Latest Manus VR Gloves Promise New Levels of Finger Tracking Accuracy

At GDC 2022 this week, VR glove creator Manus revealed its new Quantum Metagloves which the company says delivers significantly more accurate finger tracking than its prior solutions. Though priced for enterprise use, the company says it one day hopes to deliver the tech to consumers.

Manus has been building motion gloves for use in real-time VR and motion capture for years now, with prior offerings being based on IMU and flex-sensor tracking.

The company’s latest product, the Quantum Metagloves, moves to a new magnetic tracking approach which purportedly offers significantly more accurate finger tracking, especially when it comes to self-contact (ie: fingers touching other fingers or the palm of the hand).

Revealed at GDC 2022 for the first time, Manus showed off a demo of the Quantum Metagloves using a realistic real-time hand model that mirrored the wearer’s finger movements. Though the gloves are designed to work in conjunction with 6DOF tracking (via a SteamVR tracker or other motion tracking tech), the GDC demo didn’t employ 6DOF (which is why the visualization of the arm rotates in place). The latency reflected in this setup is also purportedly not representative of the actual tracking latency.

The Quantum Metagloves have a magnetic base positioned on the back of the palm while each finger has a module on the tip that is sensed within the magnetic field. Manus says this means the gloves can detect absolute finger length and width (once calibrated), which enables more accurate hand-tracking when combined with an underlying skeletal model of the hand that is scaled dynamically to the user.

Photo by Road to VR

In the video I asked the demonstrator to make a handful of different poses. Indeed, finger-to-finger and finger-to-palm contact looked impressive with no obvious clipping or stuttering. The company told me the demo wasn’t specially programmed to make clipping impossible and that the behavior was purely thanks to the positional data of the sensors which was described as “very clean” compared to alternative approaches to finger tracking.

Manus says the Quantum Metagloves are unique in this way, as other finger tracking technology tends to break down in these sorts of close-contact and self-contact scenarios, especially when both hands are near or touching each other. Even expensive optical tracking systems (with markers on the tips of each finger) can be foiled easily by self-occlusion or one hand occluding the other. Similarly, purely IMU-based finger tracking is prone to drift and requires regular recalibration.

But magnetic tracking is by no means perfect. In other magnetic tracking systems we’ve seen challenges with latency and electromagnetic interference.

Manus admitted that holding metallic or electronic items could throw off the tracking, but says it worked hard to ensure the gloves don’t interfere with each other; up to eight gloves can be active near each other without interference issues, the company says.

While self-contact looked generally quite good with the Quantum Metagloves, other poses didn’t fare quite as well—like a completely clenched first. The demonstrator suggested this would be improved easily with a more robust calibration process that included similar poses; whereas they say the calibration used for the demo at GDC was designed to be quick and easy for purposes of the show.

Photo by Road to VR

While the finger tracking did look great in many of the demos I saw, some of the other demo gloves on display showed much less accuracy. This was chalked up to “calibration,” though a big question for such systems is how much said calibration drifts over time and whether the periods between recalibration are practical for a given use-case.

In any case, use-cases will be deeply constrained by price; Manus says a pair of the Quantum Metagloves will cost $9,000, with pre-orders opening in April and shipments expected by the end of Q3. The company says it also plans to launch a haptic version of the Quantum Metagloves which will include per-finger haptics to enhance immersion in VR.

Manus maintains that it would like to bring its gloves to consumers one day, but says the number of custom parts and manufacturing makes it difficult to get the price down to a reasonable level.

The post Latest Manus VR Gloves Promise New Levels of Finger Tracking Accuracy appeared first on Road to VR.

Manus Announces SteamVR Tracker for Professional Creators, Pre-orders Now Open

Manus, the Netherlands-based startup behind a number of VR gloves, today announced pre-order availability for the company’s first professional-level SteamVR tracker.

Called the Manus Pro Tracker, the company says the device is designed specifically for SteamVR-based motion capture, virtual production and full-body VR. It’s primarily designed to work with the company’s Prime II Series Motion Capture and Virtual Reality gloves, however an optional strap set can also allow users to mount it to different parts of the body.

