Gadgeteer PlayStation VR Release Date Confirmed for May

Gadgeteer

When it comes to building puzzles and intricate rube goldberg machines then Gadgeteer has to be one of the best virtual reality (VR) titles for that job. Currently available for most headsets, only the PlayStation VR is missing out. Developer Metanaut is about to sort that out, announcing a May launch date for the videogame.

Gadgeteer - PSVR

VRFocus has heavily covered Gadgeteer over the last couple of years, seeing the title grow from an early access, single-player videogame on Steam to a multiplatform puzzler where you can build your own machine and share it with the community and vice a versa.

Gadgeteer is split between two gameplay modes Puzzle and Maker. The Puzzle Mode is the best place to start offering over 60 pre-made puzzles which gradually introduce new players to the various mechanics. Of which there are many, the videogame has a massive selection of gadgets to play with and four tools to create, clone, paint, and destroy those elaborate machines you plan on building.

That’s where the Maker Mode comes in. Free from any restrictions you’re given free rein to create twisting domino runs, towering marble runs or a mash up of both – all without the real-world fear of setting a sequence off early. As mentioned, with Online Sharing you can showcase your designs, whether that’s a machine or a devilishly difficult puzzle.

Gadgeteer

Reviewing the Oculus Quest version in 2019, VRFocus said: “Gadgeteer isn’t going to be for everyone, much like being a watchmaker. It’s finicky, time-consuming and puzzling all at the same time. They’re also the reasons why Gadgeteer is a puzzle gem for Oculus Quest.”

Gadgeteer is set to arrive for PlayStation VR on 25th May 2021. To celebrate the launch date Metanaut has released a cool new trailer with an elaborate machine and plenty of nods to the PlayStation platform. For continued updates for Gadgeteer, keep reading VRFocus.

The VR Job Hub: Red 6, ILMxLAB, Skydance & Metanaut

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Los Angeles, CA Red 6 Mechanical Engineer Click Here to Apply
Los Angeles, CA Red 6 Electrical Engineer Click Here to Apply
Los Angeles, CA Red 6 Junior Hardware Engineer Click Here to Apply
Los Angeles, CA Red 6 C++ Developer Click Here to Apply
Los Angeles, CA Red 6 UE4 Generalist Click Here to Apply
San Francisco, CA ILMxLAB Technical Animator Click Here to Apply
San Francisco, CA ILMxLAB Technical Artist (Look Dev) Click Here to Apply
San Francisco, CA ILMxLAB Experience Designer (Level/Game Designer) Click Here to Apply
San Francisco, CA ILMxLAB Systems Designer (Experience Designer) Click Here to Apply
San Francisco or Los Angeles, CA ILMxLAB Manager, Marketing Click Here to Apply
San Francisco or Los Angeles, CA ILMxLAB Publicity Manager Click Here to Apply
San Francisco, CA ILMxLAB Animator Engineer Click Here to Apply
San Francisco, CA ILMxLAB Gameplay Engineer/Programmer Click Here to Apply
Los Angeles, CA Skydance Interactive Lead Animator, Gaming Click Here to Apply
Los Angeles, CA Skydance Interactive Lead Game VFX Artist Click Here to Apply
Los Angeles, CA Skydance Interactive Lead Technical Artist Click Here to Apply
Los Angeles, CA Skydance Interactive Narrative Director Click Here to Apply
Los Angeles, CA Skydance Interactive Senior Software Engineer – Game Team Click Here to Apply
Los Angeles, CA Skydance Interactive Software Engineer – Game Team Click Here to Apply
Los Angeles, CA Skydance Interactive VFX Artist Click Here to Apply
Vancouver, BC Metanaut Senior Developer (Unity) Click Here to Apply
Vancouver, BC Metanaut Intermediate Developer (Unity) Click Here to Apply
Vancouver, BC Metanaut Project Manager Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

‘Gadgeteer’ Brings Its Rube Goldberg-inspired Contraptions to PSVR Today

Gadgeteer, the Rube Goldberg-inspired physics VR game, left Early Access on PC VR headsets and Oculus Quest back in August of last year, although it wasn’t certain when PSVR users would get a crack at gadgeting. Now developer Metanaut says it’s coming to the PSVR platform on May 25th.

Update (May 25th, 2021): Gadgeteer is now available on PSVR, priced at $15. The game includes support for both DS4 and Move controllers. It arrives with 60 puzzles, around 100 gadgets to play with, and the ability to share and download puzzles created by users on all supported platforms.

The original article detailing the game’s release from Early Access follows below:

Original Article (July 31st, 2020): The game’s developer Metanaut says players can expect their “most requested features in the full release.” One of the most requested without a doubt has been the ‘Online Sharing’ function, which will let users share and play other people’s machines.

