Indie VRMMO ‘OrbusVR’ Now on Oculus Home and Steam With Cross Play

OrbusVR, the indie VR MMORPG, is now on Oculus Home, allowing for crossplay between it and the Steam version which launched last month.

The Steam version of OrbusVR has had support for both Vive and Rift when it started out in Early Access in December, but now Rift users looking to keep their games all in one place can get in on the quest-driven MMO too.

The result of a successful Kickstarter back in March 2017 which garnered $34,000, OrbusVR is shaping up to be one of the first ‘native VR’ MMORPGs to combine traditional sword and sorcery elements like quests and dungeons in a cooperative, social VR space.

Like most MMOs, you’ll need to team up with others to take down World Bosses and clear out the game’s many dungeons (hence the social VR aspect). Presenting an open world environment, OrbusVR promises “dozens of hours of quests following an intriguing story.”

Although admittedly less than ‘massive’ at the moment—Steam Spy reported a couple hundred hourly concurrent users before the its launch on Oculus Home—the game’s first content expansion is due soon, which will include a new World Boss and an end-game dungeon called the ‘Tradu Mines’. According to the lead developer Riley Dutton, the Tradu Mines “have been tuned so that they can be accomplished by a group of Level 20 characters with Rare-level gear.”

OrbusVR is now available in Early Access for $40 on Steam (Vive, Rift) and Oculus Home (Rift).

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Spielberg’s Ready Player One – in 2045, virtual reality is everyone’s saviour

At last, a film that dares to show the positive side of living in virtual reality. Steven Spielberg’s future shocker, about people using VR to escape hell on Earth, promises to be everything The Matrix wasn’t

It’s 2045 and Earth has been brought to its knees by catastrophic climate change and a worldwide energy crisis, not to mention famine, poverty, disease and war. In short, everything we presently fear has come to pass. It is the ultimate dystopian future.

That’s the premise of Ready Player One, a work of science fiction from 2011 by Ernest Cline and now a movie by Steven Spielberg. Wade Watts, the story’s protagonist, is born into a generation that feels failed by reality. The only thing making life bearable is the OASIS, a globally networked virtual reality world. Using a visor and a set of haptic-feedback gloves, Wade and millions like him enter its realm daily.

The Matrix presents VR as a form of sensory prison … from the cradle we are locked away

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Indie VR MMO ‘OrbusVR’ to Launch in Early Access in December

OrbusVR, an upcoming indie VR MMO for SteamVR-compatible headsets, has seen several closed betas since it’s successful Kickstarter back in March 2017, but starting December 15th the plucky quest-driven MMORPG will head into Early Access on Steam.

Having garnered more than $34,000 from its Kickstarter and undergoing several closed betas (and an open weekend), OrbusVR is shaping up to be one of the first ‘native VR’ MMORPGs to combine traditional sword and sorcery elements like quests and dungeons in a cooperative, social VR space. While the genre persists unabated on traditional monitors, there simply aren’t any great examples in VR.

Created by six-person team Ad Alternum, the developers promise to deliver what they call “a huge open world with thousands of players, dozens of hours of quests following an intriguing story, interesting lore and characters, five-player group dungeons, world bosses, and more!”

OrbusVR is launching with a $40 pricetag on Steam Early Access.

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The game aims to make good on a number of features, including:

  • 20+ hours of Main Story and side quests as you embark on an adventure to advance your character from Level 1 to 20.
  • 4 major five-person dungeons, each with unique enemies and bosses with interesting mechanics
  • 9 overworld zones spanning more than 10 square kilometers, including the high-level Wilds zones where danger lurks around every corner and open world PvP can happen
  • 4 different and unique classes to play including the Ranger, Musketeer, Warrior, and Runemage
  • 2 crafting classes: Alchemy and Artificing, plus Fishing
    In-game voice chat, dungeon finder, fellowships, private messaging, and other socialization features to keep you connected to the world
  • Dedicated, collaborative development process with an indie dev team that cares about your feedback
  • Dragon pets, cosmetic capes, achievements, and much more!

