4 Surprising Ways COVID-19 Has Forced the World to Innovate

Luminous

Digital transformation is a conversation that is and was taking place before COVID-19. Businesses wanted to know how to become more competitive, reactive, and efficient, and how services for users can be improved. McKinsey’s global survey of 889 executives reported that COVID-19 certainly accelerated digital transformation by several years in some sectors. Many of these changes are expected to remain in place long-term.

Here, we take a look at the top COVID-19 tech trends and how they will remain part of our lives in the future, post-pandemic.

Qualcomm XR1 AR Reference Design
Image credit: Spatial

Are remote working and virtual reality training the future?

Remote working was clearly one of the biggest COVID-19 tech trends. The number of people remote working took a quantum leap as we were forced to stay in our homes and continue working as normal where possible.

Hybrid office and remote working models are likely to continue following the pandemic. The pandemic has disrupted cultural and technological barriers that prevented working from home in the past, creating a social shift in workplace expectations. McKinsey predicts that over 20 per cent of the global workforce could be working remotely three to five days a week. This would have a significant impact on local economies, transportation, and general spending.

Virtual training took precedence in the education and corporate world, with the widespread adoption of online activity fuelling this. While some may be concerned about effectively emulating an in-person learning experience when training remotely, virtual reality training can deliver exactly that. Virtual reality training helps to create a live, synchronous virtual environment and has been used in healthcare and medicine, engineering and auto manufacturers, and many more industries.

A report from PwC in 2020 forecasted that around 23.5 million jobs across the world will be using augmented and virtual reality by 2030 for training, meetings, and customer service. Virtual reality is cost-effective, practical, and a safe place to learn new skills.

Contactless payments

The COVID-19 pandemic changed how we pay for things. The Centers for Disease Control and Prevention (CDC)  recommended that we avoid cash and use contactless. Contactless payment has been a popular option for many years and has now become the preferred way to pay for the majority. So much so that research has reported that 54 per cent of shoppers would change to a retailer that provided contactless payment.

From start to finish, this technology has gone more mainstream, with mobile and contactless payments becoming the norm. It is predicted that this will become the standard method to pay, with faster, convenient, and secure checkouts that will dictate consumer behaviours.

Wander - Travel
Image credit: Wander

Virtual reality tourism

The concept of virtual reality tourism would’ve likely been a futuristic one. Nobody would have ever predicted we would be staying in our own countries all year with airline companies struggling to stay afloat. That’s leaving plenty of us frustrated with a holiday itch to scratch. More and more of us are turning to virtual reality to relieve this demand for travel.

Virtual reality travel experiences are possible through headsets that give users realistic access to places like Antarctica and the pyramids in Egypt. Currently, virtual reality is used to help travellers decide where they want to go. It allows customers to take 360-degree tours of resorts, directly book their flights, and choose seats on planes, and specific hotel rooms at home.

The world needs sustainable tourism, and this is becoming a viable option to cut down emissions. This can also help preserve historic sites that are being damaged through mass tourism. Although virtual reality tourism isn’t intended to replace the experience of real-world travelling, it can help keep interest alive in locations abroad.

3D printing and laser scanning

Logistics and supply chains have been disrupted during COVID-19, resulting in shortages of goods. 3D printing has been adopted rapidly in many instances during the COVID-19 pandemic, with factories manufacturing on-demand resources for essential services like personal protective equipment and ventilators for healthcare.

The market study firm CONTEXT commented: “The demands made of printers in all price ranges increased as they were used to create pandemic-related items ranging from PPE to nasopharyngeal swabs.

“While this could not fully compensate for lost demand from closed markets (such as consumer products, education, and the dental and automotive industries), it clearly demonstrated the flexibility of the technology, showing how it can be leveraged to help overcome supply-chain disruptions and could, in future, be so used across many industries.”

The flexibility of 3D printing shows the value this can hold across industries. It allowed organisations to act quicker than other manufacturing technologies in the production process, removing the need to rely on complex supply chains that were disrupted. It would be a wise investment for the future.

COVID-19 has innovated tech in many different ways. It has changed everything from the way we do mundane things like pay for goods to how essential services are facilitated through specialist 3D printing equipment.

