Skyrim VR Livestream: Joining The Companions and the Allure of Werewolves

Skyrim VR Livestream: Joining The Companions and the Allure of Werewolves

Here we are again with our fourth livestream of The Elder Scrolls V: Skyrim VR. For this stream we’ll be focusing on the quest line for The Companions and learning about what it takes to become a werewolf. If you missed our previous livestream, in which we built our very own house on the lake near Falkreath, you can check that out here.

We’ll be livestreaming Skyrim VR starting in about an hour as of the time this is being published (which means we’ll start at approximately 1:00PM PT) and aim to last for about two hours. You can see the full stream embedded right here down below once it’s up:

We’re livestreaming VR games a lot more often now and you can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). And don’t forget to read our Skyrim VR review, tips for survival, and thoughts on how VR makes the game feel fresh again.

Let us know which games you want us to livestream next and what you want to see us do, specifically, in Skyrim VR. Comment with feedback down below!

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Skyrim VR Livestream: Building My First House

Skyrim VR Livestream: Building My First House

We’re back again today with another Skyrim VR livestream. Last time we ascended the Throat of the World and made our way to High Hrothgar to officially become the Dragonborn of legend. Since then I’ve been piddling away at side quests and miscellaneous content to increase my level. Since this is our third Skyrim VR livestream you can watch our first and second at the corresponding links right there.

We’ll be livestreaming Skyrim VR starting in about an hour as of the time this is being published (which means we’ll start at approximately 1:00PM PT) and aim to last for about two hours. You can see the full stream embedded right here down below once it’s up:

Livestream embed coming soon

And don’t worry; this isn’t a one-off thing! We’re livestreaming VR games a lot more often now and you can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way).

Let us know which games you want us to livestream next and what you want to see us do, specifically, in Skyrim VR. Comment with feedback down below!

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Monster of the Deep: Final Fantasy XV Livestream – Fishing With Noctis

Monster of the Deep: Final Fantasy XV Livestream – Fishing With Noctis

Monster of the Deep: Final Fantasy XV launches tomorrow on PSVR. We’ve got our review live on the site right now, so you can check that for our full opinion, but suffice it to say that we were pleasantly surprised. Square Enix have done a surprisingly effective job of combining the world of Eos from Final Fantasy XV, in all of its bombastic glory, with the seemingly mundane task of fishing.

Since the game won’t be out until tomorrow we’ve decided to stream it for a little while today to give you an idea of what it’s like to help get you ready to go. The stream will be live over on our YouTube channel this afternoon starting at approximately 1:00 PM PT and running for about an hour or so. Once live you can find it embedded below:

Stream coming soon at 1:00PM PT

Are you intersted in checking out Monster of the Deep: Final Fantasy XV? Are there any specific new or upcoming VR games you want to see us stream? Let us know down in the comments below! If you missed last week we streamed From Other Suns and Skyrim VR.

Now just let me go get my gear and tackle box ready…

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Targeted by Trump Travel Ban, Musician Reaches Americans in VR

Targeted by Trump Travel Ban, Musician Reaches Americans in VR

London-based musician Ash Koosha is a self-described virtual reality pioneer, a rockstar, and a synesthete who sees colors as sound. But all that matters under President Trump’s travel ban is the color of his passport- brown, like all others from Iran.

Jailed in his home country for the crime of organizing a rock concert, Koosha claims asylum in the UK and lives in London. His conflicts with Iranian authorities are irrelevant under the US President’s travel ban targeting individuals from Iran, Libya, Syria, Somalia, Sudan and Yemen. The new restrictions, implemented by executive order, went into effect last week and will continue at least until October, when the US Supreme Court is slated to rule on their validity.

Even with the new presidential order, Koosha will reach fans in the US in a virtual reality performance. Partnering with TheWaveVR, a virtual reality concert platform available in early access on Steam, Koosha will play in London on August 16th at 7 PM PST. Fans in America can watch with an HTC Vive or Oculus Rift.

