Magic Leap Founder Rony Abovitz to Step Down as CEO

Magic Leap pivoted to the enterprise space recently after an extended lukewarm reception by consumers for its $2,300 AR headset. Amid the coronavirus pandemic, company founder and CEO Rony Abovitz then announced layoffs last month that were slated to occur at “every level” of the company. Although those layoffs were allayed by a fresh $350 million funding round at zero hour, Abovitz now says he’s stepping down as CEO.

Abovitz released a statement on the Magic Leap blog explaining the move, saying that a change in his role was “a natural next step” to bringing about the next phase of the company.

“I discussed this with the board and we have agreed that now is the time to bring in a new CEO who can help us to commercialize our focused plan for spatial computing in enterprise. We have been actively recruiting candidates for this role and I look forward to sharing more soon,” Abovitz says.

Abovitz is set to remain as CEO until a new one is confirmed. There’s no word on what role the founder will fill afterwards, however he says it may be at “the board level.”

Here’s Abovitz’s statement in full:

As we’ve shared over the last several weeks, in order to set Magic Leap on a course for success, we have pivoted to focus on delivering a spatial computing platform for enterprise.

We have closed significant new funding and have very positive momentum towards closing key strategic enterprise partnerships.

As the board and I planned the changes we made and what Magic Leap needs for this next focused phase, it became clear to us that a change in my role was a natural next step. I discussed this with the board and we have agreed that now is the time to bring in a new CEO who can help us to commercialize our focused plan for spatial computing in enterprise. We have been actively recruiting candidates for this role and I look forward to sharing more soon.

I have been leading Magic Leap since 2011 (starting in my garage). We have created a new field. A new medium. And together we have defined the future of computing. I am amazed at everything we have built and look forward to everything Magic Leap will create in the decades to come.

I will remain our CEO through the transition and am in discussions with the board with regards to how I will continue to provide strategy and vision from a board level. I remain super excited about Magic Leap’s future and believe deeply in our team and all of their incredible talent and capabilities.

Since its founding in 2011, Magic Leap has amassed over $3 billion in capital from investors such as Google, Saudi Arabia’s Venture Capital Fund, Alibaba, and Axel Springer, making it one of the most well-funded startups in tech history.

Having launched its Magic Leap One (also stylized ‘Magic Leap 1’) in 2018, various reports suggest the device’s sales numbers were far below the company’s expectations as it uncomfortably straddled between developer and consumer.

Image courtesy Magic Leap

Before pivoting entirely to appeal to the enterprise space in the near-term, Magic Leap was funding a steady stream of consumer-focused apps for the $2,300 headset, a perplexing move at the time considering the company hadn’t released any timeline on when consumers would expect a cheaper headset.

While the company recently announced a Magic Leap 2 in the works—officially slated to launch sometime in 2021— that too will be targeted at enterprise and prosumers, so it may be some time yet until we see Magic Leap re-enter the consumer space.

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Magic Leap CEO Rony Abovitz Steps Down Citing ‘Focused’ Direction

Rony Abovitz is stepping down from the CEO role at Magic Leap after raising more than $2 billion and subsequently laying off a large segment of the workforce.

A statement posted to the company website confirms the transition:

As we’ve shared over the last several weeks, in order to set Magic Leap on a course for success, we have pivoted to focus on delivering a spatial computing platform for enterprise.

We have closed significant new funding and have very positive momentum towards closing key strategic enterprise partnerships.

As the Board and I planned the changes we made and what Magic Leap needs for this next focused phase, it became clear to us that a change in my role was a natural next step. I discussed this with the Board and we have agreed that now is the time to bring in a new CEO who can help us to commercialize our focused plan for spatial computing in enterprise. We have been actively recruiting candidates for this role and I look forward to sharing more soon.

I have been leading Magic Leap since 2011 (starting in my garage). We have created a new field. A new medium. And together we have defined the future of computing. I am amazed at everything we have built and look forward to everything Magic Leap will create in the decades to come.

I will remain our CEO through the transition and am in discussions with the Board with regards to how I will continue to provide strategy and vision from a Board level. I remain super excited about Magic Leap’s future and believe deeply in our team and all of their incredible talent and capabilities.

