Mini-Mech Mayhem Review: Fiendish Tabletop Tactics Reward Dedication

Mini-Mech Mayhem Review

Having conquered a single-player match against the game’s toughest AI, I ventured into Mini-Mech Mayhem’s multiplayer mode relatively assured. Several hours of practice paired with earlier multiplayer matches for previews had me confident. My first opponent? A kid that couldn’t have been any older than 13. Fine by me – easy victory, right?

He ran circles around me. In fact, sometimes he had me running circles around him.

You lose a game of Mini-Mech Mayhem the moment you think you’ve won it. FuturLab’s latest is a deceptively strategic affair, one that’s at first simple to grasp. You control a tiny robo-buddy on a square grid, issuing orders to move and shoot. The aim is to grab points either by holding the relevant tile at the end of a round or by destroying your opponent’s mechs.

But the proceedings are unnervingly erratic and unpredictable; not only do you not know the order in which moves will play out (nor do you know what your opponent has ordered until it has transpired) but you can also play intercept cards, often unwelcome surprises that, when played at the right time, can do anything from nudge your mech off by a tile or call in an air strike. In your hands, they’re a powerful weapon. In your enemy’s, they’re a terrifying prospect.

A potent recipe for chaos, then, and certainly not something that can be enjoyed without a certain level of dedication. Then again, what FuturLab game doesn’t fit this mold? Quite how the studio managed to preserve both the tension and attention of its twitch-based arcade games inside a turn-based boardgame is beyond me, but it’s alive and kicking.

It’s in the moments when a perfectly thought-out plan is foiled by your enemy’s cunning that Mini-Mech Mayhem shines most. Even more so when it’s saved at the last minute. So much of Mini-Mech Mayhem is spent laughing in either elation or despair, enough to overlook just how unwieldy the sheer number of possibilities are. You can risk gunning straight for the point in the hopes that other players might fight each other off, or perhaps shoot an enemy’s leg to get them to change their movement direction towards a trapdoor.

When things go your way, you cheer. When they don’t? Well, you’re kind of tempted to cheer then, too. It’s a game of prediction and preparation and the celebration of how right and wrong those things can go, even if it more often feels like it’s heading in the latter direction.

Make no mistake; this is a multiplayer game at its core. Single-player matches can help you acclimatize but won’t show you the joy of human error. To that point, it’s something best enjoyed with friends. Unless you intend to get serious about the high-level play that will no doubt flourish online you’ll want to find people you’re comfortable both laughing with and at. It’s a shame, then, that there’s no option for local multiplayer using PSVR’s social screen. Sadder still that it’s a PSVR exclusive; it’s begging for cross-play support to bring in as many players as possible.

There’s a missed chance for some Keep Talking And Nobody Explodes-level laughs, though online matches do a good job of capturing the same-room camaraderie in VR. I found myself being more expressive here than I have in past multiplayer VR games; applauding winning moves and shaking my head in dismay at lost points. It’s a nicely little justification for the game being in VR, even if it didn’t necessarily need one. It can be played with either just the DualShock 4 or two PS Move controllers, but the Move controllers are a much smoother and more intuitive experience.

This is the rare sort of game where I actually want to unlock as many bits and bobs as possible just to forge my own identity.

Final Score: 8/10 – Great

Mini-Mech Mayhem is likely destined for the same kind of obscurity as FuturLab’s Tiny Trax before it, but there’s endless joy to be found from its frantic mash-up of tabletop gaming and VR. This is an untamable, often hilarious bit of strategy that’s to be enjoyed just as much when you’re throwing your hands up in defeat as it is in victory. I just wish I had more people to play it with.

Mini-Mech Mayhem is available now on PSVR for $19.99. Check out these official review guidelines to find out more about our process. 

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Over 5 Games Coming This Week for PlayStation VR Including Vacation Simulator

Last weeks Electronic Entertainment Expo (E3) had a few exciting updates when it came to virtual reality (VR) news but there was a noticeable absence when it came to Sony Interactive Entertainment (SIE) and PlayStation VR. Well fear not, as the headset has a nice little lineup of titles coming this week.

Mini-Mech Mayhem

The popular headset has six videogames scheduled for release this week. For those after a beautiful fairytale there is Funomena’s Luna. An interactive, narrative-driven experience, the story focuses on a young bird enticed to eat the last piece of the waning Moon by mysterious Owl and is subsequently blown far from home. Players must untangle the bird’s memories, solving a sequence of celestial puzzles to unlock each level’s tree, plant and animal spirits. In doing so they can then plant and cultivate plants within terrariums, making them grow a flourish in a bid to bring life back to the moonless world.

