Review: Traffic Jams

Traffic Jams

A the moment commutes might not be a regular thing for most office workers but many aren’t likely to be in much of a hurry to restart the daily ordeal of sitting in traffic, trying to wake up with a hot beverage. While this is all part of city life you wouldn’t have thought plonking someone in the middle to manage grumpy pedestrians and stressed drivers would make for an interesting or even comedic videogame. Yet that’s exactly what Little Chicken Game Company has managed to achieve with help from Arizona Sunshine studio Vertigo Games.

Traffic Jams

Traffic Jams wants you to manage and maintain tranquil city streets where traffic flows, journeys are unhindered and no one gets run over. That isn’t going to happen of course, because as the traffic piles up and rage quickly sets in the streets turn to chaos, and then there are the meteors, monster feet and zombies to deal with. There’s a lot going on in this seemingly simple experience.  

You’re a traffic controller in training under the guidance of the flamboyant Dennis, who’s teaching you the tricks of the trade to maintain order. These are actually very basic with just a couple of hand gestures to learn, point with one hand at what you want to command and with the other put your hand up to tell them to stop or wave them on. Nothing tricky about that? However, even this becomes an entertaining handful as later levels introduce more vehicles, pedestrians and routes to keep an eye on.

The core single-player experience consists of five cities Gouda, Paris, Amsterdam, Tokyo and New York, each with their own unique look and cultural nods – Paris has the Eiffel Tower in the background. These are then split into three subsections Daytime, Night Time and Rush Hour, the same level just with a few tweaks here and there including their own set of 10 objectives. This makes for a sizable amount of content even if a lot of it is on repeat because not all of the objectives can be completed in one run due to conflictions – achieve no crashes or attain a certain number for example.

Traffic Jams

Thankfully, this repetition doesn’t hinder the gameplay because it can be quite engrossing, waving through traffic and trying to keep these colourful cartoon characters alive. That’s not to say Traffic Jams can’t become stressful, it really can! Dealing with more traffic means someone is likely to get angry, at which point they’ll simply walk or drive regardless of your commands. Events such as smog obscuring your view and wasps apply distractions that can’t be avoided, whilst some of the more obscure objectives like crashing a fish truck to feed seal hats worn by pedestrians or popping balloons add to the multitasking.

All of this means you do need to be accurate and speedy with your hand signals and what you do with your hands in between. In the later levels especially, where the distance is increased to fit all the roads and pavements in, it can be very easy to misselect someone or give them an unintended command. These mishaps can occur even when you’re not giving commands as they’re technically ‘always-on’. Also, the throwing mechanics aren’t the most accurate, feeling quite haphazard trying to hit those balloons.

Even so, when it comes to the spatial audio in Traffic Jams this very well done and vital. From car horns to screaming pedestrians, what your eyes miss your ears will likely pick up, helping judge both direction and distance. Traffic Jams is also super comfortable as there’s no locomotion whatsoever and completely ambidextrous, so there are no options for any of those to worry about.

Traffic Jams

This all makes for a really solid single-player which should provide a good 4+ hours of entertainment. Fleshing out Traffic Jams even further is multiplayer where one person is in VR whilst four more can join in via smartphones or PC, there’s no app, just a web address to head to. Unfortunately, the multiplayer is the weakest part of Traffic Jams purely down to what the non-VR players can actually do.

Given an overview of the level, non-VR players are given certain spawn points which need to be button bashed to make a vehicle or pedestrian appear. It’s a gameplay mechanic very similar to mobile hyper-casual games, simple and monotonous. It lacks the raw excitement found in titles like Acron: Attack of the Squirrels! which also includes non-VR gamers, as well as the character the core title features.

Little Chicken has managed to take an unusual idea and make it work really well as a virtual reality (VR) experience. Best played in short 30-minute durations as it can become a little grinding if you try and play for over an hour straight, nonetheless Traffic Jams provides an enjoyable and engaging arm flailing time. It would’ve been nice if the multiplayer had some more substance to really trip the VR player up though. The kind of VR experience everyone can have fun with no matter their skill level.

