U.S Navy Partners With Modock, Inc To Research AR And VR Capabilities To Enhance Fleet Readiness

In an on going move to use the latest in virtual and augmented reality (VR/AR) technology to better prepare the capabilities of their forces, the Naval Surface Warfare Center, Port Hueneme Division (NSWC PHD) has announced a collaboration with industry partner Moback, Inc to research and investigate specialized AR and VR uses to enhance the U.S Navy’s fleet readiness.

NSWC PHD and Moback Inc

The collaboration will specifically focus on the ways that AR and VR technology can be used to support naval training, maintenance, lifecycle engineering and product support. Future integration of the technology is panned to target long-distance support of shipboard technology and combat weapons systems as well as improving training efforts for the fleet.

“I’m excited for this partnership,” said NSWC PHD Commanding Officer, Capt. Ray Acevedo. “Working on AR and VR capabilities is critical to our fleet support mission and will allow us to significantly increase the lethal capabilities of our Navy.”

The partnership efforts of the NSWC PHD and Moback, Inc has been formalized through a cooperative research and development agreement (CRADA). This becomes part of the on-going Naval Innovative Science and Engineering 219 AR technology research project. The research that will be carried out will not only ensure that the technology can be used to further the readiness of ships, staff and support but also allow for a chance to rework the training material as a whole.

NSWC PHD and Moback Inc

By leveraging the immersive technology the U.S Navy will be able to provide more actuate and up-to-date training without the need for real-life models or setup. The virtual environment ensures that users are able to experience a one-to-one recreation of training materiel all while being fully engaged in the hands-on training.

“Moback’s efforts with AR and VR is a good technological fit for the work that PHD does,” said Mark Jue, science and innovation technology lead at NSWC PHD. “This CRADA will help our workforce build technical relationships with industry to develop augmented and virtual reality capabilities that meet fleet requirements.”

For all the latest on the ongoing research and development from Moback, Inc and the NSWC PHD as the collaboration continues, keep reading VRFocus.

The VR Job Hub: New Jobs for January

The new year is finally here, and you might be looking for a change of scenery in your office life soon. If you want to break out of the old 9-to-5 and get something new you’re in luck, as we’ve got a big list of job in the virtual reality (VR) and augmented reality (AR) sectors for you to sink your teeth into.

Location

Company

Role

Link

Seattle, WA, US

Facebook

Applied Research Scientist, AR

Click Here to Apply

Sunnyvale, CA, US

CyberCoders

Visual Designer, AR

Click Here to Apply

Los Altos, CA, US

Moback

Sr. Unity Developer for VR

Click Here to Apply

Wilmington, OH, US

Ferno Washington Inc

VR Product Manager

Click Here to Apply

San Francisco, CA, US

Skyrocket Ventures

Lead Computer Vision Engineer

Click Here to Apply

Norcross, GE, US

Professional Insight

Javascript VR Engineer

Click Here to Apply

Mountain View, CA, US

Verb Surgical Inc

AR and VR Software Engineer

Click Here to Apply

Columbia, MO, US

StoryUP

VR & MR Developer

Click Here to Apply

Macomb, IL, US

R&E Automated

VR Developer/Coder

Click Here to Apply

Menlo Park, CA, US

Facebook

Product Design Engineering Intern, Oculus

Click Here to Apply

Redmond, WA, US

Oculus VR

Oculus Research VR/AR Software Engineer

 Click Here to Apply

You can check out last week’s VR Job Hub for further listings and if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should to be sent to keva@vrfocus.com and also pgraham@vrfocus.com.

The VR Job Hub will be back on VRFocus next week.

The VR Job Hub: New Jobs for January

The new year is finally here, and you might be looking for a change of scenery in your office life soon. If you want to break out of the old 9-to-5 and get something new you’re in luck, as we’ve got a big list of job in the virtual reality (VR) and augmented reality (AR) sectors for you to sink your teeth into.

