AR ‘Mario Kart’ Ride to Open at Japan’s Upcoming Super Nintendo World

Universal Studios Japan today announced the opening date of its long-delayed ‘Super Nintendo World’ in its Osaka-based theme park, which is set to feature a Mario Kart-themed ride including AR headsets.

The grand opening of Super Nintendo World is officially set for February 4th, 2021, marking the 20th anniversary of USJ’s Osaka theme park.

In a press statement (Japanese), the company says the attraction combines a number of state-of-the-art video technologies such as AR headsets, projection mapping, and screen projection footage with special effects such as steam, as well as famous scenes from its past games reproduced on the ride’s course as set pieces.

Image courtesy Universal Studios Japan, Nintendo

The ride has been in development for more than six years now, and according to Bloomberg, the new theme park area cost ¥60 billion yen ($578 million USD) to build.

The Mario Kart AR ride takes place inside a recreation of Koopa’s (aka Bowser’s) Castle, and kits out riders with AR headsets topped with Mario’s iconic cap. USJ says on its website that park-goers will be able to race against other players through Mario Kart courses, toss out shells, and sprint to finish line with Mario and Peach. Check out Bloomberg’s first look below to get a peek at the ride.

Given the current state of travel, February 4th is admittedly an optimistic date. In a bid to address this early on, the park is enforcing a set of new practices, including social distancing, increased park sanitization, temperature checks, mandatory mask-wearing, and also encouraging guests to use Osaka’s COVID-19 tracing app. Granted, Universal Studios Japan in Osaka is mostly geared towards attracting domestic tourists, however that area has recently seen its third, and largest flare-up of the virus, so it’s still likely going to be an uphill battle.

And in the midst of Super Nintendo World’s opening, it remains to be seen whether large-format VR attractions the world over will be able to make plans for a similar rebound. It’s still too early to tell though, so we’ll be watching 2021 with great interest to see whether a wary public can truly feel safe enough to return to location-based entertainment after (hopefully) wide distribution of an effective vaccine.

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The Virtual Arena: The LBE VR Reopening Perspective – Part 2

The Virtual Arena

Covering the immersive Out-of-Home entertainment scene for VRFocus, in his latest Virtual Arena column, industry specialist Kevin Williams continues his visits to re-opening VR and immersive entertainment venues – with exclusive access to the new videogame from Zero Latency. In these features, he reports on the latest experiences and the new conditions that the international LBE business is adapting to. 

There has been a continuing surge in the development of new free-roaming VR experiences in the location-based entertainment (LBE) sector. A unique platform for the commercial entertainment sphere offering all the aspects most dreamed about from the promise of VR; the ability to play in a social group, immersed in a vibrant virtual world that the users can freely navigate. While for consumers, first the tether, then the limitation of performance has hindered the realisation of this aspect on home hardware. Emerging from lockdown and the LBE VR scene has seen an upswing in new experiences being released. 

So, it was obvious that we would be visiting another of these new launches. Located in the Boxpark venue in the shadow of the Wembley Stadium arch in London – one of the latest location-based entertainment venues is nestled on the second floor of this hospitality and entertainment site. Called MeetSpaceVR, the venue is the latest VR experience offering in the capital. The operation includes a dedicated VR arena for free-roam experiences as well as a VR lounge for the playing of VR Escape Room content, and eSports competition (all supported with a private hire bar area) – and this latest game release fits perfectly into this offering. 

Boxpark
Image credit: KWP

Zero Latency has been one of the leading innovators in Free-Roaming (Arena Scale) VR experiences – one of the first to launch the concept onto the market and one of the first to roll out a stable of titles with proven player appeal – installed across 45 venues in some 22 countries. The company choosing its partnership with MeetSpaceVR to launch their latest title – Undead Arena VR. This new Arena Scale experience has between four and eight players wearing the HP powered backpack PC, donning HP Reverb G1 headsets with headphones and mic, and wielding the unique Zero Latency weapon.

