Lost Recipes: How Schell Games Wrote A Perfect Recipe For Virtual Education

When Lost Recipes launched a few weeks ago, one of the questions that seemed at the forefront of everyone’s mind – my own, my colleagues and even the team at Schell Games – was whether this was actually a game, or something slightly different?

“I would consider it an experience more than a game, even though it definitely has some game elements,” said Lost Recipes Project Director and Schell Games Senior Game Design Manager Melanie Harke. “Of course you’re being scored and there’s lots of different mechanics in it. But in the end, the real goal was for it to be kind of like a vacation.”

Melanie and I had a lengthy conversation in VR last week in UploadVR’s virtual studio. We discussed Lost Recipes’ origins, development and the reasoning behind some of the decisions made by the team at Schell Games during development.

What makes Lost Recipes so unique is that it blends VR gameplay into a much more relaxing, educational experience than we’ve ever seen before in VR. You travel back in time to three ancient cultures and learn recipes in a relaxed, stress-free and educational manner. You can even take what you learn with you back into your actual kitchen — the VR cooking process informs the same process in real life.

This was all part of a plan from Schell Games to appeal to a different kind of crowd – those who don’t necessarily think of themselves as ‘gamers’, especially when using a Quest headset. “I personally think everyone’s a gamer, but you know, they might not title themselves that – instead it’s people who want to use the Quest as maybe like a lifestyle tool,” said Harke.

“We got a bunch of people when they were play testing [Lost Recipes] that said, ‘You know, I haven’t played any games. All I play is Beat Saber, that’s it.’ And they don’t consider that a game either. They’re like, ‘That’s my exercise routine.'”

This idea of the Quest as a lifestyle tool is becoming increasingly popular – just look at the many options for fitness and workout apps on the platform, which Meta itself is using as a marketing angle.

“We wanted to get those people [lifestyle users] in and have them play this. We had a lot of people after the play tests that were like, ‘Oh, I didn’t know they made games that are like this… For me.'”

lost recipes quest

Even if it doesn’t quite fit into the traditional ‘game’ label as we understand it now, there’s a lot to love about Lost Recipes’ approach. It’s one of the few games on the platform that doesn’t just copy mechanics or gameplay beats from traditional, flatscreen games. This is an experience that only works in VR, and delivers educational content not through lecturing or instruction, but more like a field trip or hands-on activity with game mechanics applied.

It is so brilliantly unique and specific to VR that it is arguably more, not less, of a proper VR ‘game’ than many other titles on the platform.

But before finding its way to Lost Recipes, Schell Games developed lots of varied experiences that would later inform this new venture. There was a mixture of both more straightforward education content, developed for flatscreen platforms, and more ‘traditional’ VR games that the studio has become recently known for — namely the I Expect You To Die series and roguelike action game Until You Fall.

Harke herself joined Schell right back at the company’s beginning, well before VR was part of the picture, working initially in QA and then in design for titles like Disney Pixie Hollow, the Disney fairies MMO, and then later other VR educational experiences as well as mobile educational games based around PBS’ Daniel Tiger show, a spin-off from Mister Rogers’ Neighborhood.

Lost Recipes China

After running the gamut on many types of games on many platforms, Schell Games worked with Oculus Education on ideas for a new experience exploring what made education in VR so powerful.

“It’s really about presence,” said Harke. “Being there in the location.” The studio took what it learned from its other educational experiences – Water Bears VR and HoloLAB Champions – but aimed to make something less formally educational in nature. “We knew we didn’t want to be like a classroom experience. We wanted to be something that just a normal, everyday person who’s curious about things – cause we all like to learn – might want to experience. And so that’s really where I think cooking came from.”

With development beginning during the pandemic, the idea of escaping to another location – a virtual vacation – also became quite appealing.

I just don’t want to cook just in my normal house, because I’m in my house 24/7. I want to cook and experience these places that maybe – right now, especially – I can’t get to. That really helped push us into exploring what if you were cooking in locations that are not like your house? How did people cook in ancient times? How did they cook in like prehistoric times, even? That was one of the conversations. And that really got us excited.”

