Top 8 Uses for Augmented Reality

Augmented reality (AR) is a technology with a dizzying range of potential applications. And as new and more powerful AR hardware enters the market (such as Apple’s mooted glasses), we’re likely to see even more uses for AR. 

That’s not to say that AR, as it exists today, is any slouch, and to prove it we’re looking at eight of the best uses for augmented reality.

Virtual try-ons

The retail industry has been one of the most prominent embracers of AR technology over at least the past decade. Most of the industry’s biggest brands offer some form of the technology, which allows prospective buyers to see how a product would look on them without needing to physically try it on, usually utilising the ubiquitous phone camera to display the virtual elements in real-time.

Prominent virtual try-on examples include make-up from Maybelline, clothing from ASOS and Zeekit, and shoes from Vyking.

Vyking AR Shoes
Image Credit: Vyking

Gaming

Augmented Reality has found a natural home in the gaming industry, where it has powered some huge mobile game successes including Pokemon Go and Pikmin Bloom, both from developer Niantic.

Pokemon Go in particular was a smash hit, peaking at over 250 million players per month on the back of an experience that transported the gameplay of the popular Pokemon video game series to real-world locations. That built on work the developer had done in its previous game Ingress, which allowed players to use their mobile phones to interact with virtual portals appearing in real-world locations as part of its science fiction story.

Construction

AR is a key tool in the construction industry, from the design stage right through to the actual building process. For architecture, numerous tools exist to aid in the visualisation of spaces, such as The Wild, which allows designers to view 3D models in both virtual and augmented reality.

On the building side of the equation, AR has uses ranging from training workers on safety to progress capture and tracking functionality that directly compares real-world sites with virtual models in real-time to ensure they aren’t deviating.

VisualLive
Image credit: VisualLive

Surgery

The high-stakes field of surgery is being revolutionised by augmented reality technology which can overlay vital information onto a surgeon’s field of view as they work. Mixed reality headsets such as the Microsoft HoloLens 2 allow surgeons to operate on patients more effectively, blending the real world with projections of computed Tomography (CT), and Magnetic Resonance Imaging (MRI) scans of the patients.

Holographic representations of the area being operated on can also be observed in 3D before surgery takes place to ensure a surgeon has full familiarity of the area they are working on. To find out more about the role of AR in healthcare, read our article on the subject.

The tricky business of finding your way around busy spaces has been much improved with the help of AR, such as the Live View feature offered by Google Maps, which takes existing data from the map app and overlays it on the camera’s view of the real world with help from your phone’s GPS capabilities.

Individual locations have also explored using augmented reality to help guide visitors, such as Gatwick Airport, which installed navigational beacons that guide a passenger’s way back in 2018 – all accessed via a smartphone app.

Google Maps AR / Google Lens
Image credit: Google

Education

From a school setting to on-the-job training, AR can be used to help learners safely interact with materials they would otherwise not be able to gain access to, all while remaining in a familiar setting. Google debuted augmented reality search during the COVID-19 pandemic to help people learn by placing virtual objects such as spacesuits and animals into real-world locations. A host of apps exist to bring similar objects into a classroom setting, including the Merge Cube, which adds tactility to the experience.

Energy giants such as Shell, meanwhile, are using AR to educate workers in the field by bringing in experts who can see through a worker’s eyes and even draw on the screen of the augmented reality display they are using, boosting safety as they interact with potentially dangerous heavy oil and gas equipment.

Design

Designers at all levels are making use of AR to preview how a space will look before any changes are made physically, from those designing individual rooms all the way up to those planning cities.
Non-professionals too can make use of augmented reality to aid in their designs. Just one example is furniture store IKEA’s IKEA Place app which allows users to place 3D models of the company’s goods into their own rooms in order to preview how they would look, automatically scaling them based on the room’s dimensions to ensure they are true to life.

IKEA PLACE AR app
IKEA Place AR app. Image credit: Ikea

Manufacturing

AR is one of the key pillars underpinning the phenomenon of Industry 4.0, alongside such technologies as machine learning and big data. Consultants PwC has estimated that industrial manufacturing and design is one of the biggest potential areas for augmented and virtual reality, with their use in the industry having the potential to deliver a $360bn GDP boost by 2030.
As a result, examples of the technology in action for manufacturing are easy to come by. One example is Boeing’s use of augmented reality to give technicians real-time, hands-free, interactive 3D wiring diagrams. Lockheed Martin also utilised augmented reality in the creation of NASA’s Orion Spacecraft, overlaying information to help with mission-critical procedures such as precisely aligning fasteners.

Merge VR Showcase How The Merge Cube Is Helping Students With Autism

Early this week Merge VR showed their support for Autism awareness by releasing a video that showed how their augmented reality (AR) technology was helping people with autism learn social skills and express emotions.

Merge VR - HOLO CUBE_2

The video, released on their Twitter account showcased Morgan’s Wonderland, a theme park and academy designed for special-needs individuals where students are using AR technology to help them learn and identify feelings and emotions. Thanks to the advances in AR technology the Merge Cube is able to delver powerful and memorable AR experiences along with making them completely interactive in physical space.