MeetspaceVR
Image credit: KWP

The new game offers a unique and compelling take on the zombie-blaster. Undead Arena VR is modelled as if the players are taking part in a reality TV show, set after the zombie apocalypse, blasting through waves of the undead achieving scores that at the end will transport the winners to become instant celebrities. A fast pace zombie-wave-shooter, with unique touches and a compelling narrative that proved an enjoyable workout. The players able to swap between machinegun, shotgun, and crossbow to score headshots and wipe-out the most zombies for that all elusive high score.

The 15-minute game begins only after a professional run down of the features and safety elements of using the Zero Latency hardware – and how the players personal weapon works and the scoring principles. Along with the ability to use fire and explosive barrels to hold back the hoards. And then the players are dropped into the heat of the action, progressing through level after level, and Zero Latency using some of their well-known tricks to immerse the player, including moving walkways and rising elevators all simulated virtually.

Zero Latency
Image credit: KWP

The game encourages the players to work as a team in order to survive the zombie infestation, and soon into the game the player is fully immersed in the destruction, surviving (with their score intact) the next wave of the undead. The game is targeted at a 13 and older audience, and the action is fast, frantic, and highly addictive – and it is obvious to see that this title lends itself perfectly to becoming its own eSports sensation. A game that will encourage repeat play to see if the score can be improved, and better proficiency with the different weapons achieved for those crucial headshots. 

The team behind MeetSpaceVR revealed the extensive efforts they had gone through working with their landlord (BOXPARK) and following the local government guidelines to achieve the July 4th re-opening. The facility now offering 30-minute individual play sessions for the registered guests, with appropriate physical distancing from other groups and team members. The venue currently operating at 20% of pre-COVID capacity – constantly evaluating the process. But was able to reveal that they are seeing a steady return of old and new customers. We would like to thank all involved in making our visit possible.  

MeetspaceVR
Image credit: KWP

The explosion in player interest in Arena Scale has not diminished since it appeared on the market. A strong platform that illustrates the separation of what a solitary VR experience can achieve in the home, and the power and immersion of multi-player free-roaming VR experiences in location-based entertainment. 

In the post-pandemic landscape, concern has been made about the speed of resurgence of this play experience – though initially, the figures look positive that players are returning as can be seen at both MeetSpaceVR and the other opening sites in Europe and the West. There are however some signs that a lack of liquidity of some Arena Scale LBE VR businesses will mean difficult times ahead. It was reported that The VOID, one of the high-profile developers in this field have entered difficult straights. It was revealed that their Californian Downtown Disney District site had permanently closed its doors. Later revealed that the lease termination was because of a breach of the Walt Disney Studios Motion Pictures license. All but one of the remaining 17-sites of The VOID had not reopened, other than reports of the Malaysian site located in the Genting resort complex – sources revealing that that site had removed all Disney intellectual property and VR experiences. Once more information is available on this situation, we will share this with our readers.

The VOID

At the time of visiting the Wembley MeetSpaceVR operation, we took the chance to look at another re-opening site offering VR entertainment. Located on the riverside London-county-hall location, NAMCO Funscape is a bowling, hospitality, and amusement venue – one of the capitals leading entertainment centres prominently placed in London’s’ tourist epicentre close to the well-known London Eye attraction. While the attraction may not be operational yet, the Namco amusement site had opened its doors.

Previously covered by VRFocus – the NAMCO Funland had undergone COVID measures, with the bowling and hospitality elements closed off – and the amusement machines enforcing physical distancing. This, however, did not diminish the interest to try the VR entertainment on offer, with the company operating the only two Bandai Namco VR Zone Portal Mario Kart VR installations in the capital. The site also had their Beat Saber Arcade machine and the Extreme Machine VR experiences. And taking pride of place and being well played during this visit the LAI Games Virtual Rabbid’s machine – all these systems sporting new signage regarding the hygiene necessities of using the venue.

Bandai Namco VR Zone
Image credit: KWP

We look forward to reporting on the other VR ZONE Portal installation at the O2 location once the Bowling Alley sector (along with hotel, gyms and theaters) are permitted to reopen for business after the expected lifting of Governmental restrictions. And we will be visiting several other new sites in the coming days – watch this space for more information.