Location

Company

Role

Link

Seattle, WA, US

Facebook

Applied Research Scientist, AR

Click Here to Apply

Sunnyvale, CA, US

CyberCoders

Visual Designer, AR

Click Here to Apply

Los Altos, CA, US

Moback

Sr. Unity Developer for VR

Click Here to Apply

Wilmington, OH, US

Ferno Washington Inc

VR Product Manager

Click Here to Apply

San Francisco, CA, US

Skyrocket Ventures

Lead Computer Vision Engineer

Click Here to Apply

Norcross, GE, US

Professional Insight

Javascript VR Engineer

Click Here to Apply

Mountain View, CA, US

Verb Surgical Inc

AR and VR Software Engineer

Click Here to Apply

Columbia, MO, US

StoryUP

VR & MR Developer

Click Here to Apply

Macomb, IL, US

R&E Automated

VR Developer/Coder

Click Here to Apply

Menlo Park, CA, US

Facebook

Product Design Engineering Intern, Oculus

Click Here to Apply

Redmond, WA, US

Oculus VR

Oculus Research VR/AR Software Engineer

 Click Here to Apply

You can check out last week’s VR Job Hub for further listings and if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should to be sent to keva@vrfocus.com and also pgraham@vrfocus.com.

The VR Job Hub will be back on VRFocus next week.

Perplexigon Introduces Puzzles In New Update

Developer moBack successfully pushed its sandbox building title Perplexigon through Steam Greenlight earlier in the year. The title allows players to create fantastic structures and devices using a variety of blocks. With a forthcoming updates, players can now pit their building abilities against an array of challenging puzzles.

Perplexigon allows players to use three categories of blocks to build whatever they can conceive of. The block categories consist of Structural: Cube, Wheel, Pyramid, Plat Pole and Sphere; Mechanical: Hinges, Springs, Axles, Ball joints; Action: Motors, Thrusters and Bombs. With the new update players will need to be creative in their use of available blocks to devise a way through the puzzles.

The new update also features other improvements, such as an updated tutorial, a refinement of the multiplayer mode so players experience less lag, the Teleport and Delete guns have been modified and improved for ease of use alongside other general bug fixes.

The developers have said that other updates to Perplexigon will be added in future, including such features as new environments to go alongside the current default ‘Space’ environment, such as a Medieval and Heavy Metal world, and there are some plans to add new block types to allow users to create even more bizarre devices.

A video demonstrating some of the new update features is available to view below.

Perplexigon is available on Steam Early Access for HTC Vive and Oculus Rift, though Oculus Rift users will need the Touch controller, as the title is controlled using tracked motion controllers only. The development team plan to have a full release of the title available for Autumn 2017. The current price point is £14.99, though moBack have said they expect that the full version will be slightly more expensive.

VRFocus will bring you further news on Perplexigon updates as it becomes available.

With Steam Greenlight’s Perplexigon you can Build Stuff Then Blow it up

This week videogame developer moBack has launched a Steam Greenlight campaign for its virtual reality (VR) building experience Perplexigon.

A multiplayer sand box title built for HTC Vive and Oculus Rift with Touch support, Perplexigon gives players an assortment of blocks with which to design anything they can think of. These blocks are split into three categories, standard Structural ones: Cube, Wheel, Pyramid, Rhombicuboctahedron, Plate, Pole and Sphere; Mechanical blocks: Hinges, Springs, Axles and Ball joints; and lastly Action block: motors, thrusters and bombs.

Perplexigon screenshot 1

The current build of features include single and multiplayer building, one Space-based environment to work in with matching themed items such as toggling gravity, remotely triggered action blocks, and the ability to stretch wires between action blocks to create sequenced actions.

While future plans include puzzle-based missions to solve, more environments like a Steampunk, Medieval or Heavy Metal world – again with unique additions, and even more block types to create even more weirder and wonderful contraptions.

The studio plans to launch Perplexigon this summer, with a retail price of $19.99 USD.

For further updates on Perplexigon, keep reading VRFocus.