The Marvel of Virtual Reality: How VR Gives Students Superpowers

A few weeks ago I had the privilege of presenting for the second year in a row alongside my good friend Paola Paulino as a part of the BETT MEA Conference in Abu Dhabi. Paola is the Founder and President of the VR/AR Association – Shenzhen Chapter, the Chief Innovation Director at XR Pioneer Ltd. And founder of #isnsVR where she launched one of world’s first virtual reality (VR) pilots in IB World Education. It’s always great to work with people who exude energy and passion for what they do and that is definitely Paola 

Steve Bambury Marvel article

This was a one-off presentation that won’t be repeated so Paola and I thought it would be nice to share some of the content and ideas from it here on VRFocus. We’re going to take a look at 10 Marvel superheroes, each with distinct powers, and correlate them to virtual reality experiences that modern students have access to. So let’s dive in… 

Captain Marvel

  • Power: Flight
  • App: Google Earth VR

STEVE: Pretty much every kid wishes they could fly and virtual reality can give them this experience. Using Google Earth VR students can fly around the planet and visit thousands of locations that they may never get the chance to visit in real life. The flight mechanic within Google Earth VR can take a little getting used to but students will quickly learn to swoop and soar across the Australian outback, the streets of Manhattan and any other location that draws their attention or relates to an area of study. If you’re looking for a jaw-dropping way to welcome learners to the world of VR, this is it!  

At JESS Dubai I recently used it as a part of an Explorers unit with Year 3 students. They had “flying lessons” first to acclimatise to the UI and then got to visit the destination of their choice. It was definitely an experience that they won’t forget in a hurry. 

Nightcrawler 

  • Power: Teleportation 
  • App: The Lab by Valve 

PAOLA: Beam me up Scotty! Imagine the capability to instantly transport from one location to another. In room scale VR, the most common locomotion is the superpower of Teleportation. Recently, we introduced students to room scale VR using The Lab by Valve at a recent visit to the American International School of Guangzhou in collaboration with our XR learning partners and tech innovation team – Diana BeaboutDave Navis and Robert Bauer. Students found the locomotion mechanic to teleport from location to location very intuitive. Students explored half a dozen mini-VR experiences teleporting around an Icelandic wilderness, a lava cave, and even a town square in Venice. Later we showed them Victory XR’s Frog Dissection Class, where the students could use teleportation to jump around the virtual science classroom. 

Dr Strange

  • Power: Time Manipulation
  • App: Timelooper

STEVE: Being able to manipulate space is pretty well established as key power that VR boasts but the manipulation of time is also incredibly exciting for educators. For the first time ever we have the technology to transport learners through time to engage with history in an authentic and engaging way. What better way to learn about Ancient Rome than to walk its streets and experience it first hand?  

The app I often use as a touchstone for this concept is the brilliant Timelooper which works on mobile VR devices. Cleverly blending CGI and re-enactment footage, Timelooper lets students step back in time to witness dozens of key events from US and European history play out around them. What makes this app particularly potent is its use of modern day 360 video footage at the start of experiences to contextualise the location before the world melts away to reveal the place’s significant moment in history. 

 In the clip below you can see some Year 2 students from JESS Dubai using Timelooper with me to kick off a topic on The Great Fire of London. 

Captain America

  • Power: Enhanced Strength
  • App: Blocks by Google

PAOLA: In the physical world sculpting takes some heavy lifting, but in Blocks by Google you can have superhuman strength! Students can easily move and sculpt material such as clay, to skyscrapers like the Burj Kalifa, or even planets. At one of our @XRpioneer learning partner schools – @ISNS_school, we collaborated with Visual Art students to explore Google Blocks in the preproduction process for an Art Exhibition. Students could lift, examine, and sculpt things to scale that helped them plan and model their pieces for the exhibition. Some students fully integrated VR in their final exhibition pieces, using both Google Blocks and Google Tilt Brush to create blended reality experiences. These students are #FutureReady 