But how did the team decide what cultures would be featured, and how they could be represented in a way that was properly authentic and respectful, even if they were from time periods that have long since passed?

“It really came down to what could we get good data for. That was very important to us, because we did want this to be a very authentic, real experience,” explained Harke. “We wanted to make sure it was a place that we could find a human that was willing to work with us for the long-term. We wanted to have people at the very early [stages], to research, but also looking at the art later on and everything.”

The final game features voice actors playing the chefs, one for each culture, voiced by people representing the closest modern analog for each ancient culture. But it wasn’t just the voice acting that had to be authentic. The team wanted everything — the food, recipes, environments, art — in the game to be as authentic as possible.

They achieved this through connections with subject matter consultants at the Kenner room at Carnegie Mellon university, collaborating and talking to them during the development process. “We had oftentimes weekly meetings with them, because we had so much to talk about. It’s not just the food, it’s… what’s the language that you would use? How would the scene be arranged? What’s the decoration on the walls? What sort of material would they have?”

They didn’t always have the answer – sometimes they would point us to resources, books to look at – but it was just good to have someone who was connected to the culture, working with us the entire way.”

For Harke, the authenticity that the subject matter consultants and voice actors lend the game is what makes it so potent as an experience. “Without them, we wouldn’t have a game,” she said. “And really, I just hope everyone gains some new appreciation of both how different and also how similar all of our cultures are. How familiar cooking is and how it connects us all together as people.”

Harke’s hope certainly isn’t unfounded either — cooking the recipes in the game does give you a new perspective, with transferable skills and methods. While playing the game for review, I was able to recreate the game’s steamed fish dish in real life, using methods and recipes learned from the game.

“We definitely wanted people to try these recipes in their own homes. We didn’t want people to get bogged down in like super details, and in fact, a lot of ancient recipes, they’re not going to have those super details anyway,” said Harke. 

This was an approach discovered during play testing. Early versions of the game had more details for each recipe, providing more specific instructions than what ended up in the final build. “People got really bogged down in the detail of making sure that the color of the liquid that they’ve made exactly matched the picture that’s on there, and that they’ve measured it exactly… It started to feel really stressful to people. That’s not what we’re going for at all. We want you to feel accomplished, that you can do these things in cooking.”

This was when the team transitioned to using ratios and other looser measurements, focusing less on outcomes and more on process. It was at this point that adding in some tricks from traditional games also helped improved the feedback loop – the little sparkles that shine once an action is finished, for example, help players know when something has been done correctly and avoids unnecessary worry.

Early versions of the game experimented with implementing support for the Quest’s controller-free hand tracking, but it ended up being a less than ideal option. “Really it just became much harder to do things [when using hand tracking],” explained Harke. “People started to look at the technique of how they’re holding the hand and I think it took some of the enjoyment away.”

Lost Recipes Screenshot

Hand tracking also made some of the actions, like stirring a pot, problematic — when using hands without any controllers, it often became harder to manage what Harke described as the ‘fakery’ behind some of the physics interactions.

So while the finished product opts for controllers-only, the overall community and critical reception of the game has been positive.

“We’ve got lots of feedback of people sort of saying that this is not like other cooking experiences.” Other VR cooking titles – like Cook-Out or Cooking Simulator – focus on being frenetic and chaotic, but Schell opted for the opposite direction. “I certainly love those games, but we did purposely try to make something different and unique. People have really picked up on [that]. This is a game where I can sort of relax. I can chill in it. And that’s, that’s definitely the vibe we were going for.”

Speaking hypothetically, Harke says the team still has plenty of avenues to investigate. “We have like full lists of other environments that we are excited about exploring, even with some reference people that we might reach out to. I think that that is certainly something that, as a team while making it, we’re definitely thinking about and very excited about. No promises or anything, but…”

When it comes to potential updates, new content or DLC expansions for Lost Recipes, Harke’s lips are sealed.  “Stay tuned. I can’t really speak to that yet. But we really liked the product. We really enjoyed working on it, and we’d certainly love to do more.”


