in order to make everything more accessible for the visual scripting system and make it powerful enough to allow for any game modes.

The developer has been keen to receive feedback on ModBox as a whole and the visual scripting feature specifically, especially with regards to technical language that will not always be obvious to non-programmers. The main developer has also said that modders are welcome to add in new features that have not yet been implemented using ModboxSDK and C#.

ModBox was reviewed by VRFocus when it was initially launched, where it received a mostly favourable review, saying: “With its mix of creative building options, engaging control options and a mixture of gameplay styles ModBox has a bit of something for everyone. Being able to spend hours creating mini-games or just playing what everyone else has thought of, there’s just so many ways to engage with Alientrap’s videogame.”

Further information can be found on the ModBox Steam store page. ModBox is still in Early Access, and is available to buy for £10.99 (GBP). VRFocus will continue to inform you on new upgrades and features for VR titles.

Today You Can Get Your Hands On The ModboxSDK

Today You Can Get Your Hands On The ModboxSDK

The sandbox experience in gaming is flourishing within the VR ecosystem. It’s one thing to be able to pick up a traditional controller and fiddle around freely in a game space, but it’s another entirely to be able to immerse yourself in a virtual world and manipulate the things around you. ModBox is one such virtual experience, a game where you’re encouraged to use mods created by the community and create your own. Now, developers Alientrap are giving people the tools to take their creativity to the next level by releasing the Modbox software development kit to any owners of the game.

Modbox allows you to create experiences of varying levels of simplicity and complexity. You can craft a collection of carnival-like mini games or really dive into the tools and let others play through an adventure of your own design. Allowing access to the SDK gives users a heightened level of customization and control over the experience by becoming fully moddable, something that has been the goals of the developers from the beginning. The trailer above introduces users to the ModboxSDK and even shows a quick tutorial on how to do a shotgun mod and change details on it from firing spread to different ways to grab it.

The ModboxSDK is available today and you can already find a deep guide on how to use the kit on the game’s website. From merely getting started to script saving and AI systems, the Alientrap crew is giving you all the tools and information to get the most out of their game. For Unity developers, Alientrap wants to get the ModboxSDK into your hands as well so you can see just how intuitive the program is. Via this form, Unity devs can link to proof of their work and supply an email to possibly receive a free steam key for Modbox. If you aren’t a dev, Modbox is available on Steam for $11.99.

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