Winter Fury: The Longest Road Review – Misfiring Wave Shooter

Winter Fury: The Longest Road from developer SpiderMonk Entertainment and publisher 10th Reality is set in World War II and puts you in the boots (on the ground) of an allied shoulder attempting to help bring the fight back to the Axis in an attempt to overcome a truly great evil.

This isn’t new territory for games, after all, we’ve gone through multiple eras of gaming that focused on this war and all of the horrors that it contained. It is one of the few chances to play it in VR though, so it stands as something a little more unique in this theater as a result.

Perhaps the most interesting thing about Winter Fury is in its design. The designer of the game, Scott March, has said that the on-rails sections of it were made for those gamers who suffer from motion sickness when playing VR games. Meanwhile, the tank sections are for those of us who have found our VR legs and are looking for something a little bit more involved.

As such, the game can be pretty handily split into these two sections, and that’s what we’re going to do here. So, first up, let’s talk about the on-rails sections. These are all handled within The Longest Road campaign which sees you making your way through a few short levels to try and take out the baddies. The story isn’t going to win any awards here, and neither is the gameplay.

Shooting works most of the time, but there are some strange glitches that can occur while holding a two-handed weapon wherein said weapon will simply disappear completely for some reason. There’s also an issue with the weapons you use; while you’ll often be manning a turret of some kind, you’re nearly always better off just using the rifle strapped to your chest instead. This is because you need to be more mobile than a turret allows, and that’s the case throughout the game.

WinterFuryTankCommanderC

Part of this is due to the fact that you need to have 360-degree tracking. If you don’t have this, you’re going to be turning around a lot to take out the enemies that try and sneak up on you. Unfortunately there’s no stick-based turning at all so if you don’t have a good 360-degree setup then you’re gonna have trouble here.

There are other weird elements too, like enemies simply popping up out of thin air, or appearing in places where they simply shouldn’t be able to be. I’m happy to suspend my disbelief for games, but this random Nazi just literally teleported into cover before firing a rocket at me, and that feels cheap. It is, quite simply, not fun. It would be fine if it felt good to shoot things, but it doesn’t.

All of this is exacerbated by the announcer/narrator/poor-man’s Serious Sam voice over randomly trying to drop dull one-liners on you or warn you about “enemies on your left” only for you to get shot from the right.

Winter Fury 2

While a lot of these issues are inherent to the game itself, the Tank Commander mode is definitely more enjoyable than The Longest Road. For one, you can actually use stick turning in this mode, so that’s nice. This mode places you in control of a tank and has you completing objectives like capturing flags, all while shooting other tanks and enemies.

It feels pretty good to drive the tank, and the aiming is aided massively by the infinite stream of machine-gun fire that your tank can produce to help you line up your turret. You get a few shots before you have to reload the turret, but the machine gun never needs reloading. You can also flick a switch to bring up the targeting reticle, which is largely useless, and another switch to point your tank in the direction you’re looking, which is very useful.

As well as this, you can exit the tank to get on top and use the machine gun or your own weapons while you’re up there. Once again, the turret isn’t anywhere near as useful as your rifle, so it all feels a bit odd. You’re generally better off just staying in the tank, but you’ll have to hop out whenever someone is too high or low for you to hit while inside. It’s a lot better than the other mode, but it still lacks the feedback and feeling necessary to make it enjoyable. In fact, I’d go so far as to say that the whole experience is quite dull.

winters fury the longest road key art

Winter Fury: The Longest Road Review Final Verdict –

I’m not sure how I’d have felt about Winter Fury: The Longest Road if it was the first VR game I’d ever played, but I think it might have been more enjoyable in that case. The fact is this, we both deserve and have received far better games, and it’s important to keep that in mind whenever you play something new. The lack of proper feedback, the strange glitches (including the ability to shoot through scenery sometimes) and the graphical fidelity simply aren’t good enough to make this game worth your time despite the handful of bright spots. The game is, at the very least, true to its name, it certainly feels like the longest road, despite the incredible short playtime.


Final Score: :star: :star: 2/5 Stars | Disappointing

winter fury review pro con list

You can read more about our five-star scoring policy here.


This review of Winter Fury: The Longest Road is based on the Steam version using an Oculus Rift. The game is available on Steam for $19.99 with official support for Rift, Vive, Index, and Windows headsets.

