Launch Trailer for VR Fairy Tale Luna

Luna has drawn attention with its vibrant, hand-drawn style and its appeal towards children as a kind of modern, interactive take on a fairy tale. The developers at Funomena have now released a new trailer to celebrate the launch of the title.

The story of Luna concerns a young songbird, who is persuaded by a mysterious owl to eat the last piece of the waning moon. As you would expect, this proves to be something of a mistake, so the player must help the songbird recover the moon by solving puzzles based around patterns in stars.

Luna offers few of the trappings usually see in videogames, there is no real user interface and no tutorial, presenting itself more as an interactive story that unfolds as the player progresses. The star puzzles unlock terrariums where the player experiments with plants, mixing various combinations to find the correct one to complete the level.

Luna screenshot 2

Unlike most VR experiences, the intended audience of Luna skews younger. As VRFocus said in its review of Luna: “Look at it as a children’s story book that you can interact with and Luna takes on a whole other meaning. The artwork is gorgeous, a bright, detailed, hand drawn style that really makes the title standout from a lot of other VR content, perfectly intertwined with a musical score that’s light, refreshing and filled with depth. This really is something that’s aimed at a younger audience as they’ll certainly be enthralled by what Funomena has created.”

You can view the launch trailer for Luna below.

VRFocus will continue to report on new and innovative VR content.

No Heroes Allowed! VR, Luna und The Gallery – Episode 2 veröffentlicht

Über mangelnden Spiele-Nachschub kann man sich derzeit nicht beklagen. Drei spannende VR-Titel sind jüngst für Konsole und PC erschienen, weshalb wir eine Auswahl für alle großen Systeme zusammenfassen. Auf der PSVR steht mit No Heroes Allowed! Strategiekost auf dem Plan. Über das märchenhafte Luna dürfen sich Besitzer einer Oculus Rift, HTC Vive sowie Windows-MR-Brillen freuen. Heiß ersehnt dürfte The Gallery – Episode 2: Heart of the Emberstone sein, das für die Oculus Rift und HTC Vive auf Steam bereit steht.

No Heroes Allowed! VR für PlayStation VR (PSVR)

Der Echtzeitstrategie-Titel No Heroes Allowed! VR feiert seine Veröffentlichung für PlayStation VR (PSVR). Innerhalb des PSVR-Spiels dürft ihr die Rolle eines Gottes der Zerstörung einnehmen, um mit beschworenen Monstern eure Feinde in strategischen Gefechten zu bezwingen. Dafür benötigt es sogenannte Charisma-Punkte, um die platzierten Monsternester schlüpfen zu lassen und eure Gefährten zum Wachsen zu bringen.

No Heroes Allowed! VR für PSVR

Außerdem solltet ihr eure beschworenen Kreaturen füttern, damit sie nicht an Ausdauer verlieren. Neben der Beschwörung und dem taktischen Geschick auf dem Schlachtfeld müsst ihr ebenso für eine gute Balance innerhalb eurer Armee sorgen. Die unterschiedlichen Schlachtfelder sorgen zudem für weitere taktische Elemente in den Kämpfen.

No Heroes Allowed! ist für 29,99 Euro im PlayStation Store für PlayStation VR (PSVR) erhältlich.

Luna für Oculus Rift, HTC Vive und Windows MR-Brillen

Im Indie-Titel Luna von Funomena übernehmt ihr die Kontrolle eines kleinen Vogels, der den Mond verschluckte und daraufhin durch einen gewaltigen Sturm von seinem Nest getrennt wurde. Um nach Hause zu finden, muss er seine Erinnerungen wiederherstellen, indem er diverse Rätsel löst. Dazu zählen das Nachbauen von Sternkonstellationen sowie das Aufbauen von kleinen Welten. Während der Reise lernt er neue und alte Bekannte kennen, sowie diverse Geister der Flora und Fauna, die neue Optionen und Möglichkeiten freischalten.

Luna ist für 14,99 Euro auf Steam für Oculus Rift und HTC Vive und für Windows MR-Brillen im Microsoft Store erhältlich. Außerdem soll eine 2-D-Version am 22. November 2017 erscheinen.

