Using AR and VR to Embrace the Metaverse

In early August 2021, a playlist was added to Fortnite among the usual solo, duo, trio and squad options. ‘The Rift Tour’ would be an “interactive musical journey” featuring pop princess Ariana Grande. Before the concert, players could shop the online store and buy a skin of Ariana, which would transform their avatar into the singer. There were also accessories and emotes – animated movements – to support the concert. A popular emote made the player avatar wave a cell phone flashlight in the air.

The concert was a huge success and saw millions of players flood the servers to take part. The performance – all pre-recorded – featured a giant Ariana, endless Escher staircases, users bouncing on pink, fluffy trees and riding inflatable Llamacorns through the sky.

As we near the all-encompassing ‘metaverse’, music acts embracing technology and connecting with their fans through these events will be a surefire play to get users into web 3.0. By expanding beyond the confines of a contained show and utilising available technology, fans can get closer than ever to their idols.

Preceding the Ariana concert, Fortnite had already teamed with Travis Scott and plenty of DJs who took to the virtual stage. It’s clear that Epic Games are determined to continue in this vein given their purchase of Harmonix, a company known for creating music based videogames such as Fuser and Rock Band. Virtual concerts are clearly successful because consumers are given a new way to interact with their favourite music acts. It’s worth keeping in mind that many players may attend these gigs even if they aren’t a fan of the musical star, purely for the spectacle.

This is an easily monetised side hustle. Selling skins, items and accessories in the lead up to a concert or experience not only benefits the developers and publishers of the game but the artist too. Given the changes in the world since the COVID-19 pandemic broke out, virtual attendance is appealing, more so when you consider the interactivity virtual concerts offer compared to their ‘real world’ counterparts. Artists can sell tickets and merchandise recouping revenue lost during the pandemic.

Over on the Roblox platform, acts such as Lil Nas X and Twenty One Pilots have hosted concert experiences. Users can convert their cash into Robux and buy T-shirts and hats, showing them off within games.

More recently, Wave put on a virtual concert for Justin Bieber and the strategic shooter game Scavengers hosted K-Pop idol AleXa. It’s these latter examples that point to a possible future within the metaverse as they experiment with crowd participation and real-time performances, they also differentiate themselves from Fortnite and Roblox, by creating more fan participation.

While it looked like Justin Bieber had been fully prerecorded, AleXa interacted with the crowd in real-time, much as they would at a traditional concert. Each of these concerts asked the attendees to mash buttons to hype up the artists or throw up glow sticks to create that gig atmosphere.

With improvements in VR and AR, it makes sense that the next step in entertainment will embrace these technologies. In fact, VR is already a usable tool for concertgoers, albeit with some restrictions. MelodyVRsoon to be rebranded as Napster – an app for Oculus devices, allows viewers to purchase tickets to a show and watch it using the VR headset. MelodyVR feels a bit like those early DVD extras, which allowed you to watch a scene from different angles. Once the concert is loaded, you can choose from many positions to watch from, including mosh pits and the wings of the stage. Some angles truly make the user a part of the show by positioning them on the stage, with the performer moving around them.

Horizon Venues is another portal for entertainment, both live and prerecorded, except here your avatar is relegated to a seating area while the performance takes place on a screen. This emulates a cinema, rather than an arena, but the visual fidelity is much better. Using this tool to sit with a friend and watch the latest Marvel film or stand-up comedian would be one step closer to the metaverse often depicted.

Attempting to stand out within the metaverse, is Sensorium Galaxy. Sensorium empowers the concertgoer with a digital avatar who can be fully customised, before attending the gig. Sensorium has already announced a bucketload of virtual concerts with some of the biggest DJs in the world – Carl Cox, David Guetta, Steve Aoki, Charlotte de Witte and many more. These powerhouses in dance music are scanned and captured in motion capture creating a “photo-realistic’ avatar to perform and interact with fans. Sensorium can be used via VR for a “fully immersive experience” which will be unlike anything found in existing experience platforms.

As time passes, video quality will get better, the sound will improve and the metaverse will envelop these experiences, pulling them into the decentralised network. Going to a gig will come in two forms – visiting the arena and using your smartphone to access AR features, or watching from home via VR. It makes a great deal of sense from the artists perspective, especially given the cut to revenue during the pandemic.

