‘Loading Human’ Review

Loading Human is a first-person sci-fi adventure that, much like the pulp fiction space operas of years gone past, puts you in the shoes of a charming 22nd century astronaut straight out of space academy. Instead of launching into the far reaches of the known galaxy though, you’re ordered to report to your father’s polar base to help him recover the Quintessence, a powerful energy source that can reverse his rapidly declining health.


Loading Human Details:

Official Site
Developer:
 Untold Games
Publisher: Maxmimum Games
Available On: PlayStation VR, HTC Vive, Oculus Rift (Steam)
Reviewed On: Oculus Rift and HTC Vive
Release Date: October 13th, 2016


Gameplay

Loading Human is, to put it bluntly, the epitome of male fantasy. As the virile, young Prometheus, you awaken in the bachelor pad of your dreams overlooking an Antarctic wonderland. You’ve been alone in the base for six months now and you’ve been drinking yourself into a stupor waiting for Origin to finally launch, the ship that will take you to Quintessence.

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the split-level polar bachelor pad

You, the player, come to find out that your father Dorian and best girl Alice are cryogenically frozen in one of the base’s underground labs. Picking up Alice’s picture placed on top of her cryo-chamber, you’re transported to the past where you relive everything from the first encounters (of the flirtatious kind) to the moments in the game that piece together why your father needs the Quintessence, and what you have to do along the way to forward the story.

Now, I don’t have a bone to pick with transparently masculine fantasies like Loading Human on principle. But suffice it to say, if you’re turned off by Captain Kirk-levels of swagger and cheesy mid-century sexual innuendo (“we can start by getting you out of that protective suit”) and going in for a kiss after saving the helpless maiden from a fiery explosion, then this game might not be for you.

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going in for the kiss

And yes, the kiss is a scripted element in the game, and not something I’m making up. I don’t just go around kissing people in video games. Either way, it’s safe to say it left an impression on me. Not good, not bad, just an impression.

To use a lazy metaphor: Loading Human is like a shoe. I’m not saying the shoe is inherently bad or wrong for being specifically designed to fit males 13+, but it’s important to know that sometimes the shoe just won’t fit certain foot sizes—which is a pity in a way, because even though we can now inhabit fiction in the first-person thanks to VR headsets, developers are still constrained by the technology and must choose between two imperfect methods of weaving stories around you.

what... what do I do with my hands
“Don’t peek in on me while I take a bath, Prometheus. Oh, and don’t look through the giant keyhole when I’m getting changed”

Right now, NPC AI just isn’t ‘smart’ enough to respond to your actual wants and needs as a real live person, so devs either let you inhabit the body of a tabula rasa—a completely featureless character with no voice or opinions—or a fully fleshed-out person with their own wants and desires. It just so happens you’ve inhabited the body of a horndog.

So if you can consider all of the above to be subjective—either you click with it, or you don’t—below is where you’ll find the nuts and bolts of the first chapter of Loading Human.

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dear old dad, Dorian Baarick

Puzzles, while mostly standard fare (i.e. ‘get that and put it in the slot’), begin to feel arbitrary at certain points. For some reason your memory is corrupted, and you’re prompted at random times to rebuild it whilst tossed in a computerized wiremesh version of the scene. You do this by linking objects together in reverse chronological order, i.e. the tea went into the cup, but Alice boiled the water before that, and put water in the kettle before that, etc… The visual aspect of this is impressive, but it really has nothing to do with the story or how I perceive it unfolding around me. This is when Loading Human: Chapter 1 breaches immersion, and makes me feel like I’m twiddling my thumbs to stretch 2 hours of solid narrative into a slow, and often times tedious 4.

Speaking of slow: walking is painfully slow. If you forget something in the hydroponics bay, heaven help you, because you’ll be trudging for what seems like a lifetime.

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Immersion

Good level design like Loading Human’s is awesome for immersion, but something that really detracts from the twinkling northern lights and the svelte interiors is clearly the locomotion scheme.

I first tried playing through with my HTC Vive because I wanted to really interact with the world’s objects using the Vive controllers. Sadly, the locomotion system is so borked that moving around became an insurmountable pain. To move forward, you depress the touchpad of either Vive wand—simple enough. To snap-turn left or right (there is no smooth turning) you then must point in your desired direction, which isn’t entirely consistent. To add to your frustration, if you decide to stand for more immersion (it’s considered a seated game), leaving your wand in a neutral position by your sides automatically activates crouch, so playing in a chair with good arms to rest your elbows on is a must at this point.

