Hands-on: Lumus Prototype AR Glasses Are Smaller & Better Than Ever

Lumus’ latest waveguide, dubbed Maximus, is now even more compact thanks to 2D image expansion. With impressive image quality and a more compact optical engine, the company is poised to have a leading display solution for truly glasses-sized AR headsets.

2D expansion adds an additional light bounce to expand the image, allowing for a smaller optical engine

Lumus has been touting its Maximus waveguide since as far back as 2017, but since then its waveguide display has improved and shrunk considerably, thanks to so-called ‘2D expansion’ which allows the optical engine (the part of the waveguide display which actually creates the image) to be considerably smaller without sacrificing quality or field of view. The improvements have moved the company’s display solution closer than ever to actually looking and working like a pair of glasses.

For comparison, here’s a look at the first time we saw Maximus back in 2017. It had thin optics and a fairly wide field-of-view, but the optical engine was huge, requiring a large overhead structure.

Photo by Road to VR

The company’s latest Maximus waveguide has shrunk things down considerably with 2D image expansion. That means the light is reflected twice to magnify the image vertically and then horizontally before bouncing it into your eye. Doing so allows the optical engine (where the display and light source are housed) to be much smaller and mounted on the side of the glasses while retaining plenty of peripheral vision.

What you’re seeing here is a fully functional display prototype (ie: working images through the lens, but battery and compute are not on-board) that I got to check out at last week’s AWE 2022.

Here’s a look at how the optical engine has been shrunk when moving from 1D expansion to 2D expansion. It’s clear to see how much easier it would be to fit the left one into something you could really call glasses.

Lumus waveguide and optical engine with 2D expansion (left) and 1D expansion (right)

Actually looking through the prototype glasses you can see a reasonably wide 50° field-of-view, but more importantly an impressively uniform image, both in color and clarity. By comparison similar devices like HoloLens 2 and Magic Leap tend to have hazy color inconsistency which often shows a faint rainbow haze from one side of the view to the other. Our friend Karl Guttag captured a great through-the-lens comparison from a similar Lumus prototype:

Image courtesy Karl Guttag

Brightness in the Lumus Maximus glasses is also a major advantage, so much so that these glasses don’t need to dim the incoming light at all, compared to many other AR headsets and glasses that have sunglasses-levels of tinting in order to make the virtual image appear more solid against even ambient indoor light. Lumus says this Maximus prototype goes up to 3,000 nits which is usable in broad daylight.

The lack of heavy tinting also means other people can see your eyes just as easily as if you were wearing regular glasses, which is an important social consideration (wearing sunglasses indoors, or otherwise hiding your eyes, has a connotation of untrustworthiness).

The image through the glasses is also quite crisp; the waveguide is paired with a 1,440 × 1,440 microdisplay which resolves small text fairly well given that it’s packed into a 50° field-of-view. The company says the waveguide in no way limits the potential resolution—all that’s needed is a higher resolution microdisplay. In fact the company has previously shown off a similar version of this prototype with a 2,048 × 2,048 display, which was measured to achieve a retina resolution of 60 pixels per-degree.

Lumus’ waveguide offerings clearly have a lot of advantages compared to contemporaries, especially with overall image quality, brightness, and social acceptability. The big question at this point is… why aren’t we seeing them in consumer products yet?

The answer is multifaceted (if anyone from Lumus is reading this, yes, that’s an intentional pun). For one, what Lumus is showing here is a display prototype, which means the displays are functional, but the glasses themselves have none of the other stuff you need for a pair of standalone AR glasses (ie: battery, compute, and sensors). You can of course offload the compute and battery into a tethered ‘puck’ design, but this significantly reduces the consumer appeal. So those other components still require some miniaturization R&D to be done before everything can fit comfortably into this form-factor.

Another reason is manufacturing costs. Lumus insists that its waveguide solutions can be affordably manufactured at large scales—even for consumer-priced products—and has the backing of major electronics manufacturer Quanta Computer and glass manufacturing specialist Shott. But manufacturing at small scale may not be reasonably affordable when it comes to a device priced for the consumer market. That means waiting until a big player is ready to place a big bet on bringing an AR device to consumers.

For Lumus’ part, the company says it has been working closely with several so-called ‘tier-1’ technology companies (a category which would include Facebook, Apple, Google, and others) for years now. Lumus expects to see the first major consumer product incorporating its waveguide solution in 2024.

