Lowe’s ‘Holoroom’ Lets Customers Test Drive Power Tools in VR Before Buying

Lowe’s, a major North American retailer of home improvement goods, has dreamt up an interesting in-store use of VR. Using an HTC Vive and a specially made controller, the ‘Holoroom Test Drive’ allows anyone timid around power tools to put on a VR headset to learn how to use the tools in a safe virtual space.

Developed by Lowe’s Innovation Labs in collaboration with startup Krayonik, the Holoroom lets customers learn how to use a Kobalt hedge trimmer to chop hedges in virtual reality before deciding if they want to take the product home.

The controller in the demo is based on the actual tool, with a Vive controller replacing the handle and a Vive Tracker on each hand, allowing both the tool and the user’s hand to be independently tracked in the virtual environment. Haptics were also added to the tool to enhance realism.

The objective of Holoroom is to provide customers an opportunity to get a feel for the tool before actually purchasing it. The hope is that the interactivity and training will lead to increased purchase conversion, while the convenience of VR means that training can happen quickly safely right in the store.

Image courtesy Lowe’s

“$70 billion worth of home improvement projects are stalled because customers aren’t able to visualize the final product,” said Olivia Myers, a producer of the Lowe’s Innovation Labs, according to the official HTC Vive blog. Lowe’s Innovation Labs uses AR and VR to try and break down that barrier to allow customers to start their own projects.

Innovation Labs has been working with AR and VR platforms since 2014 with the original intent to assist customers with home projects. Since that time additional experiences have been developed for both customers and employees. Myers said that early versions of a VR training program for employees have led to a 127% increase in confidence compared to traditional training procedures.

The post Lowe’s ‘Holoroom’ Lets Customers Test Drive Power Tools in VR Before Buying appeared first on Road to VR.

High School Gets Lowe’s Toolbox Grant For VR Kit

Hardware store Lowe’s might not seem like the most obvious place for pushing forward the frontiers of technical advancement, but the company has already shown its willingness to try out virtual reality (VR) and augmented reality (AR) technology. Lowe’s are also keen to share its benefits with others, as revealed by a grant awarded to a Pennsylvania school district.

High-end VR equipment is expensive, as anyone with even cursory knowledge of the sector will know. As such, many cash-strapped schools have unfortunately had to forgo the advantages of VR in education to spend money on more vital areas. A $5,000 grant from Lowe’s Toolbox for Education program aims to ease this burden by providing funding for the purchase of VR equipment and software.

The recipient of the grant is the Plum Borough School District, which will house the equipment as a high school media centre. The integration of VR into the classroom is part of a wider strategy throughout the district to promote STEM (science, technology, engineering and maths) programs. The grant will allow the school to purchase more VR headsets, bringing the total available to six, along with additional educational apps.

The VR headsets will be used across various subject areas, for science to history. There are also plans to use the VR equipment to host training days for other teachers in the area to train them on the use of VR in the classroom.

Stephanie Reilly, math and computer science teacher at Plum High School said: “It’s a completely different way to learn the same content,” She went on to describe a VR app that demonstrates how a computer virus spreads and another program takes students to the battlefields of World War I, “Instead of reading about it, or the teacher telling you about it, you are literally walking through a trench.”

VR and AR is becoming increasingly common in the classroom, VRFocus will continue to bring you the latest developments in this area.

Lowe’s Looks To AR Again With Launch Of Two New Apps

When it comes to retail chains more and more are targeting virtual reality (VR) and augmented reality (AR) as a way to generate new business. In fact, according to a report that VRFocus reported on earlier today, retail firms should indeed be looking at AR within the next six months or risk losing business

There are plenty of firms out there teaming with studios to create experiences in both VR and AR, some in the form of 360 degree videos and short VR films. Others in the form of small games and software applications. But one of the keenest to experiment with new immersive technologies is one I doubt many would have picked in the early days of this current generations: North American DIY and home improvement retailer Lowe’s Companies, Inc – better known just as Lowe’s.

After expanding the company’s Innovation Labs to include VR back in 2015, Lowe’s followed up in November 2016 by looking to Google’s Project Tango to produce an AR app called Lowe’s Vision. In March this year Lowe’s made two announcements, the first being related to education as Lowe’s announced VR clinics showing customers how to tackle tricky projects in VR. The second introduced in-store navigation using AR.  Lowe’s have also been a part of several immersive technology events in America throughout the last three years.  Now the company is looking to utilise Apple’s ARKit in two new apps for measuring and design.