London’s Namco Funscape Become’s the Latest VR Zone Portal Offering Mario Kart VR

Even with the advent of headsets like Oculus Quest making it easier and cheaper to step into VR, for a lot of consumers, the price is still a hefty leap. Which is one of the reasons location-based entertainment (LBE) centres have been popping up worldwide, offering a cheaper chance to dip your toes into VR gaming. The Namco Funscape arcade in central London, UK is a great place to grab a beer and enjoy some gaming, with a new VR ZONE Portal section that includes the company’s famous Mario Kart Arcade GP VR.

VR Zone Portal Westminster

Bandai Namco Entertainment created its first VR ZONE Portal in Tokyo, Japan back in 2017, offering a range of immersive experiences and videogames. The company then decided to expand its ‘VR ZONE Portal’ brand overseas, with the UK being the first country selected. This saw the VR ZONE Portal London location open at The O2 arena, offering the first chance to play Mario Kart Arcade GP VR outside of Japan.

The Namco Funscape arcade is far more centrally located than The O2, making it easier to travel to. Located next to Waterloo Station as well as other attractions like the London Eye, The London Dungeon and London Aquarium – so there’s plenty to do. Obviously the star VR attraction at VR ZONE Portal Westminster is Mario Kartallowing four players to compete against one another as some of the iconic characters from the franchise. As VRFocus has previously reported when playing the videogame in 2018 the system uses HTC Vive’s in conjunction with Vive Trackers so you can physically throw green shells and bananas at opponents. It costs £7.59 GBP per person for a 5-minute race or £24.95 for four people.

That’s not all VR ZONE Portal Westminster has to offer, however. One of the most popular home VR titles is rhythm-action videogame Beat Saber and back in 2018 developer Beat Games partnered up with South Korea’s Skonec Entertainment to build an arcade version for the Asian market. Namco Funscape is one of the few places in the UK you can try Beat Saber Arcade.

VR Zone Portal Westminster

You can also step onto the Extreme Machine with Oculus Rift S headsets attached. Here you can select from a range of smaller VR titles such as the jet skiing one seen above. All the videogames make use of a controller which you stand on, using your body weight to steer left and right or forwards/backwards depending on the experience. Ubisoft’s Virtual Rabbids: The Big Plan is on hand to offer some VR gaming suited to younger players.

VRFocus will continue its coverage of the latest LBE from around the world and don’t forget to read The Virtual Arena series for the latest industry news.

Mario Kart VR London Site Finds A New Home In A Central Location

There’s a new place to play Mario Kart VR in central London.

VR Zone, the VR arcade arm of Bandai Namco, this week launched the game at Namco Funscape in County Hall. Funscape is a long-running arcade venue located next to the London Eye and right in front of the River Thames. You could already play the game at the O2 venue, though this is a far more central location. As with other sites, the installation offers space for up to four players at a time.

In Mario Kart VR, players climb into kart-shaped seats with a steering wheel and pedals. Vive Trackers are fitted to your hands and then you pull on a Vive to find yourself cast as either Mario, Luigi, Peach or Yoshi depending on which kart you picked.

What follows is a whirlwind tour of some highlights of the Mario Kart series, racing through different environments and using some iconic weapons like green shells. We’ve played Mario Kart VR a few times now and it remains one of the most polished, accessible experiences we’ve seen in arcades.

The game costs £7.95 per person, which isn’t too bad even if the experience only lasts for a few minutes. You can book to try it online right now.

The last time we tried Mario Kart was at Tokyo’s amazing Mazaria Arcade where we saw a bunch of other experiences you can’t find outside of Japan.

Are you going to check out Mario Kart VR in London? Let us know in the comments below!

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Inside Mazaria, Japan’s Best VR Arcade With Dragon Quest, Evangelion VR + More

We’ve been to some cool VR arcades in our time at Upload but Japan’s are, somewhat unsurprisingly, in a league of their own.

A commitment to lavish production values and access to some of the most legendary pop culture brands on the planet make for an experience you can’t get anywhere else in the world. Nowhere is this truer than Mazaria, Japan’s best VR arcade.