For a more sci-fi vibe, there’s Mars Alive. Developed by Winking Entertainment, Mars Alive is a survival experience where you will have to monitor the status of your Oxygen, Food, Water and Temperature. You’ll be able to grow a variety of crops, controlling the temperature, humidity, and water alternately in the cabin as well as exploring the Martian landscape.

Mini-Mech Mayhem, on the other hand, is designed for some strategic multiplayer gaming. A comedy-infused tabletop battle experience, Mini-Mech Mayhem sees players take the form of robot avatars partnered with cute little mechs to battle opponents as a team. With both single-player and up to four-player online support, Mini-Mech Mayhem is very much like a colourful game of chess.

Slum Ball screenshot1

If you’re after something slightly different then there’s visual novel Project Lux by Spicy Tails. Originally due for release in 2018Project Lux tells the tale of a court trial set in a futuristic world where most humans have cyberbrains. On trial is an agent who coordinates with artists to create data for cyberbrains which can interact with people’s emotions. The victim is a girl artist named Lux, and the jury has to investigate what really happened by reliving the memory data of the defendant.

Already out for European players and coming to North America this week is Slum Ball. The videogame is a photorealistic physics-based paddle ball game with a creative twist – instead of a regular wooden bat, the player has a shabby flip flop and rather than slugging a ball, the player gets a beverage can to use as a ball.

Last on the list is probably the best known out of all the videogames arriving this week, Owlchemy Labs’ Vacation SimulatorLaunched for PC a couple of months ago, the title is a charming parody on taking time off from work. Set across three areas, a beach, forest and mountain, you’ll be able to engage in all sorts of activities to while away the hours.

All these titles will be available by Friday at the latest. For further PlayStation VR content updates, keep reading VRFocus.

Vacation Simulator, Mini-Mech Mayhem Headline Crammed Week For PSVR

Vacation Simulator, Mini-Mech Mayhem Headline Crammed Week For PSVR

Hopefully you enjoyed a look at some of the upcoming PSVR games in our E3 VR Showcase last week. More importantly, though, you can start playing some of them as early as this week.

A whopping six PSVR titles are due for launch over the next five days. It’s one of the headset’s biggest weeks in a while. Leading the pack is the long-awaited PSVR version of Vacation Simulator. Owlchemy Labs’ excellent interactive playgrounds usually take a bit longer to hit PSVR but are always worth the wait. Look for it to arrive on June 18th (tomorrow!).

Also dropping tomorrow is Mini-Mech Mayhem, which featured in the E3 VR Showcase. This is made by Futurlab, the team behind the excellent Velocity games and Tiny Trax. It’s an adorable and hilarious tabletop VR game in which players try an anticipate their opponent’s moves and then outsmart them using a tiny robot buddy.

But that’s not all. The long-awaited PSVR version of Funomena’s Luna also arrives this week. This is an adorable little puzzle-driven experience. You follow a bird on its journey with stunning visuals to behold. Project Lux, meanwhile, is another long-awaited PC VR port. This one’s essentially a VR anime, you partner up with a girl as you attempt to solve a murder.

Next up is Mars Alive, a PSVR survival game. This one’s from Winking Entertainment, the publisher/developer behind games like Unearthing Mars. You have to survive on the red planet as you uncover ancient secrets. Finally, we have Slum Ball VR. It’s literally just a brick-breaking game in VR. Could be fun, if that’s your thing!

Whew, that’s a lot to get through. What are you planning on picking up this week?

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E3 2019: Watch This Exclusive Gameplay For PSVR Strategy Game Mini Mech Mayhem

E3 2019: Watch This Exclusive Gameplay For PSVR Strategy Game Mini Mech Mayhem

Mini Mech Mayhem is an upcoming PSVR strategy game from FuturLabs, the creators of VR racing game Tiny Trax. In Mini Mech Mayhem combat is split into two parts so that players take time deciding their actions and planning ahead and then watch moves play out in real-time. It’s a bit of a mixture of turn-based and real-time strategy mechanics.