The word “focus” used three times in the statement points to the changing reality for the AR startup which regularly raised hundreds of millions of dollars under Abovitz and hired hundreds of people on promises of fundamentally new display technology for augmented reality.

In recent months, though, the company switched to a focus on business uses after reports of slow sales for its first generation AR system, the Magic Leap One.

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Magic Leap Manages $350m Funding Raise, Layoffs Currently on Hold

Magic Leap

Mixed reality (MR) headset manufacturer Magic Leap has been going through a tough time of late. Sales of its Magic Leap 1 haven’t been great, and last month its was reported a lot of employees would be losing their jobs. Now there’s been a bit of good news, the company has managed to raise $350 million USD.

Magic Leap

As first reported by Business Insider, that total has come from new and existing investors, helping Magic Leap put a halt to the layoffs. CEO Rony Abovitz sent a memo to remaining staff in late April revealing the details, noting: “We look forward to continuing normal operations.” 

That’s a sizable chunk of cash to raise considering Magic Leap’s performance over the last year but at least those still working for the company can feel a little more secure. How many were laid off before this news is unknown.

While the $3000 Magic Leap 1 has yet to find widespread success, Magic Leap itself has always been successful in securing funds. Over the years it has managed to raise over $2.6 billion from investors including Google, AT&T, Alibaba Group and Saudi Arabia’s Public Investment Fund. Magic Leap’s most recent valuation put it over $6 billion.

RelayCars Magic Leap 2

The last six months have seen Magic Leap shift its focus towards business, launching the Magic Leap Enterprise Suite in December 2019. With the onset of the coronavirus (COVID-19) pandemic, the lockdown and everyone working from home, a collaboration package was rolled out offering four Magic Leap 1 devices for a trial period of 45 days. Magic Leap teamed up with Spatial to facilitate holographic meetings, aiding productivity.

For those with a Magic Leap 1, developers have released a range of apps that aren’t purely about business, there are some entertaining ones too. Resolution Games recently released Glimt: The Vanishing at the Grand Starlight Hotel, a puzzle-filled detective mystery. While Insomniac Games’ Strangelets offers the chance to collect and nurture strange alien creatures.

On the educational side, there’s always BBC Earth – Micro Kingdoms: Senses encouraging users to learn about ants and spiders in their living room. As further details regarding Magic Leap’s fortunes arise, VRFocus will keep you updated.

Tired Of Webcam Grids For Remote Work? Spatial Is Now Free During The Pandemic

Popular remote collaboration app Spatial is now free for everyone “for the coming months” in response to the ongoing global coronavirus pandemic.

Apps like Spatial are forging a new kind of remote work as compared to the 2D grids of webcam streams seen with services like Zoom, by moving to 3 dimensions. Almost any kind of file can be imported in this shared virtual workplace, including documents, models, images, and videos.

Spatial works on Oculus Quest, HoloLens, Magic Leap, and soon Nreal’s AR glasses.

https://www.youtube.com/watch?v=0CefhaqvGIU

Of course, VR is still too expensive and uncomfortable for many, and AR is still primitive while an order of magnitude more costly. So Spatial lets users join from a web link (like Zoom) as well as smartphones and tablets. Traditional platforms use the same user interface as XR for familiarity when switching between them.

Inside the virtual environment, users can annotate, draw, and write sticky notes. VR and AR users are at a disadvantage when it comes to text entry, but Spatial’s voice commands allow for searching and placing publicly available images and 3D models.

When you sign up to Spatial you’ll be asked to pose for a quick photo. From this single headshot, Spatial can generate a fairly realistic avatar for each person. Faint name tags are visible on heads, but the goal is to make reading them unnecessary.

Spatial is already used by successful companies like Mattel, Pfizer, Ford, Purina, and Qualcomm. The startup claims it has seen a “surge” of interest over the past few weeks as companies start to form long term remote working plans.

If you run a business searching for a remote work solution, there are options like Zoom and even the VR add-on for it from Spaces, but there’s a large gap between those services and what Spatial has to offer.

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Spatial Opens VR/AR Collaboration Platform to all, From Smartphones to Oculus Quest

Spatial

Spatial has been developing its combined virtual and augmented reality (VR/AR) collaboration platform for a while now, looking to help teams work together no matter where they are or what platform they’re on. The current coronavirus pandemic has forced this kind of technology into the forefront of peoples minds, in doing so changing Spatial’s plans in the process. Which is why today the tech startup has announced the platform is now freely accessible for a range of devices including Oculus Quest.

