‘Little Cities’ Preview – A Miniature City Simulator That’s Just So Damn Cozy

Little Cities was first announced back in late 2021, showing off what appeared to be pint-sized VR version of popular city simulator Cities: Skylines (2015)—only a few months before the very franchise announced the creation of its own official VR adaptation called Cities VR. Bad timing aside, we went hands-on with Little Cities before its April 21st release on the Quest platform to see if it offered up all of the expected charm of managing our own tiny diorama village in VR.

Fans of traditional city sims won’t have any trouble adapting to Little Cities’ main mechanics: you tower over an island that allows for you to sequentially grow across unlockable zones and earn new buildings as you attract residents who need a place to live, work and shop.

You’ll gather taxes on a weekly basis, so you’ll have everything you need to start planning out your roads, residential neighborhood blocks, commercial areas, and industrial zones—all of them hooked up to power, water, and cell phone coverage. That’s the basics of it, and even though it doesn’t get much deeper than that, the balance Little Cities is going for makes it feel like it’s more about providing a charming and relaxing experience that’s never too fiddly or fast-paced that you can’t just watch the world go by.

It’s apparent from the start that Little Cities is meant to be a more casual city-managing experience than others in the genre. You don’t need to deal with pollution, water piping, sewer wastage, electrical networks—all of that is handled automatically by connecting buildings to the central road network that you lay down. You can’t pause during gameplay to plonk down buildings or overhaul your roads. For my preview, the game seemed to provide plenty of time to breathe and do everything at a leisurely pace.

You also won’t need to paw through endless menus, which you might otherwise find on 2D city builders which may better provide fitting pieces with a bevy of roundabouts, road curve pieces, management tools, etc. For example: in Little Cities, you throw down one style of road which only allows for 90-degree grid patterns and basic intersections. At least for my playthrough, which allowed me to progress up to level 25 only on the desert island map, traffic was nonexistent. I could build massive industrial zones with only one entrance, weird intersections that would otherwise mean gridlock—basically many of the issues you might have to contend with in more a more in-depth city sim.

So now you know what’s missing, or rather the intentional omissions indie studio Purple Yonder made when designing Little Cities. So what does bring to the table besides being in VR?

Since the game is focused entirely on building on island areas, it offers up a lot of fun ways to level hazards at the player, which you need to contend with in unique ways. In the game’s desert type island, I had a massive, persistent sand storm that prevented me from building anything besides roads. Plonking down any zone, which you do by raising your wrist-mounted menu, resulted in a building site that’s never completed. The answer? Plant a few trees!

Sand storms can be banished if you put down enough trees, which unlock the area to you can continue building out blocks of houses, businesses, and factories.

The other environmental hazard is the need for water. On some maps, ground water is more abundant, but not on the desert island. Once your city gets big enough, you’ll unlock a desalination plant, which you’ll need all along your coastline to keep the water bar filled. You can see below that my residents are mostly happy, although my water could use a boost. In the 3D pie chart left of the happiness meter, you can also see I need more industry (yellow) and commercial (light blue) to keep people employed. It’s the same thing with power; build more wind turbines in windy areas, or solar plants where the sun shines the brightest.

Image captured by Road to VR

Like all industrial buildings, and things like water towers or cell phone towers, you don’t want to put them near residential areas. The happier your population is, the more money you can extract from them. That’s as deep as that mechanic goes though, so just make sure to keep an eye on where you’re building stuff.

As with any clear flatscreen-to-VR adaptation, we always have to ask ourselves whether the game actually feels like it belongs in VR, or whether it’s more suited to a monitor, mouse and keyboard. Here, it seems Little Cities has made a few functional concessions along with a number of minor additions that may just make it worth playing in VR over a similar flatscreen experience… if you’re looking for a very casual city-building experience, that is.

The ambiance, the relaxing music, the little events that happen every now and then (hot air balloons lifting off, a whale breaks the water to greet you, planes race overhead), all of it’s designed to get you to take a beat and chill out. Graphically the game is exactly what I’d expect too, a bright and cartoony world that offers up just enough random building variation to make it feel real enough.

As for comfort, I was worried I’d be spending too much time with my head tilted forward, which puts strain on my neck. Thankfully the movement scheme is simple, and allows you to get a comfortable view of your little town.

Locomotion is based on a ‘grab-the-ground’ type of sliding movement that lets you position yourself accurately. Zooming up and down lets you move between Godzilla to Godzooky in size. Or maybe from the Burj Khalifa to a 10-story building. I was always somewhere in the middle, so I could keep my head mostly level. Thanks to snap-turning, you can easily play seated if you choose, or go full room-scale if you want, the latter serving up a feeling I can only describe as making me feel like a kid playing on one of those big road map-style playmats.

So playing in VR has its cool moments, however outside of the nifty arm-based UI menu, which is simple to use, it’s mostly all a game of pointing and clicking with laser pointers. I definitely feel like there’s some missed opportunities here to integrate building and bulldozing into more immersive actions besides simply highlighting and clicking.

