Lifeliqe Is Bringing HoloLens To The Classroom

Lifeliqe Is Bringing HoloLens To The Classroom

Microsoft’s HoloLens and other mixed reality devices have enormous potential to inform and educate, arguably even more so than VR. Immersive education startup Lifeliqe is looking to capitalize on that potential.

You may have already heard of Lifeliqe; last year the company partnered with HTC to make educational VR experiences for the Vive headset. With HoloLens, though, the company is looking to move into the classroom. In fact the company has already run pilot lessons using the headset in classes at Renton Prep in Seattle, Washington, and Castro Valley Unified College in California. You can see a video of the student’s impressions below.

Lifeliqe’s HoloLens apps used interactive 3D models to provide a new kind of visual learning for students. They got to explore the human body, bringing up 3D models of organs, blood vessels and more. In a statement, Michelle Zimmerman, Director of Innovative Teaching and Learning Sciences said it actually looked like students preferred using MR for education over VR, which the school had also been working with.

HoloLens isn’t the only headset that could one day take over the classroom; Google has been pushing VR into educational territory with its Expeditions initiative, which uses mobile-based headsets like Cardboard to take students on virtual field trips. We expect to see plenty more examples of VR, AR and MR in schools as the technology continues to grow in popularity, too.

Lifeliqe is designing HoloLens experiences for grade 6 – 12 classrooms. However, with the developer edition of the kit costing $3,000 and a full consumer version still likely years away, it’s probably going to be a long time before we see MR commonly used in schools across the globe. VR will be a good stepping stone in the meantime, and Microsoft has that angle covered with its upcoming Windows 10 headsets.

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Here’s The Specs That Will Power Microsoft’s Project Scorpio VR Experiences

Here’s The Specs That Will Power Microsoft’s Project Scorpio VR Experiences

Microsoft’s Project Scorpio, an upgraded version of its Xbox One console, is coming to market later this year, but we still don’t know much about it. Today, however, the system’s much-touted specs have been revealed.

Eurogamer’s Digital Foundry has the reveal on the specs, confirming that Scorpio does indeed look like it will be a performance powerhouse. In Digital Foundry’s words, the tech features a CPU with eight custom x86 cores clocked at 2.3GHz, GPU with 40 customised compute units at 1172MHz, 12GB GDDR5 memory, and a memory bandwidth of 326GBs. For comparison, the original Xbox One had an eight core CPU, GPU with 12 compute units and 8GB of DDR3 memory.

Microsoft is positioning its new beast to push 4K gaming (a 4K UHD Blu-ray optical drive is included) but, as we all know, the system is also going to host VR experiences. Introduced at E3 2016, Xbox said Scorpio would be capable of “high fidelity VR”, and back at GDC this month it confirmed that it would be bringing “mixed reality software” to the system in 2018, suggesting VR support won’t be included with the console at launch.

None of Digital Foundry’s coverage today even mentions VR, however, so Microsoft is clearly not ready to talk about this feature yet.

All the same, it means big things for the VR industry. Firstly, Microsoft’s new box could present some serious competition to Sony and its PlayStation VR (PSVR), which is already available, but isn’t as powerful as the PCs that run the Oculus Rift and HTC Vive. But, at the same time, we don’t know exactly which headsets will be running on Scorpio. Will Oculus and Microsoft’s close partnership with the Xbox controller, Minecraft and game streaming bring the Rift to Xbox? Or will the latter’s own range of Windows 10 headsets, due to launch this year, be the ones to introduce a new audience to VR?

There’s plenty more to find out, and we’re likely to get at least some answers at this year’s E3 in June.

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Rapid Prototyping Projects with CapitolaVR: Car Customization and Driving

Rapid Prototyping Projects with CapitolaVR: Car Customization and Driving

Editor’s Note: In this weekly column, David Robustelli will breakdown the latest rapid prototype he and his team at CapitolaVR have created for VR and/or AR. They are responsible for games like Duckpocalypse as well as prototype projects such as HoloLens Golf, Gear VR Mirroring, and Pokemon GO for HoloLens. Check back each weekend for new prototypes!

CapitolaVR is working with a “rapid prototype” strategy. Developers can invest 20% to 30% of their time in creating their own VR or AR ideas. Each week a team presents their work and based on feedback the prototype may be further developed.