Scarlet Witch

  • Power: Telekinesis
  • App: Engage

STEVE: I’ve been using Engage for my #CPDinVR events for almost two years now and I’ve seen the platform evolve immensely in that time. One constant though has been the integrated banks of 3D IFX assets which can be inserted in the space and puppeteered using the controllers. This functionality was originally only available to the session host but since the major update to the platform in June 2018, it can be granted to anyone within the space. Being able to control and manipulate assets – be that moving them or manipulating their size – provides learners with the opportunity to use them effectively as a part of demonstrations of learning. Using Engage’s lesson editor feature you can even create recorded sessions where object movements are mapped and triggered to create an immersive learning experience.  

In the clip below, you’ll see me demo some simple IFX manipulation… whilst dressed as Tony Stark! 

Storm

  • Power: Elemental Manipulation
  • App: Tilt Brush

PAOLA: What if you could change the environmental climate in a matter of seconds?  Or manipulate the elements? Google Tilt Brush centralizes the students’ imagination in a world where they can manipulate their environments in an instant — from a starry night to a bright snowy day. Students are presented with a variety of extraordinary virtual brushes that allow them to effectively design and manipulate the elements to recreate their dreams. In our first pilot year, XR Pioneer students used Tilt Brush across IB subjects such as MYP middle school Math, DP high school Visual Arts, Digital Media class, and DP Biology.  

In Visual Art, students integrated Tilt Brush in their preproduction process to visualize their DP layouts on an exhibition focused on dreams. One student used Tilt brush to recreate a scene from their dream using a 3D spatial digital painting. A manifestation from dream to reality. The student used Tilt Brush and Blocks to construct the layout of the experience. To add a tactile component to the installation, a real physical chair was placed in the exhibition space. This chair was calibrated to match the position of a virtual chair. This provided physical and virtual means for guests to experience the student’s vision. Here, the chair could be felt in the physical world while seen in VR.   

It was the first time a student integrated “blended-reality” in an IBDP Visual Arts exhibition in Asia. Check out some behind the scenes of our Visual Art (XR Pioneer) student’s Tilt Brush reflections. 

Ant-Man

  • Power: Size Manipulation
  • App: Micro Cosmic Worlds

STEVE: Just as VR can be used to manipulate space by transporting users to distant lands, it can also be used to manipulate the virtual traveller themselves. Just like The Ant-Man himself Scott Lang, in VR we can shrink or grow to any size to view and interact with content in ways that have never been possible before. Apps like Sharecare VR and The Body VR let students shrink down and travel inside the human body, Fantastic Voyage-style whilst The Extraordinary Honey Bee lets you experience life from the perspective of a bee.   

Micro Cosmic Worlds is one of the best ways to demonstrate this virtual superpower though. It allows learners to move through a series of scenarios, getting progressively smaller – from the size of an ant to that of pollen, bacteria and ultimately you stand atop a vibrating molecule. It’s a stunning way to view the world and get a closer look at the world around us that we cannot see.  

Loki

  • Power: Shapeshifting
  • App: Mindshow

PAOLA: Every student has the power of becoming—now they can in VR too! In Mindshow developed by Name Mindshow Inc, a student can shapeshift into the body of different characters and craft a fully-animated performance. Using the VR headset and controllers, the student’s body position and arm gestures are tracked and re-targeted onto a virtual puppet.  

Students can take on production roles either on stage or behind-the-scenes.  Onstage, students can be actors and animators by becoming the characters and performing. Backstage, they can be production designers, designing environments and importing custom models that they have created and saved on Google Poly to use as props. Students can be a camera operator, filming the action with virtual hand-held cameras within Mindshow. Teachers at the International School of Nanshan (ISNS), a learning partner of XR Pioneer, have observed that even their shiest students come out of their shell and exude confidence as they embody their Mindshow roles from onstage to backstage.  

We also piloted a VR performance with ISNS’s Drama Department. Shout out to the @ISNS_school’s immersive tech integration, @MagicMrFernweh and MYP Drama teacher, @ms_wenn for the collaboration! 