Traffic Jams Crashes Onto Quest And PC VR This April, PSVR This Summer

Wacky traffic controlling VR game, Traffic Jams, is slated to hit both Quest and PC VR headsets this April 8, with a PSVR release coming this summer.

Traffic Jams is a promising-looking silly VR game published Vertigo Games and developed by Little Chick Game Company, in which you control the flow of traffic during increasingly bizarre and zany circumstances using hand movements. It even features a local multiplayer component for up to four non-VR players that looks like it could be a lot of fun as a party game.

The premise here is that all of the traffic lights have inexplicably gone out and your are apparently the last hope of managing the world’s busiest intersections. Each of the various cities will throw their own challenges and twists at you, as well as unlockable events, to up the craziness even further.

traffic jams release date trailer screenshot traffic jams release date trailer screenshot traffic jams release date trailer screenshot

You can see some pretty wild stuff going down in the trailer and screenshots above. Does that one nighttime image have a meteor falling down on the city, or do my eyes deceive me? It’ll probably be tough to manage traffic under that kind of duress.

I haven’t had a chance to try this one out yet, but it definitely seems like a unique brand of wacky that could only really work effectively in VR. I’m not sure a game like this would be anywhere near as compelling without motion controllers to give you hand motions. It’d be even better with hand tracking features as well.

Traffic Jams releases on April 8 for Oculus Quest and PC VR, with a PSVR release coming later this summer. Let us know what you think of Traffic Jams down in the comments below!

Traffic Jams Run Amok on Oculus Quest & PC VR in April

Traffic Jams - Key Art

One of the quirkier looking virtual reality (VR) videogames expected this year is Little Chicken Game Company’s (REKT!, Track Labs) Traffic Jams. Today, publisher Vertigo Games has announced that the multiplatform title now has a release date set for early April.

Traffic Jams

Traffic Jams is certainly one of the more unusual VR ideas to crop up in 2021 as its all about the very everyday task of controlling traffic and pedestrians so jams, arguments and all sorts of other chaos don’t take place. This being the wacky, comedic videogame that it is, naturally, chaos is all part and parcel of the job.

Set across a variety of locations around the world where you take in the sights of Paris or try and deal with mayhem in Times Square, each city will have its own unique challenges to face. Whilst keeping the traffic flowing events such as “cheese bowling” or chugging frisbees at unsuspecting pedestrians will take place, or if you’re really lucky disasters both natural and unnatural will occur. Be prepared for spontaneously combusting buildings and the occasional meteorite.

With gesture-based gameplay where it’s all about using your hands, Traffic Jams should be a comfortable experience as you’re not required to move anywhere as you tend to be on the corners of a street. It’ll feature a single-player career mode where you can compete on global leaderboards or grab four non-VR friends for some multiplayer mayhem.

Traffic Jams

Plenty has happened since Vertigo Games announced the publishing deal with Little Chicken. The Arizona Sunshine studio was acquired by Koch Media for €50m EUR, and then went onto acquire SpringboardVR. Most recently the developer has been teasing new details for its upcoming shooter After the Fall which is expected this summer.

Traffic Jams is set to launch for Oculus Quest, Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets on 8th April 2021. A PlayStation VR version is also on the way, expected to arrive in the summer. For further updates on Vertigo Games’ latest projects, keep reading VRFocus.

Control Amsterdam ‘Traffic Jams’ in Q1 2021

Traffic Jams - Key Art

Little Chicken Game Company and Vertigo Games are currently working on the rather unique virtual reality (VR) title Traffic Jams, today releasing further info. Originally due for launch this year, the team has published a new developer video showcasing more of the videogame including a new location.

Traffic Jams

Featuring Little Chicken Game Company’s CEO Yannis Bolman, he goes into detail regarding the VR mechanics and chaotic gameplay that awaits players. The studio wanted to create easy to understand distractions as well as natural gestures for anyone to intuitively pickup.