This feature piece is an edited version of our full conversation with Melanie Harke from Schell Games, available in video format on our YouTube channel here

You can read our full review of Lost Recipes here

Top 5 VR Cooking & Food Games – Quest, PC VR & More

Looking to cook up a storm in VR? We’ve got you covered — here’s our list of the best VR cooking and food games on Quest, PC VR and PSVR.

The gaming industry, and more recently the VR industry,  has a bit of a love affair with the cooking genre. There’s just something about chopping, frying and assembling food in virtual reality that is so attractive to developers and players alike.

Luckily, we’re now at the stage where we have enough games to assemble a list of the top five cooking and food games across all VR platforms. We’ve ranked them from worst to best, but realistically each game brings something different to the genre — any of these are good options, depending on what you’re looking for.

5. Job Simulator – Quest, PSVR, PC VR

This is one of the oldest VR games on this list, dating all the way back to a release on the original Vive headset in  2016. It’s also not technically a full cooking game in and of itself. Job Simulator sees you take on menial tasks across a few different levels set in different work environments – a car repair shop, a convenience store, a boring office cubicle and, most importantly, behind the grill at a restaurant.

It’s that last level that gets Job Simulator a spot on this list — it’s basically the original cooking game for VR, one of the first to grace us with its presence. Since its beginnings on the Vive, Job Simulator has released on loads more platforms, including Quest 2 with enhancements, and received new modes and levels. It consistently features on the PSVR top seller charts each month and, as of January 2020, it reached 1 million units sold across all platforms.

Read more: Job Simulator, Vacation Simulator Get Enhanced For Oculus Quest 2

4. Clash of Chefs VR – Quest, PC VR

Clash of Chefs VR takes the age-old premise of many cooking games – prepare food with increasingly complex ingredients and methods, for an increasingly impatient and growing customer base. There’s four kitchens with different cuisines – American, Italian, Japanese, and Mexican – but regardless of which you find yourself in, the name of the game is time management under pressure.

There’s a fair amount of content for each kitchen and there’s also a competitive multiplayer mode as well, where you are pitted against others and can throw knives or plates at your opponent chefs to disrupt them.

Clash of Chefs is a solid entry in the list, but it doesn’t bring anything particularly new to the genre. Still, if you want something simple and tested, this might be your go-to.

Read more: Clash of Chefs VR Review: Virtual Burger Time

3. Cooking Simulator VR – PC VR

Despite the ‘simulator’ tag, this is really a part-authentic, part-slapstick mixture of cooking interactions featuring hundreds of dishes and a wide range of ingredients. As expected though, it’s all about time management and steady hands here. There’s a big focus on precision — the game will ask you to season food a specific amount, or cut items into perfectly equal pieces, which isn’t always easy with VR controllers.

There’s a career mode and a sandbox mode. Career mode will see you open a restaurant and gradually move through a selection of dishes, earning money to buy new items and upgrade your setup. The sandbox mode focuses more on fun and silliness — throw food, start fires, do whatever you want.

Read more: Cooking Simulator VR Review: A Frantic Celebration Of VR Realism And Chaos

2. Lost Recipes – Quest

Lost Recipes is perhaps the most markedly different title on this list – where most cooking games focus on precision, pressure and time management, Lost Recipes strips this away entirely. It falls somewhere between a game, simulator and educational tool — instead of working to a clock, you simply follow the recipe at your own pace with almost no external pressure. It’s all about learning and taking your time, accurately reproducing authentic recipes from three ancient cultures.

It’s a short experience, because it’s essentially about learning how to cook these dishes and understanding the meaning behind them. It’s a slow, meditative and really special VR experience. The most amazing part is that its structured in a way that will let you take what you’ve learnt and apply it to your own cooking. I managed to cook the steamed fish in real life after playing through the level in Lost Recipes — it’s quite an amazing achievement from Schell Games.