The post Hands-on: Lumus Prototype AR Glasses Are Smaller & Better Than Ever appeared first on Road to VR.

Lumus Release Infographic That Shows AR Technology Is Not Just For Gaming

Augmented reality (AR) company Lumus, who last year entered a partnership with Quanta to create consumer AR optics, have released a detailed infographic that reveals the current trends within the AR sector.

Lumus Infographic 01

As technology continues to become more accessible with new solutions offering more affordable solutions for consumers and content creators, the adoption rate of AR has raised greatly in the last year alone. Now, Lumus have released an inforgraphic which explores an umber of different areas within the sector to showcase just how far the industry has come and what the future might hold.

With the title message that “AR is not just for gaming anymore” the infographic lists some of the biggest industries for AR by potential 2025 revenue. Though videogames sits at the top with an impressive $11.6 billion (USD) this is followed by health care and engineering with $5.1 billion and $4.7 billion respectively. Most interesting from the potential revenue side of things is that military and education sit at the bottom end of the scale with $1.4 billion and $7 million respectively.

“The big players in consumer tech are making huge bets and putting serious capital and human resources into their AR product roadmaps. This IS a race. No one wants to be last but no one also wants to deliver a product that is less than “Wow, how do I ever live without this?” either. No one wants to be the Newton, and EVERYONE wants to be the iPhone” Ari Grobman, CEO, Lumus.

Lumus Infographic 02

The second section of the infographic explores where AR technology is going within a number of different sectors. The real estate and home improvement sector, which is expected to have a potential revenue of $2.6 billion (USD) in 2025, is using the technology to help consumers visualize what products might look like in their home. In 2016 it is reported that 51% of consumers put off home improvements because they couldn’t imagine what the finished product would look like. With apps like the IKEA Place app, consumers can see if a product is right for them before even ordering it.

In the medical sector, which is expected to have a revenue of $5.1 billion by 2025, is seeing AR solutions being used to aid in detection and treatment of many conditions. It is reported that 24% of technology insiders expect to see the most advancements for AR technology within the healthcare sector. Solutions like AccuVein allow for projects of veins allow for nurses and doctors to more easily find them on their first try. This is in response to the 40% miss rate on first attempts of IVS.

The full infographic can be viewed on Lumus’ website and offers interesting insights into the potential future of the AR industry. With more people adopting to the technology the only way for the industry to go is up from here on out.

For more on immersive technology in the future keep reading VRFocus.

Bericht: Apple-Zulieferer Quanta lizensiert AR-Linsen für günstige Brillen

Quanta ist ein langjähriger Hardware-Herrsteller für Apple und andere große Anbieter von Elektronik-Produkten. Einem Bericht von Bllomberg nach hat der Zulieferer ein Lizenabkommen mit dem AR-Komponenten-Entwickler Lumus Ltd. verhandelt, um Linsen für eine AR-Brille zu fertigen. Sie sollen besonders günstig produziert werden können und komplette AR-Headsets ermöglichen, die nicht teurer als Premium-Smartphones sein könnten.

Lumus: Günstige AR-Linsen durch Lizenz für Quanta

Die gewöhnlicherweise gut informierte Quelle Bloomberg hat Details zu einem Deal zwischen Quanta und Lumus veröffentlicht, die einen Ausblick auf die AR-Pläne von Apple werfen sollen. Das taiwanische Unternehmen Quanta fertigt für etliche Firmen Hardware, beispielsweise für Apple, Dell, Lenovo und Sony. Ein Lizenz-Abkommen mit dem AR-Hersteller Lumus Ltd. sieht vor, dass das israelische Unternehmen seine AR-Linsen an den Groß-Fertiger lizensiert. Quanta könnte die Hardware dann an andere Technologie-Unternehmen verkaufen. Letztes Jahr hat das taiwanische Unternehmen 45 Millionen US-Dollar in Lumus investiert.

