Niantic, Hasbro Announce Transformers: Heavy Metal AR Game Coming This Year

Transformers roll out (onto mobile devices)! Transformers: Heavy Metal is a new mobile AR game using the Niantic Lightship platform, set to launch later this year.

Niantic, Hasbro, TOMY and Very Very Spaceship are partnering up for the title. While the game will use the Niantic Lightship platform, development will be lead by Very Very Spaceship. Lightship is Niantic’s “planet-scale” AR platform that provides developers with an SDK to build AR experiences on a global map, similar to Pokemon Go and other Niantic AR titles.

Transformers heavy metal ar game

As you might expect, Transformers: Heavy Metal will center around key franchise characters such as Optimus Prime and Bumblebee fighting against the Decepticons. Here’s a synopsis from Niantic with a bit more on what to expect:

In TRANSFORMERS: Heavy Metal, players will join the Guardian Network, a group of humans who have banded together with the Autobots in a war against the Decepticons. As a Guardian, players will uncover hidden regions across Earth to find resources and battle Decepticons in turn-based battles, either solo or with friends.

According to Niantic, Transformers: Heavy Metal is set to launch globally later this year. However, it will enter “soft launch” in select markets soon. This is pretty standard for most AR mobile games nowadays — recent releases like Minecraft Earth or The Witcher – Monster Slayer have rolled out in smaller countries as a test before expanding to the global market.

To sign up for more info on the game and to find out when your region will be eligible to participate in the game’s beta, head over to the Transformers: Heavy Metal website.

Niantic previously announced another mobile AR title for launch this year, in partnership with Nintendo and focusing on the Pikmin franchise.

Music-Themed Pokemon Go Fest 2021 Event Begins July 17

Pokemon Go Fest 2021 will run on July 17 and 18, offering various special events and rewards to celebrate the game’s fifth, and Pokemon’s 25th, anniversary.

Tickets are available in-app now for $4.99 — much less than last year’s price of $14.99 — and will grant you access to both days of the event.

pokemon go fest 2021

The main part of the event is themed around a music festival, where you will be the show leader. “Help Professor Willow and the team leaders put on an incredible concert celebration by choosing between certain Pokémon to join the festivities. Complete this Special Research for special rewards, including an encounter with a Mythical Pokémon, a shirt avatar item, and an exclusive avatar pose!” This Special Research event will be available on the Saturday from 10am to 6pm (local time).

In addition to the main Special Research event, there’s other stuff to take part in over both days. Hourly habitats are returning from last year, available on the Saturday from 10am to 6pm (local time) and will include four habitats (Jungle, Desert Mountain, Ocean, Cave) over one hour rotations, with certain Pokemon appearing more frequently in select habitats.

Raids on Saturday will feature Pokemon such Hitmontop, Cranidos, and Deino, meanwhile Shiny Whismur, Chimecho, Audino, and Tympole will all make their Pokemon Go debut during the event. The Global Challenge Arena also returns this year, available on Saturday.

On the Sunday, the focus is on raids, with the opportunity to catch any Pokemon you may have missed the day before. There’s also extra XP and rewards attached to certain activities on the Sunday — you can read about those here.

The event also features new music tracks produced by Junichi Masuda, a legendary Pokemon music producer.

All of the above is just the tip of the iceberg — for Pokemon Go fans, there’s a plethora of content spread across the two-day event. To see the full schedule and all the details, check out the Pokemon Go blog.

Pokemon Go Fest 2021 begins on July 17.

Google Trials ‘Starline’ Glasses-Free Light Field Display

Google’s research into light fields is bearing fruit with a glasses-free 3D display technology called “Project Starline” available at a few of its offices.

Google revealed the work as part of its annual developer conference this week. It is pitched as working like a “magic window” and relies on “custom-built hardware and highly specialized equipment” with advances in real-time compression, spatial audio, computer vision, and machine learning to provide a sense of being face to face with someone no matter the physical distance.

The image below posted by Google’s Vice President of AR and VR Clay Bavor offers a look at the substantial footprint for the system while it is used in one of Google’s offices.

project starline google

Google also posted a video showcasing the technology used for some person-to-person interactions said to provide “a sense of volume and depth that can be experienced without the need for additional glasses or headsets.” The company says it is planning to trial deployments with enterprise partners later this year.