“The first feature we added was an angry wasp,” Bolman explains in the video. “It was easy to recognize and understand, and flailing your arms around on a busy intersection seemed like a fun way to confuse the drivers waiting for your signal. From that point on, we just kept adding more and more funny and absurd ideas!”

As a tongue-in-cheek traffic jam simulator where players have to deal with vehicles and pedestrians alike, there are plenty of weird and wonderful events taking place such as zombie pedestrians to buildings spontaneously catching fire to distract them. Even the occasional meteorite will appear to heat things up. 

Traffic Jams

Bolman also reveals how many cities will feature: “In the final game there will be 5 different locations that each have its own set of challenges. We’re taking you to our home town: Amsterdam where we’ll introduce a whole new challenge: a tram that stops for nothing!”

While the original concept was a single-player experience, Traffic Jams has expanded to offer solo and multiplayer co-op modes. Up to 4 non-VR friends can all join in via a (couch) party mode.

Traffic Jams is now scheduled for a Q1 2021 launch on Oculus Quest, PlayStation VR, HTC Vive, Oculus Rift and Valve Index. For further updates on the comedy title, keep reading VRFocus.

Traffic Jams Signals September Launch on Oculus Quest, Playstation VR & PC VR

Traffic Jams - Key Art

It was only a couple of weeks ago that Vertigo Games announced that it would be publishing Little Chicken’s tongue-in-cheek traffic management title Traffic Jams. Today, it has been revealed that the videogame won’t be a single-player affair, offering a couch party mode as well.

Traffic Jams

The comedic virtual reality (VR) experience is set in a world where the traffic lights have suddenly gone dark, and it’s up to you to control the situation. Taken under the wing of traffic controller Dennis he’ll teach you how to make sure drivers don’t get road rage and pedestrians don’t get in the way, whilst throwing in some random variables like monsters and natural disasters.

That’s all to look forward to in the single-player campaign. Or you can test your skills with up to 4 non-VR friends in party mode. A multiplayer experience which is both competitive and cooperative in nature, the non-VR players are able to unleash a little chaos on the VR traffic warden. Using mobile devices they can cause crashes, create distractions with bees and zombies or just throw in the occasional meteorite to heat things up. 

Traffic Jams

Little Chicken’s Traffic Jams is scheduled to launch in September 2020 for PlayStation VR, Oculus Quest, Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. Also, as it’s the Steam Game Festival at the moment you can download a demo of Traffic Jams for free for a limited time.

There will also be a developer livestream via Steam Thursday, 18th June at 11AM PT / 7PM BST / 8PM CEST, where the team will discuss gameplay mechanics. VRFocus will continue its coverage of the videogame, reporting back with further updates.

Little Chicken’s ‘Traffic Jams’ Secures Publishing Deal With Vertigo Games

Traffic Jams - Key Art

One of the biggest challenges facing indie developers isn’t just creating a videogame but getting it published to hopefully make some money. This week Arizona Sunshine creator Vertigo Games has announced it’ll publish Little Chicken Game Company’s Traffic Jams later this year.

A tongue-in-cheek experience set in a world where all the traffic lights have stopped working, it’s up to you to stop all hell breaking loose and keep vehicles and pedestrians moving in the right direction.

While the jobs start out small, ensuring people cross the road safely and making sure drivers don’t get road rage by keeping the traffic flowing, events soon take a far more disastrous turn. You’ll have to deal with (un)natural disasters like the occasional meteorite, monsters and of course rude pedestrians and impatient drivers.

“VR is successfully carving out its place in the living room and we immediately saw the potential of Traffic Jams to excite both new and experienced VR players there,” said Richard Stitselaar, Managing Director at Vertigo Games in a statement. “Its playful art style and fun characters combined with easy to pick-up, hard to master gameplay makes it appealing and accessible to a wide audience in a genre that has not yet seen its fill. We’re thrilled to combine our forces with old friends at Little Chicken and help them bring this gem to VR players worldwide.”