Kim Simpson from the academy at Morgan’s Wonderland talks about how the user of AR and the Merge Cube is allowing students to learn in a way that is more suited to them. By making the learning visuals and interactive, it means that the students are able to take in and process the information better along with aiding in developing motor skills and non-verbal communication. Kim Simpson even notes that for lessons she takes material directly out of the notebook and uses AR to deliver it to the students. You can see the video in the below tweet.

Merge VR released the Merge Cube back in November 2017 and since then it has continued expand its applications to allow users to access new experiences. This includes what Morgan’s Wonderland is doing by using it to bring their lessons into a new reality and create more engaging learning environment for their students. Thanks to being viewable with either a head-mounted display (HMD) or through a mobile device with the installed app running.

Last month Merge VR showcased how they were using the Merge Cube to allow for more interactive learning experiences with the reveal of the Museum Viewer application. The app, in conjunction with the Merge Cube would allow users a chance to get up close and person with museum items and historical content and hold it in their hands, turning and viewing it as they wished.

VRFocus will be sure to bring you all the latest on the Merge Cube in the future, so stay tuned for more.

Merge VR Show Off Museum Viewer For Merge Cube

The company behind several virtual reality (VR) and augment reality (AR) products, Merge VR, has shown off a new feature coming to its Merge Cube.

Merge Cube Museum Viewer 01

The Merge Cube works by allowing the user to interact with a physical object and works with a VR head-mounted display (HMD) to let the user see a range of different content. This includes games, educational demos, a map of the solar system and much more. Now, Merge VR have shown off the latest feature for the Merge Cube in the form of Museum Viewer. This will allow users a chance to explore many artifacts in the palm of their hand thanks to the Merge Cube or even place them down to walk around them in 3D space. All the artifacts are to scale meaning the viewer can get closer than ever before to the objects which also have text boxes with information on display as well.

Museum Viewer is designed to be used within classrooms as another means to allow students to engage with education. Interacting with historical objects in 3D space allows for engagement like never before and could see a rise in the number of students interested in the subjects.

Since it’s release back last year the Merge Cube has gone on to sell over one million units, hitting this milestone back in November 2017. As Merge VR continue to develop new products that make use of AR and VR technology, including their $30 (USD) Merge Mini VR HMD that is planned to release this summer, more features for the Merge Cube are sure to be introduced as well.

The Museum Viewer, as demonstrated in the below video, takes advantage of a smartphone or tablet to allow for the interaction with the Merge Cube. In the video users are able to select from a number of different artifacts and move around them with either their device or the Merge Cube. It is an interesting way to allow for more engagement with history and one that could see its application applied elsewhere.

VRFocus will continue to bring you all the latest on the Merge Cube’s Museum Viewer feature and Merge VR in the future, so stay tuned for more.

Merge Cube Hits Milestone with 1 Million Units Sold

The ability to interact physically with augmented reality (AR) holograms may seem like something out of science fiction, but it is possible with the Merge Cube from Merge VR. Since the product’s launch earlier this year, it has proved successful, and has now passed a significant milestone of over 1 million units sold.

The Merge Cube is aimed at children, giving them something physical to hold that can then provide a selection of content designed to be fun, educational and family-friendly, featuring mini-games such as a virtual pet called an Octopet, or educational content such as Galactic Explorer or a holographic anatomy lesson titled ‘Mr Body’.

The Merge Cube is available to buy from Walmart, Best Buy and Target, as well as online through retailers such as Amazon. Merge VR believes that many of the devices sold so far are intended to be Christmas gifts. Lending credence to this suspicion is the fact that Merge Cube has been identified as one of 2017 hot holiday gifts by publications such as Toy Insider and Good Housekeeping, and has even scooped up awards such as the Good Housekeeping Best Toy Award, and the National Parenting Products Award (NAPPA).

Merge Cube Package

Merge VR are still hard at work ensuring there is content available for the Christmas season, however. Developers who have an app suitale for use with the Merge Cube that can be made ready for release by 25th December, 2017 are encouraged to get in touch with Merge VR immediately so the app can be reviewed and submitted to the Merge Cube Miniverse website.

The company have been supportive of smaller and independent developers, earlier this year launching a $1 million (USD) fund to help developers build apps for the Merge platform – not just the Merge Cube, but also Merge VR’s line of VR goggles.

VRFocus will bring you further news on Merge VR and

The Nexus Box Brings Multiplayer, Cooperative AR Puzzles to Merge Cube

Last month virtual reality (VR) headset maker Merge VR launched its take on augmented reality (AR) with the Merge Cube, a physical toy that can be used with a smartphone. Now Texas-based AR developer Possum Interactive has launched a multiplayer, cooperative puzzle for Merge Cube called The Nexus Box.

Made for iOS and Android mobile devices, The Nexus Box is a team game where one player has possession of Merge Cube (or ancient artifact) while the other players have a journal full of clues (downloadable for free). The players have to work together to decipher complex instructions, manipulate the artifact’s controls and solve the puzzles before time runs out.