The post Winter Fury: The Longest Road Review – Misfiring Wave Shooter appeared first on UploadVR.

BISim’s Latest Military Grade Simulator VBS4 Renders Entire Planet for Training Purposes

Bohemia Interactive Simulations (BISim) is a specialist in immersive military training solutions which VRFocus has covered on a number of occasions as the company has advanced its virtual reality (VR) and augmented reality (AR) applications. Today, BISim has announced its next-generation training software VBS4 which sees the entire planet digitised.

BISim vbs3 header mobile

Officially unveiling VBS4 in December 2019 at I/ITSEC 2019, planet rendering uses a curated global dataset, a massive library of vegetation and clutter models, as well as advanced procedural enhancement. Therefore militaries should be able to reduce the cost and time of building new detailed virtual terrains. Improvements over VBS3 include view distance enhancements and further optimized VR/AR visualizations.

New features include:

  • VBS Plan – a time-saving mission planning capability allowing instructors and administrators to draw static plans on 2D and 3D maps using standard military symbols and leverage AI forces to execute those plans in the virtual environment.
  • VBS Geo – an easy to use collaborative terrain editing application that doesn’t require geospatial data expertise.
  • VBS World Server – a terrain server streaming whole-earth terrain layers from the Cloud or a local computer or network to VBS4, reducing hardware and terrain development costs.

“We are further accelerating the capabilities of our product line by introducing VBS4,” said BISim CEO Arthur Alexion in a statement. “VBS4 brings whole-earth capabilities to desktop military simulation and training. Whilst VBS3 is PC based and has size limitations for terrain areas, VBS4 offers a massive step-change in modularity, openness and ease-of-use as well as the performance and terrain enhancing capability of BISim’s new engine, VBS Blue. And, importantly, is our first step towards a full cloud-enabled desktop training product.”

BISim vbs3 in action

BISim expects VBS4 to be feature-complete by mid-2020 with additional enhancements including animation and physics upgrade, backwards compatibility with VBS3 missions and terrains, and a new workflow for easier creation and configuration of 3D models.

Alongside the VBS4 announcement, the company has revealed significant growth over the past 12 months, hiring over 40 new staff globally as well as seeing the U.S. Marine Corps and U.S. Army acquire BISim licenses, maintenance and/or development services, the Netherlands’ military renew its VBS3 license and so did the Australian Army.

“The key to BISim’s momentum is expansion in our product range together with top-class service — from our flagship products VBS3 and VBS Blue IG to state-of-the-art technologies in the areas of AI, terrain data prep, terrain serving, software development kits and VR/AR/MR, we provide a complete platform for system integrators and military organizations to meet the latest training requirements,” adds Alexion.

VRFocus will continue its coverage of BISim and other military uses case of VR and AR, reporting back with the latest announcements.

Honeywell & U.S. Army Testing Proof Of Concept AR/VR HMD For Use In Tank Warfare

The use of immersive technologies with military connotations usually involves augmented reality (AR) more than virtual reality (VR) – at least in practical usage. Use beyond education, training or designing of military equipment, although there are certainly companies out there looking to VR for military solutions. Palmer Luckey’s start up Anduril comes to mind in that instance.

Honeywell -LogoActually it is something of a combination of the two technologies that are finding military application, on this occasion. With aerospace and defense technologies firm Honeywell teaming up with the U.S. Defense Advanced Research Projects Agency (DARPA) to test a proof-of-concept prototype for an advanced head-mounted display (HMD) – or ‘vision system’ as it termed in the company’s press release – in use with the U.S. Army’s Bradley Fighting Vehicle.  A plan for which was revealed two years ago.

Testing is currently underway for the HMD, which in essence allows a soldier to see all around the outside of the combat vehicle despite them being in a sealed environment with no other points of view, and one that doesn’t require a soldier to be visible. This is termed a a “closed-hatch” environment in military circles, with camera feeds and other imagery projected into each eye via holographic elements and augmented by information from an existing 360 degree array of sensors on the vehicle.

It is similar to some projects already being investigated by other military organisations.