We tested some early-stage glasses-free light field display technology in 2018 and it required years more development and enormous investments to improve brightness and cost enough to put it within reach of average consumers. In our 2018 demonstration from Light Field Lab, for instance, the 3D effect only worked if you kept your head in a very specific area relative to the display. Indeed, even with Google claiming key breakthroughs in its efforts to prove its glasses-free 3D display technology as a direction “technology can and should go”, the company cautions that only “some of these technical advancements” are likely to make it into its communication products.

Still, we’d love to go eyes-on with Project Starline at some point for a better sense of its use cases and the investment Google will need to spend to bring its advancements into wider use.

Meta AR Headset Reborn With Launch Of Campfire Startup

A new startup called Campfire emerged to announce a familiar AR headset design and reveal it raised more than $8 million from investors.

The system is built partially on the bones of Meta, the startup founded by Meron Gribetz which raised around $75 million before it ran out of cash a couple years ago and its pieces were sold by a bank. Some of those pieces were purchased by a venture capital firm and reborn as Campfire with CEO Jay Wright recruited to deliver a new solution.

So what’s different this time around?

“I think one of the things that’s been really challenging for everyone in this space is focus,” Wright said in an interview with UploadVR in response to a question about why Meta failed. “It’s hard to pick a direction and just do one thing.”

Wright sees Campfire’s offering as a focused product aiming to solve a single problem. Namely, he’s targeting the ability for professionals to view 3D models in AR pulled from their existing workflows. “We’re not depending on a developer ecosystem and don’t offer an SDK,” a document outlining the company explains. Wright declined to provide pricing details at this time but plans to ship commercially later this year with subscription pricing.

Campfire Meta

The startup claims the product will offer a 92-degree diagonal field of view with an accessory to turn a phone into a controller and the x-shaped “console” shown in the image above meant to be a physical object above which 3D content can be centered for easy reference. “There’s no ‘where am I? Where are you? Where should we be looking?’ Those questions are answered implicitly. You look at the console like you look at a monitor,” the document for Campfire explains.

So what do you think? Is Campfire going to succeed where Meta failed? Let us know what you think in the comments below.

Snapchat Launches Monumental Perspectives AR Project

Snapchat announced the launch of a new AR project called Monumental Perspectives, which lets Snapchat users view five augmented reality artworks placed across Los Angeles.

Snapchat Monumental Perspectives AR

The project is a collaboration between Snapchat and the Los Angeles County Museum of Art (LACMA). The AR monuments have been by created artists and technologists who are part of the Snap Lens Creators, with the intention to “celebrate diverse histories across Los Angeles, in an effort to offer more inclusive perspectives from communities across the region.”

Snapchat Monumental Perspectives AR

Each of the monuments focuses on a different perspective. Here’s a description from Snapchat:

The five virtual monuments and murals include Mercedes Dorame’s immersive portal between past, present, and future worlds for Indigenous presence in contemporary Tovaangar (Los Angeles), I.R. Bach’s animations designed to inspire self-reflection, Glenn Kaino’s path of generational stories of connectedness along the 1932 L.A. Olympic marathon route, Ruben Ochoa’s homage to the shared history of street vendors in L.A., and Ada Pinkston’s memorial series paying tribute to Biddy Mason.

The launch of the monuments coincides with International Day for Monuments and Sites, which is this coming Sunday April 18. If you’re around LA, you’ll be able to spot physical signage at the monuments’ locations, including the LACMA campus and the Los Angeles Memorial Coliseum. They will also be marked on Snap Map, so those in the city can easily find each location.

If you’re not in LA, you’ll still be able to take part and view the monuments on Snapchat itself — you’ll just have to place them in AR using your camera, and won’t be able to view them on the actual sites.

Did Pokemon Go Maker Niantic Just Tease AR Glasses?

Are you ready for true Pokemon Go AR? Niantic’s CEO John Hanke teased an image of what might be AR glasses with the company’s name on the side.

You can see the image in the tweet below with what looks like a speaker, strap and the edges of what might be an AR glasses display. The image appeared on Hanke’s Twitter account with the tease “Exciting to see the progress we’re making to enable new kinds of devices that leverage our platform.”

That’s of course not much to go on but it would be a natural evolution for the company which announced a collaboration with Qualcomm in 2019. Qualcomm develops core chip technology used by other manufacturers, including inside the Oculus Quest 2, with the company also making available to partners reference designs that make it easier to develop VR and AR hardware.