This enormous park, run under Bandai Namco’s VR Zone project, features a wide range of amazing attractions. There’s everything from Dragon Quest to Mario Kart along with some amazing original VR content too. We already gave you a quick glimpse of some of these experiences in the last episode of The VR Culture Show, but we thought we’d give you a more in-depth look, too. Here’s

Dragon Quest VR

Square Enix’s legendary role-playing games are notorious for stretching on for tens of hours. This VR experience, meanwhile, lasts just 10 minutes but manages to capture the heart and soul of the series in that short amount of time. Up to four players take on various class roles, including mages and warriors and are then fitted with the respective kit.

A fighter can expect to wield a hefty sword and shield for example (they’re literally very heavy), and then swing them at slimes as you walk around a large area. It’s all a little hectic; there’s not much of the series’ staple strategy in place beyond reviving downed team members, but it captures the air of adventure and joy incredibly well.

Pac-Man

Pac-Man helped kick start the videogame revolution and now he’s here at the beginning of VR too. Granted this two-player virtual maze might not be as telling a glimpse of the future, but it’s a lot of fun all the same.

Wearing Oculus Quests, you hurriedly navigate classic levels, eating up pellets like the man himself. You’re against the clock and hunted by the iconic ghosts, now far more terrifying than they’ve ever been before. Working together to snap up every last pellet is a giddy delight, although you’re strictly told not to run.

Armored Trooper Votoms

Here’s a more obscure anime hit, though one that’s perfect for VR. Armored Trooper Votoms comes to VR in the form of a two-player mech battling game. You sit in motion chairs and glide around an arena, trying to take each other out. This is a visceral VR experience; the chair rattles violently when you’re peppered with machine-gun fire and sparks fly as you screech across the environment. The controls are a little difficult to get the hang of, but it’s still a pretty fun time.

Taiko no Tatsujin

Everywhere you look in Japan, there’s a good chance you’ll see one of the impossibly happy critters from Taiko no Tatsujin staring back at you. The arcade drumming phenomenon continues to be something of a hit. In VR, it somewhat inevitably makes for a Beat Saber-like rhythm game, albeit in a much cuter world.

Vive Trackers stuck to controllers with shifting weights make for a tactile experience. All you need to do in this one is hit the beat as it arrives; there’s no need to swing in certain directions or with a certain hand. It’s a lot more manageable than some Beat Saber tracks, which came as a bit of a relief to us.

Evangelion VR

The legendary anime has a VR arcade adaptation to call its own. Similar to Armored Trooper Votoms, this has you sitting in a cockpit-style setup, though this time you’re working with friends rather than against them. You take on a huge enemy against the clock, smashing down buildings and dodging enormous laser beams as you go. While the sense of scale is amazing, grasping the controls is a little confusing and the time limit makes this pretty easy to fail.

That said, the suiting up scene at the start, which includes famous characters from the series, is recreated to perfection, drowning you in nostalgia as you’re submerged underwater. It’s worth a look for the intro alone.

Mario Kart VR

We’ve been hands-on with Mario Kart VR before, but it remains no less enjoyable as when it debuted over two years ago. You sit in a kart and grab the wheel, Vive Trackers attached to the back of your hands for tracking. The race that follows is a colorful celebration of Nintendo’s beloved racing series, made all the more fun if you’re competing with friends. We’re still hopeful for a full Mario Kart VR game at some point.

Gundam VR

Fortunately, this isn’t just another mech battling game. Instead, this Gundam VR experience wisely captures the thrill of watching giant robots punch it out as if you were a helpless onlooker. At one point you even get to sit in one robot’s hand as it protects you from danger, with a physical version of its giant thumb to cling on to for safety.

Dinosaur Escape

A fun one to end on. This dinosaur escape game is a little scrappy, but it’s got a unique setup that makes it memorable. You ride on virtual scooters, with jets of air blasting your face for immersion. Speeding through the dark with dinos snapping at your heels is a little terrifying, especially when they take a swing as you, but you’ll mostly be laughing at how ridiculously funny this is.