Manus Pro Tracker, which is available for pre-order starting today for €300 ($360), uses the company’s interchangeable battery system which promises up to 4.5 hours of battery life with continuous use. Recharging the battery can either be done over USB-C (one-hour charge time) or by using the company’s Manus Charger dock to recharge multiple batteries.

Image courtesy Manus

“After years of using SteamVR Tracking, we are excited to launch our own SteamVR enabled product,” said Bart Loosman, CEO at Manus. “We have been amazed by the accuracy and ease-of-use of this tracking solution for a long time. As one of the very first companies in the world to get access to the SteamVR technology, we hope to improve the workflow of creative professionals around the world with our very own professional tracker.”

Manus says its Pro Tracker includes “the latest sensors of its kind” and more sensors than any SteamVR tracker currently available. The obvious point of comparison is the official HTC Vive Tracker, which is notably heavier than Manus Pro Tracker at 62 g, or 44% lighter than the 89 g Vive Tracker. Another upcoming competitor in the space is the Tundra Tracker, which is headed to Kickstarter in March.

The post Manus Announces SteamVR Tracker for Professional Creators, Pre-orders Now Open appeared first on Road to VR.

Going (Literally) Hands-on With Manus Prime Haptic Gloves

Virtual reality (VR) is all about immersion in whatever experience you happen to be in. No matter whether it’s a consumer videogame or an enterprise-focused app, one of the key ingredients for good VR is interactivity; the ability to physically touch and hold digital objects. For consumers, the best you’ll get at the moment is the Valve Index controllers but when it comes to business applications, that choice is blown right open. One of the biggest names in the VR data glove field is Manus VR, and VRFocus recently got to test its new flagship product, Manus Prime Haptic.

Manus Prime Haptic

Manus VR originally started out in the consumer field before veering towards the enterprise market when that offered a more viable business opportunity. In its current line-up the company has four products for various use cases, starting with the entry-level Manus Prime One for basic finger tracking, the Manus Prime Xsens; designed for integration into an Xsens motion capture suit, the OptiTrack Hybrid Gloves for use with Optitrack systems and finally the Manus Prime Haptic.

It has long been the case that gloves have been associated with VR, the logical choice for anyone wanting to touch the digital realm. In reality that has taken longer than expected yet hand-tracking has now caught up with VR headsets.

Prior to the demo, the prospect of testing these gloves was an exciting one. Retailing for nearly £5,000 GBP (more than Magic Leap One or an HTC Vive Pro Eye) Manus Prime Haptic offers full finger tracking thanks to Flexpoint’s Bend Sensors as well as individual haptics for each finger and thumb. Was this going to offer the best indication that proper hands-on interaction was possible? Well, sort of.

Manus Prime Haptic

At first glance, the Manus Prime Haptic gloves look a bit unwieldy with cables running along the fingers and Vive Tracker on the back of each glove. With two quick fasten belts – one for the wrist the other at the bottom of the palm for all the tech – once the glove was on it felt nice and snug, with the added weight not feeling too much of an issue. Once on, the gloves do exude a very sci-fi feel which doesn’t add anything per se, just ticking that internal geek checkbox which thinks ‘awesome’.

The gloves are only compatible with the SteamVR Lighthouse tracking system – hence the Vive Trackers – because, while the gloves have plenty of finger-tracking sensors Manus doesn’t have its own spatial tracking system. The Vive Trackers have proven to be a functional system for adding accessories but on gloves, they do look a little over the top.

As with any piece of engineering designed for business use precision is everything, so the set up does take a little while to make sure all components are working as they should. Each hand has to go through a series of gestures to adapt to an individual’s particular hand movements. These include pulling a fist, an open palm and making a gun shape. When completed it was on to the pinch mechanic for aligning the thumb and index finger. All good so far and once complete – all done on a flat monitor screen by the way, not in VR – the digital hand was perfectly tuned, every little wiggle and bend at the knuckle accurately portrayed on-screen with no lag.

