Ralph Creative on Chainsmokers VR… and Breaking Bad?

It looks like creative agencies are being asked to find new and innovative ways to incorporate new technologies in order to interact with audiences and customers for brands. This is exactly how Chainsmokers Paris.VR was conceived. Chris Hassell, the founder of Ralph Creative discusses how they dipped their toes in virtual reality (VR) and teases on future augmented reality (AR) and VR projects they’re working on.

Ralph Creative started twelve years ago as a digital agency which, most recently, started to get involved with live events. This led them to nabbing Sony Corporation as one of their clients. With Sony’s involvement not just in the PlayStation VR, but within the music and audio hardware industries, Ralph Creative set out to find a new way of experiencing music through VR as part of Sony’s LostInMusic event.

Hassell explains how the concept of Chainsmokers Paris.VR came from a brand campaign perspective. One thing they did know was that they specifically wanted developers to help them build the experience rather than developers who could build 3D and bring it into VR. They were looking for videogame developers who would be able to build a solid engine for the experience. They soon found Brynley Gibson who had recently left Sony’s London Studio for Kuju and approached him on working on the project. With Kuju on board and Gibson’s knowledge of VR Chainsmokers Paris.VR came out as a well-polished final product. It went on to win Best Branded VR Experience at the Raindance Festival VRX Awards and has been downloaded around the world through the PlayStation Store.

“I remember showing them a preview build and it kinda clicked with them, and they’re like oh right.” Hassell explains, “So it’s remixing as I’m looking around and depending on what I’m looking at and what choices I’m making as we go through the different routes, and I was like yeah! That’s what it was always supposed to be!”.

He adds that the moment they realised what the experience was, they wanted to add more remix stems in order to create more variations of the music. Hassell also says that even though users might not like the music or musicians, there was a lot of appreciation for the experience because it was a new way of experiencing music. VR had truly enhanced the way of listening to music. VRFocus previously discussed the Chainsmokers Paris.VR experience with Gibson and the importance of videogame knowledge when building VR experiences.

When asked about using VR for branded content, Hassell points out that asking a brand to creative a VR experience is difficult. Not only do you have to build a world from the ground up, but it’s a big investment. Why would a brand do that? For Sony it makes sense because the experiences promote their technology and platform. However, for a soft drinks brand it would not. In turn, when it comes to AR there’s no sealed off bubble. It’s adding information on top of an existing world, which would make more sense for a product. He explains that Ralph Creative are currently working with a UK high street restaurant chain that is using AR to enhance the dining experience – avoiding the dragging of taking children away from their parents.

It also looks like Ralph Creative might be doing something with previously shot footage of hit television show Breaking Bad, at least based on one particular tease dropped in the interview.

“There’s a big show, a show that was big a few years ago that was about a chemistry teacher that may turn ‘bad’, in some ways. I can’t possibly say which show it is, but it is set in Alberque. We did some great work for that a few years ago that was world expanding stuff and that we did online episodes that we did interactive, personalised experiences with the lead character. And so, we’re looking at potentially re-using some of that footage in a more modern 360 degree way, so we’re playing with that at the moment.”

It is not confirmed whether this is a new, separate experience or the Breaking Bad experience mentioned last summer as being in the works for PlayStation VR. VRFocus will keep you informed. To find out more about Ralph Creative, watch the video below.

Sony to Launch ‘Lost in Music’ VR Campaign with Khalid

Sony Corporation has announced the second instalment of its brand campaign, called ‘Lost in Music’. The brand campaign consists of live music events and a virtual reality (VR) music video for PlayStation VR, both featuring Grammy Award nominee singer and songwriter, Khalid.

Sony Corporation Lost In Music

The Lost in Music campaign will roll out with a two-day live event, kicking off with Khalid in Los Angeles, CA, on 19th January 2018, held at the LA Hangar in Los Angeles. Upon arriving at the event, attendees will discover what it is like to be enveloped in sound as they walk through a specially designed entrance tunnel called the Acoustic Vessel ‘Odyssey.’ The experience will feature 576 speakers, which create an experience where sound field synthesis technology allows guests to follow various sounds as they move around them in the Odyssey. Once they have travelled through Odyssey they will arrive at ‘Dreamscape,’ a performance space designed specifically for Khalid and some special guests.

There will also be an event to launch a Lost in Music video series in New York in February 2018, and the Odyssey and Dreamscape experiences will travel to South by Southwest (SXSW) Conference & Festivals in Austin, Texas, from 15th – 16th March 2018.

The new VR music video from Khalid will debut on 15th March 2018, at SXSW. The video will then be available on the PlayStation Store from spring 2018 to be enjoyed on PlayStation VR. No specific release date or pricing details have yet been made available.

“I am so excited to be featured in Sony’s Lost in Music campaign for 2018. I can’t wait for the events in LA and Austin, it’s going to be so awesome to connect with my fans through an experience unlike anything I’ve done before. Plus, I get to show them an awesome new VR music video,” said Khalid.

Khalid photo

“Lost in Music aims to deliver unique experiences combining technologies and music as only Sony can,” said Midori Tomita, VP in charge of UX Business Development, Brand Strategy of Sony Corporation. “We are thrilled to have this opportunity to work with Khalid, who was recently nominated for five Grammy Awards, including best new artist. His unique talents are truly highlighted in this latest instalment of our Lost in Music brand campaign, and we are confident that music fans who experience either the concert events or the VR music video will be wowed.”

You can find out more about the campaign at the official Lost in Music website, and VRFocus will keep you updated with all the latest VR music videos heading to PlayStation VR.

Sony Launches VR Brand Campaign ‘Lost in Music’ in Collaboration with The Chainsmokers

Sony has announced the launch of a new brand campaign to deliver the latest music experiences to fans called Lost in Music.

Collaborating with Grammy Award winning duo The Chainsmokers along with other emerging artists, the company will utilise a combination of music and virtual reality (VR) with Sony Interactive Entertainment’s (SIE) PlayStation VR. The Lost in Music campaign began yesterday at a star-studded event at L.A. Hangar Studios in Los Angeles, California. Mixing up immersive theatre, music festival and warehouse rave themes, Canadian DJ and producer, Vanic started the night followed by The Lost Kings and then The Chainsmokers.

Lost in Music VR

Last month The Chainsmokers announced they would be teaming up with Sony to create a VR music video for their latest single, Paris. An exclusive for PlayStation VR, the video will debut at the SXSW Film Festival in Austin, Texas on 15th March before being made publicly available on the PlayStation Store this Spring.

“We are excited to work with The Chainsmokers who just received the 59th Annual Grammy Award for Best Dance Recording on the “Lost in Music” campaign. Sony is always pursuing new ways to move people emotionally, what we call as ‘Kando’ in Japanese. With “Lost in Music,” we aim to create an immersive experience by combining music and virtual reality in a way that only Sony can,” said Kazuo Hirai, President and CEO of Sony Corporation. “Virtual reality has already demonstrated that it can change the way that games are experienced. We wanted to take that one step further and demonstrate a completely new dimension of entertainment. Through VR technology, not only do the fans feel like they are in the music video, they feel like they are part of the performance.”

For any further updates on the campaign, keep reading VRFocus.