With the latest prototype the team’s goal was to explore the possibilities with an augmented reality car customization system. We experimented a lot with the interaction and how to show the info and features of the car. Interaction was one of the biggest challenges and we tried over 20 different menu’s before we had something we thought could actually work. Also, as the car model was created with specific shaders and we had to be sure the HoloLens could handle it visually which wasn’t always the case. With some downgrading we made it work without losing too much of the visual quality.

Another big challenge was driving the car, we tried multiple types of controlling the car. One option we explored was controlling the car with voice commands telling to slow down or speed up and take a left or right turn. Although it was highly entertaining, we felt the user lacked the precision needed to make the car go where the user wanted it to. Another less user intensive driving mode we explored was making the car drive on its own using pathfinding algorithms to avoid obstacles. That was fun to see but obviously lacked user interaction. In the end we settled on a marker system, the user can place multiple markers and the car will drive through them sequentially. This gives the user a lot of precision to control the car while not having to micromanage the car each second.


This is a guest contribution by David Robustelli, Head of Digital at CapitolaVR

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Microsoft Hires Head Of Marketing From Oculus In Mixed Reality Build Up

Microsoft Hires Head Of Marketing From Oculus In Mixed Reality Build Up

Microsoft today revealed it hired Liz Hamren from Oculus to head up marketing for mixed reality as the company begins to build out its efforts beyond HoloLens into a broad range of devices including VR headsets.

Hamren was the chief marketing officer at Oculus and joins Microsoft as corporate vice president of mixed reality marketing. She’ll be reporting directly to Yusuf Mehdi, the head of marketing for the Windows and devices group at Microsoft. In an internal email shared with UploadVR, Mehdi outlined the growing importance of mixed reality to Microsoft’s efforts.

From the email:

One of the biggest bets Microsoft is making for the future of computing is the development of a new world of mixed reality, led in large part by our pioneering work on Microsoft HoloLens. We have been on this journey from the unveil of HoloLens back in January 2015, to the announcement from our OEM partners of the first headsets capable of mixed reality last October, to the release of the first Windows 10 Mixed Reality dev kits this month. As we gear up for this coming holiday, we enter a new phase of bringing mixed reality to everyone.

Microsoft is building a dedicated mixed reality sales team “to scale our business to the next phase,” according to the company, with a big push expected this holiday season. Hamren will be leading teams including Jeff Hansen (who worked previously at now-defunct EnvelopVR) and Sandhya Thodla, who worked on marketing the Surface line of products. Before Oculus, Hamren worked at Dropcam, which was acquired by Nest Labs.

Last year, Microsoft hired pioneering researcher Mark Bolas from USC and we went hands-on with an early prototype VR headset from the company a few weeks ago at GDC. We hope to get major updates on the company’s mixed reality plans at the Microsoft Build developer’s conference in May followed by E3 in June.

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Microsoft Rolls Out Creators Update with new Mixed Reality Features

From 11th April, Microsoft will be rolling out a large Creators Update to devices running Windows 10. The update will contain several new features, including some for 3D modelling and Mixed Reality (MR).

The Microsoft Paint Windows accessory has been a staple of the Operating System for a very long time. It has been used by everyone from young children who just want bright colours splodged on the screen, to professionals who just need to quickly crop a photo. I doubt there are many people who use a Windows device on a regular basis who have not, at some point, used MS Paint.

Now Microsoft are going one step further and introducing the Paint 3D app, a simplified application for 3D modelling, complete with a library of pre-made 3D art and textures with the Remix3D library.

In addition, Microsoft have been working together with several Manufacturers to produce new Windows Mixed Reality headsets. Acer, ASUS, Dell, HP and Lenovo are all set to begin shipping the new headsets later this year, which will all come with the new Creators Update from launch to enable them to interface smoothly with the new MR features. The new headsets are expected to be priced at $299 (USD).

Other features included in the Creators Update includes the new videogame livestreaming service Beam, which will enable livestreaming from Xbox One or Windows 10 PCs. A blue light filter is also being introduced, which reduces the amount of blue light coming from a screen. Studies have shown that decreasing the amount of blue light from a screen at night can help users to sleep.

Microsoft are also introducing measures that allow a PC to be paired with a smartphone or tablet so the PC will be locked automatically if you step away from the PC. There are also screen time limits being introduced that allow parents to control the amount of time their children spent gaming or web browsing.