Traffic Jams

“In Vertigo Games we found the ideal partner and publisher for Traffic Jams,” said Yannis Bolman, CEO at Little Chicken Game Company. “Not only do they provide a wealth of information about the world of VR games through their experience in this field, in Vertigo Games we found like-minded souls that enjoy creativity and crazy ideas to make the most of this unique medium we call VR. Next to this synergy we’ve known the people at Vertigo for many years, and it’s been an absolute pleasure to work with them and combine our powers through Traffic Jams.

This isn’t the first VR title from Little Chicken Game Company as the studio previously released Track Lab in 2018 for PlayStation VR. A mixed music creation and puzzle-solving videogame, VRFocus noted in its review: “Its definitely worth your time if you are interested in music or puzzle games.”

Vertigo Games and Little Chicken Game Company plan to launch Traffic Jams later this year for all major headsets.

‘Traffic Jams’ Lets You Control Traffic, Help Pedestrians & Kill Zombies

On the surface, Traffic Jams looks like a pretty standard job simulator-type game, albeit with some pretty funny ragdoll citizens ambling around and smashing through windshields. In a new gameplay teaser though, the Netherlands-based studio Little Chicken Game Company is peeling back a little more of the game’s mechanics, which now includes zombie attacks.

Stepping into the shoes of Danny Schrobbeler, a Traffic Controller by trade and totally not a disgraced cop, your main mission is to keep traffic rolling and prevent cars and buses from piling up.

If you haven’t seen the game’s teaser, take a look below:

It’s cute, well done, and interesting enough, but also not entirely straying from the job simulator genre.

Now, the studio showed off a bit more of what’s in store, and its involves disruptive events such as buzzing bees and a zombie apocalypse. We’re definitively getting a slight Plant vs Zombie vibes here, as you have little else but your fellow citizen’s cars and a few tomatoes to fend off the attacks.

In a recent tweet, the studio says zombies can infect other pedestrians and also try to infect you. Additionally, the studio says there’s going to be “lots of different events,” which should keep you on your toes.

There’s no launch date in sight yet, with Little Chicken listing it as TBA on the game’s website. It is however confirmed to support PC VR headsets, which we imagine includes the full swath of SteamVR-compatible devices.

The post ‘Traffic Jams’ Lets You Control Traffic, Help Pedestrians & Kill Zombies appeared first on Road to VR.

See How Music Is Made In New Gameplay Footage Of Track Lab

The Little Chicken Game Company recently released their virtual reality (VR) music title – Track Lab – in which players get the chance to experiment with music. A hybrid of rhythm and puzzle videogame, the title allows for users to create their own music in a way that is accessible and doesn’t require any past knowledge of music theory or music creation.

Track Lab - Screenshot

Choosing from a wide range of different musical beats and samples, players use the motion controllers to pick up a selected note and place it on the timed grid. As the rhythm of the track ‘pulses’ through the grid and hits the samples, their make their assigned sound and form the structure of the track. By adding more to the gird, players can assemble more complete and complex tracks which can cover a range of styles and genres. All of this without the need to learn how to play a single instrument.

The gameplay video below showcases a number of different elements within the title. This includes some of the puzzles that require players to complete a track in order to progress along with the free form track creation. All of this is presented in a unique VR setting that immerses the player within the music as it floats all around them and neon lights flashing all around. If there was ever a title that made players feel like a DJ, this is the one.

Track Lab - Screenshot

VRFocus’ Staff Writer Rebecca Hills-Duty reviewed Track Lab saying: “…Track Lab is a well-crafted experience. It looks good, sounds even better and is wonderfully intuitive, even for people with no prior knowledge of music creation. Its definitely worth your time if you are interested in music or puzzle games. Its a good VR title, but the ability to share your music would push it over from ‘good’ to ‘great’.”

Track Lab is available now for purchase on PlayStation VR and you can enjoy the gameplay video below to gain a better idea of how the gameplay flows. VRFocus will be sure to bring you all the latest on the title and the Little Chicken Game Company in the future, so make sure to stay tuned for more in the future.

Review: Track Lab

It has been fairly well established by this point that puzzle titles work fairly well in virtual reality (VR). There is also a rise in interest in music-based experiences in VR, whether this is concerts in 360-degrees, or rhythm videogames. Track Lab combines both into a hybrid puzzle-rhythm title.