Der CEO von Lumus – Ari Grobman – äußert sich zu dem Deal: „Das bedeutet, dass der teuerste Teil einer AR-Brille nun zu einem erschwinglichen Preis produziert werden kann, was den Endkundenpreis für AR-Brillen effektiv verringert. Quanta denkt, dass ein vollständiges AR Headset weniger kosten könnte als ein High-End-Smartphone. Das ist eine große Sache.“

Vrvana und T288

In letzter Zeit verdichten sich die Gerüchte um eine AR-Brille von Apple. So hat das Unternehmen aus Cupertino vor kurzer Zeit das Start-up Vrvana für 30 US-Millionen gekauft. Das Unternehmen entwickelte das Totem Headset, das wir 2015 auf der gamescom in Augenschein nehmen konnten. Der VR-Prototyp verfügte bereits über ein Inside-Out-Tracking, was seinerzeit allerdings noch nicht einwandfrei funktionierte.

Zuvor hatte Bloomberg bereits berichtet, dass Apple an einer AR-Brille unter dem Code Namen T288 arbeitet. Demnach könnte sie im Jahr 2019 fertig sein und 2020 auf den Markt kommen. Sie soll mit rOS ein eigenes Betriebssystem erhalten, erste Früchte der Entwicklung war Apples ARKit, das Teil von iOS 11 ist und eine bessere Augmented-Reality-Erfahrung auch ohne zusätzliche Hardware ermöglicht.

(Quelle: Bloomberg)

Der Beitrag Bericht: Apple-Zulieferer Quanta lizensiert AR-Linsen für günstige Brillen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Lumus and Quanta Enter Partnership to Create Consumer AR Optics

With augmented reality (AR) gaining ground on virtual reality (VR) as a technology to take notice of, developer of transparent AR displays, Lumus has announced a new agreement with Quanta Computer to license several AR optical engine models which could help in the mainstream adoption of AR eyewear.

Lumus has licensed several of its advanced optical engines to Quanta in an agreement to produce and market AR headsets featuring “Lumus Inside.” Under this agreement, Quanta will also be mass producing Lumus optical engines for other Tier 1 ODMs and consumer tech brands.

LUMUS

“This is truly an historic deal. In years to come, when we look back at the major events along the timeline toward mass adoption of augmented reality, we believe this will be recognized as a pivotal moment,” Lumus CEO Ari Grobman said in a statement. “We’re excited to be partnering with Quanta, which is one of the world’s most trusted technology ODMs, as this will allow Lumus optics to meet mass consumer market price points and bring AR glasses to the masses.”

“Quanta Computer is a big believer in AR market opportunities, and this partnership with Lumus allows us to lead the next generation of computing that augmented reality represents,” says C.C. Leung, Vice Chairman and President of Quanta Computer. “Our confidence in Lumus’ high-performance optics compelled us to become a partner to incorporate their technology into future optical engine applications. We look forward to leveraging our manufacturing expertise in building AR, VR and MR hardware as part of a very successful collaboration.”

Quanta-built AR headsets with Lumus optics are expected to be available on the consumer market within the next 12 to 18 months.

The deal follows Quanta’s investment in Lumus in November 2016, when the AR firm completed a series C funding round, raising $45 million USD, helping continue development of the Lumus DK-50 smartglasses and its patented Light-guide Optical Element (LOE) waveguide.

VRFocus will continue its coverage of Lumus, keeping you up to date to the latest announcements.

Lumus Packed a 55 Degree Field of View into Optics Less than 2mm Thick

At CES 2017, Lumus is demonstrating its latest waveguide optics which achieve a 55 degree field of view from optics less than 2mm thick, potentially enabling a truly glasses-sized augmented reality headset.

Israel-based Lumus has been working on transparent optics since 2000. The company has developed a unique form of waveguide technology which allows images to be projected through and from incredibly thin glass. The tech has been sold in various forms for military and other non-consumer applications for years.

But, riding the wave of interest in consumer adoption of virtual and augmented reality, Lumus recently announced $45 million in Series C venture capital to propel the company’s technology into the consumer landscape.

“Lumus is determined to deliver on the promise of the consumer AR market by offering a range of optical displays to several key segments,” Lumus CEO Ben Weinberger says.

img_82061This week at CES 2017, Lumus was showing off what they’re calling the Maximus, a new optical engine from the company with an impressive 55 degree field of view. For those of us used to the world of 90+ degree VR headsets, 55 degrees may sound small, but it’s actually been difficult to achieve that level of field of view in a highly compact optical system. Meta has a class-leading 90 degree field of view, but requires sizeable optics. Lumus’ 55 degree field of view comes from a sliver of glass less than 2mm thick. Crucially, you can also get your eyes very close to the Maximus optics, potentially enabling truly glasses-sized augmented reality headsets.