Anyway, there’s plenty more for me to experience as I go in for the full game before it release on April 21st for Quest and Quest 2 (Store link here), priced at $20. I’ve yet to play all island types, although what I’ve experienced so far is really promising—and just so damn cozy that I’ve easily spent multiple hours at a time just unwinding in my own cozy little island town.

The post ‘Little Cities’ Preview – A Miniature City Simulator That’s Just So Damn Cozy appeared first on Road to VR.

Little Cities Is More Than A Little Delightful (So Far)

Little Cities is currently the underdog in the VR city builder scene, but there’s plenty of reasons to root for it. Here’s our full hands-on.


If Cities: VR is an industrious, monolithic metropolis, then Little Cities must be the grassroots community center located out in the suburbs. The former is a busy, bustling ode to the urban jungle, its cogs ever whirring on as you micromanage systems down to the slightest details. Little Cities, meanwhile, is a city builder in which a ukulele happily strums along in the background as you watch hot air balloons peacefully orbit your island. It’s quiet and unassuming, gently encouraging you to establish an efficient, welcoming paradise at your own pace.

Little Cities might be the underdog in this scene, but there’s power in this approach.

The opening hours of Purple Yonder’s VR debut hit this home. Little Cities starts off at a breezy pace as it introduces logical concepts and a fantastic control scheme. You drag roads out onto your given island from your starting port, and get to work on zoning by grabbing a point on the map and then dragging your cursor just as you would a mouse. Residential zones are, obviously, vital for housing a steadily growing population, whereas industrial districts are needed to get the economy up and running. Place one too close to the other, though, and you’ll have citizens complaining about the noise. Commerical districts can act as a buffer, providing some income but also keeping the population happy.

Carefully planning out which zones go where is crucial to early success in the game, as is building out basic resources like wind farms and water towers without upsetting the locals. Expand in the right ways and the island will level up, unlocking new buildings and services, opening up new sections of the map and providing cash bonuses.

And, well, that’s pretty much all there is to it at first. This latest preview build let me try a new island with a volcano sitting right in the middle (the perfect place for a fresh start, right?). Naturally, there are Sim City-style disasters when the thing erupts and spits molten ash onto neighboring towns, highlighting the importance of populating a city with fire stations. But it also provides opportunities; thermal vents located across the island enable new types of buildings and more efficient power supplies. That said, the city was never brought to its knees by the looming threat of the volcano (again, in the early hours of the level).

But, for the purposes of the demo at least, the game’s easy-going charm is a real strength. There’s something deeply cathartic about watching your towns spring to life and seeing an economy flourish without having to delve into the nitty-gritty, and it’s never anything less than a delight to take a moment to scale down into a scene and watch cars and trucks busy themselves about town as birds nestle on rooftops and a sea breeze sweeps the coastline. I also can’t quite stress just how fond I am of the game’s soundtrack which, even just a few hours in, would bring a smile to my face when my favorite tracks returned.

But I’ll definitely be looking to see how Little Cities evolves out of that welcoming introduction in its later levels. An hour or two into the Volcano level and I was approaching higher ranks with relative ease. Occasional restructuring aside — which included rebuilding roads to fit more cell towers and relocating housing zones to keep people away from them — I was left keen for the game to challenge me in more demanding ways. Granted that won’t be what everyone wants out of this idyllic take on urbanization, but I’m hoping things get trickier on at least one of the six islands the game’s set to offer.

For now, though, I’m left very encouraged by Little Cities and what it offers in the face of impending competition. The game breaks ground on Quest 1 and 2 on April 21 for $19.99/£14.99. We’ll see you at the ribbon-cutting.

Preview Little Cities – Raising the Roof Even Further

Way back in October last year gmw3 got its first glimpse of Little Cities, a city-building title for Meta Quest. The first virtual reality (VR) product from indie team Purple Yonder – who themselves are the first studio to be published by nDreams’ new third-party publishing arm – Little Cities was quite the welcome treat, scaling back all the heavy lifting these types of management sims can burden you with for a far more streamlined experience. So why the second preview you may wonder? Well, as Little Cities nears launch we’ve been given access to a whole new island to build on, a sand-filled desert with new buildings and environmental issues to deal with.

Little Cities - Desert

Rather than a huge expanse of land to build your bustling metropolis on, Little Cities sticks to its namesake by offering far more compact areas of land. Designed like archipelagos, these island retreats can range from a large singular island that gradually unlocks as your level increases or made up of several smaller isles that require connecting.

Testing out the new Desert location, it was the latter, a relatively large – for Little Cities at any rate – piece of landmass with some rocky terrain, cacti, and sandstorms. Those sandstorms are the main feature as you can’t simply drop a load of homes, schools, police stations and a solar farm into the middle of a dust bowl. Nope, you need trees and plenty of them.

I noticed during the first demo that Little Cities seemed a bit devoid of plant life, I couldn’t make a park or any sort of outside play space. So bizarrely, sandstorms are what introduce trees (and only trees) into the mix, placing them just like roads creating sun-kissed boulevards lined with tropical plants. It adds some much-needed greenery whilst adding that extra bit of town planning, do I go for more commercial property or add a little foliage. Fail to include enough and residents start to get angry and nobody wants that.