If you want something more laid back that will focus on teaching you about the recipes and how to cook them, then Lost Recipes is your best bet.

Read more: Lost Recipes Review: A Refreshing, Relaxing & Educational Take On VR Cooking

1. Cook-Out: A Sandwich Tale – Quest, PC VR

On the opposite end of the spectrum, if you want VR’s closest experience to frantic console and PC game Overcooked, then Cook-Out: A Sandwich Tale is the game for you. This is a multiplayer-focused title that will require you and your friends to cooperate under increasingly stressful conditions to make sandwiches for impatient customers.

It’s all about the balance between hectic action and overwhelming chaos — as orders come in, you’ll need to work together to make sure each sandwich gets the right ingredients, in the right order. Some players will only have select ingredients in their fridge, requiring you to communicate with the other players to make sure everyone has what they need. It can be hectic and difficult, but it nails converting that chaotic and stressful Overcooked style of gameplay to a VR headset.

Read more: Cook-Out Review: Resolution’s Best Game Yet And A Tasty Overcooked Tribute


What’s your favorite cooking game on VR platforms? Let us know in the comments below.

Review: Lost Recipes

It’s always exciting when Schell Games announces a new virtual reality (VR) project as the studio really walks a unique path. Titles like I Expect You To Die, Until You Fall and HistoryMaker VR have cemented its place within the industry for making high quality, innovative games. With a penchant for delivering educational VR experiences such as the latter, Schell Games continues that trend with its latest project for Meta Quest, a historic cooking game called Lost Recipes.

Lost Recipes
Image credit: Schell Games

Cooking in VR has always been popular, whether as a side feature in Job Simulator or a fully blown cook-off in Clash of Chefs VR. Almost every time you cook in VR it’ll be a modern dish like burgers or pizza but in Lost Recipes, you get to learn how and what people used to prepare hundreds of years ago.

Lost Recipes offer the chance for you to experience three separate civilizations; Greek, Chinese and Maya, the tools they used and the regionally specific ingredients. In Greece you’ll be making flatbreads and grilled meat, heading to China you’ll steam fish and make classic green tea. Whilst the Maya segment introduces chilli and other flavours to complete the rich culinary teachings.

There’s a basic narrative that you’re a ghost chef in training, tasked by other ghosts to cook these various recipes under their tutelage. It gives a bare-bones structure to the proceedings whilst serving up a nice portion of cultural flavour as the three ghosts you talk to are all voiced by native-speaking actors.

Lost Recipes
Image credit: Schell Games

What stands out is the amount of historic detail Schell Games has put into Lost Recipes, from the exquisite design on the bowls and the accuracy of the cooking implements to the sound of pouring out the various liquids and the crackle of the fire. In fact, the recipes are so well laid out and explained that you could write them down and cook them for real with a bit of finicking.

This being a Schell Games title you’d expect quality gameplay, and you get it. Finely dice some garlic, no problem; how about cutting a slab of pork into even cubes, you can with a steady hand. Most importantly, you can take your time. There are no rowdy customers demanding their grub or food orders flying across the kitchen. Just chill and enjoy the art of cooking, without burning anything of course!

You still need to do a good job though, being awarded a maximum of five stars by your friendly ghost pal. You’ll get deductions if you put too much of one ingredient in or undercook the meal. As this is more of an educational experience you’ll be informed about where to improve to master the recipe on the next attempt.

Lost Recipes
Image credit: Schell Games

Lost Recipes is also very accessible even with the minimal options available. You can move around each room via teleport points or simply grab the counter to shimmy along. Grabbing the side also lets you adjust for seated or standing play. There’s no smooth locomotion which is a bit of a shame but not the end of the world, and there’s no need for a left-handed option because everything can be used in either hand.    

However, Lost Recipes is isn’t quite the Michelin starred VR culinary experience. The fundamentals are on point but it feels very bland and lacking in content. There are a total of 10 recipes across the three civilisations (Greece has 4, China has 3, and Maya has 3) which can all be prepped and completed in 1-2 hours. Once they’re done that’s it unless you’ve missed a star or two. You can have a play about in the kitchens yet there’s no encouragement to do so.