Online Sharing will also include the ability to ‘Like’ and bookmark a machine, filter between Puzzle and Sandbox machine types, and sort through ‘Hot’, ‘Popular’, and ‘New’ categories, Metanaut says.

Another feature coming to the 1.0 release is ‘Puzzle Designer’,  which lets players create and share puzzles both locally and online. It basically sounds like Super Mario Maker, but with a crazy assortment of physics-based objects.

Metanaut says ‘Puzzle Designer’ will let you create obstacles, limit the number of usable gadgets, and test solutions for machines before uploading them online.

SEE ALSO
'Gadgeteer' Early Access Review – Tinker to Your Heart's Content

One of the other big features to arrive with the game’s full launch is 40 new gadgets, which are currently being tested in the open beta.

The studio is offering up beta access of the 1.0 version of Gadgeteer at some point in mid-August, which will be available to owners of the game. If you own a PC VR headset, you can fill out this form if you want to go hands-on with the new features before they go live.

You’ll find Gadgeteer on Steam (PC VR), and the Oculus Store for Rift and Quest, priced at $15.

The post ‘Gadgeteer’ Brings Its Rube Goldberg-inspired Contraptions to PSVR Today appeared first on Road to VR.

Puzzle Builder Gadgeteer Leaves Early Access in August, Adding Online Sharing

Gadgeteer

Metanaut launched its first virtual reality (VR) title Gadgeteer into Early Access a little over a year ago, adding new features like the recent Color Toolhead. Now the studio has announced v1.0 of the videogame is nearing release, arriving next month with a bunch of requested gameplay options.

Gadgeteer

When the update lands it’ll finally add a feature Metanaut has long talked about and fans have been looking forward to, Online Sharing. They’ll be able to upload their creations and play everyone else’s, whilst having the ability to ‘Like’ and bookmark their favourites. Players can find news ones by filtering between Puzzle and Sandbox types as well as browsing Hot, Popular and New categories.

Another new feature is Puzzle Designer. Capable of providing an endless stream of challenges from the community, players have the ability to create obstacles in their levels or limit what gadgets can be used. They can also test solutions for their machines before uploading them online.

There will also be a bunch of cool new gadgets to play with, 40 in fact, such as the rubber ducky, bowling ball, and slippery soap bar which are being tested in the open beta.

Gadgeteer

“We set off to create a charming VR game with endless possibilities and infinite replayability. With the full release of Gadgeteer, I’m happy to say we’ve reached our goal of creating the ultimate puzzle and sandbox game for VR,” said Peter Kao, CEO of Metanaut in a statement.

VRFocus reviewed the Oculus Quest version last year, saying: “Gadgeteer isn’t going to be for everyone, much like being a watchmaker. It’s finicky, time-consuming and puzzling all at the same time. They’re also the reasons why Gadgeteer is a puzzle gem for Oculus Quest.”

Gadgeteer will leave Early Access on Oculus and Steam on 27th August 2020, retaining its retail price of $14.99 USD. For any further updates on the title, keep reading VRFocus.

Add Some Colour to Your Puzzle’s in Gadgeteer’s Next Update

Gadgeteer

For those who like to build as well as solve puzzles, Metanaut’s Gadgeteer is a great example of what can be achieved in virtual reality (VR). Since its launch late last year the studio has released several updates to improve the experience. Next week the largest update yet will arrive, adding new gadgets as well as a tool which can drop some colour into the title.

Gadgeteer

First up is the “Color Toolhead” which does exactly what it says. While the core mechanics of Gadgeteer allow you to create all sorts of crazy contraptions, they do look a little bland. That’s all going to change with the option to choose from 60+ colours to brighten up those machines.

“We trusted our gut and made the risky decision to develop a feature nobody asked for,” said Peter Kao, co-founder and CEO of Metanaut in a statement. “We saw passionate players build these incredible machines—but no matter how different they were mechanically, they all looked the same. We think the Color Toolhead is an important addition because it leads to our upcoming online sharing feature, allowing players to personalize their machines and discover unexpected machine types.”

In addition to the “Color Toolhead”, Metanaut will also introduce two new gadgets called “Start Cube” and “End Cube.” Allowing players to remotely start their machines the cubes are the first step towards puzzles that can be uploaded and shared in the upcoming online sharing feature.

Gadgeteer

The feature has been talked about since Gadgeteer‘s Early Access launch a year ago, so that players worldwide can showcase their designs to the community. The introduction of online sharing is expected to take place in August which is also slated to be a massive update, Metanaut is currently hoping to double the gadget count which already sits at over 50.

If you own Gadgeteer and are interested in testing the online sharing feature and playing with the new gadgets then the studio is running a closed beta which you can sign up here for.