The minds behind Mindshow understand the value of creators sharing their work, and they’ve streamlined the process by allowing users to upload their Mindshow movies directly onto social media platforms such as YouTube. In a similar sense, students will be able to share their stories and collaborate with others as they craft their VR films from beginning to end. Check-out our XR Pioneer students at @ISNS_School thoughts and reflections. 

Professor X

  • Power: Enhanced Empathy
  • App: Equal Reality

Much has been written about VR’s power to foster empathy and whilst I don’t think it is the silver empathy bullet implied by the infamous “Ultimate empathy machine moniker, studies have shown that the immersive, visceral nature of virtual reality really can help people to feel what it is like to walk in someone else’s shoes for a little while which in turn can have a tremendous impact on their attitude and outlook in the real world. 

One app that looks to harness this power is Equal Reality which puts the user in the shoes of various groups that may experience prejudice – be it based on gender, race, age or disability. As workplace-based scenarios play out, the user has to identify moments where people are subjecting them to unconscious bias. It can even generate post-session reports and provides some telling diagnostics about both the way you were treated and the way you yourself acted (e.g. did you focus your attention on one character more than another.) 

Groot

  • Power: Being a tree!
  • App: Tree VR

PAOLA: Empathy is not limited to just the human form–in Tree VR, you can become a tree-like Groot from Guardians of the Galaxy. Tree VR from New Reality Company shows off the potential of VR as a tool for empathy and education. In Tree VR, the lifecycle of a tree can be experienced, explored, and ultimately felt. The student’s arms become the branches as they grow taller and wherever they turn is Mother Nature herself. 

 In this immersive story, the students cannot alter their location or any objects outside of their tree self. The reason for this is clear–it prompts the student to feel the frustration of being rooted and unable to move. You could say, in this experience, the students get the opposite feeling of superpowers—that is a feeling of powerlessness.*Spoilers alert* This powerlessness feeling culminates in the end of Tree VR, as forest fires rage closer and closer to you and all the viewer can do is see it coming. Tree VR is a multi-sensory example of taking on another living thing’s perspective by experiencing life through a lens that is very different from their own. 

We introduced Tree VR to students when VIVE President of China, Alvin Graylin, visited us at our partner school ISNS where he invited XRpioneer students to enter the “My VR Dream” National Youth Creative Contest in China inspired by VR for Impact.  Check-out Steve Bambury’s playthrough of the entire Tree VR experience. 

We rounded out the presentation by discussing the potential impact of putting all this power in the hands of students. We don’t want our students becoming the Thanos of this narrative after all. It seemed logical therefore to end with the classic Uncle Ben quote from Spiderman – “With great power comes great responsibility.” VR is a hugely powerful medium for education but it needs to be harnessed carefully and moderated by well-informed educators. If we do that, it can genuinely bring some Marvel into the classroom.  

Meet Meep, Mindshow’s Latest Character

Mindshow lets users make animated movies in virtual reality (VR) by using their voice, body and some creative thinking. The latest addition to the show is Meep, an alien who even brought along their flying saucer.

Mindshow Meet Meep

Thanks to the technology available from VR programs like Mindshow are able to transform motion and tracking data to give users a complete animation suite right in their home. What would normally require countless hours of hard work and high costs is now streamlined into an accessible concept. With the addition of Meep, Mindshow continues to grow it’s cast of available cartoon characters and assets for user to bring any story or joke to life.

Alongside Meep joining the cast of Mindshow, a new feature is being added as well to give users the chance to use vertical video. Currently a prototype, the camera orientation can be adjusted by squeezing the grip buttons once to freeze the camera in its place, then doing so again over the left side of the camera frame. This will allow for more creation possibilities when designing animations and even for exporting work. As users can link to their YouTube accounts to share finished work or work-in-progress animations, the new vertical video feature will offer a chance for users to focus on mobile devices as their target viewing platform.