We haven’t had a chance to go hands-on with OrbusVR yet, so we can’t speak to the game’s depth. One thing is certain though: creating healthy playerbases is notoriously hard in VR due to the relatively smaller number of users. While some of the most populated spaces in VR are generally free, launching a paid social game that necessarily relies on the first ‘M’ (massive) could be a dicey proposition. That remains to be seen though, so we’ll be following its development and wishing OrbusVR the best of luck as it heads into Early Access in the coming weeks.

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Where Are The VR MMOs?

In last week’s excellent VR Vs Article, our own Kevin Eva made an observation that has been on the mind of many virtual reality (VR) users. Where are all the MMO titles for VR? The idea of the immersive VR MMORPG has been a mainstay of fictional representations of VR, from Ready Player One to Sword Art Online and the Dot Hack series. So hat are the barriers preventing this fantasy from coming to life?

Firstly, MMOs take a vast amount of work from a vast number of people. It is very rare to find a functioning MMO with a team of less than 100 people. Many companies such as Arena Net (creators of Guild Wars 2), Blizzard (World of Warcraft) or EA/Bioware (Star Wars: The Old Republic) have vastly more than that. This is mostly due to one aspect of that name ‘Massive’. A game world that covers vast areas, populated by thousands of people interacting with hundreds of NPCs and objects and potentially encountering dozens of bugs is going to need a lot of monitoring. This is before we event go into the level of hard work that goes into creating one in the first place.

Creating an MMO is an intimidatingly huge task. Creating the world itself is big enough, but then creating any large videogame world is. What sets MMO titles apart is the extra stuff – class balancing, loot distribution, world persistence, instancing… and here we enter the truly dark and arcane world of server-side coding.

Servers are a necessary thing for any given MMO. You are not just talking about matching ten similarly-levelled people for a few minutes of multiplayer. You are talking about potentially thousands of people, or event more. World of Warcraft, at its height, had over 12 million subscribers. The sheer number of servers needed to store and parse the kind of data needed for a persistent world with that many people is a bit mindboggling.

This does lead us into another issue. Installer base. VR, as of yet, likely does not have a large enough installer base to make a true MMO work. Even if you generously allow for cross-platform play, and you can get Sony to play ball with that, you still crash headlong into two problems.

One, it is notoriously difficult to make money running an MMO. A look at the history of online videogames is littered with the corpses of failed or never-released MO titles, such as CCP Games’ World of Darkness, Hellgate: London or Tabula Rasa. These titles were not made my rank amateurs either, these were experienced developers who had worked on online videogames and even MMO titles before. The traditional subscriber model of MMOs has largely fallen by the way side, with a few notable exceptions, such as Final Fantasy XIV, World of Warcraft and EVE Online. The majority have turned to a free to pay model with microtransactions to make cash, but this can have its own pitfalls, a topic which has been covered extensively elsewhere. With a small installer base of VR, its hard to imagine how either approach would sustain an MMO at this stage.

The other major issue is how risk-averse many big videogame publishers and developers are. With the scale or risk vs reward heavily tilted towards the former in the case of producing an MMO, the big companies who would be the only ones capable of producing such a huge undertaking would shy away from it. Especially considering received wisdom within the videogame industry is that MMOs are a dying breed. However, that was also said about 2D platformers and RTS titles, both of which have seen a resurgence, the latter getting new life from VR, so ‘received wisdom’ can be considered a bit suspect.

Until one of those big companies decides to take a risk, we will have to do without our immersive MMO. Which is a shame since so many are excited for it. It would be preferable if they left out the bit about dying in the virtual world means you die in reality, though.

Play A VR MMORPG This Weekend In The Free Orbus VR Open Alpha

Play A VR MMORPG This Weekend In The Free Orbus VR Open Alpha

With Ready Player One’s debut trailer releasing last week at Comic Con and World of Warcraft getting fan-made environments that are explorable in VR, the concept of a VR MMO is top of mind for a lot of people. But the reality of the matter is that we’re a long ways away from something truly on the same level of Sword Art Online, .hack, The OASIS, or anything else like that. In the meantime, we’ve got games like Orbus VR.