Little Cities - Desert

Trees weren’t the only new addition to this desert region. The Oasis Dome, Yurt Village, Research Institute, Concert Hall and Observatory are all new buildings, each with their own particular bonuses. The Yurt Village for example improves residential happiness whilst the Research Institute improves industrial income. All need to be placed in reasonably close proximity to their respective zones.

Little Cities has also seen further additions to the management information and ability to immerse yourself in and navigate the environment. The watch handles everything from building demands to resident happiness and now includes both water and electricity indicators so it is easy to see when they get low. The ability to zoom into your tiny city also works – it didn’t previously. Not particularly useful during the construction phase, once that city is built and thriving getting down to (almost) street level is highly satisfying, seeing emergency services whizzing around as a building catches on fire, planes coming into land or just the dinky cars going about their daily lives.

Few of these Sim City style videogames have made it into VR which is maybe why Little Cities has been a joy to play. All the gameplay mechanics are very easy to pick up with the whole experience so laid back and casual it could almost be meditative. That does raise the question as to whether Little Cities could be too overly streamlined, so those looking for a more hardcore building simulator may find the title light on options. For now, though, I’ve enjoyed my time with Little Cities ahead of its launch on 21st April, priced at $19.99 USD/£14.99 GBP, which seems like a good price.

New VR Games April 2022: All The Biggest Releases

Looking for the new VR games April 2022 list? We’ve got you covered with our full rundown.

With March madness out of the way (check out our Cosmonious High and Moss: Book 2 reviews), April is shaping up to be another solid month for VR releases, especially on Quest. We’re kicking things off with the launch of Green Hell VR next week and there’s some competition stiff in the city-building genre too. And don’t forget we’re likely to see a lot of new Quest games announced as part of the Meta showcase coming later this month.

For now, though, let’s dig into the new games and updates that are coming your way very soon.

New VR Games April 2022

The Under Presents Live Performances (April 1) – Quest, PC VR

Tempest The Under Presents

First up, if you’re a fan of live VR events, take note that actors will be returning to The Under Presents this month. You can jump into the social VR experience at certain times to find people roaming the theatrical wasteland offering dynamic performances. If you haven’t tried it before then you’re in for a treat; there’s nothing else quite like this in home-based VR.

Green Hell VR (April 7) – Quest 2

After a SteamVR showing earlier this year, the Quest 2 version of Green Hell VR ends up as the first out of the gate. Survive in a tropical jungle where just about everything wants to kill you, crafting items and foraging food. It’s a full port of the existing flatscreen game. The PC VR version should be following along in May or June.

Meta Quest Gaming Showcase (April 20)

Okay, so not something you’re actually going to play but if you’re at all interested in VR gaming then you’ll no doubt want to tune into the Meta Quest Gaming Showcase on April 20. Expect new game announcements and fresh looks at upcoming titles, including news from Among Us, Cities: VR and Tripwire Interactive. We’ll of course bring you all the latest.

Little Cities (April 21) – Quest

Published by nDreams, Little Cities is a relaxed city builder in which you populate idlyic islands with roads, buildings and services as you look to establish sprawling urban hot spots. Playing from a god mode view, you lay down tracks and place hospitals and schools as you seek to meet the needs of your citizens. It’s a promising project, but it’s not the only city builder coming to Quest this month.

Cities: VR (April 28) – Quest 2

Yes, you read that right, the other VR city building simulator will release just a week after Little Cities. Cities: VR, however, is a spin-off of the popular Skylines game that brings many of its core mechanics to Quest 2. Expect a richly detailed management sim with the ability to bring your creations to life like never before.

Ultrawings 2 (April) – PC VR

After missing its March window, the PC VR version of Ultrawings 2 is now looking to launch sometimes in April. We’re hoping for a visually upgraded take on one of our favorite VR games of 2022 thus far, with five different aircraft to pilot across tons of missions. HOTAS support shoulod hopefully make this the definitive version of the game, too.

Requisition VR (April) – PC VR

Hinge developer Arcadia is back with a new zombie survival game with co-op support. Fashion weapons out of household items and take the fight to the undead like never before. This is an early access build of the game now, so expect more to be added in the coming months.


And that’s the list of new VR games in April 2022! What are you planning on picking up? Let us know in the comments below.

Little Cities Release Date: Quest City Builder Hits Next Month

Little Cities, the VR city-building sim published by nDreams, is launching in April.

The game, developed by UK-based Purple Yonder, hits both Quest 1 and 2 on April 21. Check out the latest look at the title in the trailer below.

Little Cities Release Date Confirmed

Little Cities features a full campaign in which players build sprawling cityscapes across several themed islands from an isometric perspective. You’ll look to create thriving metropolises for people to build new homes and start new lives in, managing resources and more. Today’s trailer reveals new volcanic islands that put buildings at risk of nearby eruptions, but there’s also deserts and archipelagos with multiple smaller islands to build between.