The VR Job Hub: Talespin, Future Visual, Luminous & The Wild

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Remote, UK Future Visual UI Artist Click Here to Apply
Remote, UK Future Visual Unity UI Programmer Click Here to Apply
Newcastle, UK Luminous VR/AR Quality Analyst Click Here to Apply
Remote Luminous Unity 3D Developer Click Here to Apply
Remote Luminous Full Stack Dot Net Developer Click Here to Apply
Remote Luminous 3D Environmental Artist Click Here to Apply
Utrecht, Netherlands Talespin Test Automation Engineer Click Here to Apply
Los Angeles, CA Talespin Game System Designer Click Here to Apply
Los Angeles, CA Talespin Learning Specialist (Freelance) Click Here to Apply
Portland, OR The Wild Saas Account Executive Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Could 2019 Be a Defining Year for XR? Luminous’ MD Seems to Think so

With those in attendance at CES 2019 expecting virtual reality (VR) headsets to be ‘as common as mobile phones’ by now, there have been more questions raised about the future of cross-reality (XR).

However, while cross-reality may be steering away from the consumer dream it was once described as, its potential remains limitless, providing previously unheard-of opportunities to all sectors from retail to the construction industry.

So what does 2019 actually hold for the industry? Ben Bennett, Managing Director of Luminous Group, predicts the future for XR.

Luminous - Confined Spaces

Videogames have provided a cross-reality platform for other industries


With VR actively moving further away from its gaming backbone, it paves the way for XR to expand the technologies horizons into new industries.

Taking the construction industry as an example, the same technology used to create a fictional gaming world like BeatSaber can be used to produce a virtual mapping of a proposed building; giving clients the ability to see the final product before a worker even steps onto the site.

Mixed Reality is revolutionising health and safety training across industries

Simulated XR experience brings a number of benefits to traditional health and safety training.

Virtual environments allow the employee to be placed into lifelike situations and face potentially dangerous scenarios without the risks associated with real-world training. The technology prepares workers for emergencies, providing them with the skills to react quickly when faced with it again in a real situation.

Similarly, augmented reality (AR) means that you can pass information to the participants in real time on objectives, hazards or best-practice, like a virtual teacher/instructor.

Mixed Reality (MR) is being deployed more often into enterprise as a way of improving communication and reducing cost. If a machine on a factory line breaks down an engineer with a Hololens can put in a call to a remote expert anywhere in the world who can guide them through the repair. This reduces expensive travel costs but also get the factory back into production faster something that can save hundreds of thousands of pounds.

Focus on movement

One of the main criticisms of VR since its inception has been its movement or locomotion mechanics. Nothing ruins an immersive experience quite like walking into something in the real world or even worse, experiencing motion sickness which unfortunately has been a common side effect of VR.

This year’s launch of ‘Cybershoes’, a product that tracks the wearer’s movements in real life and mirrors their steps is a novel approach which we will be watching with interest. Not only would realistic movement recreations add another dimension to the overall experience, but it would also allow for more accurate training applications which require you to travel distances, as you could walk across a whole factory or construction site without having to rely on the unrealistic teleportation mechanic.

Higher AI crossover with AR and VR

It seems a formality at this point that AR and VR developers will focus more on developing AI into their apps; especially as it will enable more complicated and jaw-dropping features.

AI and AR combinations already occur in everyday life more than the average person would realise with social media filters being the most basic of examples of what the combination can achieve. Away from the consumer aspect, embracing AI and its technology has the potential to be used across a range of industries.

Microsoft cognitive services are making this technology more accessible and easier to deploy than ever whether it is a computer visions system to identify hazards or nonconformance in the workplace to predictive analytics and preventative maintenance to improve equipment lifespan and performance.

In the food sector this could, in theory, lead to the ability of quickly identifying the presence of pathogens in a workplace or even aid early diagnosis of diseases because of the technology’s ability to use algorithms to predict futures from existing case studies. This lends itself to a range of industries but especially health and safety where the seemingly unforeseeable essentially becomes an equation.

Overall, I think 2019 will be a huge, and possibly defining, year for the XR industry. While the industry may not be the consumer-driven revolution that was once anticipated, the professional aspect of the industry is constantly growing. At Luminous, we’ve continued to look at the technology as a way to improve several industries and are constantly looking to explore new and inventive applications using the incredible technology we have at our disposal. The VR industry is changing but, especially if the predictions above come to fruition, it is only going to continue growing.

Luminous Group Signs On As Microsoft Mixed Reality Partner

Luminous Group was originally founded at Digital Surveys some 30 years ago, and in recent years have radically changed focus to work in the area of 3D mapping, along with virtual reality (VR), augmented reality (AR) and mixed reality (MR) for a range of industries, rebranding to reflect this new direction. The company has now been accredited as a Microsoft Mixed Reality Partner.

Microsoft created the Mixed Reality Partner Program to ensure customers have a broad range f partners to work with, while being assured that these partners have the capability to support products involved with HoloLens and other MR technologies.