“As the battlefield evolves and newer technologies become available for us to use, so does our research and approach to future combat vehicles,” explains John Vala, Crew Augmentation Simulation and Test lead for the United States Army Tank Automotive Research, Development and Engineering Center (TARDEC). “This emerging capability is a natural evolution of the closed-hatch environment, and we’re excited about the potential for application of this type of capability to current and future Army ground vehicles. We’re particularly looking forward to testing the limits of the vision technology in the prototype headset. With the inputs from various sensors and cameras outside the vehicle enabling this new capability, soldiers may potentially see more detail at greater distances without having to rely on the mirrored sights used today or leaving the protected confines of the vehicle.”

United States Army Tank Automotive Research, Development and Engineering Center (TARDEC) - Logo“Our work with the U.S. Army and DARPA on virtual and augmented reality is a testament to how government and industry collaboration can drive forward truly innovative solutions that will help our current and future military forces retain a technological edge,” said Bill Hancock, senior fellow and GXV-T program manager, Advanced Technology, Honeywell Aerospace. “From the successful testing of our windowless driving technology on a GXV-T vehicle in the desert of Arizona to this installation on the widely recognized Bradley Fighting Vehicle, we are developing a technology that directly improves the mission effectiveness of our military and safety of our soldiers.”

Testing is due to take place throughout the rest of 2018. VRFocus will bring you more news about the military uses of immersive technology very soon.

AR Comes to Armoured Vehicles With Augmently and INKAS Partnership

Immersive technology such as virtual reality (VR) and augmented reality (AR) have seen increased use in a number of industries to boost sales. One such area which has seen benefit from these technologies is vehicle sales, something which Augmently and INKAS hope to expand into its approach to armoured vehicles.

The two companies have joined forces in an attempt to bring an engaging, immersive experience to the INKAS armoured vehicle division.

Estimates say there are over 100,000 armoured vehicles currently in use worldwide. These can cost up to $3 million (USD) to customers such as wealthy businesses, financial institutions and governments. To appeal to these potential customers, INKAS sought to create an experience that could save both time and money while providing an innovative and effective sales tool.

Augmently worked with INKAS to develop an AR visualisation tool which provides clients a way to visualise all the new features that a vehicle has to offer. The app also allows customers to experience the inside of an armoured vehicle, either in full-scale on as a tabletop version.

“Augmently created a tool for INKAS to allow a potential buyer to place a virtual replica of an INKAS vehicle in their own environment. The app also gives them the ability to tap on interactive hot spots to learn more about all its great features. They can also re-skin the vehicle with INKAS unique design, walk into the vehicle and shoot a branded video or photo to share their experience with their colleagues. Our goal is to give a multi-dimensional experience to the INKAS brand which has been proven to increase sales. It’s become an essential marketing tool for INKAS and many other partners.” – Ziggy Kormandel, CEO, Augmently, Inc.

A video demonstration of the technology is available to view below. For further coverage on new and innovative uses of AR technology, keep checking back with VRFocus.

Life In 360°: Ready For War Or Peace

On Wednesday we took to the skies with Lockheed Martin for Life In 360° thanks to some aerial photography inside an F-16 Fighting Falcon.  That however was then. Today we’re sticking with flight, but are slightly more concerned with the landing aspect. Normally this is relatively straightforward – the ground is the ground, a factor rather important when you’re testing new machinery. It is, after all, good to have a constant.

Lockheed Martin - LogoSo, what if the ground wasn’t stationary. What if it too was moving?

Today’s video follows the activities of an F-35 Lightning II, again being put through its paces by Lockheed Martin.  This time however the 360 degree camera is not in the cockpit, nor even in or on the jet itself. Instead it’s attached to an observation platform, one on the jet’s designated landing site: the USS America.

“The F-35B short takeoff/vertical landing (STOVL) variant is the world’s first supersonic STOVL stealth aircraft.” Explains Lockheed Martin on their website. “It is designed to operate from austere bases and a range of air-capable ships near front-line combat zones. It can also take off and land conventionally from longer runways on major bases. The U.S. Marine Corps’ F-35B aircraft reached initial operational capability (IOC) on July 31, 2015, and as of January 2017, a squadron of F-35Bs is permanently based at MCAS Iwakuni, Japan.”

The fourth historically and current USS America on the other hand is an 844 ft ‘assault ship’, of a design also called ‘America’. Which can carry up to 20 F-35B Lightning strike fighters as well as helicopter gunships.

Check out the video below.