Manus VR haptic pairing

Then it came to the haptics. Manus VR has chosen a slightly odd-looking system whereby the haptics are on the back of the finger – mostly over the nail – rather than on the fingertip itself. This was because the team found that any linear resonant actuators placed on the top 2/3rd’s of a finger would work. It’s certainly an unusual feeling to begin with, especially when the test software vibrates each one individually. Options are available for developers to alter aspects like duration and strength depending on the situation. Rather than a feeling of pressure, the actuators offer more of a sense that an object is present. In the demo when handling each object the effect meant only a light touch was needed instead of grabbing items with a firm grip.

By the end of the calibration phase, everything was looking and feeling good, gloves were still comfy and the eagerness to try a proper application was palpable. On a quick side note, notice the open fingertips? In today’s smartphone world the open tipped glove is essential and proved very useful even for the relatively short demo. And because of the algorithms Manus VR has created there’s wasn’t any noticeable issue with the sensors not reaching all the way to the fingertip – proven with the pinch calibration.

Finally, it was on to the main test, a basic assembly experience putting a few components onto an engine. When we say basic it was really basic, and very much an anti-climax. It did the job of demoing how Manus Prime Haptic could be used for training to build products but there was no wow factor. Little things little testing the haptics on the ribbed metal, hoping to feel a little undulation didn’t work because the app wasn’t designed to be that in-depth.

Manus VR says that the reason being it was up to the individual companies to make their own apps utilising the tech. Which is kind of understandable, just disappointing from a demo perspective. It like an athletics race where the start out the blocks was great but the energy waned towards the finish.

Manus VR has built some enviable tech into the Manus Prime Haptic gloves and the possibilities are endless for enterprise use cases. At £5k you’re not going to be adding them to your HTC Vive kit just yet. Hand tracking is one of those technologies that will become more ubiquitous whether it’s via gloves or systems like Leap Motion. However, Manus VR does have further improvements to make as there’s no lateral finger sensing in the gloves, so it’s impossible to make Spock’s ‘Live long and prosper’ Vulcan salute hand gesture.

Manus VR Launches €5000 Haptic Gloves for Enterprise

Manus VR has been making data gloves for virtual reality (VR) for some time now, originally looking at the consumer market before solely focusing on the enterprise sector. While its core gloves offer accurate finger tracking for a range of applications – mainly training – today, Manus VR has expanded its lineup to offer three products, the flagship being the Manus Prime Haptic.

manus vr prime haptic
Manus Prime Haptic

Originally revealed a few months ago, the Manus Prime Haptic gloves are the pinnacle of Manus’ technology, not only providing wireless finger tracking thanks to twelve different sensors that measure hand orientation, thumb orientation and flexion of the knuckle and top joint of each finger, but also haptic feedback for each individual finder.

Manus VR has achieved this by using linear resonant actuators which can provide haptic signals depending on the type of material and how much virtual force is applied. Customers can then customise the haptic feedback depending on their needs, with the user interface featuring an integrated material editor to adjust signal strength, frequency and resonance.

The gloves are compatible with any headset using the SteamVR tracking solution, such as HTC Vive and HTC Vive Pro. While the gloves provide finger tracking, by themselves they can’t be tracked in a 3D space. Hence why Manus VR provides hand mounts and Vive Trackers with each purchase of the Manus Prime Haptic kit, which retails for €4990 EUR.

manus vr prime xsens
Manus Prime XSENS

The core of the product lineup is Manus Prime One. This is the company’s entry-level wireless data glove, with the same finger tracking capabilities has the Manus Prime Haptic, just without the haptic actuators. Manus Prime One retails for €2990 with the kit also supplied with Vive trackers. The gloves also come supplied with plug-ins for Unity and Unreal Engine.

Finally, there’s the Manus Prime Xsens glove. This has been specifically designed for integration into an Xsens motion capture suit, helping complete the hand and finger data on their IMU suits. Manus Prime Xsens retails for €3990, has the plug-ins but no Vive Trackers.