The Gallery – Episode 2: Heart of the Emberstone für Oculus Rift und HTC Vive

Die zweite Episode der The-Gallery-Reihe von Cloudhead Games ist für Oculus Rift und HTC Vive jetzt zu haben. Nach dem Vorgängertitel The Gallery – Call of the Starseed dürft ihr in The Gallery – Heart of the Emberstone in die Welt von Ember eintauchen und im Stil eines 80er Jahre Sci-Fi-Fantasyfilms durch Zeit und Raum reisen.

The Gallery: Heart of the Emberstone

Das VR-Abenteuer bietet euch ungefähr vier bis sechs Stunden Spielzeit, in der ihr in einer offenen Spielwelt eurem Forscherdrang folgen könnt und die Oberfläche sowie verlassene Orte erkunden dürft. Währenddessen löst ihr Rätsel und treibt die interessante Geschichte um eine mysteriöse Figur voran, die nach denselben Beweggründen wie ihr selbst handelt.

The Gallery – Episode 2: Heart of the Emberstone ist für 29,99 Euro für Oculus Rift und HTC Vive auf Steam, Oculus Home und im Vive Port erhältlich.

(Quellen: PlayStation Blog DE | Reddit Oculus | VR Focus | Videos: PlayStation Deutschland Youtube | Paradise Decay Youtube | Cloudhead Games Youtube)

Der Beitrag No Heroes Allowed! VR, Luna und The Gallery – Episode 2 veröffentlicht zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Review: Luna

Virtual reality (VR) isn’t just a new way of playing videogames it’s a new form of technology that can encompass all forms of entertainment. As such, developers are continually experimenting with what content works and doesn’t work in an immersive environment, which can lead to confusion over what’s classed as a videogame or merely an interactive experience. The difference – which can be minimal – is important, especially when it comes to Funomena’s latest project Luna.

Luna is a fairy tale style story about a young bird who is enticed to eat the last piece of the waning Moon by mysterious Owl. To bring the moon back you need to solve celestial puzzles to unlock each level’s tree, plant and animal spirits, and then seed various plants within terrariums to bring life back to the moonless world.

Luna screenshot 2

The reason for differentiating between a videogame and a more interactive story is due to the way Luna is laid out and the content its offers. Right from the start there’s no user interface UI or any real options to speak of, as you’re thrown into the world without a hint of what to do. As the story unfolds through animation and music the basic principles of Luna become clearer, offering two stage levels that consist of unlocking star based puzzles which then move onto the terrariums. In these habitats you then have four plants with which to mix and match in this miniature world. Getting the right combination then completes the level.

It’s the celestial puzzles that really offer the most gameplay, you have to move stars into certain positions to form a dot-to-dot shape that becomes a plant to use in the second section. While the amount of stars increase as the levels progress the actual difficulty is fairly negligible – it really shouldn’t take much more than a minute to complete the higher level ones.

So in terms of interactivity that’s pretty much it. You can pet the song bird which it reacts to, making it warble a tune but there’s not a great deal else, so the entire experience will probably take just over an hour to fully see.

Here’s the thing, as a videogame there’s just not enough to recommend over all the other content releases as it is a once play through kind of title. Look at it as a children’s story book that you can interact with and Luna takes on a whole other meaning. The artwork is gorgeous, a bright, detailed, hand drawn style that really makes the title standout from a lot of other VR content, perfectly intertwined with a musical score that’s light, refreshing and filled with depth. This really is something that’s aimed at a younger audience as they’ll certainly be enthralled by what Funomena has created.

Luna isn’t the sort of title that’s going to draw VR players away from their first-person shooters (FPS) or RPG’s, looking for the next amazing VR experience. It’s the type of title that’ll suit those who liked Gnomes & Goblins for example, an unusual marriage of interactivity and storytelling. Or perfect for those who’ve got kids old enough to try VR and want to see what it’s all about.

60%

Awesome

  • Verdict

Luna erscheint am 17. Oktober für Oculus Rift, HTC Vive und Windows VR

Das Indie-Spiel Luna vom Entwicklerstudio Funomena erscheint am 17. Oktober für Oculus Rift, HTC Vive und Windows VR. Der VR-Titel führt die Spieler in eine märchenhafte Welt, um dort kleine Welten zu erstellen, Rätsel zu lösen oder mit Tieren und Pflanzen zu interagieren.