Here’s Qualcomm’s latest reference design for tethered AR the company showed off in February of this year:

AR glasses face difficult challenges with power consumption and bright outdoor lighting that will make compelling all-in-one glasses a very difficult prospect. That’s why current approaches offload certain processing tasks to a nearby device, like a phone. The unsolved problems of offering slim glasses that scan your environment and show fully solid objects no matter your lighting conditions means the technology is still years away for tech giants like Apple and Facebook.

Still, games like Pokemon Go are important enough to many people that if a Pikachu could believably pop out from behind a bush in your yard some folks would connect a pair of glasses to their phone just to have that experience.

Nintendo Partner With Niantic, Pikmin AR Game Coming Later This Year

Niantic announced a new partnership with Nintendo, which will see the two studios develop mobile games that take advantage of Niantic’s AR technology.

The announcement came in a short blog post with little in the way of concrete information. The main nugget of info is that the first game developed as part of this partnership will be a title based on the Pikmin franchise, which will “include gameplay activities to encourage walking and make walking more delightful.”

However, it’s not just Pikmin that’s getting the AR treatment — there are more franchises on the way. Niantic said that it would “share more details about the apps in the coming months”, indicating that we might hear about the other games in the pipeline later this year, alongside the release of Pikmin AR.

pikmin ar

Here’s an excerpt from the press release:

Today, we are thrilled to announce a new partnership with Nintendo to jointly develop mobile titles built on Niantic’s real-world AR technology, bringing Nintendo’s beloved characters to life in new ways. We’re honored that Nintendo has chosen Niantic to be its publisher of real-world AR applications.

To kick off the partnership, Niantic and Nintendo are developing an app based on the Pikmin franchise. The app will include gameplay activities to encourage walking and make walking more delightful. Slated to launch later this year, this will be the first title created by our Tokyo Studio since it was established in April 2018.

Of course this isn’t the first time Niantic have worked on an IP associated with Nintendo — the company’s first big title was Pokemon Go, a mobile hit which set the tone for AR games in the years following. However, while Pokemon is Nintendo’s baby, the franchise is managed separately by The Pokemon Company. The new partnership is the first between Niantic and the core Nintendo company.

Space Invaders AR Mobile Game Announced From Square Enix Montreal

Today during the Square Enix Presents digital event a new Space Invaders AR mobile game was revealed in development by Square Enix Montreal in collaboration with TAITO.

Did you read that sentence up above? Well, that’s just about everything we know about the game so far. The teaser trailer is really just an extended recap of the history of Space Invaders and its globally recognized popularity. It features glimpses of arcade cabinets, people playing on a Game Boy, clothing with the little alien guy emblazoned on the side, and so on.

There is no gameplay footage or even a hint of what the gameplay will be like at all other than it’s an AR game and the aliens will “take over” reality.

A quick search on Google Play yields an existing knock-off Space Invaders-style AR game already, but the real deal might not be anything like this at all. However, something that uses your camera to introduce the aliens into the air around you by way of mobile AR seems to be the most likely result.

According to a press release it will blend “proprietary AR technology and modern art style” together by letting players “defend the world against an invasion wielding the magic of AR and the power of mobile devices.”

Space Invaders is one of the most iconic video games of all-time. It was so popular during its heyday that there is a widespread misconception that it led to a national 100 Yen coin shortage in Japan due to how many people were sinking their money into the arcade cabinets. That’s been proven false, but is still funny to think about.

There’s no date yet but it will be coming to both the Apple App Store and Google Play Store. You can sign up to be notified with more details at the official Space Invaders AR website.

Watch: Pokemon Go HoloLens Demo Uses Microsoft Mesh For Multiplayer Battles

Microsoft and Niantic demonstrated a Pokemon Go HoloLens demo at Microsoft Ignite today.

Alex Kipman, Technical Fellow for HoloLens, was joined virtually on-stage by Niantic CEO John Hanke who hinted at a multiplayer battle alongside product marketing manager Veronica Saron. The video featured a number of different Pokemon hanging out in the real world in a way that went far beyond what’s currently possible with the smartphone-based game. This demo was purely proof of concept; Microsoft made it clear this doesn’t represent a consumer product at this stage. Check out the video below.

The demo was designed to showcase Microsoft Mesh, the company’s new platform for building multi-user online experiences that work across HoloLens and a variety of other devices. We got to try out the platform last week and came away impressed with the possibilities. In the case of Pokemon Go — which doesn’t yet have a native app on HoloLens — it allows players to battle online across the world as if they’re in the same space.