We’re still quite a way from Ready Player One, but if Roblox is anything to go by, younger audiences are already preparing themselves for the metaverse revolution. With a concert on the Roblox platform, players can gather together, chat and dance, sometimes interacting with the artist via prompts. What removes this from a true metaverse experience is the lack of seamless movement. You don’t start at your house, on your own land and walk to the venue. You don’t look into the distance and see the rest of the city sprawling before you, ripe for exploration. This will be a future step.

The metaverse needs to bring all of this together, grouping the disparate ventures and creating an experience that benefits the user both digitally and physically. If you were to walk from your house to the arena, meet friends along the way and use VOIP chat to converse, that’s one step. If, when you arrive, you can buy an NFT poster for your digital bedroom, plus a T-shirt for your avatar – all from a digital avatar vendor – it would help if the physical versions of these were then dispatched to your home.

Combining current and emerging technology will bring a rounded experience to everything from games to concerts; work meetings to dating. However, a few things need to change first – VR headsets must become more affordable, or be pushed via government programs. Seamless experiences will only develop if corporations begin working together to decentralise the digital space. Early adoption must try to offer metaverse existence through AR or VR as the cherry on the cake, where our current lives are the cake beneath. The first rung on the ladder is getting everyone together in sections of the metaverse, using the technology available to us. The next step will be folding them all together.

MelodyVR to Rebrand as Napster, new App Coming Q4 2021

Napster

MelodyVR might have begun as a startup looking to connect virtual reality (VR) users with their favourite music artists, providing immersive concert experiences, but the company has rapidly expanded its vision. After announcing the planned acquisition of Napster in 2020, that process has now been completed with MelodyVR planning to rebrand to Napster Group.

MelodyVR

That acquisition saw MelodyVR purchase Napster for $70 million USD (£53m GBP) and as the latter is far more well known its name will be adopted – finalised later this month in a shareholder vote.

“Having recently completed the acquisition of Napster/Rhapsody, we have taken the decision to rename our parent company to Napster Group PLC. Given our objectives for the year ahead, which includes the launch of a new Napster branded music platform, we believe that renaming our Company will provide for greater global recognition of our business across both
corporate and commercial channels,” said Anthony Matchett Group CEO in a statement

The group has plenty of plans to expand its presence as the go-to live music streaming service. The main one is the development of a new mobile app which will launch in Q4 2021. It’ll provide both streamed music and the immersive live music shows the company is known for. To aid these plans it’ll debut on the London stock market during February and has already raised a new investment of £6.48m ($8.9m) by issuing Loan Notes.

MelodyVR menu

Commenting on the last 12 months as well as the upcoming year, MelodyVR co-founder and chief relationship officer, Steve Hancock told Access All Areas: “We grew exponentially during 2020 but, Covid aside, it was a year we were expecting to see a lot of growth from what we had planned in the live-live streaming space.

“I don’t see, unfortunately, the vaccine giving us a quick switch back to a 100,000 people in a field,” he continued. “Live stream with the physical attendance is what I think the future will look like. I think a physical tour model will be very heavily supplemented with live digital ticketing revenue be it 360 or 2D.”

MelodyVR has featured artists like Bebe Rexha, Wiz Khalifa, Imagine Dragons and Cypress Hill, with the app currently available for Oculus Quest and Oculus Go as well as on mobile. For further updates keep reading VRFocus.

VR Concert Platform MelodyVR Posts $14.7 Million Loss, Turning Focus To Mobile

VR Concert Platform MelodyVR Posts $14.7 Million Loss, Turning Focus To Mobile

Oculus Go celebrated its first birthday this week, which means a bunch of VR apps did too. One such app is MelodyVR, a music platform that offers immersive concert experiences. The platform initially caught headlines for allegedly attracting significant investors such as British pop star, Adele. But, after its first year on the market, MelodyVR just reported an overall loss.

EVR Holdings, the company behind MelodyVR posted its financial results for the year ending December 31 2018 on the London Stock Exchange yesterday. Overall it saw an operating loss of £11.3 million (about $14.7 million). The company said this was a result of “increased investment in people and operating capabilities”. Revenues in 2018 totaled £1.2 million (about $1.5 million).

All that said, EVR also confirmed that it raised £20 million ($26 million) over the course of the year and, as of last year, it “had cash and cash equivalents in excess of £19 million [$24.7 million] for future expansion and development.”