The idea of Track Lab is to offer players a way to interact and create with music by translating music creation into a videogame experience that is simple and intuitive.

There are two main modes to Track Lab, the first is a puzzle-based mode where you are presented with a large grid. This requires the player to place various blocks across the grid in order to make sure every point on the grid is hit with the travelling light pulse. The objects that can be moved are referred to as ‘Optics’ and you have only a limited number, which is where most of the challenge comes in.

As your progress through the puzzles, you quickly find yourself tapping your foot in time to the beat as the light pulse flashes through your orbs and Optics, making them sound off their designated noise. The difficulty curve is fairly gradual, and there is definite satisfaction to be gained from solving the puzzle and completing the tune. This is one of the ways you can divine if you are heading in the right direction, as the music changes to indicate that you are getting close to the solution.

The controls are pleasingly intuitive, as you just have to pick up the required Optic and set it down in the right space, twisting your hand or arm to make sure its orientated in the right direction. The layout takes advantage of the range of vision possible in VR, so you can quickly scan across the full grid, making very nice use of the advantages offered by VR and the PlayStation Move motion controls.

The other mode is the Creation mode. In effect, Evolver acts as a kind of gentle tutorial for this mode. This mode uses the same toolset as was present in Evolver to allow you to create your own music. There are some basic frameworks you can use, and a whole host of instrument types representing a vast array of music genres from rock to electronica or even classical.

It is remarkable easy to craft very intricate music tracks using the tools provided. You can layer music together, apply effects and change the tempo. Its quite fun and satisfying until you run head-first into a major disappointment – you can’t save them.

One of the major lacks of Track Lab is the inability to save or share your musical masterpieces as audio files. While its possible to record a YouTube video or livestream a play session using PlayStation 4’s built-in sharing, it puts a sad number of hurdles in the way to sharing your best efforts with friends, and seems to somewhat defeat the point of a music creation tool.

Having said all that, Track Lab is a well-crafted experience. It looks good, sounds even better and is wonderfully intuitive, even for people with no prior knowledge of music creation. Its definitely worth your time if you are interested in music or puzzle games. Its a good VR title, but the ability to share your music would push it over from ‘good’ to ‘great’.

80%

Awesome

  • Verdict

Track Lab Drums Up Interest With New Trailer

There are quite a few ways to experience or experiment with music in virtual reality (VR), ranging from virtual attendance at a big concert or festival, to slicing up notes in Beat Saber. Track Lab is somewhat different in that it offers users the chance to create their own music in a way that doesn’t require an education in music theory or knowledge of complex tools.

Track Lab is a hybrid of rhythm game and puzzle game, which aims to make it both fun and easy for players to create original music tracks in a variety of genres and styles, without needing to learn how to play an instrument or learn musical notation.

Track Lab - Screenshot

The developers behind Track Lab, independent studio Little Chicken, had the idea to take music videogames beyond plastic guitars and pressing the right buttons and instead take inspiration from professional music creation tools and give them the videogame treatment to make them fun and easy to use.

Players will be able to choose from a wide range of beats and samples, and use the motion controllers to pick up a selected sample and place it into a timed grid. The rhythm of the track is a ‘pulse’ that runs through the grid, and when the samples are hit by the pulse, they make their assigned sound, allowing players to assemble the disparate samples into a complete track.

Peter previously go hands-on with a preview build of Track Lab at E3 earlier this year, where he said: “[The developers of] Track Lab, developing an experience that takes a well defined genre and turns it on its head. For the musically gifted Track Lab might seem simple, yet for the rest of us the mix of gameplay and music creation will likely win over many fans. This is another PlayStation VR exclusive that gamers should be keen to see arrive.”

The new trailer for Track Lab is available to view below, and Track Lab is due to be available for purchase on 22nd August, 2018 for the PlayStation VR.

Further coverage of Track Lab and other new or upcoming VR titles will be here on VRFocus.