Ben Bennett, managing director and founder of Luminous Group said: “Mixed reality has enormous growth potential in a wide range of commercial environments. We’re really excited to be at the forefront of it and working in partnership with Microsoft gives us the edge in helping realise that potential. The Microsoft partnership program is the greatest validation that we’re pushing our business in the right direction and in partnership with Microsoft we can start to push even more boundaries of possibility.”

Luminous Group have previously been involved with a number of VR, AR and MR projects, including working with PepsiCo to produce MR solutions to enhance workflows. Recently, Luminous have also worked on the RIVO platform, which uses the HoloLens combined with Luminous Group’s 3D mapping technology to create accurate location information in real time, by tagging 3D objects in real-world locations.

Leila Martine, Product Director of Commercial Mixed Reality at Microsoft said, “We are delighted to have Luminous accredited as a Mixed Reality Partner. We are impressed with the Group’s vision for its RIVO platform, which we believe has ground-breaking and disruptive potential by providing mixed reality asset mapping tools across a variety of industries.”

Further information on Luminous Group can be found on the company website. For future coverage on developments in mixed reality, keep checking back with VRFocus.

The VR Job Hub: Programmers, Artist And Testers Needed This Easter Sunday

Its the start of a new month as April rolls in bringing with it the joys of Easter and plenty of chocolate. Why not start your month off with a new exciting job opportunity with another entry of The VR Job Hub.

Every weekend VRFocus gathers together a number open position from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe, to help make finding the ideal job easier. Below are a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on VR, AR and MR.

Location

Company

Role

Link

Newcastle upon Tyne, UK Luminous Group Ltd Virtual Reality Sales Executive

Click Here to Apply

Guildford, UK

Supermassive Games

Senior Game Programmer

Click Here to Apply

Guildford, UK

Supermassive Games

Graphics Programmer

Click Here to Apply

Menlo Park, CA, US

Facebook

UX Engineer, Social VR

Click Here to Apply

Las Vegas, NV, US

The VOID VR Tech Lead

Click Here to Apply

New York, NY, US

LiveLike UX/UI Designer, VR/AR

Click Here to Apply

Sausalito, CA, US Aquent Virtual Reality Research Assistant

Click Here to Apply

Redmond, WA, US Oculus AR/VR Software Engineer, Eye Tracking

Click Here to Apply

Redmond, WA, US Oculus VR Gameplay Prototyping Engineer – Unity

Click Here to Apply

San Francisco, CA, US Google Software Engineer, Virtual Reality

Click Here to Apply

London, UK

SCE London Studio

QA Tester

Click Here to Apply

London, UK SCE London Studio Lead Environment Artist

Click Here to Apply

Don’t forget, if there was nothing in this week’s feature that was a good fit for you, you can always look at the previous edition of The VR Job Hub.

As always, if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to myself at keva@vrfocus.com and also pgraham@vrfocus.com.

Check back with VRFocus next Sunday at the usual time of 3PM (GMT) for another selection of jobs from around the industry.

HoloLens Aids Visualisation of Fire Safety

Fire safety is of critical importance to many industries, including construction, oil and gas, and any areas that uses flammable substances. A UK firm is utilising mixed reality and advanced 3D mapping to enhance fire safety in all these areas.

3D technology specialists Luminous have noticed that current methods of mapping critical fire-safety information, such as emergency evacuation points, or escape routes had a high tendency towards error. To combat this, the company has launched its RIVO software, which integrates mixed reality (MR) and 3D mapping to improve asset mapping in areas such as oil and gas and facilities management.

RIVO uses the Inside Out tracking of the Microsoft HoloLens headset combined with Luminous 3D mapping systems to draw up accurate information in real time, by tagging 3D objects into real-world locations. By using an app, these objects can be accessed and important information can be added, which forms part of a database of fire safety features and information, which can be seen overlaid on the real world to give an accurate view.

The RIVO has benefits with regards to fire safety training, risk management, facilities management and safety inspections allowing inspectors to match the data from the plans to the images shown through the HoloLens. The information could also be made available to emergency services such as firefighters, allowing them better access in an emergency situation.

Ben Bennett, Managing Director of Luminous Group and a specialist in 3D laser scanning, modelling and visualisation, says: “After the smartphone, mixed reality and holographic computing is the next major technological disruption. At Luminous, we’re excited about the next generation of spatial apps to capitalize on this and make 3D imaging simple for everyone.”

A short video demonstrating the Luminous RIVO technology is available to view below.

Further information on RIVO and other new and innovative developments in MR will be here on VRFocus.