As Quest fans will likely know, this isn’t the only city-building game on the horizon. Fast Travel Games is also working on Cities: VR, a spin-off of the popular Skylines series, which is also due to release on Quest 2 this spring. It’ll be interesting to see how the two stack up, but at a glance, Little Cities looks to be a more relaxed and idyllic offering, whereas Cities: VR gets into the nitty gritty of adapting the original game for VR.

It’s been a busy week for nDreams itself, which announced a further $35 million in funding a few days ago. Alongside its publishing arm, the company now has three developments studios, at least some of which are working on projects for Sony’s PSVR 2 headset.

Will you be picking up Little Cities this month? Let us know in the comments below!

Build a Sprawling Metropolis With Little Cities This April

As you may be aware, nDreams (Fracked, Phantom: Covert Ops) launched a publishing arm for third-party developers in 2021. The first studio to be accepted was Purple Yonder with its relaxing city builder Little Cities. Today, the teams have announced that Little Cities is now due to launch next month.

Little Cities

As the name suggests, Little Cities is all about building your own mini-metropolis, filled with homes, shops, factories, hospitals, police stations, power plants and much more; everything a bustling city needs. Rather than giving you one massive stretch of green land to build upon, Little Cities has each of its levels built around an archipelago, giving you a variety of environmental components to build around.

The first area revealed was a fairly flat set of islands with a couple of hills to showcase how terrain can affect mechanics like WiFi. Today’s announcement has unveiled several more themed locations including a desert island and one with a giant volcano in the middle. Each with its own hazards, the desert features sandstorms that can be held back by planting trees. Whilst the volcano – as you’ve probably guessed – brings the risk of eruptions. The upside is that geothermal vents can power cities.

New islands also mean new buildings. Why not add a nice thermal spa and water park to your volcanic island city, or an aquarium and a stadium on those tropical islands. And these are just the islands Purple Yonder has teased, yet to reveal how many variations Little Cities has to offer.

Little Cities

City building might sound like a stressful endeavour, trying to earn money to expand and build new areas all whilst keeping the residents happy but Little Cities is very much a calm and relaxing experience. You can read gmw3’s initial preview which said: “For such an early demo ahead of a Spring 2022 launch for Oculus Quest, Little Cities was a pleasing delight.”

Purple Yonder and nDreams will release Little Cities exclusively for Meta Quest 1 & 2 on 21st April 2022. Take a look at the new trailer below and for further updates, keep reading gmw3.

VRFocus’ Most Anticipated VR Games Of 2022

2022 Game Montage

Another year is over and what a year 2021 was. Great videogames and awesome new tech but those pandemic issues never subsided so bring on the metaverse. Now isn’t the time to reminisce, now’s the time to look ahead and when it comes to virtual reality (VR) titles on the horizon there is plenty to get excited about. Here are the ones VRFocus is most interested in playing.

Moss Book II

Moss: Book II

Make no mistake the original Moss by Polyarc was an awesome VR title so the news that its sequel Moss: Book II is due for release this coming Spring is exciting news.

Continuing the tale of Quill, the little mouse with a big heart, Moss: Book II is a puzzle adventure only confirmed for PlayStation VR at the moment. Having rescued her uncle Argus in the first instalment, this time around Quill must end the merciless rule of the Arcane whilst confronting a winged tyrant hunting her within the hexed castle where her uncle was held captive. Offering new locations and puzzles to solve, Moss: Book II is set to include new features like a nature attunement ability to grow new pathways and a huge hammer to cause some destruction.

Needless to say, Moss: Book II should be on every PlayStation VR owners most wanted list.

  • Supported headsets: PlayStation VR
  • Release date: Spring 2022

Ultimechs

Resolution Games is known for its multiplayer titles like Acron: Attack of the Squirrelsand Demeo, and that’s set to continue into 2022.

Teasing its next project back in November, Ultimechs is going to be a futuristic sports experience mashing together robots with football (soccer). Only a few teasing details have been released so far showcasing rocket-powered fists, 2v2 action and some highly competitive gameplay.

Looking like a far more dynamic experience than Resolution Games’ other competitive sci-fi videogame Blaston, Ultimechs will allow you to move around an arena, giving it a much more esports vibe. Considering the studios’ expertise in this VR field, Ultimechs could well become a “must-have” VR multiplayer next year.

  • Supported headset(s): ???
  • Release date: 2022
Ultimechs

Ultrawings 2

The original Ultrawings was a beloved classic so there’s plenty of excitement regarding the sequel. Developer Bit Planet Games has spent four years working on Ultrawings 2 and says it’ll be: “3X the gameplay of the original”.

Mixing arcade gameplay with simulator mechanics, Ultrawings 2 is set to feature four planes and one helicopter with hundreds of missions to test your flying skills on. From popping balloons with a dart pistol and stunt plane aerobatics to air-to-air combat shooting down drones in the fighter plane, there should be plenty to keep players entertained. They’ll also have their pick of control schemes. Whether that’s a normal gamepad, using their virtual hands to grab the cockpit controls or going fully immersive using a HOTAS setup, Ultrawings 2 will balance fun with realistic flying.