Lost Recipes is a technically proficient VR cooking title and achieves what it sets out to do, teach you about ancient recipes. There was no sense of satisfaction at its completion though, like you have truly accomplished something or learnt a new skill. Great for a history class learning about food but as a gaming experience at home it didn’t rise to the occasion (sorry). What it does need are some more recipes to pad the gameplay out. For now, though, you might be best looking for cooking inspiration on YouTube rather than trying to remember the difference between Mukbil Pollo and Loukoumades.  

Lost Recipes Review: A Refreshing, Relaxing & Educational Take On VR Cooking

Lost Recipes aims to strike a balance between engaging VR gameplay and educational cooking simulator – but does it find the right mix of ingredients, or does it all go up in flames? Read on for our Lost Recipes review.

Turning the Tables

Cooking can be a notoriously frantic activity, especially for those who are new to the kitchen or juggling many things at once. This frantic chaos is often what game developers choose to focus on in cooking games – getting things done under pressure, completing complex orders and going for quantity over quality. 

Lost Recipes, developed by Schell Games, flips this trend on its head, offering something more intentionally slow-paced, almost meditative and quite educational. It’s a refreshing take that provides an experience that is entertaining, but also using virtual reality to present a new form of cooking education. What’s most impressive about Lost Recipes is that the skills and processes you learn aren’t just applicable to the game – you can bring them back into a real life kitchen as well.

Lost Recipes VR Review The Facts

What is it?: A VR cooking game that focuses on taking your time and teaching you recipes from ancient cultures.
Platforms: Meta Quest
Release Date: January 27th
Price: $14.99

Refreshing is the word I keep coming back to with this game – not only is it a refreshing style of game, but it’s also an intentionally short experience that doesn’t overstay its welcome. In the current games-as-a-service, ongoing content market, it’s nice that Lost Recipes knows its limits and executes a simple idea within them. 

Schell Games says that Lost Recipes was developed in conjunction with subject matter experts for each historical culture represented in the game, and this brings a real authentic feel to the entire experience. You will work your way through nine recipes in total, each taking around 10-15 minutes max, split across three different cultures, each with a different kitchen and style of food. 

Lost Recipes Review – Comfort

Lost Recipes is a super comfortable game — it works roomscale or seated, with teleport options to each section of the kitchen. To move and reposition yourself at each station, you can simply grab onto a ledge and drag yourself around, similar to Echo VR’s grab mechanic. Most users should feel pretty comfortable, as there’s no real artificial movement or locomotion at all.

Each culture also has a distinct ghost chef spirit, who  reads you the recipes and guides you through the experience. These ghost chefs are also voiced by people with ties to each historical culture. You start off in Ancient Greece, then head over to Song Dynasty China and round off the experience in the Yucatan Peninsula. 

A Relaxing Distillation

The key to Lost Recipes success is that the gameplay is not a 1:1 simulation of the cooking experience – it is the core fundamentals of each recipe, boiled down into a perfectly-simplified version that stays true and authentic to the process while also ‘gamifying’ it in a way that feels natural. Even so, this is a game with super low amounts of pressure or stress. There’s no timed element to the recipes and no strict requirement to get everything exactly right. The chefs encourage you to take your time and aim for accuracy as opposed to rushing against the clock.

This even extends to how you manage your ingredients and cooking utensils – if something falls on the floor, the chef tells you not to worry and it’s teleported back to the work space. The focus is distinctly pointed at learning the recipes and enjoying your time with them. Just cook, and you’ll probably learn something along the way. 

That isn’t to say the game completely lacks objectives or progression – you unlock recipes one by one, and after completing each one you’re given a rating out of 5 stars. However, your rating is given based on how accurate you are to the instructions and the process. On one recipe, I got 4 stars out of 5 and the game simply suggested that my dough might have done better with a bit more olive oil. It’s a non-punishing environment that lets you relax. 