Mindshow Improvatar 3

With the inclusion of Meep, Mindshow will be hosting their third Improvatar competition later on today, Friday 23rd. Every episode of the Improvatar competition challenges viewers to remix three shows for a chance to win a $25 USD Steam gift card. For this third round of Improvatar users have until the night of Sunday 25th to complete their entries. The winners will then be complied together and shown off on Mindshow’s YouTube channel. Mindshow has been able to build up a loyal community and the Improvatar competition looks to be set to continue for sometime.

Mindshow is available as a free download on Steam and is currently in early access. Though only supporting the HTC Vive at the moment, compatibility with the Oculus Rift is expect to be added to the game in a future update.

VRFocus will bring you further news on Mindshow as it becomes available.

Play Mindshow For Free And Win Yourself $25 On Steam

We love getting creative in virtual reality (VR). Whether it’s dancing along to our favourite songs or literally creating dreams and wishes, we love being able to express ourselves, and few experiences allow for that kind of expressive experience quite like Mindshow. Mindshow is a VR application where you can create all kinds of CGI animations all within the HTC Vive head-mounted display (HMD) and it’s way easier than learning to animate CG models anywhere else.

Now, Mindshow are running a small competition where you can win a $25 Steam gift card – ooh la la! They’ve kept the instructions for the competition pretty simple, as all you need to do is…

  • Add Mindshow as a friend on Steam (if you haven’t already) so you can view the shows in the Feed.
  • Look for shows labeled “2Improvatar[1-3].” Open each one, respond to the prompt, and have fun!
  • When you’re done with each show, select the yellow gear icon on the hand menu and click “Share.” It’ll be uploaded to the Feed for us to film and compile into one episode (like the embedded example above).

Produced by the Mindshow community, Improvatar is a game show for avatars that the Mindshow community can get involved in using VR Sharing. The first episode already includes a selection of users in the Mindshow community and you can get your own entries in now in order to win the jackpot of $25.

We’ve looked at Mindshow before on VRFocus, and the interesting and intuitive ways that users can customise and create their own animations is truly fascinating. Hopefully the competition will encourage more people to download and use Mindshow, and get involved in Improvatar, since it’s free to play.

You can download Mindshow right here for free for HTC Vive on Steam VR. It’s still in early access for now, but clearly the developers are looking to the community in order to ascertain what they should be adding and adjusting next.

In all seriousness, $25 might not be much but it’s more than enough reason to give a free to play game a try. Improvatar looks like an interesting way to enjoy communal VR, and if it gets people invested in creating animations and more in VR then it’s well worth it. For more on Mindshow, make sure to keep reading VRFocus.

‘Mindshow’ Update Lets You Collaborate on Creations with Your Steam Friends

Mindshow, the app that lets you make animated movies in VR, just pushed an update that now lets you collaborate with your Steam friends to create something truly unique.

The new ‘VR Sharing’ function lets you share and remix shows from inside the headset by allowing you to pass your creations back and forth between you Steam friends. It’s a bit like one of those collaborative creative writing prompts you used to do in school, except instead of writing one part of the story and passing it to your classmate, you’re a talking VR Twinkie arguing about taxes with a drunken airline pilot—or whatever else you can come up with using the app’s many characters, props and settings.

The update also included 4 new winter-themed characters, 3 new props (champagne, a sparkler, and a North Pole sign) and an icy Winter Wonderland featuring some excellent outdoor filming spots:

The function was first released to Mindshow’s beta program ‘Astronauts’, which gives you access to experimental Mindshow features like adding more characters to a show, the opportunity to receive promotion on our social media, and other perks to being an early creator.

The developers suggest searching the Mindshow Steam Forums to find more users to share with, since not everyone on you Steam list is bound to be a VR-user. With a few buddies willing to collaborate, you just hop into Mindshow and create a new show, making sure to leave space for your friend to add their part.  Once you’re done with your part, just select the yellow ‘Settings’ icon on the hand menu and click ‘Share’. From there, it’ll be uploaded to the Feed for your friends to remix and share back.

You can download Mindshow on Steam for free, which includes support for HTC Vive and Oculus Rift.