Luna – Taucht ein in eine märchenhafte Welt und rettet das kleine Vögelchen

Der Indie-Titel Luna lässt den Spieler die Kontrolle eines kleinen Vogels übernehmen, der sich durch seine eigene Erinnerungen kämpft, um den Weg nach Hause zu finden. Er wird eines Abends von der Melodie einer Eule angezogen, woraufhin er ihr folgt und den Mond verschluckt. Daraufhin wird der Vogel von einem starken Sturm von seinem Heimatnest weggeweht. Nun muss er seine Erinnerungen sortieren und zu seinem Nest zurückfinden.

Die Erinnerungen werden im Spiel in Form von diversen Sternkonstellationen dargestellt, was kleinere Rätsel offenbart. Der Spieler muss die Konstellationen verändern, damit sie das Vögelchen wiedererkennt. Durch das Fortschreiten im Spiel werden neue Auswahlmöglichkeiten freigeschaltet. So erkennt das Vögelchen unter anderem Tiere und Pflanzen wieder, die sich daraufhin auswählen lassen. Während seiner Reise trifft er zudem auf andere Tiere, die ihm helfen.

Luna-Oculus-Rift-HTC-Vive-Windows-VR-MR-SteamVR

Außerdem ist es möglich, seine eigenen kleinen Welten aufzubauen und mit Dekorationen zu schmücken. So kann man Bäume, Hügel oder Seen ansetzen und seiner Kreativität freien Lauf lassen. Auch Tiere wie Schildkröten oder Vögel finden dort Platz, um die Flora und Fauna wieder lebendig zu gestalten. Daraufhin kann der Spieler mit seiner erschaffenen Umwelt interagieren und sogar musizieren, um Soundtracks zu enthüllen.

Das Indie-Studio Funomena beheimatet keine Unbekannten, denn das Team setzt sich aus diversen Entwicklern zusammen, die bereits an Projekten wie Journey oder Die Sims 2 arbeiteten.

Luna erscheint am 17. Oktober für Oculus Rift, HTC Vive auf Steam sowie im Oculus Store und Windows VR im Windows Store. Auch eine 2D-Version wird für PC-Spieler erhältlich sein. Wir werden euch bezüglich weiterer Informationen über das märchenhafte Spiel auf dem Laufenden halten.

(Quellen: Funomena | Video: Funomena Youtube)

Der Beitrag Luna erscheint am 17. Oktober für Oculus Rift, HTC Vive und Windows VR zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

VR Fairytale Luna Confirmed for October Launch

Indie developer Funomena recently announced that its first virtual reality (VR) title, a fairytale experience for HTC Vive, Oculus Rift and Windows Mixed Reality headsets called Luna, will launch later this month. 

Luna is an interactive experience whose story is about a young Bird who is enticed to eat the last piece of the waning Moon by mysterious Owl, and is subsequently blown far from home. So players must must untangle the Bird’s memories, solving celestial puzzles to unlock each level’s tree, plant and animal spirits. By planting and cultivating plants within terrariums, players bring life back to the moonless world. The bird will meet other animals along its journey, who can help guide it home. Luna screenshot 1

The title is due to launch on 17th October 2017 in the Windows Store, Oculus Store, and Steam, no price has been confirmed just yet.

VRFocus will continue its coverage of Funomena, reporting back with the latest studio updates.

‘Luna’ to Launch October 17th on Rift, Vive, and Windows VR

Luna is an intriguing looking title coming from indie studio Funomena, and backed by some of the minds behind indie PS3 blockbuster Journey (2012). The studio has announced a launch date for October 17th and that the game will be coming to the Rift, Vive, and Windows VR (and PC).

Journey’s executive producer, Robin Hunicke, and engine programmer, Martin Middleton, met at game studio Thatgamecompany (which developed Journey), and afterward came together to found Funomena in 2013 with the underlying idea that “games can have a positive impact on the world.”

When I previewed Luna back in late 2016 I found a game with great audio and visual design, though the experience felt more like… well, and experience than a game:

I enjoyed the visual and sound design, and liked the slightly creative and interactive musical elements in the terrarium at the end, however, I didn’t get a sense of what the broader gameplay might look like once fleshed out into a full game, and for the time being I didn’t feel a strong hook that made me eager to experience more of Luna’s world. I wanted to care about the adorable critters before me, or be enchanted by the gameplay, but at least the brief 10 minutes I spent with the game, I didn’t see hints of where that hook might emerge.