Not tried Gadgeteer yet? Then take a look at VRFocus‘ review which said: “Gadgeteer isn’t going to be for everyone, much like being a watchmaker. It’s finicky, time-consuming and puzzling all at the same time. They’re also the reasons why Gadgeteer is a puzzle gem for Oculus Quest.”

To see the new update in action check out the video below. As for further updates, keep reading VRFocus.

VR Physics Puzzler ‘Gadgeteer’ to Get Biggest Update Since Launch Soon

Gadgeteer, the physics-based VR puzzler inspired by the whimsical machines of Rube Goldberg, is slated to get the biggest update since its launch into Earl Access last year.

The update is said to include a number of new devices such as a new color toolhead with 60+ colors to choose from, and two new gadgets, the Start and End Cube, which lets you remotely start and stop your contraptions.

The update will be available starting June 11th on all supported platforms including Oculus Quest, Oculus Rift, Valve Index, HTC Vive, and Windows VR headsets. Another update, slated for release in August, is said to let users upload and share puzzles in an online sharing feature.

SEE ALSO
'Blade & Sorcery' to Get Major 'U8' Update on June 4th, Trailer Here

Road to VR contributor Gabriel Moss got a chance to play Gadgeteer in our Early Access review, saying it’s both “a fantastic Rube Goldberg-style reaction machine builder and, at its most gripping moments, a true example of VR Presence—where the act of building and testing a machine becomes so engaging that you forget you’re playing with code instead of physical toy dominos.”

Developing studio Metanaut also released a new trailer highlighting a machine that wasn’t possible to build before, making use of tracks, rails, and catapults to create one of the hottest non-sport sports to come to 2020: marble racing.

The post VR Physics Puzzler ‘Gadgeteer’ to Get Biggest Update Since Launch Soon appeared first on Road to VR.

Review: Gadgeteer

As a kid, if it was raining and the thought of getting sodden wasn’t really that appealing then there were always a couple of go-to activities. The first was always videogames, of course, while the rest was about building stuff. Lego was always great, Scalextric got rather competitive and then there was Domino Rally, a game that required oodles of patience to perfect whilst providing genuine excitement when the entire contraption worked – or a look of horror when vibration from a car outside or a sibling running down the stairs caused everything to topple. Fast forward to 2019 and those memories suddenly come flooding back with Gadgeteer, a chain reaction machine builder from Metanaut.

Thankfully this time there are no worries about a finely created machine toppling over as it’s all in VR! Metanaut has created a little sanctum of an apartment where the entire experience takes place, allowing you to build and experiment to your heart’s content.

A videogame crafted solely for the purpose of creating Rube Goldberg-style machinations, Gadgeteer is split into two main parts, a campaign mode with a brief story attached and then the sandbox mode. The latter is most certainly the core of the experience and while it can be fun diving straight in the number of options available can be a little overwhelming to begin with. There’s a tutorial to start things off but it’s the puzzle campaign which is the true tutorial, building up slowly, introducing more items to learn how they interact and what role they can play in future machines.

These 60 puzzles snake around the apartment, intertwining with the furniture to look like one giant experiment. The difficulty curve isn’t so great that you’ll be stuck right away but even by the halfway stages Gadgeteer challenges you to really think about how each piece contributes to the entire setup and the various routes that can be taken. Puzzles evolve from knocking each one over – dominos-style – to transporting marbles all over the place.

Gadgeteer

To make this all happen the studio has created a wonderfully simple system of tools and movement, easy to use and comfortable to play. There are three tools available, all selectable on one controller and swappable between right and left hands. The pincers are the defacto tool, picking out and moving the gadgets from the inventory found on the opposite controller. Next is the replication tool. Rather than going back to the inventory each time if there’s a piece you need multiple times then just replicate it. In the campaign mode, this will automatically take an item out of the inventory. Lastly, there’s the vacuum. Which operates exactly as you’d expect, sucking up any pieces you don’t want. For some reason, however, you can’t put any item right back into the inventory it just drops on the floor waiting to be vacuumed up, which can be a little annoying when grabbing the wrong piece.

As for movement, Metanaut has employed a drag mechanic of sorts. You don’t (and can’t) grab any of the furniture or walls, instead, holding down the grip buttons allows you to move the entire world however you please, in whatever direction is most suitable to continue building. There is a vignette option just in case you do feel a little uneasy but that shouldn’t be too much of an issue as you’re directly controlling the speed, pulling through the world. There’s no smooth locomotion that VRFocus could find.

This fine movement control is most certainly needed, especially when delving into the sandbox mode. Here you’re given a blank apartment as your canvas and an unlimited inventory with which to create. It’s here where you can spend hours and hours building elaborate contraptions which bend and twist all over the place. And when it works there’s a definite feeling of satisfaction.