VRFocus can’t wait to get back into the skies again.

  • Supported platform(s): Meta Quest, PC VR
  • Release date: February 2022

Green Hell VR

Creepy Jar’s survival adventure Green Hell is coming to VR headsets thanks to Incuvo in 2022, remastering the control scheme for fully immersive gaming.

Heading to Meta Quest and PC VR headsets – a PlayStation VR version has also been mentionedGreen Hell VR drops you in a lush jungle with all the dangers you’d expect for the Amazon rainforest. Survive by foraging for food, learn how to build shelters, make tools, and craft weapons to defend yourself from whatever lurks in the undergrowth as you try to find a way out.

Being rebuilt for VR means that Green Hell VR has the kind of physical control system you’d expect from Incuvo, wrap your injuries with leaves, draw your bow to kill predators and light fires by sparking rock together. It’s all about enveloping you in the jungle experience so what’s not to look forward to?

  • Supported platform(s): Meta Quest, PC VR
  • Release date: Q1 2022
Green Hell VR - PC

NERF Ultimate Championship

Another multiplayer with some exciting potential is NERF Ultimate Championship for Meta Quest. Initially unveiled during E3 2021 by Secret Location, the first proper look at the arena shooter came only a few short weeks ago with a gameplay reveal trailer.

A 4 vs 4, team-based VR experience, NERF Ultimate Championship will encourage players to navigate arenas in a parkour-like fashion with plenty of wall running and jumping. Of course, this being an official NERF tie-in players will have access to a wide variety of NERF blasters to choose from, each featuring manual reloading, revving triggers, dual-wielding capabilities. There’s also unique dart physics to be aware of.

From the looks of it, NERF Ultimate Championship is going to take all those regular NERF battles and up the action, in ways only VR can.

  • Supported platform(s): Meta Quest
  • Release date: 2022

Hubris

Originally due for release this year, Cyborn’s rather gorgeous Hubris is now due to hit PC VR headsets at some point next year. Aiming for very high-end, sci-fi VR adventuring, Hubris looks like it could very well be the Lone Echo II of 2022.

Promising a fully explorable world where you can climb, swim, jump and run around as you please, VRFocus demoed Hubris a couple of months ago, finding a promising experience that was very pretty to look at. Visuals aside, there was plenty of physical activity where you could climb cliff faces, swim underwater and harpoon creatures as well as platforming sections.

One route that Cyborn has said it’s taking with the videogame is that it’ll be episodic, which may or may not work in its favour. If you’ve ever wanted Halo in VR – and who hasn’t? – then Hubris may just fill that hole, so long as there’s enough of it.

  • Supported platform(s): PC VR, PlayStation VR
  • Release date: 2022
Hubris

SIN

Love your horror? SIN is the follow up to the popular The Exorcist: Legion VR where you play as a detective going up against demonic forces. Fun Train has teamed up with Pocket Money Games for this project. SIN stands for “Safety in Numbers” and as that implies you won’t be alone this time around.

No gameplay details have been revealed just yet but SIN will continue the narrative from the previous episodes, so it’s going to be scary at the very least. Teaming up with a friend – or braving it solo – SIN is the only horror VRFocus knows of for 2022 and should be in good hands.

  • Supported platform(s): Meta Quest, PlayStation VR
  • Release date: Late 2022

Wanderer

Another one delayed from 2021, Wanderer is a joint project between New Zealand-based studios M Theory and Oddboy.

Wanderer is a time-travelling adventure with a talking watch where you have to visit particular points in history in a bid to save the world. Exploring historical, futuristic and post-apocalyptic settings, you’ll take to the stage in 1969 for an epic musical performance, uncover traitors and crack codes during WWII; help inventor Nikola Tesla prepare his machinery, and step onto the moon. 

Wanderer is one of the more unique prospects for 2022, a fascinating narrative alongside time-hopping puzzles and some lovely looking locations.

  • Supported platform(s): PC VR, PlayStation VR
  • Release date: 27th January 2022
Wanderer

Hitman 3

An exclusive PlayStation VR release – where VR is concerned – in January 2021, IO Interactive’s infamous assassin will eventually make its way to PC VR headsets in the coming 12 months.

Continuing the Hitman storyline, Hitman 3 features five gameplay modes: a full campaign, Elusive Targets, Escalations, Contracts Mode and Sniper Assassin, all of which can be played in VR. It’s been the studio’s most successful Hitman videogame with 50 million players stepping into the shoes of Agent 47.

However, unlike the PlayStation version that’s only compatible with the DualShock controller, and therefore lacks that extra bit of immersive freedom the PC VR edition won’t, and that’s really exciting. IO Interactive has worked on motion controller support, already showcasing Hitman 3 working with Valve Index controllers. This means dual-wielding weapons and other interactions that make VR so immersive will be present in this edition.

  • Supported platform(s): PC VR
  • Release date: 2022

Little Cities

And finally a far more casual strategy VR title. Being built by indie team Purple Yonder with publishing support from nDreams (Fracked, Phantom: Covert Ops), Little Cities is a laid back city-building experience for Meta Quest.