Spatial

The Spatial app allows users to get together, discuss projects, import content such as 3D models and even share their PC screens, all from inside their device. One of Spatial’s most interesting features to make the experience more personable is the use of realistic avatars, where users upload a selfie which is then made into a 3D model.

Designed as an enterprise solution, the opening up of Spatial’s premium services to everyone free of charge means whether you’re in VR or on an iPhone you can test the service out. As for the Oculus Quest version, that was only ever available in private beta, with Spatial pushing ahead with development in the last few months to ensure a public version could be released.

“Now is a time when feeling connected is needed more than ever, and while video chat is great, it just doesn’t replace people collaborating in the same room,” said Spatial CEO Anand Agarawala in a statement. “Over the last few weeks we’ve seen a surge in interest for Spatial’s services, ranging from Fortune 1000s, to schools and hospitals, to SMBs. We really wanted to respond to the global need and make Spatial Enterprise freely available to serve as many people as possible as we all navigate new territory with home and work life.”

Spatial

“By opening up our immersive collaboration platform and allowing access on the devices people already have, we hope to connect more people in a way that isn’t confined by space, location, or even a pandemic,” adds Spatial CPO Jinha Lee.

Spatial offers one of the most device-agnostic platforms for remote networking, supporting Oculus Quest, Magic Leap, Microsoft HoloLens 1 & 2, Android, iOS, Nreal, PC and via web app. Free access will only be available for the next few months to help people connect during the pandemic. Once it has subsided Spatial will return to a premium service model.

VRFocus will continue its coverage of Spatial, reporting back with the latest updates.

Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors

Unreal Engine 4.25 launched this week bringing a host of improvements to the engine’s XR functionality. HoloLens 2 and Magic Leap saw the most attention, including the addition of Azure Spatial Anchors, Microsoft’s cross-platform system which enables shared augmented spaces across devices.

Unreal Engine is one of the most popular game engines for building XR content. Each release brings improvements to the engine’s XR capabilities with new features and bug fixes. This week Unreal Engine 4.25 was released and saw a host of improvements, especially to HoloLens 2 and Magic Leap.

Epic Games says that Unreal Engine now offers production-ready support for HoloLens 2. This comes after a range of bug fixes and new capabilities now supported in the engine, including Microsoft Spatial Audio, App Remoting from packaged UE apps, mixed-reality capture, and beta support for Azure Spatial Anchors.

Image courtesy Microsoft

Azure Spatial Anchors is Microsoft’s cloud-based system which allows AR devices to recognize discrete real-world locations between sessions and to synchronize and share the position of spatial content between devices for multi-user applications.

Image courtesy Magic Leap

Magic Leap also saw a bunch of improvements to streamline development in Unreal Engine 4.25, including the ability to set up shared world experiences using new features of the Magic Leap SDK like GameMode, PlayerController, and GameState. Epic also says it has improved the AugmentedReality interface to make it easy to port smartphone-based AR projects over to Magic Leap.

SEE ALSO
Magic Leap Announces Layoffs & Pivot Away From Near-term Consumer Ambitions

On the VR side, Unreal Engine 4.25 sees a range of bug and crash fixes, and SDK updates.

Oculus’ OVRPlugin has been updated to version 1.45, along with an update to Oculus Audio which adds support for ARM64 on Quest. SteamVR has been updated to 1.5.17 and SteamAudio, Valve’s positional audio system, has been updated as well, now with support for high-quality stereo layers and dynamic geometry.

For more detail, check out the complete release notes for Unreal Engine 4.25.

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Epic Games’ Unreal Engine 4.25 Adds PlayStation 5 & Xbox Series X Support, Improves HoloLens 2 Support

Unreal Engine 4.25

Holiday 2020 looks set to be a big one for gaming fans with the next generation of consoles from Sony Interactive Entertainment (SIE) and Microsoft scheduled to arrive. As one of the most popular game development platforms Unreal Engine is gearing up for the new hardware with its latest edition 4.25, whilst continuing to enhance its mixed reality (MR) support.

