‘Metaverse’ is a ‘Pokemon GO’ Style AR App Where We All Build The Experience

‘Metaverse’ is a ‘Pokemon GO’ Style AR App Where We All Build The Experience

Pokemon Go was a major leap forward for augmented reality when it comes to bringing the technology into casual households even though it has suffered massive drops in player base since launch, partly expected and partly due to poor updates throughout its life. Regardless, it was an introduction to AR for many people and GoMeta wants to take the next big step. Augmented reality, in its simplest form, overlays digital information or images onto our real worlds. GoMeta’s Metaverse aims to maximize our surroundings by turning them into massive adventures and we’re all the dungeon masters.

Via a blog post, GoMeta announced the release of Metaverse on Halloween and we reached out to founder and CEO of GoMeta Dmitry Shapiro to speak about the program, its inspirations, and more via email.

Metaverse is a program that takes your smart devices and turns them into augmented reality swiss army knives. “Creating AR experiences is hard.  It requires programming, graphics editing skills, creation of 3D objects, etc,” says CEO of GoMeta Dmitry Shapiro, in an email interview. “Metaverse experiences can be created in under a minute, and this changes everything.”

There are interactive experiences already in place for you to stumble upon, but the crux of Metaverse is when players create their own events using the Experience Builder. In it, you can upload characters of your own, write their dialogue, and place them anywhere you wish. You can create quick little treks across areas or even make massive scavenger hunts like the GoMeta team did in Santa Monica.

Geocaching is an outdoor recreational activity that has people hunting for landmarks and trinkets using GPS coordinates and is a clear inspiration for the program, “geocaching for the masses” as Shapiro put it. He also says the book “Ready Player One” was an inspiration, likely referring the novel’s fictional virtual game OASIS that has the entire world on a bit of a scavenger hunt.

The astronomical rise of Pokemon Go also brought about safety concerns with people being taken advantage of and robbed while wandering outside. Metaverse could even be a bit more dangerous considering individuals can create targets and place them where they want, so we asked if there were safety initiatives already in the works. There’s nothing concrete right now beyond the in-app warnings, but “over time may be able to create additional technology to help with that.”

Currently, Metaverse can be downloaded on IOS devices here and creators can also request access to the Metaverse Studio beta so you can create deeper and collections of interactive experiences.

An Inflection Point for WebVR and the Open Metaverse

tony-parisiThere’s been a couple of key developments in the evolution of WebVR during the month of October. First, Nate Mitchell announced during his Oculus Connect 3 keynote that Oculus will be supporting the WebVR ecosystem with the React VR framework and a VR-enabled browser called Carmel. And then on October 19th and 20th, there was a historic W3C Workshop on Web & Virtual Reality where all of the major VR players gathered in San Jose to hash out the WebVR web standards for delivering VR and AR applications over the web. Some the participating companies included Mozilla, Google, Samsung, Oculus, Facebook, Apple, Microsoft, Valve, Sony, Yahoo, Unity, Intel, Qualcomm, NVIDIA, HP, Dolby, High Fidelity, JanusVR, and Sketchfab. With Oculus’ public support and the gathering momentum around delivering VR over the web, WebVR hit an inflection point of buy-in and momentum such that the future of the metaverse will more likely be based upon the principles of the open web rather than driven by a more closed, walled garden application ecosystem.

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I had a chance to catch up with Tony Parisi at Oculus Connect 3, and he’s now started his own WebVR-focused company called Form VR that collaborated with Oculus on the TripAdvisor WebVR demo that was shown during the OC3 keynote. We talk about some of the latest developments in WebVR, how Microsoft is getting involved to get support for AR WebVR apps for the HoloLens, how Form VR is developing tools for creating WebVR applications, and some of the other big developments that are showing a lot of buy-in and momentum around WebVR.


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Music: Fatality & Summer Trip

The post An Inflection Point for WebVR and the Open Metaverse appeared first on Road to VR.

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