As a made-for-VR MMORPG, Orbus VR is extremely ambitious. The game’s creators have been working on it diligently for a while now and recently ran a successful Kickstarter that gained them additional funding. Now, after completing Closed Alpha testing, Ad Alternum is opening Orbus VR up to a limited Open Alpha test this weekend.

Starting tomorrow, July 28th, at 12PM CT, and running for 60 hours, Orbus VR will be playable in a totally free Open Alpha state. “We’ve had tremendous participation and enthusiasm from the VR community during our Closed Alpha testing period, and we’ve made some great strides in adding new features and improvements to the game,” said Riley Dutton, Lead Developer on Orbus VR, in a prepared statement. “We’ve been hard at work getting things ready for everyone who’s interested in the game to check it out, and we can’t wait to see so many new faces in-game.”

If you’re interested in playing then all you have to do is sign up for a free account on the game’s website right here. Throughout the weekend the Open Alpha will reportedly have approximately 20 hours worth of content consisting of:

  • 4 classes that can each be taken to level 12,
  • 2 PvE dungeons for up to 5 players,
  • A free-for-all PvP arena,
  • 3 zones full of monsters and quests,
  • Fishing and Alchemy disciplines,
  • Pet dragons, a huge world boss, airships, and more.

You can read this first-time player’s guide to get a good primer on what to do before you play. Sign up for free at the link above and help the team at Ad Alternum test Orbus VR this weekend! If you play, let us know what you think of this VR MMO down in the comments below!

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World of Warcraft VR Fan Concept Is A Tease Of The Future Of MMOs

World of Warcraft VR Fan Concept Is A Tease Of The Future Of MMOs

If you have ever spent much time inside of a modern VR headset then chances are you’ve had your fair share of “Wow!” moments. But not many people have actually had a WoW (World of Warcraft) moment in VR because Blizzard’s actual game doesn’t have VR support. As the most popular Massively Multiplayer Online Roleplaying Game (MMORPG) on the planet, it was only a matter of time before fans took the mission of solving that feature’s absence into their own hands.

Originally created by user Puffycheeks in Unity, the video shows YouTube user Ultra (a friend/colleague of the creator) exploring the city of Dalaran from inside an HTC Vive headset. You can even see models of the Vive wands floating in place of his hands. Check it out (we hosted it on our channel with permission from Ultra):

The video is very long because he flies around and explores every inch of the city. When stationed on the street-level he looks up and marvels at the sheer sense of scale. Perhaps more so than anything else, that is what is missing from most modern non-VR MMOs that release these days. It’s very difficult to capture a feeling of awe and wonder with modern flat games.

This is a far cry from a playable mod or anything like that. Essentially, it looks like the city’s 3D model was transplanted into Unity and is simply explored as you would if it were an actual game world. Jason Trenkoski (aka Ultra) describes it to us as a “walking experience” for now.

In order for something like this to ever work in the game itself Blizzard would have to enable it. There has been zero indication that they’d ever be interested in doing something like that, at least not in the short term.

“As for now, we’re continuing to work on more maps, we’ve got molten core coming soon (perhaps a week or 2) but the aim is to try and get as many cities and experiences put into virtual reality and really recapture that nostalgia,” writes Trenkoski  over email. “Turning this into a game isn’t the aim for this, but after its all completed (which will take some time) we will look into doing a co-op experience or something of the sort.”

But still: it makes you wonder. With games like The Elder Scrolls V: Skyrim and Fallout 4 both getting full VR support, is a fully-fledged VR MMO closer than we might think? The prospect of playing a game like World of Warcraft, EverQuest, The Elder Scrolls Online, or Guild Wars 2 inside of a VR headset makes my mouth water.

Here’s another video of World of Warcraft VR that Trenkoski uploaded, this time exploring the city of Stormwind.

What do you think of the footage in the videos above? Let us know down in the comments below!