The post ‘Mindshow’ Update Lets You Collaborate on Creations with Your Steam Friends appeared first on Road to VR.

Mindshow Adds Sharing For Crowdsourced VR Cartoon Creation

Mindshow Adds Sharing For Crowdsourced VR Cartoon Creation

Free VR improvisation software Mindshow is adding a major feature today — sharing. So performances in Mindshow can be added to or remixed by others.

For those unfamiliar, Mindshow is an innovative app which unlocks your acting skills to animate a wide range of characters. Sharing was a feature on Mindshow’s roadmap for a long time and it was released to some testers early. The addition of sharing widely, however, turns the app into a social experience. You can essentially download the performance of someone else, add to it yourself then send it back.

Multiplayer VR games are generally hindered by the relatively small number of headsets in homes. With that player base separated visiting lots of different virtual worlds, it can be hard to find someone to play a game with you at any given moment. The beauty of the Mindshow system is that two players don’t have to be online at the same time to build dynamic performances together. You can receive a Mindshow performance from one of your Steam friends, then add to it and send it back whenever is convenient for you.

Performances can be filmed with a virtual camera and then exported. It’s a completely intuitive creation process and the finished project is essentially a cartoon animated by real-life actors in VR.

Mindshow is also integrating its software with Google’s Poly, though this feature isn’t part of sharing and remixing yet. Eventually though, you could bring in objects from the Poly library as props for one of your shared scenes. Poly is a growing repository for 3D objects and the combination of sharing with access to that library could unleash a lot of creativity in VR.

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The VR Job Hub: YouTube, Futurlab, Volvo & More

The wheel of life is always turning: Your dream job might be becoming more of a nightmare. You’re finally ready to move into employment for the first time. A change in your circumstances means you need a new job elsewhere. You want to move into a new industry. All of these are possible reasons for wanting a new role.  It could also be that you aren’t actively looking for something new, but you never know what you can find here.

As always Sundays on VRFocus mean we are back with The VR Job Hub and this week we’ve some roles slightly influenced by the week’s events. So, we have roles listed for Futurlab for example following the Brighton-based studio’s announcement of videogame Mini-Mech Mayhem and its expansion for the project. There’s also a role at US retailer Target and the University of Maryland, each of whom we reported a story on recently. We’ve those and a variety of roles that have gone up over the last seven days including a study/work opportunity from Volvo.

Check out the list below to see if there’s something that sparks your interest.

Location Company Role Link
Brighton, UK Futurlab Technical Director Click here to apply
Brighton, UK Futurlab Senior Programmer  Click here to apply
Brighton, UK Futurlab Experienced Programmer  Click here to apply
Brighton, UK Futurlab Junior Programmer  Click here to apply
Brighton, UK Futurlab C# Programmer (Contract) Click here to apply
Brighton, UK Futurlab A.I. Programmer (Contract/Remote Available) Click here to apply
Baltimore, MD, US University of Maryland Medical Center Augmented and Virtual Reality Designer Click here to apply
Atlanta, GA, US  FlowFound JavaScript Developer (VR/AR) Click here to apply
San Bruno, CA, US YouTube Software Engineer, Virtual Reality, YouTube Click here to apply
Sunrise, FL, US ActionLink Virtual Reality & Gaming Sales Specialist Click here to apply
 Los Angeles, CA, US Stageme Unity Software Engineer Click here to apply
 Los Angeles, CA, US  Mindshow Virtual Reality Software Engineer Click here to apply
Manchester, UK Sony Manchester Studio Senior Level Designer Click here to apply
Minneapolis, MN, US  Target Sr. Augmented & Virtual Reality Engineer Click here to apply
Gothenburg, Sweden Volvo Group Learning through Augmented – and Virtual Reality Click here to apply
Gent Area, Belgium Poppr Digital Project Manager 360 / VR / 3D / Web Click here to apply
Gurugram/Guragon, India LikeLike UI/UX for Virtual Reality Click here to apply

 

For further roles don’t forget to check out last week’s edition of The VR Job Hub for further job listings. Don’t forget that if you are an employer looking for someone to fill a VR or AR related role regardless of the industry and you want that position to be featured on next week’s VR Job Hub, please send details to myself via keva@vrfocus.com and pgraham@vrfocus.com.