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Continuing on with a gamepad seemed like the only way to finish and enjoy the game, which worked with varying amounts of success. Picking up items with a gamepad trigger just isn’t satisfying.

Another big factor in immersion is how you connect to characters, and I’m happy to report that voice acting is light years beyond what we saw in the pre-release GDC trailers, which was heavily accented—no doubt one-time placeholders voiced by the Italian developers themselves.

The game’s two NPCs, Alice and Dorian, are convincing enough, but they do fly dangerously close to the uncanny valley for complete comfort. You can see glimmers of humanity in both, but every now and then you can catch a plastic smile, or unnatural grimace.

Comfort

Snap-turn, whether you’re a fan or not, is the reigning method of traversing Loading Human, and it’s proven time and time again to be one of the most comfortable ways of getting around first-person games.

Your head and body orientation, however, are uncoupled in Loading Human, meaning if you swivel your chair to look left, right or behind, your virtual body won’t move in that direction. The only problem is if you’re moving forward and see something interesting, you can’t just look in that direction and simply press forward; you have to virtually move your point of view using the snap-turn function, meaning you’ll always have to be psychically facing forward to walk smoothly through the world. This can be a pain, and you’ll notice it taking effect when your in-game body slows down because you’ve been veering off to the left or right of center.

Level design has very few stairs or inclines, so you’re mostly left on a horizontal plane with elevators to take you between levels. This is important, because even the most comfortable game locomotion-wise but with too many stairs (or worse, spiral staircases) can really get your stomach in a knot.

‘Loading Human’ on Steam

‘Loading Human’ for PS VR on Amazon

Summary

Loading Human wants you to create a bond with the characters of the world, but forces you to do it in a way that comes off as ham-handed and involuntary. Both writing and voice acting are better than average, and the world is almost always beautifully rendered, but this is dampened by inconsistent locomotion and cumbersome object interaction.

The post ‘Loading Human’ Review appeared first on Road to VR.

‘Loading Human: Chapter 1’ Review: Forgettable Memories

‘Loading Human: Chapter 1’ Review: Forgettable Memories

Since the post-modern literary movement, there is a fondness in art to go meta, to comment on a genre or a medium within that very thing. So when I find myself playing a game in virtual reality that takes place in virtual reality I expect some clever or amusing moments. But what I found in Loading Human felt developed by rote that doesn’t live up to its premise.

Loading Human: Chapter 1 is the first part of a trilogy of episodes. It is a science fiction point-and-click adventure that was just released — we reviewed the PlayStation VR version. It was made by a London-based developer named Untold Games, published by Maximum Games. You play as Prometheus, an astronaut in the year 2184 who will one day travel into deep space to find a powerful source of energy called the Quintessence, which can power the nanobots that can save the life of your dying father, the inventor of the Dark Matter engine that makes such space travel possible.

The point-and-click adventure is a niche genre that was once a mainstay of computer games. During it’s height of the ’80s and early ’90s there were classics like Secret of Monkey Island, Kings Quest, and Myst. Loading Human is played in first person and has the core genre convention of using random items to solve puzzles, walking around looking for that one thing you need to move forward in the story. It can be frustrating and in Loading Human there were several moments when it was. None of the puzzles were especially intriguing or amusingly diabolical.

The game’s control schemes work well, fortunately making the slow travel around the game’s antarctic setting somewhat more tolerable. With the Move controllers acting as your hands, you can point one forward and hold the top button to walk. You can point to the side or behind and tap the top button to instantly turn in that direction. To grab items or levers you maneuver the hand to the object and hold the trigger button. To push buttons it is similar, but you just tap the trigger.

There were times where items were just out of reach or my hand wasn’t perfectly placed so pushing a button in the game wouldn’t occur, which was frustrating and extended the solution-hunt for a puzzle. Those issues are fewer when you play with the standard DualShock controller. You move with the left analog and you make instant 90-degree turns with the right analog. You have a floating cursor you move with your head, grabbing highlighted items with the shoulder buttons or activating a switch with the X button. There are fewer bugs this way, but the sense of immersion is much lower.

Graphically, the game uses the Unreal Engine 4 to modest effect. The visuals are competent and the design of things is either generic white-futuristic or luxurious wood. The base in the middle of nowhere has a decent layout, though traveling via elevator to other floors can feel tedious. The human characters look pretty artificial, mainly your father Dorian and your colleague-come-love interest Alice. It can be hard to get involved in a dialogue when the facial expressions of those you are talking to are so simple.

