Pastimes For Pirates Developer Diary #2 – Navigating The Early Waters

In the first dev blog for VRFocus, we looked at the creation of the initial mobile virtual reality (VR) prototype and how this evolved into a full VR design, ready for pitching to publishers alongside the high-level design document and pitchdeck.

Following on from the high of XR Connects and the XR Indie Pitch 3rd place, we had lots of interest and positive initial discussions but getting a new game funded is never a straight-forward process. So, whilst the seas are calm and there’s less wind in the sails, we’ve been able to take the time to look at other areas of the game to ensure its appeal and success for launch.

Pastimes For PiratesCrow’s Nest View

VR games development in 2018 – especially the funding of – is not an easy task for a studio to secure. With many publishers and platforms looking to sign the next level of experiences against an ever-rising bar of quality and quantity of expected features for gamers.

Whilst the installed hardware ownership numbers are growing (although we still only really know the Sony PlayStation VR numbers) the overall market size is still small in comparison to standard PC and/or console hardware numbers, where publishers are much more experienced in releasing content.

A studio must be canny and have a considered design that meets the requirements of gamers keen to get their hands on deeper, longer experiences. Indies working on new IP are up against big brand names, such as Fallout 4, Skyrim, DOOM etc, potentially having a hard time to show and prove that they can create bigger budget content with a scalable team effectively. However, expected returns have to be realistic in terms of budgets and projected sales revenues.

Pasttimes for Pirates Dev Diary #1Wind In The Sails

So, we’re focusing on the aspects that will make sure that Pastimes for Pirates is as attractive as possible to potential publishers, namely:

  • Multi-platform release to ensure largest potential cross-platform player base for multiplayer
  • Strong single player experience to ensure there is always a reason to return outside of multiplayer.

Based upon our experience and successes with Loco Dojo, ensuring that there is a reason or element of the gameplay that will make the game appealing to VR Arcade operators and the various VR Arcade admin platforms and content channels.

Strong launch content with a regular update plan, to ensure the game feels fresh and has reasons to be featured on the various digital stores, driving continued awareness and favourable positioning.

Pastimes For PiratesPlotting A Course

As discussions continue, we often tweak the pitchdeck accordingly so that as time moves on, the proposed game concept isn’t left behind or overtaken by advances made elsewhere. Whilst the core gameplay pillars are largely left untouched from our original intended idea, we must be mindful of areas around what the extended features and functionality need to be, how it fits within the marketplace and competitor analysis. Whilst we’re sure on what it offers that’s specifically the reason to be played in VR, each publisher and/or platform has their own unique emphasis on what model and demographics are important for them.

For example, there’s a popular wave of pirate-themed games at the moment, with many focusing on the more stereotypical activities – but with limited repeat play depth and no emphasis on life outside of the usual looting, swashbuckling and hunting treasure.

Of course, changes in scope can have adverse effects on timelines, budgets and development resources needed to achieve v1.0 (and beyond) so it’s a careful juggling act to ensure we remain within the thresholds.

A pitchdeck is only a small part of the tale however; the main concept has to be conveyed by the prototype, which we’ll look at in the next dev blog as we build upon the initial version towards a more representative vertical slice.

 

Make [Real] Announce new VR Videogame Pastimes for Pirates at XR Connects

Make [Real] are likely a familiar name to VRFocus readers. They created virtual reality (VR) videogame Loco Dojo and are a regular fixture around the VR scene in Britain. Sam Watts, Director of Immersive Technologies at Make [Real], has been heavily involved with VR in Brighton thanks to VRlab; as well as helping Roto VR allow developers to integrate native support and control over the VR chair’s motion directly into VR apps. Since then Make [Real] have also been creating various training simulations, as seen at the Great British VR event last year. They’ve also been supporting Immersive VR Education to bring their experience Apollo 11 to Samsung Gear VR and Google Daydream from the Oculus Rift. VRFocus spoke with Watts about a new project for the studio – their new VR title Pastimes for Pirates at XR Connects, London.

Makereal_Pastimes_for_Pirates
All images and footage of Pastime for Pirates are placeholder art at this time.

So, you’re a pirate – swashbuckling merrily away on the seven seas. People hear tales of your escapades but only the parts where you’re boarding boats and plundering foreign lands. But what happens when you’re just trying to go from point A to point B? Well, besides the risk of getting scurvy, it’s all fun and games it turns out. Pastime for Pirates immerses you into that world of pirating (not the scurvy part) and re-invents it into a completely functioning pirate galleon, which you can fully explore in VR. You can either play online or offline, explore distinct areas of the ship and play various pub like games with friends or AI crewmates.

