Unreal Engine 5 CEO: ‘All’ The Demo Tech Can Work On High End PC VR

“All” of the Unreal Engine 5 technology demonstrated in this week’s stunning reveal will be able to work with high end PC VR, according to Epic CEO Tim Sweeney.

The statement was made in an interview with tech outlet CNET:

“Certainly, all the technology we’re demonstrating will be able to run on the high end PC-based VR systems, which means a new generation of graphical fidelity, particularly in geometry. I don’t have anything specific to announce for VR here, but I think it’s going to create a really interesting march towards photorealism … and as you see devices improve their resolution and other system parameters it’s going to be very interesting.”

Unreal Engine 5 is a radical new approach to how games are made and rendered. It was revealed on Wednesday in a stunning showcase.

https://www.youtube.com/watch?v=qC5KtatMcUw&feature=emb_title

In current game engines, artists import reduced detail versions of the original assets they create. When you move far enough away from those assets, an even lower detail version is used instead. This is called LODs (Level of Details).

UE5’s new ‘Nanite’ geometry system upends this approach. Artists import the full movie-quality assets. The geometric detail is scaled in real time. This means virtual objects will look incredibly detailed up close, and won’t “pop in” or “pop out” as you move away from them.

The new ‘Lumen’ lighting engine provides full real time global illumination. This means the lighting is no longer “baked”, and light sources can move around the virtual world in real time, with the same level of impact to the environment as pre-baked static lights.

Oculus Quest?

But what about mobile-powered VR headsets like Oculus Quest?

According to Epic CTO Kim Libreri, UE5 supports lower powered platforms like Android and iOS through “scalability paths to down-resolution your content to run on everything”. That sounds like the engine will reduce the quality of the assets before compiling.

“What it means for mobile VR running on a mobile chipset, that’s going to be the same sort of answer … as getting Nanite content to work on a phone” – Epic’s CTO

Given that the Quest has just 64GB or 128GB (there are two storage models) available, asset reduction seems like it would be required alway.

So while high end PC VR experiences may leverage the huge advancements in Unreal Engine 5, don’t expect it to have much impact on Quest.

The post Unreal Engine 5 CEO: ‘All’ The Demo Tech Can Work On High End PC VR appeared first on UploadVR.

Epic Games Unveils First Unreal Engine 5 Details, Showcases Gorgeous Visuals and VR Will be Supported

Unreal Engine 5

After last weeks announcement that Unreal Engine 4.25 would support the next generation consoles coming at the end of 2020, Epic Games has followed that up by revealing the first details for Unreal Engine 5. Not only has that included footage running on PlayStation 5 but also confirmation that virtual reality (VR) will continue to be supported.

Unreal Engine 5

Unreal Engine 5 (UE5) is still a fair way off with developers able to access a preview in early 2021 followed by the full release late in 2021, but what’s been shown so far is already tantalising.

Epic Games wants to achieve photorealism on par with movie CG and real-life using UE5 and next-gen tech, using two new core technologies; Nanite and Lumen.

Nanite allows for film-quality source art comprising hundreds of millions or billions of polygons to be imported directly into Unreal Engine for stunning quality. While Lumen offers a fully dynamic global Illumination solution which can react to scene and light changes. Take a look at the video below to see these in action in a demo running on PlayStation 5 called Lumen in the Land of Nanite.

This all means lots of gorgeous lookings videogames across all supported formats, from next- and current-generation consoles to PC, Mac, iOS, Android and of course VR. It’ll likely be at least 2022 before title start filtering through, by then there may even be a new PlayStation VR?

Unreal Engine 5

“Certainly, all the technology we’re demonstrating will be able to run on the high end PC-based VR systems, which means a new generation of graphical fidelity, particularly in geometry,” Epic Games’ Tim Sweeney told CNET. “I don’t have anything specific to announce for VR here, but I think it’s going to create a really interesting march towards photorealism … and as you see devices improve their resolution and other system parameters it’s going to be very interesting.”

The company has also unveiled a new royalties solution for developers where royalties are waived on the first $1 million USD in gross revenue per title. Unreal Engine will still be free to download and start using as always.

As Epic Games continues to improve Unreal Engine VRFocus will keep you updated.

FOVE Issues Last Chance to Order Black HMD, Introduces Two New Apps

This month FOVE 0 begins shipping to those who backed the Kickstarter campaign or took advantage of pre-orders going live in November 2016. Priced at $599 USD the head-mounted display (HMD) will be the first commercially available to have built-in eye tracking as standard, and FOVE Inc. had two colours available, Black or White. In the run up to the first shipments going out the company has now stated it’ll only continue on with the white design, and if customers do want a black HMD they’ll need to be quick.  

FOVE Inc. came to the decision to stick to one design simply due to popularity, saying in a statement: “After this first limited-time pre order period is over, we will concentrate exclusively on white-colored headsets. We want to preserve our uniqueness and the design that is different from current mainstream head-mount displays. The amazing people that took the leap and have believed in us by pre ordering a FOVE seem to agree too because white has been a far more popular option.”

FOVE new design

The company also revealed two new apps which’ll support its eye tracking technology. The first is Lumen, created by Oscar-winning studio Framestore and Time Inc.’s LIFE VR. Lumen launched last year on Steam for HTC Vive, Oculus Rift and OSVR, placing players in a dreamlike world allowing them to grow a forest, but this time with the power of eye tracking.

The other app comes from CognitiveVR which focuses on analytics technology. Their platform allows geospatial tracking, aggregation and analysis of users’ behavior in VR experiences, especially useful for virtual retail environments. Users move around a store and the application analyzes and gives statistics on what the user has been looking at and in what order.

Head to GetFove.com if you want to pre-order the device, and for further updates keep reading VRFocus.