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OrbusVR To Launch Open Alpha Testing At End of July

Despite popular fiction such as Ready Player One, Sword Art Online and Dot Hack popularising the concept of the virtual reality (VR) MMORPG, its existence in reality has so far proved somewhat elusive. That may be about to change as Ad Alternum Game Studios has announced the end of its closed Alpha of VR MMORPG OrbusVR and the upcoming date of its open Alpha phase.

There were over 450 players involved in the Closed Alpha testing, who played a total of 3,000 hours during the testing period. Bi-weekly tests would show off newly introduced features that were added to the game, such as new areas, story quests, dungeons and professions such as Alchemy and Fishing.

“We’ve had tremendous participation and enthusiasm from the VR community during our Closed Alpha testing period, and we’ve made some great strides in adding new features and improvements to the game,” said Riley Dutton, Lead Developer. “We’ve been hard at work getting things ready for everyone who’s interested in the game to check it out, and we can’t wait to see so many new faces in-game.”

The closed Alpha was only available to players who had previously backed the Kickstarter campaign, or pre-ordered OrbusVR on the official website were able to be involved. Despite those limitations, the developers were enthusiastic about the level of feedback and community participation from the Alpha players.

The Open Alpha stage of testing will begin on 28th July, 2017. Details on how to apply to be part of the open Alpha are available on the OrbusVR website. Developers at Ad Alternum are expecting the title to enter Beta testing in late August, 2017, with an expected release into Early Access at the end of 2017.

VRFocus will continue to bring you new on OrbusVR and other in-progress VR projects.

VR MMORPG ‘OrbusVR’ Open Alpha Weekend Has Begun

OrbusVRthe upcoming VR MMORPG for Oculus Rift and HTC Vive, is going into a limited-time open alpha starting on July 28th, 2017 at 12 pm CT (your local time) and will last for approximately 60 hours.

Update (7/29/17): The OrbusVR Open Alpha weekend has begun. The development team has put together a First-time Player’s Guide here explaining how to join the Open Alpha, and what to expect:

The game is currently in an Alpha state. That means that not everything we want the game to have is fully in yet, including some key game mechanics (such as Fellowships, friends lists, and NPC vendors, just to name a few). It will definitely have bugs. It may crash. However, in spite of all that, it’s still already a very fun game to play and we think you’ll really enjoy it!

Original Article (7/22/17): As the result of a successful Kickstarter that met its funding goal of $10,000 in just 4 hours and later went on to more than triple it before the campaign’s end, OrbusVR is one of the first ‘native VR’ MMORPGs to combine traditional MMO elements like quests and dungeons in a cooperative, social VR space.

According to a blogpost announcing the open alpha, the game in its current state has more than 20 hours of content which includes 4 different combat classes, 2 five-player PvE dungeons, a PvP free-for-all arena, and 3 zones featuring monsters, quests, and more. The game also includes fishing and alchemy disciplines, pet dragons, a rideable airship and a world boss that requires a group of max level players to take down.

The pre-order price of OrbusVR is $30, which will increase to $40 after going into closed beta on August 18th. General release on HTC Vive and Oculus Rift + Touch (180/360 supported) is slated for Q4 2017—making the open alpha an easy sell if you’re interested in what the low-poly MMO has to offer.

‘OrbusVR’ Open Alpha

The developers say that new players should focus on a few things to get the most out of the free alpha weekend:

  • Visit all 3 zones, and level your character to Level 12.
  • Complete the Level 8 five-person Dungeon near M’aat’s Keep, and the Level 12 Dungeon in the Patraeyl Rainforest.
  • Craft a Giant Potion, Healing Potion, and Empowered Strikes Potion.
  • Catch a Dwarf Shark.
  • Level up another class to see what the combat is like in someone else’s shoes
  • If you’re a Runemage, master the Portal rituals that can instantly teleport you around the world.
  • Head back to the starter area and make some new friends by helping new players find their way in the game.
  • Gather a group of max-level characters and see if you can take down Elongata, the World Boss.

For more info on how to get started in OrbusVR, take a look at the first-time player’s guide.

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