MelodyVR offers a wide range of 360 degree videos filmed at concerts. You can choose from a number of different angles to watch from, including joining artists on stage. Current artists on the platform include The Streets, Rudimental and The Kooks.

In light of the report, EVR noted it would now focus on its mobile strategy as VR continues to grow. Last year MelodyVR hosted its first ever livestream featuring One Direction’s Liam Payne. Tellingly, of the 127,000 views the concert has had to date, the “majority” were via the Facebook 360 platform, and now in VR.

But don’t expect to see MelodyVR disappear from VR platforms. Back in January we reported that the company was planning to bring the service to another Oculus headset, which could very well be Oculus Quest.

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NextVR Takes On MelodyVR With Launch Of Music Channel

NextVR Music Central Station Records

For the past few years VR broadcasting app NextVR has largely focused on sports. But, with its latest partnership, the company is setting its sights on music lovers.

NextVR this week announced a collaboration with Central Station Records. The pair have just launched a suite of new musical VR experiences focused on electronic music. The videos will take viewers on a global tour of the genre, visiting artists and venues alike. You’ll travel to Tokyo to learn about the captial’s underground music scene and get whisked away to London’s Ministry of Sound club.

Australian DJ Brooke Evers and musical group Killer Hertz are two of the artists you’ll find in the collection of videos. Check it out in the trailer below.

The move pits NextVR against another major VR music service, MelodyVR. That said, the concept behind MelodyVR is quite different. That app gathers a selection of live performances in 360 degrees.

This is the second major partnership NextVR has announced since holding significant layoffs in January 2019. At the time CEO David Cole told UploadVR that this was the result of being built for a bigger VR market. Since then, NextVR also revealed a collaboration with the NHL.

All content was shot in 3D and can be seen now inside the NextVR app. That’s on Oculus Rift, Go, PSVR, Vive, Vive Focus, Gear VR, Daydream, Windows VR and even Pimax. Whew!

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MelodyVR: Neue Version der VR-App für kommende Oculus-Brille angekündigt

Die VR-App MelodyVR ermöglicht es, die Performances eurer Lieblingsbands in 360 Grad an einem Platz eurer Wahl zu verfolgen und auf virtuellen Live-Konzerten mitzufiebern. Dabei wird dank diversen Kooperationen mit großen Musiklabels für jeden Musikgeschmack etwas geboten: Von Wiz Kalifa über KISS bis zum Londoner Symphonieorchester werden sämtliche Musik-Genres abgedeckt. Bisher ist die interaktive Software nur für Gear VR und Oculus Go erhältlich, nun soll eine Version für eine kommende Oculus-Brille erscheinen.

MelodyVR – Neue Version für Oculus Quest?

Mit MelodyVR wird der virtuelle Konzertbesuch von Zuhause aus möglich. Neben Live-Performances von zahlreichen Bands stehen zudem Backstage-Touren und weitere einzigartige Features zur Verfügung.

Nun gibt es Neuigkeiten zum VR-Musikportal, denn in einem kürzlichen Update an der Londoner Börse kündigte das Unternehmen EVR Holdings einen Nachtrag zum bisherigen Vertriebsvertrag mit Facebook an. Demnach soll eine neue Version der MelodyVR-Musikplattform mit erweiterten Features und Funktionen für eine kommende “Oculus-Brille” erscheinen. Das Unternehmen wird bei der Entwicklung durch Facebook finanziell unterstützt.

Weiter soll die neue Version der App sowohl neuen wie auch bereits bestehenden Content beinhalten und in Aussehen und Bedienung den bereits veröffentlichten Versionen für Oculus Go und Gear VR ähneln. Lediglich die Funktionalität wird erweitert. Nach diesem Release wird eine Veröffentlichung auf zusätzlichen Plattformen zudem nicht ausgeschlossen.

Das damit eine Version für die kommende Oculus Quest gemeint sein dürfte, liegt quasi auf der Hand. Bisher wurde jedoch noch kein Statement von offizieller Seite dazu veröffentlicht. Um welche zusätzlichen Features es sich dabei handelt, ist ebenso noch unklar.

Die Oculus Quest soll im Frühjahr 2019 für 399 US-Dollar erscheinen.