You’ll be able to construct complex cities that require residential areas, areas for commerce as well as industrial zones, all carefully balanced to make the populace happy. Specialist buildings such as network phone towers, schools, hospitals, police stations and more all add to the success of your city but they each only cover a certain radius so making sure they’re in an optimal spot is crucial.

Demoing one map from Little Cities, VRFocus found a delightful little city management experience that offered promising gameplay for fans of non-action oriented VR videogames.

  • Supported platform(s): Meta Quest
  • Release date: Spring 2022

25 Upcoming VR Games We Can’t Wait to Play in 2022

We’re looking forward to a ton of new games this year, as newcomers and trusted names in VR development alike are prepping to release bigger and better VR experiences.

Here we look at our most anticipated titles that are scheduled to release in 2022. We’ve ordered games according to their confirmed release dates, then the rash of titles sporting the ever-nebulous ‘coming in 2022’ release window, and then games that we have our eyes on (TBA). We update this article regularly, so make sure to check back for updated info.

Cities VR

  • Platform: Quest 2
  • Developer: Fast Travel Games
  • Release date: April 28th, 2022

Studio descriptionBe the mayor in Cities: VR, the ultimate VR city-building and management simulator. Design neighborhoods, construct buildings, direct the flow of traffic – all while you handle economics, emergency services, and more. Step inside this VR adaptation of the leading city-builder, Cities: Skylines.

Little Cities

  • Platform: Quest & Quest 2
  • Developer: Purple Yonder
  • Release date: May 12th, 2022

Studio description: Get ready to escape to the charming world of Little Cities, the cozy VR city creation game. Start with a simple road, carefully place your residential, commercial, or industrial zones and then watch the citizens move in! But keeping them happy is the only way to help your cities grow.

The Last Clockwinder

  • Platform: PC VR, Quest 2
  • Developer: Pontoco
  • Release date: Summer 2022

Studio description: A VR game about building contraptions out of your own clones in a cozy sci-fi world.

Ruinsmagus

  • Platform: PC VR, Quest 2
  • Developer: CharacterBank
  • Release date: Summer 2022

Studio description: Beneath the quaint streets and alleyways of Grand Amnis lies a vast labyrinth of ruins, long-forgotten by those above. In RUINSMAGUS, journey deep into this hidden subterranean realm in search of precious and powerful artifacts. Unravel the secrets of a lost age and grow from a novice wizard into a powerful, spell-wielding Magus in this narrative-driven action JRPG that includes 26 fully-voiced quests—featuring the vocal talents of Naomi Ohzora, Ai Maeda, Eiji Takemoto, and more.

MOTHERGUNSHIP: FORGE

  • Platform: PC VR, Quest 2
  • Developer: Terrible Posture Games
  • Release date: June 2022

Studio descriptionCraft. Shoot. Die. Repeat. Forge absurdly powerful guns and fight through the belly of a metal alien monstrosity in this VR FPS roguelite follow up to MOTHERGUNSHIP. Wanna build a rocket-firing-shotgun or a toxic spike-ball-launcher? Unleash your inner mad scientist, then take on the MOTHERGUNSHIP.

NFL PRO ERA

  • Platform: Quest 2, PSVR
  • Developer: StatusPro
  • Release date: Fall 2022

Studio description: NFL PRO ERA uses NFL game data to create the most authentic on-the-field NFL VR experience to-date. Lead your team to a Super Bowl, improve your QB skills by participating in drills, or play catch virtually with your friends in your favorite NFL stadium. Read the defense, run the offense and make the plays just like the pros do on Sundays—and see whether you have what it takes to compete at the highest level.

Espire 2

  • Platform: Quest 2
  • Developer: Digital Lode
  • Release date: November 2022

Studio descriptionYour mission—should you choose to accept it—is to ultimately locate and stop the launch of an untraceable, supersonic missile, a true doomsday device. Wield an array of high-tech gadgets as you go behind enemy lines and try to save the world for a second time.

Tea for God

  • Platform: PC VR, Quest 2
  • Developer: void room
  • Release date: Late 2022

Studio description: VR adventure that allows infinite movement within your own place. Customise your experience. Make it an intense shooter, a roguelite explorer, a relaxing trek.

The Exorcist Legion: SIN

  • Platform: Quest, PSVR
  • Developer: Fun Train
  • Release date: Late 2022

Studio description: As the sequel to The Exorcist: Legion VR, the game advances the chilling storyline and mythology with both single player and co-operative gameplay as well as some other mechanics and play styles never seen before in a horror co-op game.

Ziggy’s Cosmic Adventures

  • Platform: PC VR, Quest 2
  • Developer: Stardust Collective
  • Release date: Late 2022

Studio description: ZIGGY’S COSMIC ADVENTURES is a fully immersive cockpit VR game set in a stunning universe. Fight your way through the solar system amidst intense arcade combat, navigate through treacherous space environments, and feel the rush of scrambling to manage your ship’s systems.