During today’s E3 VR Showcase we this debuted all-new exclusive gameplay for Mini Mech Mayhem that also featured developer commentary and insight into how the game’s designed:

Since it combines two different types of strategy mechanics, you can notice some similarities to Skylight from E. McNeill, a popular Gear VR strategy title with some similar genre-blending ideas. The board game-style design ensures lots of replayability since you need to land on certain squares but also push enemies off of squares and try to predict future moves.

What really helps set Mini Mech Mayhem apart though, other than its inventive combo of playstyles, is the attention to detail on customization and progression. Not only can you change the way your avatar looks, but you have freedom over changing the way your little adorable mech robots look as well. It’s a deceptively deep and complex system.

If this looks like your cup of tea, then you won’t have to wait long to get your hands on it. The game is due out for PSVR this month on June 18th. Let us know what you think of it down in the comments below!

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All the PlayStation VR Videogame Release Date’s from Sony’s State of Play Broadcast

To kick off the first State of Play programme Sony Interactive Entertainment (SIE) had quite the virtual reality (VR) show to put on, with a myriad of videogame announcements almost purely focused on PlayStation VR. It all went by in quite a burr of videos, dates and information, so VRFocus has collated it all together.

Falcon Age

It certainly looks like a good year for PlayStation VR owners, with 12 titles confirmed for this year, from brand new ones like Iron Man VR to videogames that have been teased for years like No Man’s Sky.

PlayStation VR dates:

  • Mini-Mech Mayhem – 18th June 2019
  • Jupiter & Mars – 22nd April 2019
  • Falcon Age – 9th April 2019
  • Trover Saves the Universe – 31st May 2019
  • Everybody’s Golf VR – 21st May 2019
  • Table of Tales – 16th April 2019
  • Vacation Simulator – 18th June 2019
  • Blood & Truth – 28th May 2019

Other Titles Announced:

Trover Saves the Universe

PlayStation VR fans have been waiting quite a while for some of those dates, such as London Studios’ seedy dive into the criminal underworld with Blood & Truth, or for something a little lighter there’s always Owlchemy Labs’ Vacation Simulator which is coming to PC VR headsets first next month.

VRFocus will continue its coverage of PlayStation VR and all of its latest videogames, reporting back with new updates.

FuturLab’s Mini-Mech Mayhem Arrives On PSVR In June

FuturLab’s Mini-Mech Mayhem Arrives On PSVR In June

Good news FuturLab’s deceptively tactical VR boardgame, Mini-Mech Mayhem, just got a PSVR release date.

The game’s due out on June 18th. That’s just after this year’s E3 so you’ll have something to play in the post-news blues. The date was confirmed during Sony’s State of Play broadcast earlier today.

Mini-Mech Mayhem is a four-player PSVR exclusive. In the game, you befriend a little robot companion that you bring into tabletop battles. Battles are turn-based and have players looking to secure positions on a grid-based map. Every movement you assign your robot has a cost. Big strides across the board, for example, might have you moving slower than your opponent. The same goes for aiming at more damaging body parts with your robot’s weapon.

The idea is to predict what your enemy is going to do and then counter it. We went hands-on with the game late last year and fell for its strategic gameplay. It also helps that it’s utterly adorable; you can kit out your robot buddy with a range of clothing and then interact with mini fist bumps and more.

The date was announced alongside a slate of other PSVR release windows. We also got launch details for Falcon Age, Trover Saves the Universe and Jupiter & Mars among others. It’s been a busy day for PSVR fans.

This isn’t FuturLab’s first dance with VR. A few years back the studio also made Tiny Trax, a tricky little toy racer that we were quite fond of. We have high hopes for Mini-Mech Mayhem, too.

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Mini-Mech Mayhem to Cause Some Table-top Carnage in Q1 2019 for PlayStation VR

FuturLab made its virtual reality (VR) debut back in 2017 with the launch of Tiny Trax for PlayStation VR. Now, the studio has announced that’s its follow-up title Mini-Mecha Mayhem will be coming to Sony Interactive Entertainment’s (SIE) headset in Q1 2019.

Mini-Mech Mayhem

Mini-Mech Mayhem is a comedy-infused tabletop battle experience which sees players take the form of robot avatars partnered with cute little mechs to battle opponents as a team.

With both single-player and up to four-player online support, Mini-Mech Mayhem enables players to command their little robot with a series of actions, from moving several spaces in a certain direction, taking a shot at an opponent’s particular limb, or simply activating a special ability like an air strike, there are numerous ways to defeat your enemies.