Taking a satirical twist on the ever-popular theme of pirating, Pastime for Pirates will give players a social space to explore and play in. Various mini-games exist on different parts of the ship. You’ll be able to throw darts, play a game of shuffleboard, skittles, try some knife or axe throwing and challenge your friends. Not only will you hear the ocean and the evil cackle of crewmates as they challenge you, but you can also just choose to just enjoy the ocean view.

Winning the mini-games you’ll be able to rack up various achievements and wealth, enabling you to spend on fancy, customisable wardrobe attire for your pirate avatar from hats and buckles to wooden legs. Pastime for Pirates will make use of 6DoF tracking motion controllers, a vibrant graphical style and plenty of seafaring sound effects.

To find out more watch the video below. 

The VR Job Hub: Christmas Wishes For A New Beginning

It’s Christmas Eve! But that doesn’t mean there isn’t various roles relating to virtual reality (VR), augmented reality (AR) or mixed reality (MR) available for you to submit your applications to. Who knows, perhaps Santa Claus has a new career in his sack for you? Perhaps a promotion? Who knows. There’s certainly no harm in looking so let’s have a peep at what LinkedIn and company have wrapped up this week.

Check out the list below to see if there’s anything in particular that interests you.

Location Company Role Link
Brighton, UK Make Real Experienced Unity Developer Click here to apply
Manchester, UK Sony Senior Artist Click here to apply
Pella, IA, US Vermeer Corporation Business Analyst – Augmented and Virtual Reality Click here to apply
Gurgaon, India Adriyana Solutions Pvt Ltd Product Manager for Virtual Reality Click here to apply
San Francisco, CA, US HTC Product Marketing Manager, Virtual Reality  Click here to apply
Santa Clara, CA, US Intel Unity Developer – Virtual Reality  Click here to apply
London, UK Reed Technology Software Engineer, Unity, Virtual Reality, WebGL, Code, Mobile  Click here to apply
Amsterdam, Netherlands via OPM Audio Manager – VR Games Click here to apply
Houston, TX, US CACI International Inc Space Program New Engineering Graduate – Virtual Reality Software Engineer Click here to apply
Mountain View, CA, US Google AR and VR Writer Click here to apply
Menlo Park, CA, US Microsoft Audio Designer, Mixed Reality Click here to apply
San Bruno, CA, US YouTube Software Engineer, Virtual Reality, YouTube Click here to apply

 

Don’t forget, if there was nothing in this week’s list that was a good fit for you, you can always double back and look at last week’s edition of The VR Job Hub. Last week’s listings took in roles in America, the UK and Norway across a variety of roles – however, the majority of which were angled in particular towards the videogame industry.

As always, if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget youcan send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should to be send to myself at keva@vrfocus.com and also pgraham@vrfocus.com.

We round of the year next week with a final Job Hub for 2017. What will feature then I wonder? Check back with VRFocus next Sunday at the usual time, 3PM (GMT).

Loco Dojo Developer Sam Watts on Make[Real] and British VR

Level 39 in partnership with PwC, the London VR and AR Association organized the Great British VR where various companies working in virtual reality (VR), augmented reality (AR) and mixed reality (MR). A list of the companies that participated and a recap video can be found here. One of the companies VRFocus spoke to was Make Real’s Director of Immersive Technologies Sam Watts, who also happens to be voted the 12th most influential VR influencer on Twitter about what Make Real has been doing in the field of VR.

Make Real is the developer behind VR videogame Loco Dojo but it also focuses on corporate training. At Level 39 Make Real showcased a prototype training simulation VR experience for a global telecommunications company. Designed to showcase the long and treacherous climb maintenance crews have to take up mobile phone masts. The prototype acts as an outreach awareness program that allow other departments to understand the role and help change the concept that the job of maintenance crew is easy. The prototype can also be an actual health and safety training programme for maintenance crew members, with health and safety information that appears, spotting hazard interactions and testing of vertigo on the first floor of some scaffolding. If users are unable to handle the first floor, Watts explains that they wouldn’t bring them up the mobile phone mast. They do a sweat test when the user finishes, seeing how sweaty the controllers are to tell how terrified users were or how authentic the experience was. Built in the Oculus Rift, Make Real have showcased this around various events and Watts explains that like all people who try VR for the first time: “they suddenly have their head filled with ideas of things they could use it for.” Make Real try to workshop with clients to narrow down the focus to a valid use case, rather than using VR just for the sake of using VR.

Beside the fact they create VR videogames, work in finance big data as well as building training simulations, Make Real have also done some porting, supporting Immersive VR Education to bring Apollo 11  to Samsung Gear VR and Google Daydream from the Oculus Rift. Since setting up four years ago Make Real have grown from a team of four members to fifteen and are keen for standalone headsets to help reach the consumer market. Watch the video below to learn more about the Brighton VR community and Make Real.