Unreal Engine 4.25

The big news is that Unreal Engine 4.25 is the first edition to initially support PlayStation 5 and Xbox Series X, with further optimizations coming throughout the year. With PlayStation 5 previously confirmed to support PlayStation VR this should now make it possible for VR developers using UE4 to bring their project to the upcoming console.

Epic Games notes that 4.25 next-gen features include: “platform-specific functionality, such as new audio advancements, initial support for online subsystems, and early support for TRC and XR certification requirements.”

As for MR, Unreal Engine 4.26 improves support for Microsoft HoloLens 2. There are performance improvements, support for MR capture from a third-person camera view, initial support for Azure Spatial Anchors and the ability to enable HoloLens remoting from packaged Unreal Engine applications via a command line. Magic Leap has also seen smaller improvements such as support for its latest SDK while the Leap Motion plugin was removed from the engine as it is no longer supported.

Unreal Engine 4.25

The update also sees platform SDK upgrades including:

  • ARCore 1.7
  • ARKit 3.0
  • Oculus 1.44
  • OpenXR 1.0
  • SteamVR 1.5.17
  • Magic Leap 0.23

There are plenty of other new features and improvements to interest current and budding videogame developers. Real-time ray tracing is now officially production-ready, the platform now has built-in support for LiDAR data; making it easier for users importing, visualizing, editing, and interacting with point clouds.

A brand-new media output pipeline has been added for those wishing to create high-quality movies and stills for marketing materials or cinematics. On the audio side, Unreal Audio Engine now supports sound field rendering and convolution reverb processing to make content even more immersive.

Take a look at the full set of Unreal Engine 4.25 release notes and don’t forget that the software is free to begin experimenting with if you’re interested in videogame design. For further updates on the videogame engine, keep reading VRFocus.

Magic Leap Warns Of ‘Critical’ Battery Issue Days After Huge Layoffs

Magic Leap sent owners of its AR headsets a warning that they need to update their devices due to an issue related to the battery.

Developers received the email Tuesday April 28, less than a full week after massive layoffs on April 22 left the organization a fraction of its former size. The email to developers warns of a “critical” update to the software on the device because in “extremely isolated incidents” the battery contained in the processing pack for the AR headset “may expand or swell…when plugged into a charger continuously for an extended period of time.” The processor pack, called a “Lightpack”, is worn on the body during use.

magic leap puck

There’s also a website posted about the “Critical OS Update for Magic Leap One Creator Edition and Magic Leap 1” which explains that the software update will “minimize the likelihood of swelling” by activating a “Battery Saver Mode” when it is “connected to a charger for extended periods of time.” The company also suggests owners of the headset “to examine the bottom of your Lightpack to determine if the black silicone cover shows any signs of the battery inside of the Lightpack swelling (such as if you see the edge of the black silicone beginning to lift away or any sort of deformation on the bottom).”

The company says those affected can receive a “replacement device, free of charge.” I asked Magic Leap representatives if there’s a fire risk associated with the battery swelling issue and they’ve told me there’s “no evidence that there’s a fire risk.”

Magic Leap raised more than $2 billion for its AR efforts over the years but reportedly only sold 6,000 units of its first headset in the first six months.

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Magic Leap abandons consumers, lays off 1,000 employees, misses opportunity go to big during pandemic

(Image courtesy Magic Leap.)

Extended reality company Magic Leap announced this week that it is abandoning the consumer market and laying off employees.

According to Bloomberg, 1,000 employees are being let go, or about half the company’s workforce.

The company had raised about $2.6 billion from investors for its mixed reality headset, promising a light-weight, user-friendly device with high-end graphics and a powerfully immersive experience. The company never delivered. The headset that finally hit the market was expensive and little different from Microsoft’s Hololens, which is also enterprise-focused.

“The recent changes to the economic environment have decreased availability of capital and the appetite for longer term investments,” Magic Leap CEO Rony Abovitz said in a statement. “While our leadership team, board, and investors still believe in the long-term potential of our IP, the near-term revenue opportunities are currently concentrated on the enterprise side.”

Augmented reality, mixed reality, and virtual reality all fall under the extended reality umbrella and the general idea is that they transform the world around us. That transformation can be small, like the way Google Translate can replace text on a sign with its translation, or the way that Pokemon Go puts little creatures into your surrounding environment. Or it can go most of the way so that, say, the entire world around you changes but you can still your hands, or your keyboard, or the faces of people around you. Or the transformation can be all-encompassing so that everything you see in the world around you is replaced by a virtual overlay.