[…]

Luna is much different than most of what else is being created for VR right now, which is a good thing, but as the title continues development it seems like it could benefit from a more firm direction toward the ‘game’ or ‘experience’ categories, as sticking to the middle of the road could leave both camps unsatisfied.

With nearly a year of additional development time under the title’s belt, I’m hoping Luna‘s narrative and gameplay will have evolved to match its superb sound and visuals. The latest snippet from the Luna website gives an idea of what the title will offer:

The silence of a summer evening is disturbed by mysterious, haunting song. A majestic Owl’s call convinces a young Bird to swallow the last piece of the waning Moon, summoning an unexpected storm that blows the Bird far from its home.

Solve celestial puzzles and create miniature musical worlds. Re-awaken the shadowy forest, discover its hidden creatures, and reunite the fragmented Moon so Bird can find its way home.

  • Place, customize and interact with miniature, living terrariums.
  • Solve celestial puzzles to unlock their plants and animals.
  • Play musical flora and fauna to reveal Austin Wintory’s enchanting score.

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Jaunt Reviving Cult Classic The Lawnmower Man as a VR Series

Today, Jaunt, the virtual reality (VR) content production and distribution specialist has announced its production slate for 2017. Five new scripted series are planned, with one being the iconic 90’s VR themed movie The Lawnmower Man

The other four series that have been announced are Luna, The Enlightened Ones, Bad Trip and Miss Gloria. Each series will be original, with Jaunt forming new or continuing existing relationships with Creative Artists Agency (CAA), William Morris Endeavor (WME), Park Television Productions and Triton Media Inc for their production.

Released in 1992, The Lawnmower Man is attributed with showcasing early VR. For this new series Jaunt will reimagine the movie, partnering with rights holders Jim Howell and Rupert Harvey.

“The original movie was a film of unsurpassed imagination and creativity with its ground-breaking use of VR back in 1992,” said Jim Howell. “Together with Jaunt we look forward to a contemporary team bringing to life a whole new world of VR; a world of immersive entertainment and communication. We are very excited to be working with Jaunt to create a VR realization of the film.”

Lawnmower man image1

Luna will be a 12-part sci-fi thriller created by Adam Cooper and Bill Collage (Assassin’s Creed, Exodus: Gods and Kings), directed by Robert Schwentke (the Divergent Series, Flightplan). “Luna follows an ensemble cast navigating an abandoned lunar base which results in them experiencing fear unlike anyone has felt before,” explains the official description.

“Immersive 360-degree storytelling is the movement of the future. The opportunity to launch such a massive franchise in this groundbreaking new medium is a humbling dream come true. Whereas traditional narrative filmmaking brings the story to the viewer, Luna brings the viewer into the story,” the creators said in a statement. “Around the globe, one thing we all share in common is a fascination with what it might be like to experience life on the moon — so as writers, we couldn’t think of a better way to engage this new medium than with something that’s at once unifying and germane to all human curiosity — yet simultaneously, tense, thought-provoking and hopefully, inspiring to us all.”

The Enlightened Ones is a political sci-fi series written and produced by Tye Sheridan (X-Men: Apocalpyse, Ready Player One) and Nikola Todorovic of Aether, Inc. In it the human race has become immortal due to the discovery of a strange device. With everyone on Earth unable to die the world’s governments form an organization to control the crisis of overpopulation. But not all is what it seems, and season one follows Enlightened One JL57, an employee at the company, as he is pulled into a resistance movement.

“The entire Aether team is excited to begin development in collaboration with Jaunt on The Enlightened Ones,” said Sheridan. “It’s always refreshing to bring great stories into a new medium of storytelling. This is not just a story about good vs. evil. We wanted to truthfully explore what would happen if we discovered a technology that could prolong human life and make war and illness obsolete; would we allow everyone to use it knowing that the earth would overpopulate?”

Going for a somewhat lighter tone than the previously mentioned projects, Bad Trip is a six-part stoner comedy series. In Bad Trip viewers will be placed in a hyper-visual and uncomfortable situation of taking various drugs in less than ideal environments.