Make Real Partners With Roto VR To Deliver Support Platform

By their own admission it has been a particularly busy year for UK virtual reality (VR) studio Make Real. The Brighton team have been zipping all over the UK throughout the year, involved with a multitude of events across the country and further afield in the likes of Luxembourg, Hungary and the USA. From VRFocus‘ side the most ongoing developments have revolved around their videogame title Loco Dojo, the frenetic collection of mini games full of British humour for Oculus Rift and HTC Vive. And brought to life by the unmistakable voice of actor Brian Blessed.Now the team move on to their next project however, and they today announced a partnership with the hardware company Roto VR, who are bringing the world’s first 360° interactive VR chair to market, alongside the Roto Arcade Portal which will offer a range of native VR applications and experiences designed specifically for use with the chair. The aim of the partnership is to allow Roto VR to focus on the final stages of manufacturing of the chair, first announced in 2015, with Make Real putting it’s simulation and physical hardware experience, combined with software platform development knowledge, to create the backend systems for soon-to-be-owners, VR Arcade operators and VR developers alike. With an easy-to-use system to build up and maintain their library of supported VR experiences.

Roto VR supports all VR experiences by default with full head-tracking and a special ‘Cockpit Mode’ of operation but Make Real will be packaging up the Roto VR chair APIs into free SDK assets to allow developers to integrate native support and control over the chair motion directly into their VR applications. Not only that, but a Samsung GearVR-based Roto VR 360° movie player will be released alongside the chair, bringing a timeline rotation tool to allow content creators to match movement to film action. VR Arcade operators will be able to track usage and charge per session, allowing Roto VR to invoice and pay developers accordingly.

“We are very excited to be partnering with Make Real, one the most prestigious content developers in the VR space.” Said Elliott Myers, CEO and Founder of Roto VR said of the partnership: “Their software development expertise allows us confidence in being able to deliver a solid launch platform for owners, operators and developers of the Roto VR chair hardware.”

Loco Dojo Achieves Success at the Develop: Brighton Indie Showcase Awards

Over the past few day the Develop: Brighton conference has been taking place, bringing together industry professional to discuss every aspect of the videogame industry, including virtual reality (VR). As part of the event, organiser Tandem Events also hosts the Indie Showcase Awards, celebrating the best in indie development. Nine titles made the shortlist – four of which were VR – and two have been chosen, one of which was Make[Real]’s Loco Dojo.

Loco Dojo is a multiplayer board game in which players have to compete across 16 mini-games to make it into the Grand Temple and win. VRFocus reviewed the title a short while ago, giving it 4 stars, saying: ‘those who do decide to take the plunge will be richly rewarded with a videogame that is highly enjoyable to play and will keep them coming back for more.’ While the videogame originally launched just for Oculus Rift in April, Make[Real] will be bringing the multiplayer to Steam – and HTC Vive – later this month.

LocoDojo Screenshot 1_Guru

Loco Dojo was chosen as part of the People’s Choice award as voted for by attendees, alongside Abandon Ship, a PC title by Fireblade Software.

The shortlisted studio’s each received a complimentary booth on the expo floor, free expo passes and the chance to demo their game to more than 2,000 developers and videogame industry professionals from all over the world.

Josh Naylor, lead of evangelism EMEA, Unity, said: “The standard of games at this year’s Indie Showcase at Develop:Brighton have been exceptional and we are delighted to see the number of different platforms being developed on, from mobile to PC and VR. The competition is a great opportunity to show the level of creativity in today’s industry. Thank you to all those who submitted and shortlisted and congratulations to the winners.”

Develop:Brighton will return in 2018, from 10th – 12th July, with speaker submissions opening in January 2018.

VRFocus will continue its coverage of Develop: Brighton, reporting back with the latest updates.

VRFocus Spins the Dice Playing Mini-Game Mashup Loco Dojo

If you were ever a fan of mini-game compilations such as Mario Party or Warioware for example but want something a little more immersive then make[REAL]’s Loco Dojo aims to fill that requirement. Exclusively launched for Oculus Rift and Touch recently, the title mixes boardgame ideas with some intense virtual reality (VR) gameplay.

Featuring 16 mini-games, Loco Dojo allows up to four players to compete against each other, gaining points that’ll earn them new belts, all the way up to the coveted black belt. Once secured they’ll then enter the temple in the centre of the board to complete one last challenge.

Should you want to play Loco Dojo but can’t find any tournaments to join then make[REAL] has added the Ten Trial Test, a shorter single-player challenge where you get ten spins to get as far as you can. And that’s the gameplay video VRFocus has for you today, showcasing some of the trials in store and how the whole process works.

For another gameplay video from the latest VR titles, check back with VRFocus tomorrow.