Pokemon Go HoloLens

It’s an exciting development, though AR headsets like HoloLens are still too expensive and too limited for full consumer adoption. A Mesh-powered Pokemon Go on a future consumer-oriented version of HoloLens would be an incredible draw and it is hard not to see the demos as a hint that Microsoft knows that’s the direction it should be headed.

Hanke also appeared alongside James Cameron to talk about a new collaboration with OceanX to produce a ‘holographic laboratory’ for the OceanXplorer research and exploration vessel that users from around the world could visit remotely.

Mesh will be rolling out in a preview phase first as Microsoft continues to add more features to the platform.

Microsoft Mesh Brings Incredible AR Multiplayer To HoloLens

With Microsoft Mesh, HoloLens finally goes fully online.

If you have any experience in VRChat, Spatial, Rec Room, AltspaceVR or other social and collaborative VR platforms, the core of Microsoft Mesh might not seem immediately exciting to you. VR has enjoyed multi-user collaboration, socializing and gaming for years now, what exactly makes it so much more exciting in AR?

I had the same reservations going into demo Mesh last week. But, with a HoloLens 2 on my head, those reservations disappeared almost immediately.

Mesh is Microsoft’s new framework for multi-user immersive reality experiences across a range of platforms. It consists of a set of tools developers can use to implement support into existing applications or build new ones. At the core of it is the long-awaited ability for multiple HoloLens users to connect across the world and interact with the same virtual assets. We’ve seen HoloLens used for same-room collaboration and some limited online functionality in the past but, with Mesh, Microsoft is taking the next step.

So, for example, I trialed a collaboration app named Fenix that came with many of the features you’ve come to expect from social VR apps. Along with other members of the press, I could import 3D assets into the space, pass them off to other users or pinch my fingers to draw Tilt Brush-style lines with hand-tracking. A 3D render of a HoloLens 2 sat on top of a table I could anchor to a physical space. I could pinch the model with both hands, resize it, place it over my head, then slot it over a 3D model of the moon I’d imported to the scene. Moving the table itself also moved other avatar’s positions along with it, allowing me to find space for everyone else in my environment.

Again, all fairly familiar concepts, right? What isn’t familiar, however, is just how extraordinary this feels inside HoloLens, which much of the friction of VR removed – AltspaceVR avatars all stood in my room, passing assets between each other with seamless intuition, as if we were all really standing next to each other. Because I’m no longer in VR, I can quickly grab my phone to check through other messages or maybe access a nearby PC should I need to. Even as a simple showcase, Fenix felt like a genuinely natural and incredibly useful extension of existing online collaboration tools – there’s even planned support to bring PC users in via webcam.

Microsoft Mesh Capture (2)

Yes there’s the usual restrictions with hardware limitations (and, notably, Microsoft’s promotional materials still don’t realistically represent HoloLens 2’s limited field of view). But, with Mesh integrated, HoloLens starts to shed of some its early prototype stigma and embrace its full potential as a collaborative production tool — and Microsoft says the device is being adopted for production tasks in greater numbers. Obviously VR has its own benefits when it comes to collaboration, and that’s why Microsoft says Mesh isn’t limited to just HoloLens. Director of Mixed Reality Greg Sullivan name-dropped Oculus when talking about compatible devices and confirmed smartphone support was coming too.

Microsoft plans to roll Mesh out in preview at first, gradually adding new features for developers to integrate, including new tools for avatars.

There’s early plans for app integration too. You can request access to a Mesh-enabled version of AltspaceVR, for example, that integrates many of the new features into the social VR platform. Perhaps more excitingly, among other partners at today’s Ignite developer conference, Niantic demonstrated multiplayer Pokemon Go battles running on Mesh in a non-consumer concept demo, though it does make one wonder why Microsoft chose to shut down Minecraft World before introducing what could have been a crucial new feature.

Granted we’re still a ways off from something like Mesh having a truly big impact on consumer AR, mostly because of the limitations of that platform itself. Multiplayer Pokemon Go in full AR is a tantalizing concept, but HoloLens remains an enterprise-focused product that’s too expensive and simply not ready for consumer adoption, and Microsoft isn’t talking about the next steps in that area at Ignite today.

With Mesh, it feels like Microsoft just made a big leap to living up to HoloLens’ full potential and, along with it, the future of spatial computing.