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Mario Kart VR Comes To K1 Speed In Irvine, California

Mario Kart VR Comes To K1 Speed In Irvine, California

The official Mario Kart Arcade GP VR experience is opening this month in Irvine, California at K1 Speed.

The Vive-based VR attraction launched previously at locations in Washington D.C., London and Tokyo.

The attraction allows up to four players to become Mario, Luigi, Peach or Yoshi before virtually racing through Mushroom Kingdom in stationary karts with haptic feedback. Vive Trackers are used to allow players to reach up and grab items to throw at opponents. K1 Speed is an indoor karting location so the new VR attraction should be a good complement.

“This cutting-edge virtual reality experience is the perfect complement to our premium indoor kart racing experience. Visitors will get to physically race go karts on our track and then virtually race at Mushroom Kingdom – we know this will be incredibly popular with people of all ages in Southern California,” said Susan Danglard, Owner and Marketing Director of K1 Speed, in a prepared statement.

The new Mario Kart VR attraction launches June 12 at the VR ZONE Portal inside K1 Speed.

Irvine is also home to Dave & Busters at the Irvine Spectrum with both Star Trek and Jurassic World Vive-based VR attractions with Terminator also available at Spaces. Up the 5 freeway a bit at Downtown Disney and you can also visit the Star Wars universe at The VOID. A nearby mall in Orange County, California was also the testing ground for a Gear VR-based walk around experience centered in the Alien universe.

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Mario Kart VR Is Coming to the USA

Since it was launched in the VR Zone in Shinjuku, Tokyo and subsequently in the UK, American fans of Mario Kart have been hoping that the virtual reality (VR) version of the popular racer would make it over to the USA in some form. Now it seems that hope was not in vain, as Bandai Namco launch a Mario Kart VR at the VR Zone Portal in Washington D.C.

Mario Kart Arcade GP VR screenshotVisitors to the VR Zone Portal in Union Station, Washington D.C. will now be able to hop into one of the specially designed karts to race as either Mario, Luigi, Peach or Yoshi. The Mario Kart Arcade GP VR experience will be located in Union Station for a six-month period. Argyle Shift, and Ski Rodeo will be joining the VR version of Nintendo’s popular kart racer,

The Mario Kart VR experience uses the HTC Vive VR headset along with the Vive Trackers which allow players to reach up and grab items such as banana skins or green shells to throw at opponents and potentially gain an advantage. Mario Kart VR also comes equipped with haptic feedback to make players more immersed in the colourful world they are driving in.

“BANDAI NAMCO is thrilled to be a part of the innovative, cutting-edge project that is VR ZONE Portal.” Said Steve Ignarski, National Sales Manager for BANDAI NAMCO Amusement America. “The launches in Japan and the UK brought great success, and we hope to follow suit in Washington, D.C. Mario Kart VR is a long-awaited title and we have no doubt it will be well-received in the states, due to its incredible, immersive game-play and outstanding equipment from HTC Vive.”

Mario Kart Arcade GP VR screenshot

Some of the VRFocus team got to go hands-on with Mario Kart VR in London, where their finding were reported on in a VLOG. Recently Bandai Namco also announced that Mario Kart VR would be coming to other VR Zone locations across the UK.

Argyle Shift meanwhile is a familiar title for those following the VR Zone story, a single-player videogame in which you take on the roll of a robot test pilot in the year 2145. Do you have the skills to pilot a giant mecha? Ski Rodeo meanwhile sets you down a snowy mountain range. Be prepared to get into the groove with your movements with the title’s pivoting base as you ski at high speed down the slopes “creating an exciting atmosphere like no other” according to Bandai Namco..

For further coverage of Mario Kart VR and other VR projects, keep checking back with VRFocus.

Hands-On: Mario Kart VR Is Entirely Worth The Wait

Hands-On: Mario Kart VR Is Entirely Worth The Wait

Take my advice: savor the opening minute of Mario Kart VR before your race actually starts because it’s the only time you’ll get to properly soak in the Mushroom Kingdom in all of its virtual glory. Twist your head around to see Peach or Luigi staring back at you, admire the iconic Question Blocks off to one side, and make sure to check out your own body, especially if you have Mario’s stubby legs (seriously, how does he jump that high with those?) This really is Nintendo’s beloved world brought to life and a real pinch-me moment.