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Hands-on: Meta 2 Could Do for Augmented Reality What Rift DK1 Did for Virtual Reality

Looking Through the Lens

Unlike some of the company’s other optical engines which were shown integrated into development kit products, the Maximus was mounted in place and offered no chance to see any sort of tracking (though Lumus primarily in the optical engine, not entire AR headsets).

Stepping up to the rig and looking inside, I saw an animated dragon flying through the air above the convention floor. The view was very sharp, and for an AR headset, felt like there’s some immersive potential. However, the contrast didn’t seem great, with bright white areas appearing blown out. The image also had a silvery holographic quality to it. This may mean a lack of dynamic range, or that the display was not adjusting for ambient light in this demonstration. The brightness of the Maximus optical engine seems among its strong qualities, as even without adding any dimming lenses to cut back on ambient light, the image was bright and clear. Ultimately I was very impressed by the capabilities of the Maximus optical engine. Assuming there’s no major flaws to the display system, this waveguide technology seems like it could be a foundation for extremely compact AR glasses, similar in size to regular spectacles (and that’s something the AR industry has been attempting to achieve for some time now).

dsc_0168The image I saw in the Maximus was 1080p, quite sharp at the 55 degree field of view, though Dr. Eli Glikman said that the resolution is limited only by the microdisplay that feeds the image to the optics. With a higher resolution microdisplay (such as Kopin’s new 2k x 2k model perhaps), there’s great opportunity to scale image fidelity here.

Glikman said that the Lumus Maximus still has about a year of R&D left before it’s ready to be productized, but says that partner companies this year will introduce product prototypes based on the Maximus.

Sleek Prototype

untitled-1To prove that the company’s optical engines are capable of enabling glasses-sized AR headsets, Lumus was also showing a prototype headset they called ‘Sleek‘. It uses some of the company’s other optical engines and has a smaller field of view, but it’s made to show the impressively small form factor that these optics make possible.

How it Works

lumus-maximus-optical-engineIt’s actually a pretty awesome feat of physics to channel light down a slim piece of glass and then get it to pop out of that glass when and where you need it.

The Maximus optical engine, as seen at CES 2017, relied on the bulky electronics above the optics. There, a pair of (microdisplays which function as the light source of the optics) are housed. The image from each display is stretched and compressed to be emitted along the top of the lenses. From here it cascades down the optics and—from our understanding of Lumus’ proprietary technology—uses an array of prism-like structures in the glass to bounce certain sections of the injected light out toward the user’s eye. During that process, the image is reconstructed into that originating on the microdisplay (somewhat like the process of pre-warping visuals to cancel out the warping of a headset’s lenses).

With Lumus’ advances in waveguide optics, coupled with other impressive microdisplay advances seen at CES this year, it seems that practical everyday solutions for lightweight augmented realist hardware are rapidly approaching. CES 2018 may prove to be a fascinating milestone for augmented reality.

The post Lumus Packed a 55 Degree Field of View into Optics Less than 2mm Thick appeared first on Road to VR.

Lumus Showed Off New AR Glasses With 55-Degree Field Of View

Lumus Showed Off New AR Glasses With 55-Degree Field Of View

Lumus, an Israeli startup that just raised a $45 million funding round, is unveiling new augmented reality displays for smartglasses that offer a wider field of view.

The company showed the Maximus prototype for AR glasses with a 55-degree field of view at CES 2017, the big tech trade show in Las Vegas this week.

Rehovot, Israel-based Lumus makes the optical engine that empowers AR solutions. AR is expected to become a $90 billion market by 2020, according to tech advisor Digi-Capital. Market researcher IDC predicts that 30 percent of Global 2000 companies will begin incorporating AR and virtual reality (VR) into their marketing programs in 2017.

Founded in 2000, Lumus is on a mission to create optics that transform the way people interact with their reality. The company is working on optical technology for see-through wearable displays and serves multiple AR vertical markets, including health care, manufacturing logistics, avionics and, more recently, consumer products. The Lumus solution is based on its patented Light-guide Optical Element (LOE) waveguide, which combines the smallest dimension eyewear for any given field of view.