Coming from Harold and Kumar 3D writer/director Todd Strauss-Schulson, the director said: “VR is the future.  It’s a fascinating new form of storytelling that can create a potent feeling state and a personal subjective experience. You know what else can do that? Drugs. Drugs have the power to create hilarious, pride swallowing humiliations. I’m pumped to dive into the VR world where I can apply my visual ideas to this medium putting the viewer inside these hallucinatory rollercoaster rides. And I’m excited to be partnered with a team as bold as Jaunt, they are truly on the cutting edge of VR content.”

Lastly there is Miss Gloria, a sci-fi action adventure. The series is set in the distant future, where the viewer is put into several distinct points of view as a “Robot Hero” tracks down a young girl who has gone missing during an uprising.

Written by New York Times Bestselling author, Daniel H. Wilson (Robopocalypse, How to Survive a Robot Uprising), Wilson said about the series: “I wrote Miss Gloria from the ground up to take advantage of the unique strengths of storytelling in VR. It’s a deeply emotional exploration into how we internalize the voices of our teachers and mentors, and how we continue to carry those people with us forever. My first career was as a roboticist, so I’m incredibly excited to combine art and science by crafting thrilling sci-fi for a cutting edge technological medium.”

“As we continue to develop more immersive, cinematic VR content with high production values and longer run-times, it solidifies for us that VR is fast-becoming a mainstream staple within the entertainment industry,” said George Kliavkoff, president and CEO of Jaunt. “2016 was the final year of experimentation and every indication is that 2017 will be the year of action and adoption. We’re excited to be in development on all five of these series alongside some of today’s top talent.”

VRFocus will continue to follow Jaunt and these five series, reporting back with release dates and further details as they’re released.

 

‘The Lawnmower Man’ is Coming to VR as an Original Multi-Episode Series

Jaunt, the cinematic VR company, has today revealed 5 different content deals slated to go into production in 2017, one of which—love it or hate it—will be based on the seminal ’90s VR flick The Lawnmower Man (1992). And no, neither Pierce Brosnan nor Jeff Fahey have signed on to reprise their roles as the eccentric scientist Dr. Lawrence Angelo and the intellectually disabled gardener Jobe Smith.

Partnering with rights holders Jim Howell and Rupert Harvey to develop and produce a reimagination of the film, Jaunt is making the low-fi, sci-fi cult classic into an original, scripted, multi-episode series for VR headsets.

“The original movie was a film of unsurpassed imagination and creativity with its ground-breaking use of VR back in 1992,” said Jim Howell. “Together with Jaunt we look forward to a contemporary team bringing to life a whole new world of VR; a world of immersive entertainment and communication. We are very excited to be working with Jaunt to create a VR realization of the film.”

Since it’s still on the drawing board and doesn’t go into production until later this year, we can only speculate on what sort of content a we’re in for.

While we’re sure to get some of this:

We’re not really expecting much of this based on pure cringe-factor alone:

Founded in 2013, Jaunt has completed 4 funding rounds totaling over $100M, the most recent being a $65M series C investment led by The Walt Disney Company. Jaunt is developing VR camera hardware (Jaunt ONE, the 3D 360 light-field camera), software, tools, and applications for VR content creators.

Besides the upcoming Lawnmower Man VR series, Jaunt and its content partners are starting production in 2017 on 4 others:

Miss Gloria

A multi-episode series from New York Times Bestselling author, Daniel H. Wilson (Robopocalypse, How to Survive a Robot Uprising). Set in the distant future, the series situates the user in several distinct points of view as a “Robot Hero” tracks down a young girl who has gone missing during an uprising.

Luna

A 12-episode sci-fi suspense series created by Adam Cooper & Bill Collage (Assassin’s Creed, Exodus: Gods and Kings) to be directed by Robert Schwentke (The Divergent Series: Allegiant and Insurgent, Flightplan). LUNA follows an ensemble cast navigating an abandoned lunar base which results in them experiencing fear unlike anyone has felt before.

The Enlightened Ones

An episodic VR series written and produced by Tye Sheridan (X-Men Apocalypse, Ready Player One) and Nikola Todorovic of Aether, Inc. The series is set in an alternative present where a device is discovered bringing immortality to the human race. After the general public is given access to this technology, the world’s governments form an organization to control the crisis of overpopulation.

Bad Trip

A six-episode stoner comedy series from writer/director Todd Strauss-Schulson (Harold and Kumar 3D). The series will place the viewer in the hyper-visual and uncomfortable situation of taking various drugs in environments that are less than ideal.

 

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