Much like a game of chess, strategy is everything. With up to three enemies on the board at one time, leaving yourself open to attack can mean the end of the game, so you need to keep an eye on everyone. If you do find yourself backed into a corner then play some power cards to get your team back on track.

“We’re delighted to finally reveal Mini-Mech Mayhem – we’ve made a bunch of very fun games in the past, but we’ve never really made a funny game. This is hilarious and should appeal to anyone that enjoys a tabletop game night with their friends, only now they can play together remotely in VR!” said FuturLab MD James Marsden in a statement.

Mini-Mech Mayhem

Exclusive to PlayStation VR, Mini-Mech Mayhem also includes free chat with social comfort features, combined with huge customisation options for both mech and avatar. The title is scheduled to arrive in Q1 2019.

Check out the first proper trailer for the title below, and for any further updates from FuturLab, keep reading VRFocus.

Hands-On: Mini-Mech Mayhem Is A Strategic And Hilarious Ode To Tabletop Gaming

Hands-On: Mini-Mech Mayhem Is A Strategic And Hilarious Ode To Tabletop Gaming

Reassuringly, FuturLab knows what makes it FuturLab. This is a studio that’s rightly proud of its criminally addictive arcade titles like Velocity and its sequel, immaculately-produced gems with pinpoint mechanics that you can jump straight into but spend weeks attempting to master. Mini-Mech Mayhem is an interesting one, then. It’s entirely different to anything you’ll find in the company’s 15-year history and yet, without question, still a FuturLab game.

Instead of tying your fingers in knots, Mayhem is more interested in getting your brain in a twist. It’s a tabletop multiplayer game that comes to life in VR; you command a little robot buddy across a square grid, telling him where to move and when to shoot. Each player does this, but the order in which each turn plays out is determined by how far the player wants to move and which body parts they aim for.  Want to sprint to the other side of the map and pop off a headshot? You’ll probably move last in the current turn if so and, by the time you’ve done it, your opponent might not be standing where you thought they’d be anymore.

Taking out your opponent’s mech isn’t the only goal; you’re trying to collect points that will appear in random places on the map. You need to anticipate if your enemy is going to make a sprint for an area and how to stop him if so while they’re doing the exact same thing. Hitting certain body parts will cause enemy mechs to change direction and even be bumped back a square. It’s a game about prediction, risk-taking and, most importantly, the hilarity of unexpected chaos.  Above all, though, it’s a lot of fun.

Mini-Mech Mayhem isn’t FuturLab’s first encounter with VR or multiplayer; the studio also developed last year’s Tiny Trax, a likable if somewhat inaccessible take on Scalextric on PSVR. It retained the team’s core design philosophy of arcade gameplay that’s hard to master, though perhaps adhered to that a little too much. Studio founder James Marsden tells me that game’s development marked a turbulent time for FuturLab, but it’s helped them to come out swinging with their next attempt.

“We learned so much on Tiny Trax about what makes a good, immersive VR experience,” Marsden says. “What really worked was the idea that you’ve got your toys coming to life. And in Tiny Trax it was toy cars and we’ve all been fans of Warhammer, painting miniatures or collecting expensive figurines that aren’t just toys. Taking those pristine models that come to life was an idea that we all fell in love with.”

As the name suggests, then, Mini-Mech Mayhem stars a cutesy companion you can fit in the palm of your hand. It’s fully customizable with hundreds of cosmetic options (as is the player’s own avatar), but it’ll also interact with you in adorable ways like giving you a fist-bump when winning a match or dancing for you when standing on a podium. Think Astro Bot or Moss (two games Marsden repeatedly references as we talk) but with a touch of Pokemon-style companionship sprinkled in there. Marsden speaks to that certain brand of VR magic you get when you make eye contact with the little critter and how it enriches the experience.

“There’s a relationship you can have in VR first-person by representing yourself as an avatar,” Marsden continues. “You can build a relationship between you and your toy. We thought it’d be nice to have a team relationship that you’ve got with your little robot.”

Mayhem’s other inspiration comes from a boardgame named Robo Rally, which has you programming mechs using cards and then watching turns unfold in front of you. FuturLab captures the core strategic element of the game but aims to take some of the frustration out of the randomness of card-battling. It works to great effect; I played a 1v1 match (the full game supports up to four players) that bounced back and forth between the Chess-like pressure of trying to anticipate my opponent’s next moves and the relief/dismay that comes with watching events unfold. Get it right and you’ll be cheering down the microphone in sudden arrogance, get it wrong and you’ll probably be laughing at just how well you were out-witted.