Lumus technology enables the production of wearable eyeglass displays that are compact, comfortable, and fashionable. The Lumus near-to-eye transparent display technology consists of a unique lens that contains an array of ultra-thin transparent reflectors — the patented Light-Guide Optical Element — and a mini-projector that injects an image into the lens, also patented. These two elements are combined to create a wide field of view, true color, daylight brightness, and a see-through display.

The Maximus prototype features a top-down design, allowing users to wear their own prescription glasses. Lumus also showed its Sleek prototype, which focuses more on style, compactness, and mobility.

“Lumus is determined to deliver on the promise of the consumer AR market by offering a range of optical displays to several key segments,” Lumus CEO Ben Weinberger said in a statement. “From our unique vantage point as the key enabler of augmented reality eyewear, we foresee the consumer AR market arriving sooner than expected, with some of our customers planning to introduce consumer prototypes during the coming year.”

Lumus has targeted its products at health care, military aviation, and logistics, among others. The company has 70 employees.


This post by Dean Takahashi originally appeared on VentureBeat.

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Augmented Reality Unternehmen Lumus erhält 30 Millionen US-Dollar

Wie das Augmented Reality Unternehmen Lumus Ltd. bestätigt, konnte das Unternehmen 30 Millionen US-Dollar an Investitionen durch Quanta und HTC abgreifen.

Lumus erhält 30 Millionen US-Dollar

Bereits im Juni konnte sich Lumus 15 Millionen US-Dollar von der Shanda Group und Crytal-Optech sichern. Mit HTC und Quanta sind nun zwei weitere starke Partner im Boot, die dem Unternehmen zum Erfolg verhelfen sollen. Quanta geht davon aus, dass Lumus zum Marktführer von transparenten Displays werden wird.

Lumus besteht bereits seit 2000 und konnte somit schon viel Erfahrung im AR Bereich sammeln und einige Patenten anmelden. Die „Optical Engine“ des Unternehmens kombiniert Lichtleiter mit einem extrem kleinen Projektor und erzeugt damit das Bild für den Betrachter. Diese Technologie von Lumus wird bereits in der Medizin, in der Logistik und beim Militär verwendet.

Doch Lumus möchte in der Zukunft auch die Konsumenten ansprechen. Aktuell wurden bereits einige führende Unternehmen im Elektronik-Bereich mit dem DK-50 Development Kit versorgt. Dieses bietet aktuell ein Field of View von 40 Grad. Das klingt sehr wenig, doch das Field of View der Hololens ist noch kleiner. Auf der kommenden CES will das Unternehmen aber einen neuen Prototypen zeigen, der ein 50% größeres Field of View besitzen soll.

Mit den neusten Investitionen möchte Lumus die Entwicklung beschleunigen und auch Geld in das Marketing stecken, damit mehr Menschen von dem Unternehmen hören. Die kommenden Monate werden für Augmented Reality Fans in jedem Fall spannend, denn auch Magic Leap wird demnächst endlich das AR Produkt zeigen, in das Bereits über 793 Millionen US-Dollar an Investitionen flossen.

(Quelle: Road to VR)

Der Beitrag Augmented Reality Unternehmen Lumus erhält 30 Millionen US-Dollar zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Lumus Raises $45 Million To Enhance Augmented Reality Technology

Lumus Raises $45 Million To Enhance Augmented Reality Technology

Augmented and mixed reality work to enhance what we see in the real world and overlay constructive information or turn our surroundings into dynamic gaming experiences. Lumus, a company founded in 2000, is one of many focused on bridging the gap between the digital and real world through these types of experiences and they’ve acquired a massive amount that will help them advance their projects and technology.

Lumus completed a $45 million round of funding which brings their total since inception to $58 million. Lumus is positioned to enable headset makers rather than creating end products, and there are a couple kits listed on their site for manufacturers. Lumus provides its optical engine with believable augmented visuals and an overall small form factor through a light-guided optical element that works through ultra-thin lenses and a mini projector.

“This new funding will help Lumus continue to scale up our R&D and production in response to the growing demand from companies creating new augmented reality and mixed reality applications, including consumer electronics and smart eyeglasses,” says Ben Weinberger, Lumus CEO.

The Lumus team will also be utilizing a portion of the funding to market more efficiently, bring attention to the advancements and potential of the augmented reality industry. Companies like Quanta and HTC were instrumental in this funding round.

Advancements in the technology powering AR devices should benefit greatly from this new funding and, hopefully, we’ll start to see better solutions permeate across the industry.

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