Measured is as the name suggests an app used to precisely measure items or distances that your phone can see. The app is developed by The Mine, itself a part of overall Lowe’s business and developer of the second AR app which is a shopping and virtual showroom experience that combines technology and content used by Lowe’s Innovation Labs with The Mine’s own online catalogue of items

“Our customers come to The Mine for a seamless, high-touch shopping experience that combines design-inspired home furnishings with a personal concierge level of service.” Says Michelle Newbery, President of The Mine in the release. “With our new app, we’re taking this virtual showroom a step further to build customer confidence before they buy.”

“At Lowe’s, we believe in harnessing the power of technology to solve every day problems.” Explains Gihad Jawhar, Lowe’s Vice President for Digital Development. “Beginning with the Holoroom debut in 2014, to the launch of Lowe’s Vision last November, to the introduction of In-Store Navigation in March, Lowe’s has been at the forefront of exploring how mixed reality technology can enhance the customer experience. We were immediately onboard to expand this capability into Apple’s ARKit to help solve some of the most common visualization barriers in home improvement: measurement and design.” Speaking on Measured specifically, Jawhar noted its creation came about from realising just how much use it could get. “We learned how much we actually measure on a day-to-day basis and set out to create a beautiful tool that would help people quickly and easily measure moments, as well as projects. The app’s versatility and ability to address virtually any consumer measurement need, with both accuracy and an entertaining user experience, is pretty incredible.”

VRFocus will bring you more news on the continued developments at Lowe’s as we get them.

Lowe’s Introduces In-Store Navigation Using Augmented Reality

Some shops are sufficiently large that it is easy to get lost in them, or at least very hard to locate the item you are looking for in a store that covers several acres. Hardware store Lowe’s believe they have a solution with their new in-store navigation app.

Using Google Tango-enabled phones, the app uses motion tracking and area learning to guide customers through the store using an augmented reality (AR) interface. Any Tango-enabled smartphone is able to use the app, which can create and store lists of required items, access product reviews and comparison information in addition to simply providing store navigation.

The technology is planned to be rolled out to stores in California and Washington in April, where it will be evaluated and tested before further roll outs.

“Our research shows that helping make it easier for customers to find products in stores not only makes for a better shopping experience, it allows our associates to spend more time advising on home improvement projects,” said Kyle Nel, executive director of Lowe’s Innovation Labs. “With Lowe’s Vision: In-Store Navigation, we’ve created a more seamless experience using breakthrough technology so customers can save time shopping and focus more on their project.”

Lowe’s have used virtual reality technology in their stores before, as they have previously introduced VR experiences to some of its stores to help customers with learning how to tackle tricky DIY projects. Lowe’s even has its own research arm, Lowe’s Innovation Labs, which focusses on new ways to improve the experience for Lowe’s customers.

VRFocus will keep you updates with new of VR and AR use in retail.

Hardware And Home Improvement Store Lowe’s Provides VR Clinics For DIY

Lowe’s hardware stores are one of the most popular places for Americans to buy supplies to attend to do-it-yourself (DIY) projects, but Lowe’s research indicates many people do not know how to approach some more complex projects. Lowe’s is therefore using virtual reality (VR) to teach them how.

In the latest version of Lowe’s ‘Holoroom’ experience, customers at certain selected stores in Boston and Canada can go through the experience of learning how to go about a DIY project such a tiling a shower. The VR experience gives customers step-by-step instructions to complete every stage from mixing the mortal to laying the pattern, even providing haptic feedback for things such as the vibration of a drill through the controller to increase immersion.

Lowes_Holoroom

“During the past three years, we have been exploring real-life applications of augmented and virtual reality experiences to directly help our customers solve everyday problems,” said Kyle Nel, executive director of Lowe’s Innovation Labs, the company’s disruptive innovation hub. “Our experience has shown that customers are embracing AR/VR as part of their home improvement journey, and now, we are using immersive VR to help our customers learn the required skills to complete challenging home improvement projects.”

During the pilot scheme, Lowe’s will be gathering feedback on how the customers respond to this new method of training. Early indications are good, showing that it boosts customer confidence and enhances motivation to take on DIY projects.

Lowes_Holoroom_In_Motion

Lowe’s joins a range of companies who are using AR/VR to provide training, ranging from military applications such as Naval flight training to Houston’s shooter situation awareness training through to medical training for dentists.

VRFocus will continue to bring you the latest on VR use in training and teaching.