 

 

 

The Iconic Vulcan Flies Again In Augmented Reality

The Royal Air Force (RAF) is continuing to celebrate it’s 100 year anniversary having already held a massive fly over in London along with the release of their augmented reality (AR) app, the RAF100 AR Flypast. Now it seems the celebrations are continuing as the app has been given an update to coincide with the start of the RAF100 themed Royal Edinburgh Military Tattoo.

RAF Vulcan Bomber

The main addition to the app is the iconic Vulcan Bomber which will now be in people’s hands able to be viewed in stunning AR. The Vulcan Bomber has not flown since October 2015 but thanks to the new app, users will be able to experience it flying overhead once again in their own garden, school or living room. This also means that the Vulcan Bomber joins the existing planes in the app including the Spitfire, Lancaster Bomber, the Red Arrows and plenty other famous and iconic aircraft.

Alongside the new Vulcan Bomber the Buccaneer, Canberra and Lightning F1 planes will be added also in a special celebratory formation flypast. Users are able to capture and collect aircraft within the app, building their own flypast formations, and learn about the history and technology of each place. Thanks to the advancements and widely available AR features on mobile devices users will be able to also enjoy each and every aircraft as a high quality 3D model which they can explore within AR space.

RAF100 AR Flypast

“The RAF takes centre stage at the Edinburgh Royal Military Tattoo and to mark the occasion, we present four of our favourite planes. The RAF100 AR Flypast App allows users to experience the wonders of the planes involved, which is really exciting.” Said Air Commodore Chris Jones: “Users will be able to find out about the history of each plane through the App, as well as being able to create and collect their own planes. The App is a fun way to showcase the RAF’s use of innovation and technology, and we hope it will inspire the next generation of aerospace pioneers.”

This has all been made possible thanks to a partnership with students from The University of Lincoln, with the app aiming to inspire and engage with younger audiences in aerospace evolution, technology and careers. All while celebrating 100 years of the RAF.

The RAF100 AR Flypast app is available to download now on iOS and Android and for most on the app and the RAF in the future, keep reading VRFocus.

Experience The RAF Centenary Flypast In Augmented Reality

The Royal Air Force (RAF) is celebrating 100 year since it was founded this year with a number of events taking place throughout the year. One way the RAF is inviting people to get involved in the celebrations is with a new augmented reality (AR) app that allows users to experience the history of the RAF right on their smart device.

RAF100 AR Flypast

Titled the RAF100 AR Flypast, the app contains many features which will offer plenty of entertainment to users. Firstly, the app allows users to view a Red Arrow fly past which realistic detail as if the planes there there themselves. The app is also being used as a countdown to the main event of the 100 year celebration which will see 100 aircraft fly over the skies of London in a once in a lifetime celebration taking place on July 10th, 2018.

With so many different aircraft taking part it can be hard to know who is who. Thankfully, the RAF100 AR Flypast app has users covered as it also includes details on a number of the aircraft taking part. Users will be able to collect 35 different aircraft within the app and see highly detailed models of them along with exploring the rich history of each. Some of the models including in the app are the F35 Lighting through to the iconic Spitfire and Sopwith Camel.

Royal Air Force Museum

“The RAF100 Flypast App allows users to see the historic formation flypast over Buckingham Palace in the comfort of your garden, at school or even in your front room.” Said Air Commodore Chris Jones, speaking to The Irish News: “Users will be able to find out about the history of each plane through the App, as well as being able to create and collect their own planes. The App is a fun way to showcase the RAF’s use of innovation and technology, and we hope it will inspire the next generation of aerospace pioneers.”

There are plans to release more aircraft and additional features for the app in the coming weeks to help make the RAF100 AR Flypast the best experience it can be. VRFocus will be sure to bring you all the latest on the app in the future and you can download the app now on iOS and Android.

China Develops VR Training System for Its Military

Training simulations have existed for many years, as pilots can attest to. However, the advent of modern virtual reality (VR) allows for the creation of much more immediate and immersive training simulations, which have been shown to improve training outcomes. China is aiming to use that technology to improve the training given to its military forces.

The VR training system has been developed by the state-owned China Electronics Technology Group Corporation (CETC), and has been named the Intelligent Commando VR Training System.

The system allows trainees to carry out combat drills on virtual battlefields, alongside either real teammates or AI avatars, according to report by Sohu. By donning the VR headset, military trainees will be presented with a battlefield simulation that has been designed to ‘meet the command and tactical challenges facing armed forces of the future’.