Speaking of dialogue, the writing in Loading Human isn’t very remarkable. The wooden acting by all involved doesn’t help either — the AI computer voice Lucy is the most entertaining and it is an artificial one like you have heard on dozens of sci-fi shows. The plot is unnecessarily complex. The loading screens of the game imply that you are in 2196, using virtual reality to relive memories from 2184 and 2185. The first scenes are in 2185, about to take off on your space mission, when things start to go wrong at the base.

While dealing with launch issues, you flashback over events from the last 18 months, when Prometheus first arrived at the base in Antarctica. And when he talked to his father about the mission. And when he first met Alice. And when they worked together on something, and so on. The entirety of Chapter 1 of Loading Human is played this way, culminating in a return to that day right before the launch. So the entirety of the game takes place in the base, consisting of living quarters and labs, with the upcoming chapters likely focusing on the space mission itself. (Though there is a sequence where you play some quick VR simulations of operations aboard the spacecraft.)

A big part of the game’s storytelling is the protagonist’s relationships with his father, his romantic interest, and his AI companion. But with each of those you only have three or four meaningful exchanges, which isn’t much time to establish a connection. And with the dialogue and acting being mediocre, the relationships never take off. Yes, the AI Lucy was fun at times, but an artificial voice cracking jokes and referencing the classic film 2001 does not make a game. As for the romance with Alice, when it ultimately comes down to a puzzle to assemble the ingredients for the perfect date with her, and no actual dialogue choices, it falls flat.

Final Score: 4/10 – Forgettable

Going through the three to four hours of Loading Human: Chapter 1 is an exercise in patience. You endure the slow walking. You steel yourself for annoying puzzles. You sit through bland conversations. The story jumps around, and you wait for things to escalate and grab your attention. And while the climax of the game tries to be impactful, swelling music and a grand subject, the visuals and cinematography fall flat. The game never lives up to the potential of VR to put you inside a story that consumes you. There are some good ideas here that could amount to something, but not in this Episode. You’re better off playing The Assembly, another adventure title that also arrived on PS VR recently.

Loading Human: Chapter released for PlayStation VR on October 13th for $39.99. Support for Oculus Rift and HTC Vive is coming soon. Read our Game Review Guidelines for more information on how we arrived at this score.


Kevin is a freelance writer with work appearing in outlets such as Geek & Sundry, Kill Screen, and Fast Company. Follow him on Twitter: @khohannessian.

Loading Human Launches Simultaneously on PlayStation VR, Oculus Rift and HTC Vive

Today marks a new era in the virtual reality (VR) industry. With the launch of Sony Interactive Entertainment’s (SIE) PlayStation VR all the major head-mounted displays (HMDs) are now available, with PlayStation VR issuing in the first console-based headset. And what is also likely a first is the launch of Loading Human: Chapter 1, which has arrived on PlayStation VR, Oculus Rift and HTC Vive at the same time.

Developed by Untold Games and published by Maximum Games, Loading Human: Chapter 1 had been confirmed as a launch title for SIE’s headset back in September, and retails for the same price across all three platforms, £29.99 GBP.

“The emergence of virtual reality has opened new pathways to immerse gamers like never before, and Loading Human: Chapter 1 was developed from the ground up to fully capitalise on this exciting new medium,” said Christina Seelye, CEO of Maximum Games. “Offering full integration with existing VR systems, and as a launch title for PlayStation VR, Loading Human offers compelling content and cutting edge technology to give gamers the best VR experience possible.”

The title casts players as Prometheus, a scientist, who’s the son of Earth’s most brilliant mind. But your father is dying and summons you to meet him. Once there you learn that he wishes to cheat death by sending you on a mission into deep space to locate the Quintessence, a life-saving energy source. As the title suggests the videogame is an episodic adventure, with this first chapter taking place in your father’s Antarctic lab.

To complement this announcement the studio has released a brand new trailer (seen below), showcasing gameplay footage alongside reaction interviews from players.

Over the past day there’s been loads of new trailers being launched as developers look to entice gamers to purchase their experiences. We’ve seen videos for Battlezone, Super Stardust Ultra VR, Until Dawn: Rush of Blood, The Assembly and many more.

Keep reading VRFocus for all the very latest PlayStation VR news.