“The better you get at the game the more you realize, like playing Chess, you learn to play the person against you,” Marsden adds. “You spot the opening moves but then surprises can come out of nowhere.”

These surprises are what Mayem currently calls ‘Intercepts’ (that name may change), which bring back in a bit of the FuturLab of old. These are special abilities you can use in certain conditions to turn the tide, like making a last-minute dodge if someone’s about to shoot you, or calling in an air strike that hits random spots on the map. You collect power orbs in order to unleash more powerful moves. Knowing where and when to use them will require you to be on the ball at all times, ready to make a sudden move that Marsden says can completely turn the game on its head. If you really know how to play, though, you can become “untouchable”.

But, strategy aside, Mini-Mech Mayhem embraces a sillier side of FuturLab that its fans won’t have seen before. You can dress up for robot like a plant, and the close proximity to other human avatars encourages a kind of camaraderie usually reserved for local multiplayer gaming. It really is like boardgame night with your friends without having to leave the house. “The game mechanics themselves are funny,” Marsden says. “We defined really early on that the game was daft. So the art style should be daft, the sound effects should be daft, everything you do in the customization should be daft.”

There’ll be single-player challenges to help you raise your skills but the core of Mayhem is going to be that banter incited between friends. I didn’t think I’d ever be saying that about a FuturLab game but, by applying its meticulous level of design to a new genre, I can say it’s a welcome change.

“If we can elevate that moment of stupid fun and polish it, polish it, polish it, then we’ll have a good game on our hands,” Marsden says. From what I’ve seen, Mini-Mech Mayhem is within spitting distance of making that happen.

Mini-Mech Mayhem is due to release in 2019 exclusively on PSVR.

 

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Tiny Trax Developers Reveal new Title Mini-Mech Mayhem

One certainly cannot deny that PlayStation VR is getting support. Whilst on the hardware side the original head mounted display (HMD) has been discontinued, to be replaced by the new model PlayStation VR which was revealed by surprise at the beginning of the month. In the last few weeks we’ve had an array of reveals and launches of new videogames for the headset. With titles such Marble LandMegadimension Neptunia VIIR, The Solus Project all revealed to be on their way – and that’s this week alone.

The reveals it seems don’t stop there for PlayStation 4 users with an announcement from Brighton-based videogames studio FuturLab of a new virtual reality (VR) title coming next year, as previously hinted back in May. FuturLab, who were previously responsible for ‘Micro Machines meets Scalextric’ slot car drift racing experience Tiny Trax, which released on the PlayStation Store back in July, is set to return to Sony’s HMD with Mini-Mech Mayhem.

 

A sci-fi based title that involves battling robots, details on Mini-Mech Mayhem are few at the moment. However the premise revolves around you playing in a partnership of sorts, with yourself teamed with a titular ‘Mini-Mech’, a small robotic partner in what the FuturLab websites describes as a ‘Buddy Cop relationship’.

 

“Your Mini-Mech is full of enthusiasm, passion and incredible power, but sometimes, amongst all the mayhem, this little buddy loses sight of the big picture.” Explains FuturLab’s Managing Director James Marsden. “So you’re there to guide your Mini-Mech buddy to success. Any mistakes along the way can be chalked up as a learning experience, and over time you’ll trust each other, achieving many wonderful and hilarious victories together.”

Mini-Mech Mayhem sees us return to our passion of sci-fi.” Continues Marsden. “Having made our debut on PSVR with Tiny Trax, we’ve learnt a lot about the format and we’re looking forward to putting these new skills to work in Mini-Mech Mayhem soon. We also see Mini-Mech Mayhem as a metaphor for our studio. FuturLab is PlayStation’s little buddy and we, in turn, play the role of a big buddy to our staff.”

“Just as PlayStation cares about fostering our creativity, by helping us explore new ideas, we foster the creativity in our team. We shield their passionate enthusiasm from the turbulent mayhem of the games industry, so they can create something they care about, at a pace of challenge that is manageable.”

FuturLab is also “significantly bolstering” the development team working at the studio to create the project, and are looking to hire several members of staff. You can find out more about these roles in this week’s forthcoming edition of regular VRFocus Sunday feature The VR Job Hub. VRFocus will bring you more updates on the developments at FuturLab as we get them.