MIT Is Hacking VR With New Class

The Massachusetts Institute of Technology (MIT) have recently created a new makerspace on campus where students are pioneering a medium and technology that is still fresh and developing. This subject area is of course virtual reality (VR) and the space on campus exists within virtual space.

Sandra Rodriguez

In a hands-on humanities class – Virtual Reality and Immersive Media Production – students are learning the ways to ake advantage of this new medium in exicting ways like never before. This includes the understanding how to handle the technical challenges of VR, such as have to prevent fatigue and motion sickness; philosophical questions, such as the different between “presence” and “immersion”; and issues related to the art of story telling within virtual space.

“It takes eight minutes to learn how to make the 360-video camera work. The rest — figuring out the experience you want to make — is your mind,” says instructor Sandra Rodriguez, who first taught the semester-long class in 2017 in collaboration with William Uricchio, professor of comparative media studies.Their class was the first VR class ever to be offered at MIT and ran again this term offering students a chance to get valuable insights and lessons for using in VR creation.

The new VR class appeals to students interesting in the nexus of technology, design, and storytelling. Offered by the Comparative Media Studies/Writing Program, the class relies on technology elements including the Unity game, alongside focusing on the creative works that the technology supports. The class is exploring uncharted areas and looking to invent a new langue, in a manner of speaking, that students can carry with them into later expressions of technology and culture through the immersive medium.

Massachusetts Institute of Technology

Students are able to gain rich understandings of both the medium and its potential during the class by getting hands on experience with the technology, medium, and possible applications. Students are put into groups during the class and tasked with creating experiences both for VR and augmented reality (AR) with the results ranging from interactive videogames to 360-degree videos centered on life after incarceration.

The one-term class encourages students to push themselves beyond their creative limits and set ambitious goals. Rodriguez tells students that ““It’s about iteration. You have an idea. You try it. You iterate.” adding  “Feel free to fail. That’s the best way to learn.”

With the VR class proving to be a success it suggests a promising future for MIT VR endeavors with a number of students having already secured themselves work within the VR industry. You can be sure to find all the latest about the class in the future right here on VRFocus.

Play Labs Nets Support From Theta Labs In New Strategic Partnership

Play Labs, the incubator/accelerator for startups related to blockchain, virtual reality (VR) and augmented reality (AR), as well as other areas such as eSports and Artificial Intelligence (A.I) has revealed a new strategic partnership with Theta Labs, a subsidiary of interactive eSports live streaming platform SLIVER.tv. A name showing up more and more on VRFocus.

As part of this partnership, the forthcoming Summer 2018 sessions from Play Labs, hosted on the campus of the Massachusetts Institute of Technology – better known as MIT – by the MIT Game Lab, will be sponsored by Theta Labs.  Theta Labs is itself a blockchain related project “creating a decentralized, user-powered video mesh network. Theta aims to provide higher quality streaming around the world while lowering costs for content delivery and helping content creators capture more of their advertising revenue”.


The sponsorship, however, looks set to benefit all creators at the event, which is expanded its focus this year particularly with blockchain, VR and AR in mind. Play Labs is dedicated to helping startups off the ground that utilise “playful technology”, providing them not just funding and facilities but also guidance. Such guidance comes from mentorship by MIT staff and successful entrepreneurs, often including MIT alumni. Startups will now be able to include ‘the Theta protcol’, as it is referred to, in their projects. Helping with plans for video streaming, music, entertainment, eSports and other media applications and which will also benefit both content acquisition and project costs. Theta Labs CEO Mitch Liu, himself an MIT alumnus, will become a blockchain mentor in the Play Labs program as well

“As we roll out the Theta protocol, we are already seeing applications across many industries – esports, entertainment, training, music and more,” said Mitch Liu, CEO and founder of Theta Labs, Inc. “We are looking to partner with great institutions around the world, and as an MIT alum myself, I believe that the innovative startups from the MIT ecosystem like those in Play Labs are terrific partners to invent new and value-driven applications for this powerful innovation.”

Virtual Reality

“A new decentralized video streaming architecture like Theta’s can be very disruptive to the entertainment and live streaming industries, especially when considering the surge in video content coming with the rise of esports, VR, 8K and more.” Adds Executive Director of Play Labs, Riz Virk. “Both streaming and blockchain are key technology areas for Play Labs this year and we look forward to fostering an ecosystem that delivers real value.”

“We are excited to see new innovations with blockchain beyond cryptocurrency,” said Rik Eberhardt, Studio Manager for the MIT Game Lab. “And we’re are very interested in what new applications Theta Labs and our startups come up with this summer!”