And that completes the lineup. Resellers can be found on Manus VR’s website with only one in North America currently, quite a few in Asia, and several across Europe. For further Manus VR updates, keep reading VRFocus.

Motion Capture Firm Vicon Team Up with Manus VR

The use of motion capture is film and videogames goes back further than most people think, but its use has really exploded over the past decade. However, motion capture is still a difficult and expensive process. Vicon are hoping to change that by introducing the Manus VR data glove into its available technology pipeline.

Vicon are a supplier of motion capture technology, for entertainment, research, engineering and science. The company is aiming to introduce the Manus VR data glove into its suite of technology in order to offer clients capabilities such as finger tracking and haptic feedback. At present, full-finger tracking is often difficult, particularly in areas where there are obstacles, or the actor’s pose makes it difficult. The gap is often filled with costly and time-consuming CGI animation. The Manus VR system makes the process easier and cheaper.

“The integration with Manus VR expands Vicon’s tracking capabilities, giving users the ability to gather accurate finger data in real time. The gloves’ intuitive design provides consistent and low latency analysis, aiding the creation of truly immersive experiences,” said Tim Doubleday, VFX product manager at Vicon. “Manus VR’s focus on innovation supports our vision to help customers bridge the gap between physical and virtual worlds.”

Manus VR product

For development of virtual reality (VR) experiences, finger tracking becomes even more important, as it allows players to become further immersed in the virtual environment, able to interact with objects in a naturalistic way. For areas such as training, medicine or engineering, being able to accurately track finger movement makes a big difference in how successful the VR applications are.

“This was a natural next step in providing customers with an advanced full-body tracking system,” said Maarten Witteveen, CTO of Manus VR. “With the boundaries of virtual reality ever expanding, it’s important for us to partner with a motion capture pioneer like Vicon to equip customers with an unlimited amount of possibilities.”

VRFocus will continue to bring you news on Manus VR and other VR related products.

Manus VR Showcase Physical Interaction Ahead of Dev Kit Shipments

Manus VR are due to ship the long awaited Data Gloves later this month, and ahead of the official launch of the development kit has released a new video showcasing the latest iteration in use. Specifically showcasing physical interaction, the video makes use of Manus VR’s own in-house physics demo, designed for rapid prototyping and testing.

The Manus VR Data Gloves pre-orders began back in March 2017, so it will come as a pleasant confirmation to many that the devices will begin shipping later this month. In fact, Manus VR has revealed to VRFocus that the Data Gloves are in production and scheduled to ship for the week commencing 24th July 2017.

“We wanted to give our customers a small taste of future features that will become available for the Manus VR Development Kit,” stated Bob Vlemmix, Director of Business Development at Manus VR.

The new video, included below, showcases the Data Gloves within Manus VR’s own demo environment. VRFocus will keep you updated with all the latest details on Manus VR’s product line.

 

Manus VR Announce Launch Of Development Kit For Data Glove

We have covered the development of the Manus VR Data Glove on VRFocus before, but Manus VR have just announced the release of the Development Kit for their hand-tracking Data Glove.

Costing €1000 EUR, the development kit included the following:

  • One Pair of Manus VR Gloves with USB RF Dongle
  • SDK for C++ and C#
  • Plugins for Unity 5
  • Unreal Engine 4 and Motion Builder.

The data glove itself is machine washable and includes two sensors per finger, a vibration motor for haptic feedback, and a rechargeable battery. The glove can be used with the HTC Vive for a range of applications, including training simulations, VR Arcades and motion capture.

Manus VR key art

Stephan van den Brink, CEO at Manus VR had this to say; “Since we started shipping our engineering samples last year, we’ve received an incredible demand for a professional data-glove Working closely with our early access developers such as NASA, MIT and Cambridge University we were able to enhance our product to an unprecedented level.”

The development kit is available for order now through the Manus VR official website.

VRFocus will continue to report on the Manus VR Data Glove.