(Quellen: Upload VR | London Stock Exchange | Video: Oculus YouTube)

Der Beitrag MelodyVR: Neue Version der VR-App für kommende Oculus-Brille angekündigt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

MelodyVR Making New Version Of VR Concert App For ‘Forthcoming Oculus Device’

MelodyVR Making New Version Of VR Concert App For ‘Forthcoming Oculus Device’

It sure sounds like MelodyVR is coming to Oculus Quest at some point this year.

In a recent update on the London Stock Exchange, MelodyVR owner EVR Holdings announced “an addendum to its distribution agreement” with Facebook. The update states that the company will release a new version of its platform for “a forthcoming Oculus Device.”

No prizes for guessing what that probably is. It’s a very official way of announcing MelodyVR is probably coming to Quest but we won’t pretend to understand the businessy bits.

The agreement also notes that the new version of the app will include “updated features and functionality”. MelodyVR is essentially a vast library of 360 degree concerts. Its aim is to provide experiences that make you feel like you’re attending live music. In recent months, the company has also experimented with live VR broadcasting. In December 2018 One Direction’s Liam Payne hosted the app’s first live concert.

With that in mind, we’ll be interested to see what these new features might be. MelodyVR is currently only available on Oculus Go and Gear VR. If it does come to Quest, it’d be the first headset with six degrees of freedom (6DOF) tracking that the platform has appeared on. Could MelodyVR perhaps be looking to implement this feature into its video? The company could feasibly employ parallax technology, which allows you to move your head slightly in real-time video.

Quest will be launching sometime this spring. Oculus says it’s lining up around 50 experiences for release. It certainly seems like MelodyVR could be one of them, then.

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One Direction’s Liam Payne to be MelodyVR’s First Live Broadcast

The MelodyVR app may only be a few months old but it has already garnered a decent selection of musical artists, including  Tokio Myers, UB40 featuring Ali, Astro and Mickey, Kasabian, Kaiser Chiefs, Tom Walker. Next week will also see exOne Direction band member Liam Payne join that roster for a special gig in London, UK, the first live-streamed on MelodyVR.

MelodyVR_4

Payne will be performing a secret headline show in London on 19th December, 2018 with MelodyVR live-streaming the entire event for fans across the world.

“This is an exciting moment for MelodyVR,” says Anthony Matchett CEO of MelodyVR. “We truly believe virtual reality has the power to connect artists with fans like never before. It has been a pleasure working with Liam and we’re excited to invite his fans both in London and across the globe to experience this amazing event. And a whole lot more in 2019.”

Fans won’t just be able to watch Liam perform live, they’ll also be able to make use of MelodyVR’s proprietary ‘jump shot’ technology allowing fans to control their own experience at the event, by choosing their own location within the venue. Additionally, the company states that the technology will broadcast the experience in a previously unseen quality for virtual reality (VR), helping to replicate the feeling of genuinely being there.

 

liam payne Oculus go“I can’t wait for this show” says Liam, who was recently named 2018’s Most Influential Man on Twitter. “For those who are going to be there on the night, it’s going to be amazing … but the fact there will be people from right across the globe watching the live stream via MelodyVR makes it extra special.”

If you happen to live in the UK and are a massive fan, then MelodyVR is giving away a small number of tickets to attend the London show in person. Simply, head on over to the MelodyVR website and enter the ballot before it closes on Thursday 13th Dec 2018 at 12pm (GMT).

The event will be taking place next Wednesday 19th December at 8pm GMT (3pm EST). To watch all you need is an Oculus Go or Samsung Gear VR headset and the free MelodyVR app which is currently available in the USA, the UK, France, Germany, Sweden, The Netherlands, Switzerland, Austria and Belgium. For further updates, keep reading VRFocus.

Liam Payne Set To Star In MelodyVR’s First Live VR Concert

Liam Payne Set To Star In MelodyVR’s First Live VR Concert

Since its launch on Oculus Go earlier this year the MelodyVR app has mainly focused on building out a library of concerts recorded in 360 degrees for people to watch back in VR. Attending a live concert without having to leave your home has always been one of VR’s big promises, though, and the service is set to provide just that next week with the help of former One Direction star Liam Payne.

MelodyVR is set to host its first livestream on December 19th, broadcasting Payne’s headline show in London at a secret location. He might be best known for the larger boy band, but Payne’s been going his own as a solo act ever since the group went on indefinite hiatus in 2016 (bet you never thought you’d read about this on UploadVR?). He’s bound to perform his new single, Polaroid, at the show but he’s also been known to perform a One Direction song or two in his own sets from time to time.