The Nexus Box image 1

Featuring eighteen puzzles, procedurally generated challenges and family focused gameplay, players can take it in turns either manipulating the puzzle or figuring out the clues from the journal.

While AR is becoming big news thanks to the launch of iOS 11 and ARKit from Apple, and Google releasing ARCore to developers, the Merge Cube is taking a different tact by giving users something they can hold to see holographic objects.

The Merge Cube retails for $14.99 USD. Users can then dive into the company’s Merge Miniverse to select from a curated range of family-friendly content. The toy can also be used with the Merge VR headset so customers don’t need to hold their smartphones.

For any further updates from Merge VR, keep reading VRFocus.

AR Becomes Physical as Merge Cube Launches

During CES 2017 in January, virtual reality (VR) headset maker Merge VR unveiled a new product and a toy that uses augmented reality (AR) called Holo Cube. Since then it’s been renamed the Merge Cube, and the company has announced that it’ll be available to purchase exclusively from Walmart this week.

With AR gaining more prominence through apps like Pokemon GO and Apple’s ARKit, the Merge Cube does things a little a little differently by giving users something they can hold to see holographic objects. Using a virtual reality (VR) head-mounted display (HMD) like Merge VR’s own purple device, users can then dive into the company’s Merge Miniverse to select from a curated range of family-friendly content.

Merge Cube Package

Some of the Merge Miniverse AR apps include:

  • Th!ngs:​ ​A collection of holographic mini-games where users can hatch and play with their very own Octopet, battle alien forces, and even hold a campfire in the palm of their hands.
  • Mr. Body:​ ​A hands on, holographic anatomy lesson that gives a close-up view of the vital organs and their functions, and makes learning about the human body fun.
  • Galactic Explorer​: ​An educational game that lets users hold and interact with the solar system. They can watch as planets orbit the Sun, explore the texture and color of each planet’s surface and discover interesting facts as users navigate the universe.
  • Dig!​: ​A world-building game that lets users build and mine to create holographic 3D worlds they can hold in the palm of their hand, save their creations, share with friends, and even download and build off others’ pre-built worlds.

“We’re excited to bring the Merge Cube to Walmart stores and physically put this technology into people’s hands. With this first-of-its-kind product, people can experience the wonder and amazement of interacting with holographic, 3D content in a natural and intuitive way,” said Merge Founder Franklin Lyons in a statement​. “Our Merge Cube and Goggles allow users to interact with more than just a screen – now they can build worlds, explore the human brain, visit foreign lands and more through the power of VR/AR.”

The Merge Cube will be rolled out to Walmart stores this week, retailing for $14.99 USD, compatible with iOS and Android devices. While the Merge VR headset is available worldwide for $59.99.

Last month the company launched a $1 million fund for VR and AR developers building apps for the Merge platform. “With an innovative product like Merge Cube, we wanted to expand our support of the dev community to encourage innovation and creativity for all AR/VR platforms,” said Merge VR Co-founder Andrew Trickett​. “The Goggles and Cube, paired with original apps and those coming in from third-party app developers, provide a hands-on, educational virtual space for a new generation.”

VRFocus will continue its coverage of Merge VR, reporting back with the latest updates.

Merge VR Launches $1 Million Fund for VR/AR Developers

Merge VR, the company best known for its soft purple virtual reality (VR) headset for mobiles, has announced the launch of a $1 million USD fund for VR and augmented reality (AR) developers building apps for Merge platforms.

The company already has several studios involved with the fund including React VRX, Draw & Code, Steelehouse Productions and Chicken Waffle, and it’s openly inviting developers all over the world to join them in shaping the future of immersive content: “We created the Merge Developer Fund to broaden our support of the dev community,” said Jeremy Kenisky, Merge VP of Creative in a statement. “The Merge Cube introduces an entirely new experience to the world, and the developer fund provides an awesome opportunity for devs to get creative and be ambitious.”

Merge VR - HOLO CUBE

The Merge Cube was unveiled at CES 2017 where it won the award for “Most Unique Product.” It utilises AR to allow users to hold and interact with holograms.

“When a kid can pick up a physical object and see it turn into something else in the palm of their hand — then play with it, it’s magic,” says Chad Lee, CEO of React VRX. “Developing products that create this magic is exciting for us. We can design so many interesting things around the cube and hope to partner with Merge to make it ‘Toy of the Year’!”

“As soon as we encountered Merge VR and their vision to open up immersive technology to a younger audience, we were inspired,” says John Keefe, Co-founder of Draw & Code. “Now, the Merge Cube is quite literally putting this exciting tech into the hands of the next generation.”

The retail release of Merge Cube is due to happen soon – although no date has yet been announced – and for studios wishing to create content Merge Cube Dev Kits are available at no cost, with more than 400 have already been delivered to developers around the world including museums, schools and Hollywood studios states the company.

Developers interested in learning more or applying for funding can visit dev.mergevr.com/fund.

For further updates on Merge VR and the Cube, keep reading VRFocus.