Fraunhofer Demonstrates VR Microdisplay Prototype

Last month, European research and development firm Fraunhofer announced it was working on using microdisplays in virtual reality (VR) headsets in a bit to improve image clarity, reduce the weight of the headset and even eliminate simulation sickness. Now the first reports of how its prototype is faring have begun to emerge.

A German VR specialist publication called VRODO managed to get hands-on with the nameless prototype device and reported on its findings.

Apparently the device uses four OLED microdisplays, each offering a resolution of 1,920 x 1,200, which equated to 2,300 pp, or pixels per inch, with a frame rate of up to 120 Hz.

The headset uses two OLED/CMOS WUXGA microdisplayer per eyes, which is capable of offering a potential maximum resolution of 4,800 x 1,920 pixels. VRODO reports that the displays being shown at the AugmentedWorld Expo (AWE) were running at only 60Hz, which may have been to make sure the GPU was able to meet the huge requirements for such high resolution and frame rate.

Project partner Limbak provided the optical system, and the fused optics of the headset are said to present the user with a seamless view, with up to 100 degree horizontal field-of-view, and a 75 degree vertical field of view, which matches up to what the HTC vive and Oculus rift offer horizontally, though it is smaller on the vertical plane. However, the prototype is said be be lighter than either the HTC Vive or Oculus Rift, with some reports saying it is only a quarter of the weight.

There VRODO report does mention there are some problems with optical distortion and blurriness, but the device is still an early prototype, make using 3D printing, and reportedly only assembled fully four weeks ago.

Some analysts are predicting that some VR companies may choose to go down the route of VR microdisplays, chasing the promise of lighter, more comfortable head-mounted displays. AS usual, VRFocus will keep you updated on new developments.

Fraunhofer Reveals Plans To Use Microdisplays To Overcome VR Motion Sickness And Headaches

One of the most comment problems that a small but significant number of users encounter when using virtual reality (VR) is that of motion sickness and headaches. This is something that researchers and developers have been trying to tackle since the early days of the technology and one that now Fraunhofer believe can be dealt with by using high-speed microdisplays that are positioned closer to the users’ eyes.

Fraunhofer Institute VR microdisplay

As reported by venturebeat, the work is being funded by a European project to popularize tiny but cost-effective high-speed screens which the German R&D institute will put on display next month. The key to the innovation is a chip design that enables multiple high-resolution OLED-on-silicon microdisplays to work quickly together at high 120Hz framerates. The displays will also offer a 100,000:1 contrast ratio and ultra-low power consumption and will also include a mode that eliminates flicker and motion artifacts. Because of their speed and quality, the displays promise to reduce motion sickness and headaches.

Fraunhofer are also trying to get more pixels out of these new one-inch microdisplays than that of a 1080p display by offering a 1920 x 1200 pixel resolution with a density of 2300 pixels per inch. As two of these displays are used per eye, four displays are used in total with a total pixel resolution of 4800 x 920, which offers a wide field-of-view of over 100 degrees.

Fraunhofer Institute VR microdisplay

These screens are then paired with a new optics system which has been designed by Limbak, a third-party partner on the project. Your typical VR headset will have screens placed around 60 to 75 millimeters from a user’s eyes, were Limbak’s optics will cut the distance down to 37 millimeters, reducing the overall size of the headset. This is one are that Fraunhofer are keen to see developments made with an expect headset weight with this solution to be around three-quarters smaller than a typical headset, without compromising the field-of-view or resolution.

Fraunhofer are planning to exhibit the new displays and a prototype headset at Munich’s AWE Europe 2018 event on October 18th and 19th. Though details such as release date and pricing have yet to be revealed, VRFocus will be sure to bring you all this and more when it becomes available.