Among Us

  • Platform: PC VR, Quest 2
  • Developer: Schell Games
  • Release date: holiday 2022

Studio descriptionAmong Us VR will keep what made the original party game so awesome. Players attempt to get their spaceship in working order, priming the shields or diverting power to various subsystems. Easy enough—except one or more members of the Crew are secretly Impostors, tasked with sabotaging and killing off the crew. Among Us at its best involves everyone accusing everyone, with the Crew trying to ejectImpostors from the airlock and Impostors trying to get Crewmates to turn on each other. Nobody is above suspicion.

Propagation: Paradise Hotel

  • Platform: PC VR
  • Developer: WanadevStudio
  • Release date: End of 2022

Studio description: Live an intense VR survival horror adventure with gripping storytelling, in which you will explore dark environments, make terrifying encounters and get your adrenaline pumping. Will you find your way out of the Paradise Hotel alive?

“Coming in 2022”

BONELAB

  • Platform: PC VR, Quest 2
  • Developer: Stress Level Zero
  • Release date: 2022

Studio description: Sentenced to death, you embody an outcast escaping fate. Discovering a pathway to a hidden underground research facility. A series of challenging experiments and discoveries await. A road to the truth calls from the void.

Ghostbusters VR

  • Platform: Quest 2
  • Developer: nDreams, Sony Pictures
  • Release date: 2022

Studio description: Head to San Francisco and start your very own Ghostbusters HQ. With a trusty proton pack on your back and a P.K.E. meter in-hand, you have everything you need to track, blast, and trap ghosts—and begin to unravel a mysterious conspiracy that threatens the entire city. You can go it alone, or grab up to three friends for a true Ghostbusters crew experience.

Red Matter 2

  • Platform: Quest 2
  • Developer: Vertical Robot
  • Release date: 2022

Studio description: Red Matter 2 picks up right where the previous game left off. You might’ve escaped the titular red matter last time, but you certainly haven’t stopped it. Doing so will take you across the solar system, from a base on our own moon to a space station orbiting above Saturn’s rings, and beyond. Uncover dark secrets and do your best to halt the red matter’s spread and save humanity.

The Walking Dead: Saints & Sinners – Chapter 2: Retribution

  • Platform: Quest 2
  • Developer: Skydance Interactive
  • Release date: 2022

Studio descriptionContinue your journey through a changed New Orleans, one that’s even more dangerous than before. Expect fewer resources, more walkers, and a new and bloodthirsty threat that will hunt you across the city. Scrounge up whatever you can to survive—and be careful. Your choices matter now more than ever.

COMPOUND

Studio descriptionCOMPOUND (Pre-Alpha) is a randomized rogue-lite, free-roaming shooter for VR veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options.

Super Kit: To The Top

  • Platform: PSVR, PC VR(?)
  • Developer: Electric Hat Games
  • Release date: 2022

Description: Electric Hat hasn’t said much about the game outside of the official trailer, but looking at the video it’s apparent Super Kit is focusing again on high-flying parkour with the addition of some combat elements and some very slick-looking environments that recall games like Jet Set RadioMirror’s Edge, and The Climb 2.

Paradox of Hope VR

  • Platform: PC VR
  • Developer: Monkey-With-a-Bomb
  • Release date: Coming to Early Access “soon”

Studio description: Paradox of Hope is an immersive single-player VR shooter with survival and horror elements. Explore mysterious metro mazes of post-apocalyptic Moscow, use stealth or combat approach to achieve your goal, upgrade your equipment and arsenal, and enjoy the atmospheric moments of stalker’s life.

Peaky Blinders: The King’s Ransom VR

  • Platform: PC VR, Quest 2
  • Developer: Maze Theory
  • Release date: 2022

Studio description: Step into the gritty streets of 1920s Birmingham and London and explore iconic locations from the show, including The Garrison pub, Charlie’s Yard and Shelby’s Betting Shop, as you take down rivals and move up in the world.

Vertigo 2

  • Platform: PC VR
  • Developer: Zulubo Productions
  • Release date: 2022

Studio descriptionVertigo 2 is a single-player VR adventure. Explore the depths of the vast Quantum Reactor as you descend to finish your journey home.

Ultimechs

  • Platform: “major VR platforms”
  • Developer: Resolution Games
  • Release date: 2022

Studio description: Ultimechs is the multiplayer VR gaming experience from Resolution Games that will be coming to major VR platforms next year. As the thrill of professional athletics meets the precision of purpose-built machines, Ultimechs welcomes players into the sport of the future to compete for victory. If you don’t have the speed, precision and rocketry that it takes to defeat your opponents, you’re done for.

The Last Worker

  • Platform: PC VR, Quest
  • Developer: Oiffy, Wolf & Wood Interactive
  • Release date: 2022

Studio descriptionThe Last Worker is a first person narrative adventure centered around our struggle in an increasingly automated world.

Nerf Ultimate Championship

  • Platform: Quest 2
  • Developer: Secret Location
  • Release date: 2022

Studio description: NERF Ultimate Championship is a competitive multiplayer game that brings NERF battles into an electrifying competition only possible in virtual reality. Gear up with a wide range of new and classic blasters as you leap around fantastic arenas in intense 4v4 team matches. Soak in the sound of roaring fans and master your skills as you begin your journey to become the Ultimate NERF Champion.