Check back with VRFocus next Sunday at 3PM GMT and every Sunday for the latest roles in the immersive technology industry.

Make Your Own Animated VR Movies In Mindshow

Animation is a complex, specialised process. Animators spend years learning and perfecting their craft. CGI animation often costs millions of dollars to make and several years to go from concept to release. Now its possible to bypass all of that and create animated virtual reality (VR) movies using your body and voice with Mindshow.

Mindshow has just been launched in Steam Early Access, where it is now available for users of the HTC Vive. With VR integration, users can simply act out the various parts of the animation, then skin your characters how you want and piece them together to create an animated short. The current Early Access version includes the ‘Presentation Playset’ which includes three ‘puppet’ characters that users can pilot around, several set pieces, props and a stage area.

Users can link in their YouTube accounts to share finished or work-in-progress animation works with the community. Content shared this way will be curated and shared by the development team as part of the ‘Featured Shows’ tab inside the app.

Mindshow is available as a free download to Steam users. The current version is only available with official support for HTC Vive, but compatibility with Oculus Rift is expected to be added at a later date.

The development team are actively seeking feedback from the community on what features they want to see improved, or now things to add into the application.

A trailer for the Early access launch is available to view below. Further information and updates can be found on the Steam Store page.

VRFocus will bring you further news on Mindshow as it becomes available.

Hands-on: Infectiously Weird Movie Creator App ‘Mindshow’ is Now Free on Steam

Mindshow, the app that lets you create animated movies with the use of a VR headset, is now available for general release on Steam following its invite-only alpha. Letting you essentially jump into an avatar, record physical movements, simulate facial expressions, and record audio, the imagination is truly the limit on what stories you can tell.

Revealed by Mindshow Inc (ex-Visionary VR) at last year’s VRLA Summer Expo, the company has since added several tools, settings, and flushed out its crazy cast of characters ranging from a talking Twinkie to a body building piece of lettuce. Some characters even have the ability to record audio with voice modifications, giving anyone the chance to inject a little weirdness into their creations without being expert impressionists—well, a little more weirdness anyway.

image courtesy Mindshow

One of the cool aspects about Mindshow is that it’s not only for making 2D movies, but functionally acts as a platform that lets you watch others’ performances from within VR. With the ability to share your own VR shows and view others’, you can remix anything shared publicly through Mindshow and create something new. To boot, the app will soon be featuring shows from people like Reggie Watts and YouTube viral star Tay Zonday every day of September.

While specifically stating support for HTC Vive, the app uses SteamVR, so it works nearly as well with Oculus Rift given the three-sensor, room-scale setup. Admittedly, Mindshow is optimized for the Vive, so some buttons aren’t mapped currently to Oculus Touch including the ‘mirror’ option that lets you see a ghostly apparition of your avatar while recording a scene so you can get posturing and facial expressions correct.

‘Mindshow’ on Steam

The user interface is pretty simple, letting you select your action with one controller; teleport, record video, hop-in to avatars, rotate and move props and characters. The other controller is dedicated to spawning menu items like characters and props, and also a progress bar and play button so you can rewatch performances.

There’s a few hard caps on avatar numbers (max 3 in each scene) and props, and each discrete recording cuts off within 30 seconds. The recording cap is true for strictly ‘VR shows’, but longer 2D shows can be created by recording the action with the camera tool and generating multiple cuts, then stringing them together with a film editing software. The show below, which takes the fake documentary-style popularized by the The Office and throws it into space, was built using basic tools and stock backgrounds.