In terms of mechanics, there’s balance between giving you freedom to perform some actions in your own way and then also simplifying other actions so that you don’t have to think too hard. For example, when chopping meat into ‘8 equal pieces’, you’re given some flexibility – it’s possible to cut the meat into chunks that are definitely not equal. But when chopping up ‘some ginger’ to put on top of a steamed fish, a chopping action will simply julienne the ginger perfectly no matter where you make the incision. 

lost recipes quest

Another hugely successful element of Lost Recipes is how it doesn’t focus on precise amounts or measurements. You’re often told to put “equal amounts” or “a splash” or “a spoon” – the instructions are specific enough that you understand how much to use, but not so specific that you leave the experience worrying about whether it was 50ml or 100ml of wine in the marinade. 

Virtual Becomes Reality

In fact, this method is what gives the game credence as an educational tool. The focus on the why, how and when of cooking — and not more specifics on what and how much — means that a lot of these recipes and processes can be easily transferred  into your real kitchen at home. 

I tried this out for myself — after completing the steamed Chinese fish recipe in game, I realised I had enough ingredients (with some small modifications) to try the recipe out for dinner that night. I ran through the recipe in game one more time, then replicated it as best I could in my own kitchen. I had doubts, but the end result was a spectacularly tasty piece of steamed fish. Before that, I had never steamed fish in an Asian style before in my life – I was amazed that the game had successfully taught me how. 

This isn’t to say that the game doesn’t have any shortcomings. There were a few times where I got frustrated at little bugs or quirks of the interaction system. The liquid simulations seemingly ran at a lower framerate, sometimes making it hard to accurately pour or balance items I was carrying. Likewise, there were a few times where I went to pick up a bowl of prepared food, and would find myself picking up one morsel of food instead of the bowl itself. There were a few instances where things flew off in strange directions, clipped through a bench or fell through a surface to the floor. All fairly minimal and manageable frustrations, and certainly not deal breakers. 

The experience is short, but it doesn’t feel too short – there’s just enough here to leave you wishing for more, but not left annoyed at the amount you got. You can play through recipes again for improved scores and there’s for 3 save slots as well. Realistically, the game is probably only designed to be played through once, after which you might pass it on to friends or family members. And that’s perfectly okay – not everything needs to provide endless content or a several hour-long campaign. If anything, Lost Recipes is absolutely ripe for a free or paid DLC expansion down the line, and I would be surprised if that’s not on Schell Games’ mind too. 

Lost Recipes Review – Final Verdict

What Lost Recipes does best is provide an incredibly  immersive way to engage with food culture and learn how to prepare dishes in a way that is relevant today yet also authentic to the process and style of these historical cultures.

Even if you don’t plan on transferring the skills you learn into your own cooking, it’s still an entertaining and educational experience in itself. However, it’s the budding cooks and the established home chefs, willing to learn and take this back into their own kitchens, who will get the most out of Lost Recipes. It’s a completely unique way to learn recipes, let alone those from cultures so far in the past.

Lost Recipes one of the best examples of how we can take something very familiar and use VR to present it in a completely unique and immersive way. What more could we want from this technology, if not a way to engage with cultures from the past and bring something back from that experience into our own lives, carrying traditions forward? That is a truly magical achievement, for which the team at Schell Games should be congratulated. The more nuanced and enriching experiences like Lost Recipes available in VR, the better.



Lost Recipes Review Points


For more on how we arrived at this score, read our review guidelines. What did you make of our Lost Recipes review? Let us know in the comments below!

Lost Recipes erscheint am 27. Januar für Quest

Tower Tag auf Steam

Es gibt aktuelle diverse Spiele und Anwendungen, die euch einen virtuellen Kochlöffel in die Hand drücken. Lost Recipes möchte euch jedoch nicht nur zum Kochen motivieren, sondern auch traditionelle Rezepte konservieren.