MelodyVR will be giving away a limited number of tickets to attend the show in person but, for everyone else around the globe, you’ll be able to watch it inside Go and Gear VR. You’ll get to experience the show as if you were there in person with none of the mosh pits (okay maybe there won’t be any mosh pits at a Liam Payne concert). Payne is set to release more content on the platform throughout 2019.

Concerts have been livestreamed in VR before, but MelodyVR’s platform will allow users to switch between different cameras during the show to get the view they want, be it front row seating or a more panoramic landscape. If you’re interested in watching along you’ll need to boot up the app at 8PM GMT (about 3PM ET/12PM PT) on Monday, December 19th.

MelodyVR is still due to release on other VR headsets like PSVR and Oculus Rift in the near future.

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MelodyVR Add Imagine Dragons And Post Malone To Their VR Offerings

MelodyVR are known for bringing people immersive virtual reality (VR) music experiences and that is not about to change following the companies latest launch of exclusive releases. These include Imagine Dragons live at Red Rocks and AWOLNation live in London, along with the current chart toppers Post Malone, 5 Seconds of Summer and J Balvin on the platform’s show line-up.

“We are always looking for new ways to bring our fans into the live experience” said Dan Reynolds of Imagine Dragons, “there are only so many days in the year and a lot of places to tour. Working with MelodyVR means we can give a more immersive experience to fans who may not otherwise get to be there in person.”

In the coming months, MelodyVR will be live-streaming concerts to fans across the globe following a series of exclusive partnership with major venues. Fans will be able to enjoy several live performances regardless of age, where they live, or their budget. These immersive one-of-a-kind experiences allow fans to get up close and personal with their favourite bands and performers in full 360-degree videos of stunning shows and events.

“We work tirelessly to bring our music to life each night and partnering with MelodyVR to bring that experience to fans in a digital world is an exciting new opportunity,” says Aaron Bruno of AWOLNation. “We can’t wait for everyone to see it!”

MelodyVR

The news of these new shows joining the platforms offerings comes following the Oculus Connect 5 keynote, in which Mark Zuckerberg spoke to the audience both at the event and online about the potential of VR and the bright future is has ahead and his goal for reaching one billion users. This message sits with MelodyVR well as their team of engineers, videographers, and music-industry veterans continue to bring users the best entertainment possible following their four year journey developing the proprietary software and technology.

MelodyVR already have a large collection of shows and events that users can enjoy and are ever growing the offering. This includes the recent deal with Alexandra Palace that will see their events come to the VR platform. VRFocus will be sure to bring you all the latest on the platform in the future, so stay tuned for more.

MelodyVR Adds New Artists and New Territories

With the Oculus Go stand-alone virtual reality (VR) headset now being available in Europe, many new users will be on the look out for new apps and experiences to try out on the hardware. Just in time comes music VR app MelodyVR, which is adding some new artists and new territory support to its app.

MelodyVR was launched earlier this year and has been created to offer original experiences from a range of artists, including massive stadium shows, intimate VIP sessions or festivals in various places around the world.

MelodyVR

Users of MelodyVR are able to control the view point, able to switch to various designated viewing spots to pick the perfect angle to take in the action, whether that’s on the front row, far back in the heart of the crowd or right there on stage with the band.

A host of new British artists are now being added to the MelodyVR library, including Tokio Myers, UB40 featuring Ali, Astro and Mickey, Kasabian, Kaiser Chiefs and current number 1 iTunes artists Tom Walker.

“When you’re out on stage, it can feel like the entire show has flashed by in an instant. So it’s amazing to re-live those moments in MelodyVR… I’m suddenly seeing the performance from a whole new perspective, standing in the audience’s shoes and they can see it from mine”says Tokio Myers.

“We’ve watched videos of us performing before of course, but this is something else. MelodyVR actually puts you on the stage – you’re not watching it on TV, or on social media – you’re really there and in the moment.” says UB40.

MelodyVR_4

In addition, MelodyVR is now extending its reach to new countries, so users in France, Germany, Sweden, The Netherlands, Switzerland, Greece, Austria and Belgium will be able to try out the app.

For future coverage of MelodyVR and other VR social apps, keep checking back with VRFocus.