A brief trailer for the new update can be viewed below.

For further news on Microsoft’s Mixed Reality projects and related topics, keep watching VRFocus.

Windows 10: Mixed Reality Support für Windows startet im April

Im letzten Jahr kündigte Microsoft mit dem Creators Update einen direkten Support von Windows für Mixed Reality Brillen oder Virtual Reality Brillen an. Gleichzeitig versprach Microsoft, dass das System mit unterschiedlichen Brillen genutzt werden kann, welche speziell für Windows 10 entwickelt werden. Die angekündigten Brillen scheinen zwar noch nicht in greifbarer Nähe, doch Microsoft wird dennoch das entsprechende Update für Windows 10 im kommenden Monat ausrollen.

Mixed Reality Support für Windows startet im April

Das neue Update soll am 11. April veröffentlicht werden und wird für alle Besitzer von Windows 10 kostenlos sein. Microsoft hatte zwar einige VR-Brillen für Windows 10 angekündigt, doch aktuell scheint sich nur die Brille von Acer langsam auf einen Start für Konsumenten vorzubereiten. Die Brille von Acer wird aktuell an Entwickler ausgeliefert und soll gegen Ende des Jahres auch für Konsumenten erhältlich sein.

Mixed Reality Brille von Acer

Eventuell ist diese Strategie von Microsoft durchaus clever, da die ersten Kinderkrankheiten bis zum finalen Release der Brille ggf. ausgebügelt werden können. Microsoft möchte mit der Mixed Reality Version von Windows 10 euch ein neues Wohnzimmer und einen neuen Arbeitsplatz bieten, in dem ihr alle Anwendung erreichen, News abfragen und Content erstellen könnt. Das Unternehmen legt dabei auch einen besonderen Fokus auf die Erstellung von 3D Objekten im virtuellen Raum. Diverse kreative Programme haben bereits gezeigt, dass die Menschen gerne in VR basteln und malen und deshalb wird eines der bekanntesten Programme in diesem Bereich auch eine VR Umsetzung erhalten. Die Rede ist natürlich von Paint, welches mit dem neuen Update zu Paint 3D wird.

Wenn das Update verfügbar ist, sollt ihr die entsprechenden Anwendungen auch mit der Oculus Rift und der HTC Vive starten können. Eine echte Integration in das Windows 10 System wird es aber nicht geben und somit bleiben euch viele Funktionen noch vorenthalten. Ob Sich dieser Umstand zeitnah ändern wird, ist leider fraglich.

(Quelle: Upload VR)

Der Beitrag Windows 10: Mixed Reality Support für Windows startet im April zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Windows 10 Mixed Reality Support Arrives Next Month

Windows 10 Mixed Reality Support Arrives Next Month

Back in October Microsoft unveiled a bold new vision for its Windows 10 operating system named the Creator’s Update, and mixed reality technology played a big part in it. Today, that revamp has finally been dated.

Microsoft will begin rolling out the latest iteration of its operating system April 11, and the company confirmed to UploadVR that mixed reality (MR) support will be included. It will be free for all Windows 10 owners. For consumers, that won’t mean much right now. The first devices to support Windows’ take on MR, a set of VR headsets made by partners like Acer, won’t be launching until this holiday season.

However, developers that will be getting the Acer Windows Mixed Reality Development Edition in the coming weeks and months will be able to dive straight in and start making content for the headsets, which feature 6 degree of freedom (DOF) inside out positional tracking. We went hands-on with an early version of the Windows VR tech at GDC earlier this month.

The update does include plenty of new features that Windows 10 users can get to grips with, however, some of which could well bleed into MR when it finally arrives. 3D content creation, for example, is a big part of the update, delivering new apps like Paint 3D. For Microsoft, it is another step closer to its eventual goal of delivering true MR with its HoloLens headset, which is currently available as a $3,000 unit geared to developers and businesses.

You’ll still be able to use your Oculus Rift and HTC Vive through apps when the update hits, but neither headset has announced plans to integrate with the OS itself at this time.

MR isn’t available on all Windows devices just yet, however. Microsoft’s Project Scorpio, an upgraded version of its Xbox One, will be getting support for MR content in 2018.

Microsoft is set to talk more about its VR headsets in May at its Build developers conference, and then we’ll hopefully learn more about its Scorpio plans at E3 in June.

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