Lost Recipes erscheint am 27. Januar für Quest

Im Spiel könnt ihr die Speisen verschiedene Epochen nachempfinden. Folgende Epochen stehen zum Start bereit:

Antikes Griechenland (400-500 v. Chr.)
Song-Dynastie, China (960-1279 n. Chr.)
Yucatan-Halbinsel (1500-1600 n. Chr.)

“Kochen hat die Kraft, Menschen zusammenzubringen, und wir wollten diese Erfahrung für Spieler innerhalb und außerhalb des Quest-Headsets einfangen”, sagt Projektleiterin Melanie Harke. “Wir wussten, dass wir bei der Entwicklung von Lost Recipes ein Rezeptbuch zusammenstellen mussten, und wir hatten Spaß daran, einige der Gerichte im echten Leben als Team zuzubereiten. Wir mussten die Rezepte allerdings abändern, da einige der tatsächlichen Zutaten und Zubereitungsmethoden nicht mehr verfügbar sind”.

Lost Recipes erscheint am 27. Januar für die Meta Quest und Meta Quest 2. Unseren Langzeittest zur Meta Quest 2 findet ihr hier. Wie ihr die Brille bestellen könnt, erfahrt ihr hier.

(Quelle: Road to VR)

Der Beitrag Lost Recipes erscheint am 27. Januar für Quest zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Cook an Ancient Feast in Lost Recipes for Meta Quest This Month

Lost Recipes

Best known for its escape room series I Expect You to Die, Schell Games revealed in December a new project called Lost Recipes. A virtual reality (VR) cooking experience that adds some ancient cultural flavour, Lost Recipes is set to arrive for the Meta Quest platform later in January.

Lost Recipes

Rather than modern the cuisine you find in other cooking games like Clash of Chefs VR, Schell Games has opted to step back in time so you can explore recipes from Greek, Chinese, and Maya civilizations. You’re a “Ghost Chef” in training, cooking delicious meals for other ghosts from these respective cultures.

Ghosts aside, Lost Recipes is all about being authentic and culturally accurate, so you’ll travel through time and step into historically-accurate kitchens, with authentic ingredients, utensils, and techniques at your fingertips. Heading to Ancient Greece (400-500 BCE) you’ll be able to make pita bread, mulled wine, Souvlaki, whilst in Song Dynasty, China (960-1279 CE) you’ll learn how to steam fish and brew oolong tea.

Adding further historical accuracy to the experience, the narration will be provided by regionally accurate actors plus Schell Games notes that Lost Recipes: “will also grow their [players] understanding of how geography and history impacted the culinary tastes of past civilizations.” 

Lost Recipes

“Cooking has the power to bring people together and we wanted to capture this experience for players in and outside of the Quest headset,” said Lost Recipes Project Director Melanie Harke in a statement. “Putting together a recipe book is something we knew we had to do while creating Lost Recipes, and we had fun preparing some of the dishes in real life as a team. We did have to modify the recipes because some of the actual ingredients and cooking methods aren’t available anymore.”

Lost Recipes will launch as a Meta Quest (1&2) exclusive on 27th January 2022, retailing for $14.99 USD.

That’s not all Schell Games is cooking up this year. As part of The Game Awards last month the studio revealed its working with Innersloth on a VR version of popular multiplayer Among Us. For continued updates from Schell Games, keep reading VRFocus.

Schell Games’ Lost Recipes Launches On Quest In Late January

Schell Games’ intriguing new VR cooking game, Lost Recipes, is launching later this month.

The game arrives on Quest headsets on January 27 for $14.99. You can wishlist the game over on the Oculus Store. Lost Recipes was announced last month at our Upload VR Showcase, the trailer for which you can see below.

Lost Recipes Release Date Revealed

As the name suggests, Lost Recipes is all about learning to cook ancient dishes from across the globe. Players travel to different environments to study the food of Greek, Chinese and Mayan civilizations, using Touch controllers to follow authentic, step-by-step guides to all of the dishes.

On top of the game itself, Schell today launched a new website that contains all of the recipes in the game. So once you’ve learned how to make something in VR, you can take a stab at making it in real life too.