It took me about 45 minutes to create a 2-minute show (it’s so bad I’ll only link it in the confines of parenthesis: here). That may seem like a long time, but quick cuts and short dialogue mean you have to teleport around and delete the recorded actions of avatars and record new ones. Then you need to import, cut and string all of the clips together before you can export to a video file. Shorter clips that are under the 30-second recording cap can however be shared directly to YouTube from within the app by linking your account.

One problem I ran into while making my half-brained movie was audio. The integrated mic on the Vive is just plain bad, and a clip-on external mic would go a long way in terms of audio quality. Rift is slightly better in that aspect, but I don’t have a three sensor setup, so I couldn’t get the perfect shot I was looking for due to inconsistent controller tracking. Otherwise, there were only a few hiccups when trying to interact with props, as they sometime didn’t like to stay put.

For the pros: if you’re good at video editing, you can even take advantage of the green screen background that lets you chroma key your creations into anywhere imaginable. Check out the movie below made by Mindshow to see just how crazy things can get.

Creating with Mindshow was an awesome and eye-opening experience. It’s hard to imagine that I can now direct and record any idea or skit floating through my head, however bad and half-brained they may be. There are some definite limits to what you can produce, but those sorts of bottlenecks are sure to create their own brand of viral gags that would otherwise be impossible (or expensive) outside of a VR headset.

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The VR Job Hub: HTC, Sony, Oculus & More…

As we saw this week, in the technology industry things can change day by day. People leave, people join, studios wind down and close and existing companies get investment. It’s a ball that does not stop rolling and there are always opportunities for those new to virtual reality (VR) or augmented reality (AR) or already in the industry looking for something different.

Let’s see what the listings hold this week:

Location Company Role Link
Seattle, US HTC Performance Marketing Manager / Digital Advertising Manager Click Here to Apply
Slough, UK HTC Product Intern Click Here to Apply
Seattle, US HTC VR Intern Click Here to Apply
Seattle, US HTC User Experience Designer Click Here to Apply
San Mateo, US Sony Interactive Entertainment PlayStation Senior Staff Programmer – VR Click Here to Apply
Los Angeles, US SPACES, inc. VR Lead Programmer Click Here to Apply
Chicago, US RYOT Studio Content Partnerships Manager Click Here to Apply
Los Angeles, US Mindshow, Inc Community Manager for VR Content Creation Platform Click Here to Apply
Los Angeles, US Mindshow, Inc Lead Unity Engineer / Virtual Reality Click Here to Apply
Los Angeles, US Mindshow, Inc Unity Engineer / VR Platform Click Here to Apply
Menlo Park, US Oculus Front End Engineer, Oculus Click Here to Apply

 

You can check back at last week’s edition of the Job Hub for additional listings. If you’re an employer and are looking for someone to fill a VR or AR related gap on your workforce and would like your role to feature on next week’s VR Job Hub please send details of the role to either pgraham@vrfocus.com or keva@vrfocus.com.

Check back with VRFocus at the regular time of 3PM GMT every Sunday for the latest positions in this ever growing industry.

‘Mindshow’ Creative App Launches Open Beta in Q3 2017, Watch New Trailer Here

Mindshow, the app from Visionary VR that lets you make animated movies in VR with your body and voice, has revealed they are launching into open beta sometime in Q3 2017.

Revealed in the description of the new promo released today on the company’s YouTube channel, the makers of Mindshow haven’t cranked down on a definite release date yet, but have said it will be launching on HTC Vive. Although not specified on the company’s website, a Techcrunch report maintains Mindshow will also be rolling out on the other major VR platforms including both the PSVR and Oculus Rift, according to a chat with CCO Jonnie Ross and CEO Gil Baron.

image courtesy of Visionary VR

First revealed a year ago at VRLA Summer Expo 2016, the application aims to give anyone access to simple tools to tell stories in virtual reality. The company had raised $6 million in venture capital before coming out of stealth last year.

Mindshow allows users to choose a scene, stage the set with props, drop characters into the scene, and even animate them using motion capture through the HTC Vive. Once everything is set, users can record the scene and capture voice-over as they are acting out the scene.

And if the promo tells us anything about the actual app, it’s going to be awesome.

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