Gadgeteer

However, before that satisfaction, you need patience, lots and lots of patience. As mentioned nothing is suddenly going to fall over and collapse. There’s a handy play and reset feature enabling each design change to be tested before moving on yet there’s no snap functionality.

On the one hand, it’s understandable not having one, Gadgeteer uses a freeze option to place items mid-air rather than having to build framework up, enabling placement of items to be finely tuned. This does mean that it can become a little laborious placing multiples of the same item, for example, a long run for the marble. As each needs to be perfectly lined up, rather than snapping a few together quickly.

It would also be nice to have some music options. Currently, the standard background music can be switched on or off, that’s it. Sure you could have a stereo playing outside of VR but for those long building sessions some other tunes would help elevate the experience.

Gadgeteer isn’t going to be for everyone, much like being a watchmaker. It’s finicky, time-consuming and puzzling all at the same time. They’re also the reasons why Gadgeteer is a puzzle gem for Oculus Quest. The gameplay becomes engrossing as you beaver away, one idea forming and then morphing, splitting into tangents the more time is spent. All it’s missing is a way to share and view these crazy creations with the world.

80%

Awesome

  • Verdict

Rube Goldberg Puzzle ‘Gadgeteer’ to Launch on Oculus Quest October 24th

Gadgeteer (2019), the physics-based puzzle game from indie studio Metanaut, is officially headed to Oculus Quest on October 24th.

Originally launched on PC VR headsets via Early Access in April on Steam and the Oculus Store for Rift, the Rube Goldberg-inspired puzzler is said to serve up 60 physics puzzles, a sandbox mode, and an all-important sharing function so you can trade creations with the community.

We took a deep dive in our Early Access review of Gadgeteer, with regular Road to VR contributor Gabriel Moss saying it was “supremely satisfying to come up with an idea for a machine, iterate on it until each segment is perfect, and then watch as the chain reaction go off exactly the way you want it to.”

“There’s always a chance that something won’t work completely right; a domino might fall in the wrong direction or a marble won’t land hard enough, making part of the challenge of building the ‘best’ machine a matter of tightening your design for the best probable outcome.”

Metanaut, a Vancouver-based team, began work on the Quest port back in July. Even in its early access state on PC VR, Gadgeteer proves to be a pretty fantastic experience, providing enough open-ended options to keep you building and setting off reactions for longer than the Quest’s battery can last on a single charge.

You can wishlist the Quest version here. There’s no pricing available yet, although if it falls in line with the PC VR version, it should come in around $15.

The post Rube Goldberg Puzzle ‘Gadgeteer’ to Launch on Oculus Quest October 24th appeared first on Road to VR.

Build Your own Crazy Machines With Gadgeteer on Oculus Quest Next Week

Last month VRFocus reported on indie developer Metanaut revealing that it was working on an Oculus Quest version of its virtual reality (VR) puzzle experience Gadgeteer. Today, the studio has announced that the launch isn’t too far away, in fact, it’s taking place in just over a week’s time.

Gadgeteer

Gadgeteer is all about building Rube Goldberg style chain reaction machines in two distinct modes, a story mode and a sandbox mode. The former is great for those new to Gadgeteer, helping teach you about the intricacies of the various building materials and the tools for building these impressive machines. It’s a 60 level puzzle campaign entirely set within a single apartment of a brilliant but mad scientist who has gone missing along with her daughter.

While the campaign is restricted to set challenges the sandbox mode lets you experiment to your heart’s content. Still set in the same location, now you have complete freedom to explore all the various creative options available, with Create, Edit and Destroy tool heads and over 50 items to build the machines.

Even with the Oculus Quest launch, Metanaut has stated Gadgeteer will still be updated with new elements. Future additions will include new tool heads, new gadgets to build with, revised levels to make them more challenging and possibly the most interesting, online sharing. As a solitary single-player experience being able to share your carefully crafted creations with the outside world as well as seeing others should help to create a thriving community of builders.

Gadgeteer

The studio has endeavoured to make sure Gadgeteer can be played by almost everyone, adding an impressive amount of language support for an indie VR title which includes: French, Danish, Japanese, German, Chinese (Simplified/Traditional), Korean, Spanish and Russian.

VRFocus previewed the initial Early Access version of Gadgeteer, stating that: “This isn’t a videogame for those who don’t have the patience and time. It’s for those that do. And if that sounds like you then Gadgeteer is well worth a look. Plus, Gadgeteer could be on track to be one of the best VR puzzle titles in 2019.”

The Oculus Quest version of Gadgeteer will be available on Thursday 24th October, retailing for $14.99 USD. For further updates, keep reading VRFocus.