“Putting together a recipe book is something we knew we had to do while creating Lost Recipes, and we had fun preparing some of the dishes in real life as a team,” Project Director Melaine Harke explained in a prepared statement. “We did have to modify the recipes because some of the actual ingredients and cooking methods aren’t available anymore.”

Lost Recipes isn’t the only VR game Schell is working on right now. Also last month the developer revealed it’s working on a VR version of the multiplayer hit, Among Us, which is coming to all platforms. We’re hoping to see the game launch later on in the year, though there’s no firm launch window just yet.

Are you going to be picking up Lost Recipes on Quest? Let us know in the comments below!

Historical Cooking Sim ‘Lost Recipes’ Coming to Quest January 27th

Schell Games today announced that Lost Recipes, its upcoming historical cooking sim, is set to release January 27th on the Quest platform, bringing with it the chance to cook ancient recipes in period accurate kitchens from around the world.

Arriving from the VR veterans known for I Expect You to Die, Until You Fall, and the upcoming VR adaptation of Among Us, Lost Recipes throws you into a time portal to recreate dishes from centuries past.

Schell Games says Lost Recipes teleports you to “historically-accurate kitchens, using authentic ingredients, utensils, and techniques.” Check out the announcement trailer below:

The game’s periods include:

  • Ancient Greece (400-500 BCE): Step back in time to a kitchen in the heart of the city of Athens. Cook up pita bread, mulled wine, Souvlaki, and more.
  • Song Dynasty, China (960-1279 CE): The arrival of spring festival means completing dishes for the new year celebration. Brew oolong tea, learn how to steam fish, and make a sweet fruit treat.
  • Yucatan Peninsula (1500-1600 CE): Prepare traditional dishes for Hanal Pixán, a holiday similar to Dia de los Muertos (Day of the Dead). Spice up the kitchen while making Xec and wrap up Mukbil Pollo (buried chicken). 

“Cooking has the power to bring people together and we wanted to capture this experience for players in and outside of the Quest headset,” said project director Melanie Harke. “Putting together a recipe book is something we knew we had to do while creating Lost Recipes, and we had fun preparing some of the dishes in real life as a team. We did have to modify the recipes because some of the actual ingredients and cooking methods aren’t available anymore.”

If you want to get a head start on cooking the dishes above, you’ll find them published on the game’s new website.

If you’re looking for less clean up (and reward) though, Lost Recipes is coming exclusively to the Quest Platform on January 27th, 2022, priced at $15.

The post Historical Cooking Sim ‘Lost Recipes’ Coming to Quest January 27th appeared first on Road to VR.

Schell Games Reveals VR Cooking Game, Lost Recipes

I Expect You To Die developer Schell Games’ next project is a VR cooking game called Lost Recipes.

Lost Recipes was revealed during the Upload VR Showcase today. It’s coming to the Quest platform next year, and you can check out the exclusive debut trailer below.

Lost Recipes Revealed

Whereas many VR cooking games try to imitate other successful flatscreen titles like Overcooked, Lost Recipes is instead focused on providing an educational and authentic experience that looks into the historical side of cooking in various cultures throughout the world.

The trailer shows users being guided to make a variety of dishes from different times and countries. You’ll be cooking tortillas from 16th Century Maya and making skewers from Medieval China, with the game focusing on historically accurate techniques. You also appear to be a ghost chef. So, y’know, there’s that.

This is the latest in a long line of VR games from Schell, a studio headed up by Jesse Schell who himself has a long history with VR technology. It’s also the studio’s fourth title for the Quest platform but, interestingly, the first of its more educational experiences it’s brought to the headset. Other experiences like Historymaker VR came to Steam, but not standalone, and Lost Recipes looks to be an interesting fusion of game-like mechanics and apps that also teach you something. We’ll keep a keen eye on how it turns out as we move into 2022.

Meanwhile, stay tuned to the Upload VR Showcase, as there’s plenty more to come.