The system comes equipped with something described as a ‘confrontation mode’ and a review feature, so the performance of the trainees can be analysed after the simulation to identify points of improvement.

“In order to make the system better simulate real battle environments and missions, we have integrated a number of key technologies including large space positioning technology, optical and inertial navigation sensor interaction space positioning technology, the technology to rapidly construct virtual scenes based on geographical information, as well as the technology to assess combat drills based on machine learning,” said Wu Zhenfeng, vice director of the 28th Research Institute of the CETC.

The US military have also been experimenting with immersive technology to train its armed forces, using AR technology as a cheaper and safer substitute for live-fire exercises. VR simulations have also seen use by military pilots. The British Army has even used the Oculus Rift for recruitment.

For future coverage of new uses for immersive technology, keep checking back with VRFocus.

Global Military Augmented Reality Market Estimated At $1.79 Billion By 2025

The military augmented reality (AR) market will account for $1.79 billion (USD) by the end of 2025, a new report has estimated. This number is an escalation at a CAGR of 17.4% during the forecast period from 2018 to 2025, up from $511 million (USD) in 2017.

The report, titled “Military Augmented Reality Market to 2025 – Global Analysis and Forecasts by Components, Product Type & Functions explores the growth of the military AR market and its applications. This market is heavily drive by the demand for situational awareness technologies among the defense forces across the globe and the need for hands-free navigation capabilities.

Further applications of AR technology within armed forces include better information sharing and communication, situational awareness, location based data and even identifying friend or foe in a combat situation. Each of these focuses, and more, are what are driving the rapid research and development within the military sector to bring that estimated market value up to $1.79 billion (USD).

Developing countries such as Mexico, India, Japan, Saudi Arabia, UAW and Brazil among others are also financing considerable amounts in procurement of technologies including AR systems for combat operations. The U.S Department of Defense is investing heavily into AR technologies in order to equip their armed forces with a means to navigate without any hand-held GPS locator, allowing the solider to look in one direction while simultaneously viewing the weapons point of view. These sorts of applications will be the driving force in allowing for complete situational awareness during a combat environment.

In 2017, North America was the market for military AR, capturing almost 60% of the entire military AR market. The major factor boosting the market for AR in North America is the significant investments from the United States Department of Defense in innovation, development and manufacturing of robust technologies for its armed forces and international allies. These developments are not only fueling the North American marker but also playing a key role is the development of other regions as well.

The full “Military Augmented Reality Market to 2025 – Global Analysis and Forecasts by Components, Product Type & Functions” report totals at 124 pages and is available to read via ResearchAndMarkets.

For more stories like this, keep reading VRFocus.

BISim Created VR Compatible Visual Earth Simulation For Military Market

BISim, or Bohemia Interactive Simulations have been experimenting for some time with virtual reality (VR) and augmented reality (AR) with the aim of enhancing training for military personnel. The company has now moved to a grander scale with the release of VBS Blue IG, a 3D whole-earth image generator for the military market.

The new simulation is the second major product released by the firm and combined videogame technology with its knowledge of the needs of its military customers to build a versatile training product.

VBS Blue IG is a 3D planetary simulation that is designed for a range of use cases covering land, sea and air. Capable of VR-based training applications, the product has already seen use as a flight and air crew trainer for the U.S. Navy and AR flight simulation. It is anticipated that in the future, the software will be used to visualise and rehearse complex joint military operations.

“The importance of VBS Blue IG to BISim and the wider simulation community should not be underestimated. The underlying technology, VBS Blue, is a highly advanced, scene generation technology which has been built to be incredibly flexible in ingesting any conceivable terrain data type and thus allowing hyper-fast terrain generation and access to all types of open source and proprietary existing data formats,” said Arthur Alexion, co-CEO of BISim.

BISim is also launching a new software development kit which will enable any aspect of VBS Blue IG to be customised to suit the needs at hand. As a modular structure is used, this allows third-party technologies to easily integrate into the software.

“We are really proud of our new family of products, which are designed to support our prime contractor customers. The combination of cutting-edge technology and in-house SDK mean that we can supply a really first-class technology experience to our 165 prime contractor customers around the world,” said BISim CTO Mark Dzulko.

Further news on military uses for VR and AR technology will continue to be reported here on VRFocus.