There’s been a wave of business problems for extended reality projects recently, including High Fidelity restructuring, Linden Lab’s Sansar sell-off, and the three AR companies that folded last year,

The main problem is that the hardware hasn’t lived up to the hype, the content isn’t there, and communications are still too slow. For good extended reality applications, you want user-friendly devices, plenty of stuff to enjoy, and communication and performance speeds that are fast and stable enough not to make people throw up.

This is a shame because, in theory, the coronavirus pandemic could have brought in millions of new users for these platforms, as it has for video conferencing apps such as Zoom.

On the other hand, video conferencing has only recently gotten to the point where it is practical and usable on a regular basis. I do conference calls every day as part of my job, and in the past I wouldn’t ever bother with the video, just dialing in via telephone. I’d say that 95 percent of all my calls prior to the pandemic were on audio only. The video calls were flaky. Something invariably failed to work. There were too many different platforms, and each one constantly required that I install new updates before using them. Plus, it was too much of a pain to dress and have the right lighting for a video call.

Lately, that’s flipped for me. Nearly all the calls I’m now on are video calls. I come to my desk each day preparing to be on video. I don’t do the full makeup routine — I am a print journalist, after all! — but I do what I can. My desk and lighting and office are set up for video. And the technology providers are meeting me half-way. The platform are getting better, more user-friendly, more secure, more functional, more dependable, on what seems like a daily basis.

There’s a cascading effect. Once I know that at least one of my calls that day will be on video, I’m going to be ready for video, and it makes it that much more likely for me to do video for all my other calls.

With virtual reality and virtual worlds, there’s a similar problem at work.

It’s too much of a pain to use for just one meeting. But if you are going to use it for one meeting, then you might as well use it for your other meetings.

Zoom and other conference platforms are doing one major thing right, though — they’re making the video part optional. If someone still just wants to log in with audio only, they can.

We need a graceful way to do the same with virtual reality and virtual world meetings, to scale back easily to video or audio only, and still have things work.

Virtual meetings are the killer app for these platforms, and right now it’s the perfect time to roll them out.

I’m talking to a few different vendors right now about the platforms that they’re setting up for in-depth write-ups.

If you have one, email me at maria@hypergridbusiness.com.

And, personally, I’m also interested in hosting more of my meetings in immersive environments. I’d love to bring Zoom or Skype or Google Meet into an OpenSim environment — does anyone have this working? And do you know of other platforms that can bridge virtual reality, virtual worlds, video and audio? Let me know by email or in the comments below.

 

 

 

 

Magic Leap Layoffs, Alyx Mods Roll Out & Win Pixel Ripped 1995 – VRecap

The top VR stories this week include: Magic Leap’s major team cuts, Half-Life: Alyx’s mods now rolling out, VR Ears absolutely smashing its goals in its Kickstarter & plenty of great releases! Let’s get on with this week’s VRecap.

News

The news of Magic Leap laying off its employees shook the industry, with the company blaming COVID-19 for its need for downsizing and shift in focus to business.

It’s what we’ve all been waiting for – Half-Life: Alyx has finally got some great mods, including a where you pose as Gordon Freeman and clobber G-man with a crowbar. Now that’s what we’re talking about.

Following the incredibly popular rise of VR Power, Rebuff Reality is hell-bent on making your VR headset as luxury as possible with the introduction of VR Ears. It utterly smashed its Kickstarter campaign, doubling their goal within the first day.

Releases

As for the releases of the week, you can now enjoy: Pixel Ripped 1995 on PC VR and Quest, Supernatural from Within on Quest, and the weird acid trip that is SoundSelf on PC VR.

Giveaway

Speaking of Pixel Ripped, you have a chance to win a free copy of the game for your Quest or Rift! Enter using the Gleam below. Best of luck!

GIVEAWAY: Win A Free Copy Of Pixel Ripped 1995 On Oculus Quest/Rift!

Other Stories

Those weren’t the only top stories of the week. Check out our other articles that couldn’t make it into the VRecap:

Follow Us

And that’s all for this week! Make sure to follow us on Twitter, Facebook and YouTube for the latest in the world of VR. Stay safe and have a great weekend!

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