Then sit back, strap in, and prepare to race.

We’ve been waiting a long, long time to give Mario Kart VR a go for ourselves and, much to our relief, it was entirely worth it. Now available at the Hollywood Bowl in London’s O2 Arena and coming soon to locations in Leeds and Tunbridge Wells in the UK (sorry, US readers!), Nintendo’s sort-of VR debut offers three minutes of the kind of fanboy heaven many people have dreamed about since booting up any one of many Mario Kart games since 1992’s original Super Mario Kart.

With just one lap available per play, your time in this lovingly-crafted world is going to be limited, and the creators at Bandai Namco makes sure that you spend it wisely. To that end, it largely crafts the experience for you. Mario Kart VR isn’t about winning, it’s about experiencing; there’s no kart customization and no difference between which of the four characters you end up playing as (Mario, Luigi, Yoshi, or Peach.)

Drifting around corners is also out in favor of a much simpler control scheme, and the usual assortment of weapons is reduced down to a green shell, banana peel, and hammer. It’s an undoubtedly condensed experience, and quite different to the Mario Kart you know and love, but what it lacks in depth longevity, it makes up for with pure childish delight.

It’s also more dodgem’s than racer, as the only say you really have in getting first place is whacking friends with power-ups, and even then they’re given plenty of opportunities to recover. I also ran through the track three times and, on each go, the AI-controlled Bowser and Wario seemed to overtake me at the exact same moments.

There’s a sense you’re being pulled along by a piece of string rather than really putting your foot down, then, but it’s all too giddy to really matter. There’s just one track which plays out like a sort of greatest hits of the series, taking you from the vibrant surroundings of Peach’s Castle into its inner bowels and beyond. The visuals are so true to the series’ cartoonish palette that I almost wanted to crawl around each and every corner just to take it all in, especially when I found myself ducking out of the way of giant Bullet Bills or swerving around Piranha Plants, which I suspect are individually synchronized to make sure everyone enjoys the spectacle.

Despite being in the pull of an invisible tractor beam, it is possible to create your own fun too. A last-minute collision with a banana cost me first place with seconds to spare in one race, while unsuccessful attempts to distract the enemy by waving in front of them had everyone laughing. Probably the best feature, though, is the ability to reach out, grab items and then toss them with your hands, which are fitted with Vive Trackers.

Though you may miss the feeling of a controller in your hand as you scoop up a hammer to smash into opponents, there’s a kind of circle-completing satisfaction that comes with actually tossing a green shell at a friend and then laughing into your microphone as you drive on past.

Still, the somewhat automated nature of the experience does detract from the idea of repeat playthroughs. Even in the arcade, it seems, the best VR experiences can’t amount to much more than tech demos, but maybe that doesn’t have to be such a bad thing. Mario Kart VR may be a little more on-rails than it cares to admit, but that didn’t stop me from grinning like an idiot every time I played it. For the first time in my life I felt like I had really visited the Mushroom Kingdom and, though it was just a whistlestop tour, it was a trip I’m not soon to forget.

Oh and, pro tip for Luigi players; give everyone the death stare. It’s terrifying.

If you want to play Mario Kart VR for yourself you can try it out at the Hollywood Bowl in London’s O2 Arena, the Shinjuku VR Zone in Japan, or soon at both Leeds and Tunbridge Wells in the UK.

Let us know what you think down in the comments below!

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See Mario Kart Arcade GP VR In Action In New Gameplay Footage

If you have been keep track on all things Nintendo and virtual reality (VR) related, then you would of seen our recent coverage of Mario Kart Arcade GP VR. The popular racing videogame has bring brought over to VR thanks to HTC Vive and Namco Bandai and is now available to play in London, after previously only being available in Japan. If you were wondering what the title was like to play then you’ll be in luck, as we have some gameplay to share.