Samurai Slaughter House

  • Platform: PC VR, Quest 2, PSVR
  • Developer: Tab Games
  • Release date: 2022

Studio description: VR-only physics-based combat game. Use stealth and creativity or brute force to take on your foes in a vast physics based sandbox. Battle both humans and demons while exploring a large metroidvania-style open world. Collect items and power up your character. Explore towns and interact with NPCs.

 On the Horizon (TBA)

Update (April 21st, 2022): We’ve cycled out a number of previously released games, and plugged in a few more promising titles set to come out this year. If you have any suggestions or tips, let us know in the comments below.


What VR game are you looking forward to? Let us know in the comments below!

The post 25 Upcoming VR Games We Can’t Wait to Play in 2022 appeared first on Road to VR.

Here’s An In-Depth Look At VR City Builder, Little Cities

Publisher nDreams and developer PurpleYonder just gave us our best look yet at upcoming VR city-building simulator, Little Cities.

Two minutes of new gameplay from the project debuted at the Upload VR Showcase today. Check it out below.

Little Cities Overview Trailer

In the clip, we’re taken through exactly how the game plays out. Little Cities puts you in an isometric view of a small island and sets you to work, paving roads and constructing buildings like houses and stores. You’ll need to plan your city carefully, as you’ll need to keep citizens happy and provide power throughout the region.

Later on in the footage, we also see a more developed city that starts to add attractions like an aquarium. There are even disaster events like fires, which your services will set about resolving. The end of the video also teases new island environment types you’ll encounter later on in the campaign.

Little Cities is due to launch on the Quest platform in spring of 2022. Other platforms haven’t been confirmed as of this time. You’ll be able to play the game either from a seated perspective or using roomscale tracking.

Make sure to watch the rest of the Upload VR Showcase as we’ve got plenty more announcements to share with you!

Preview: Little Cities – Delightful City Building on Quest

Little Cities

There’s something to be said for calm, relaxing virtual reality (VR) experiences. Not the full tranquil, meditative sort but the ones that give you a challenge without all the rush and frustration. Videogames like Cubism and Puzzling Places are great examples of these and now VRFocus has been able to demo another that easily fits the bill, just in its own way. Little Cities harks back to those city building classics which were all about the strategic planning of an awesome metropolis, rather than worrying about what crazy event would happen next.

Little Cities

The work of indie team Purple Yonder with help from VR veterans nDreams, the demo was an early, pre-alpha version, offering up a suitable slice of the mechanics and the charming miniature aesthetics. With a shipping port as the starting off point, there was a wedge of cash in the bank to start building a few roads and stretch out across the main island. While the studio has said the final version will feature a multitude of locations, for this particular demo there were four, sun-kissed islands to expand across, with a couple of bridge designs automatically appearing once the shoreline was reached.

Roads are the core infrastructure mechanic here, there are no dropping buildings in random locations to connect up later. Each piece of road has two build markers that appear on either side, these are the only place to build the rest of the city ensuring that roads need to be carefully placed to maximise space. This meant sticking with traditional city building rules of creating blocks rather than twisting road systems that look fun but are entirely impractical once the videogame really starts to open up.

That happens by levelling up to a maximum of level 25. By this stage most of the city was built, finally unlocking the City Hall which made all the resident’s happy. Way before that though was the careful art of zone placement that fell under Residential, Commercial, and Industrial. People need homes, they need places to shop and they need work. Little Cities does continue to stick to real-life needs and desires in this regard, people don’t want to live next to factories so if you build a house next to one its happiness will go down. The same thing with utilities. Everyone wants a good network connection and reliable electricity but living next to pylons and giant masts, that’s a no-no.

Little Cities

Little Cities also likes to throw in other mechanics such as crime, healthcare and other worries, all of which can be fixed with police stations, hospitals, schools and other services. Trying to juggle all of this sounds stressful yet it isn’t. Purple Yonder have created a rather idyllic city builder, where you can sit back and survey all while the sounds of the city mutter along below.

In screenshots and the first trailer the studio showed the ability to get down and into the city, which wasn’t available in the demo VRFocus tried. It kept a lofty viewpoint with the city placed directly on the floor, almost like playing with a toy set. Even so, it looked very quaint seeing all the tiny motor vehicles whizzing around carrying out their daily chores. Once Little Cities really go going it superbly highlighted some awful road placement, vehicles stuck in long tailbacks because there was only one bridge or there weren’t enough junctions for them to take alternate routes.

For such an early demo ahead of a Spring 2022 launch for Oculus Quest, Little Cities was a pleasing delight. Placement of most of the buildings was easy – although being able to manually twist help would be good – especially when dropping a whole new neighbourhood in one hit. Even with only one area to build upon, once that first city had been completed it was time to open another save slot and try a whole new design, it’s why these types of videogames can be ridiculously addictive. Can’t wait to see what Purple Yonder has in store for Little Cities next year.