Last summer, Koosha canceled concerts in the United States after the State Department failed to process his visa in time. His problems have only grown under the new administration. He issued a statement in January, calling Trump’s first failed travel ban, “the outcome of petty political pandering to the detriment of thousands.” He continued, “All of my ambitions, contributions, and efforts were reduced to bureaucratic paperwork that left me feeling betrayed and burdened because of my ‘place of birth’.”

Koosha’s concert is the fourth in TheWaveVR’s flagship series. Previously featured artists include Heavy Grinder, N-Fold, and Grimecraft.

Intel Cuts 3-Year Deal With MLB For VR Broadcast Content

Intel Cuts 3-Year Deal With MLB For VR Broadcast Content

The NBA, NFL, and NCAA have all been tapped for virtual content on a regular basis and will likely continue to forge relationships with immersive content producers as the quality of the hardware and streams continue to increase. Now the MLB is making a big immersive splash with a 3-year partnership with Intel that will be delivered to baseball fans for free.

By way of Intel’s True VR app, live and on-demand VR Baseball content will be available for free starting on June 6th. Users will be able to customize their streams with multiple camera angles (all using 4k cameras), statistics, or even a produced broadcast experience for the Intel True VR Game of the Week. Intel also released the schedule for June in their press release for the announcement:

  • Cleveland Indians vs. Colorado Rockies on June 6 at 8:40 p.m. ET / 5:40 p.m. PT
  • Kansas City Royals vs. San Francisco Giants on June 13 at 10:15 p.m. ET / 7:15 p.m. PT
  • Detroit Tigers vs. Seattle Mariners on June 20 at 10:10 p.m. ET / 7:10 p.m. PT
  • St. Louis Cardinals vs. Arizona Diamondbacks on June 27 at 9:40 p.m. ET / 6:40 p.m. PT

“As a VR partner of MLB, Intel is delivering a truly immersive virtual reality live stream where fans can experience the excitement of being at the ballpark every week,” says the general manager of Intel Sports Group James Carwana, in a prepared statement. “The addition of live stats to the Intel True VR weekly games is another example of how we’re giving fans more control to personalize their baseball experience.”

Baseball in VR is a big enough deal in itself, but a three-year deal is monumental for immersive platforms. It signals a belief in the long-term presence of VR and a Game of the Week format is a solid way to test interest from the fans. If things pan out, expect more involved deals and some competition from other producers in the future.

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Virtually Live Hires Media Expert Markus Tellenbach As New CEO

Virtually Live Hires Media Expert Markus Tellenbach As New CEO

In the early stages of any industry, building a company and carving out a space as it grows is crucial. Virtually Live has done just that, positioning itself as a premier home for live event virtual reality. They’re turning live sporting events into interactive VR experiences and now Virtually Live has named Markus Tellenbach as their CEO.

Tellenbach brings 20 years of media experience with him and has been instrumental in launching television stations across Europe including Eurosport, VOX, Veronica, and more. He’s managed radio and internet services and, as CEO for Poland’s leading broadcaster TVN, lead them to a 50% TV ad market share.

“We’re excited to have Markus Tellenbach joining the Tectus Group and becoming CEO of Virtually Live Group, having known and worked with him over the past 10 years, I have full confidence that his deep media know-how will benefit Virtually Live’s rapid expansion in the VR universe,” says Virtually Live Executive Chairman Bruno Valsangiacomo. “His global expertise as a media operator will accelerate Virtually Live’s growth into the leading live-VR provider of fully immersive live experiences in unparalleled quality.”

Though VR’s relation to broadcasting is untraveled waters, ushering in someone with such experience as Tellenbach puts Virtually Live in a great position to continue their growth and better tap their beneficial position in this early stage of the VR industry.