Mario Kart Arcade GP VR screenshot

In Mario Kart Arcade GP VR players can expect the same experience they are use to but with the level of immersion that comes from VR along with the freedom to reach out, pick up objects, and throw them at other races. The experience is powered by a HTC Vive head mounted-display (HMD) – with the HTC Vive Pro coming soon – along with the HTC Vive Trackers placed on the the players hands, plus a kart themed to around the ones seen in the title. All of this comes together to offer a unique experience that is unlike anything else.

As seen in the gameplay video below, Mario Kart Arcade GP VR captures the look and feel of the series along with the colourful design that makes Mario so well known. It’s fast paced, immersive and has plenty of charm to keep players engaged all while enriching the fun of Mario Kart like never before. Items pack a punch, the karts move smoothly across the track and hitting your friend with a shell is still as satisfying as you would hope. There is even a giant inflatable hammer.

Mario Kart Arcade GP VR screenshot

“Everyone has come out with a massive smile on their face.” Said Graham Wheeler, VP Sales, Product and Operations HTC Vive, Europe, when asked how the response to the experience has been in our recent interview: “We sent some of our office here when I came back from a business trip and literally the entire office just didn’t stop talking about it. So it just shows that even though we’ve been in VR a lot it’s a great kind of company to be in and VR experiences but this is just really immersive level people know Mario Kart, everyone has played it so they just naturally go into it so even the skeptics love Mario Kart VR.”

The Mario Kart Arcade GP VR experience is now open in London and you can watch the full gameplay footage in the below video. For more on the title you can watch our interview with Graham Wheeler and read our hands-on. For all things on VR in the future, stay tuned to VRFocus.

From Power Slides to Blue Shells, HTC Vive Talks Mario Kart Arcade GP VR

Out of all the virtual reality (VR) titles that have been released arguably the one that people have most looked forward to getting to try is Mario Kart Arcade GP VR. This experience was released in Japan but now, thanks to HTC Vive the title has made it’s way to London. After getting to try out the title VRFocus’ own Nina Salomons talked with Graham Wheeler, VP Sales, Product and Operations HTC Vive, Europe to discuss HTC’s involvement with the title.

“How we’re involved is basically making sure that we have great VR experiences everywhere where people can try them out and then get to understand what VR can do.” Wheeler explains: “So here with Mario Kart VR, first time in London, it’s just amazing. It adds that immersion to another level when you’re driving in Mario Kart you grab out, you chuck a turtle shell over to the next person and that’s the idea is showing people what you can do in VR and then hey want to try it at home.”

HTC have worked hard to be able to bring the popular title over to London at the VR Zone Portal located within the Hollywood Bowl at The O2. The location allows for up to four players to jump into a race with each other and see who is able to win the mushroom cup within VR. This release has been made possible thanks to the working relationship which HTC have with other parties which Wheeler explained by saying: “The relationship we have with the VR zone guys and Namco Bandai in Japan, so we’re just here making sure that it runs perfectly for these guys and making sure the setup is working great and making sure everyone gets a great experience.”

Mario Kart Arcade GP VR screenshot

The setup for Mario Kart Arcade GP VR is built up of numerous components starting with the HTC Vive head-mounted display. They are running with the original Vive HMD for the moment but Wheeler does explain they are getting the Vive Pro setup and ready for the experience shortly. Users will also get to wear the deluxe audio strap for improved immersive and comfort, along with the HTC Vive Trackers which are used to track the hands in VR. This is important because it is what helps make Mario Kart VR stand out from other racing titles by offering that option to grab items to throw at other racers. All of this is then brought to life even further thanks to an actual kart setup which you sit in complete with a steering wheel.

“Everyone has come out with a massive smile on their face.” Said Wheeler when asked how the response to the experience has been: “We sent some of our office here when I came back from a business trip and literally the entire office just didn’t stop talking about it. So it just shows that even though we’ve been in VR a lot it’s a great kind of company to be in and VR experiences but this is just really immersive level people know Mario Kart, everyone has played it so they just naturally go into it so even the skeptics love Mario Kart VR.”

The Mario Kart Arcade GP VR experience is now open in London and the full interview with Wheeler is available to watch below. If you are curious what VRFocus thought about Mario Kart Arcade GP VR then read our hands-on and for all things VR in the future, keep reading.