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Intel: Untethered VR Is “The Next Level Of eSports”

Intel: Untethered VR Is “The Next Level Of eSports”

The VR ecosystem is far from settling into a rhythm, with developers still experimenting to learn what does and does not work. Nevertheless, players and companies are keeping their eyes open for competitive experiences that could leave a lasting impact on the industry and possibly gain ground in eSports. Companies are also embracing VR and 360-degree video as a spectator platform, such as with SLIVER.tv’s efforts to create a universal spectator platform.

After this year’s IEM (Intel Extreme Masters), which is an eSports collaboration between ESL and Intel, esports-pro.com caught up with Intel’s eSports Marketing Manager, George Woo. Intel championed VR in a big way at IEM and the publication reached out to him to discuss the current eSport climate, Intel’s position as a leader, and how untethered VR could be the next step for the industry.

Esports Pro noted that, coinciding with eSports’ immense growth, very notable brands like Nissan and Dominoes have become visibly involved with the industry.

Woo explains that this the audience growth plays a large part in this (256 million viewers in 2016 with a projected 345 million by 2019). “We’re learning how to address those audiences and create those amazing experiences, pushing the boundaries of innovation,” Woo says. “And this year is all about VR.

“Are we going to say we’re going to have eSports in VR next year? No. But what we want to do is get this top of mind, get people experienced with the head units, start with the experience showcases, and the next iteration is broadcast – in which we did League of Legends and CS:GO with Sliver.TV.”

When speaking of his 10-year projection, Woo not only believes there will be a significant VR presence that Intel leads the charge for, he also thinks we could have gamers competing in untethered VR headsets. “We want to change that model, and that’s why we are continuing to push on this because we know it’s an open canvas and we can change that scope,” he says. “We want it to be untethered, almost like a laser tag environment. People running around and being physical but in a virtual space. That could be it. You might talk to ESL and they’d have a different vision, but Intel wants to continue to look at that as the next thing, the next level of eSports.”

Woo and his team at Intel can see the potential in VR, taking significant steps even though they “know there’s no audience or community” and he hopes a preemptive strike will lead to the creation of a great AAA title in the eSport realm. 360-degree and VR live stream production companies are carving out their place in the VR industry right now, but that big VR hit game that draws in competitors hasn’t quite arrived.

For a deeper dive into how the ESL and Intel are bringing VR to eSports, check out our feature: The Future of Play.

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Epic’s Tim Sweeney Thinks Full-Body VR Scanners Are Just Three Years Away

Tim Sweeney Epic Games CEO

Epic CEO and video game legend Tim Sweeney was a guest at this year’s GamesBeat Summit where he kept up his pattern of speaking big when it comes to the future of virtual reality.

Sweeney has been a huge proponent of a more believable metaverse for some time now. A big part of that is apparently the introduction of more human-like avatars with more believable interactions in VR.

According to Sweeney, “What we need are inward and outward facing cameras that scan your body. That’s what’s missing. That technology has already been proven to work at a high-end commercial level costing tens of thousands of dollars. It’s probably as little as three years away.”

These cameras would operate like enhanced versions of more gimmicky video game devices like the Microsoft Kinect. Their use in VR would be to increase our ability to communicate non-verbally and recognize individual personalities, in addition to these sorts of social upgrades.

Right now, the Oculus Rift, HTC Vive, and PSVR can track the position of your head and hands in 3D space. The Rift allows for some simple articulation of the fingers with Touch but, for the most part, our ability to physically interact in VR is limited. Even in this restricted state, however, experiences like Facebook Spaces are showing just how powerful even the semblance of body language can be for VR communications and socialization. Increasing these things to the level Sweeney describes could lead to some massively transformative capabilities.

In addition to beefing up our social capabilities with enhanced body tracking, Sweeney also believes that leaps in deep learning technology will also allow VR to host experiences that put traditional gaming to shame.

“That’s going to open entirely new kinds of game scenarios,” said Sweeney. “Today’s best role-playing games aren’t at all convincing. They aren’t even trying to approach reality. But once we have deep learning and input, we’ll be able to do much more advanced interactions beyond just killing monsters.”

Here’s hoping these predictions come true.

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