Further Info Arriving in December on Microsoft’s VR Headsets

Last week Microsoft held an event on the upcoming Windows 10 ‘Creators Update’ which is scheduled to arrive in Spring 2017. Part of the show was dedicated to the company’s mixed reality (MR) device HoloLens before going on to reveal some virtual reality (VR) head-mounted displays (HMDs) as part of Windows Holographic. Apart from a short presentation few details on the HMDs were announced, but more info isn’t far away as Microsoft will be talking about them in December.

Polygon interviewed Alex Kipman, who heads the HoloLens team, during which he said more details would be unveiled at an event in December. On the 8th – 9th December in Shenzhen, China and 14th – 15th December in Taipei City, Taiwan, will be the WinHEC workshops and events which should be when those details are unveiled, reports The Verge.

Microsoft VR HMDs

What Microsoft has revealed so far includes partners HP, Dell, Lenovo, Asus and Acer will be involved in manufacturing the VR HMDs, prices will start from $299 USD – significantly lower than rival PC-based headsets, Oculus Rift and HTC Vive – and the design with also feature six-degrees of freedom sensors.

The headsets will be using tech from HoloLens to provide inside-out tracking using a series of cameras and sensors – currently rivals use external equipment to track HMDs – as Kipman states: “Nobody in the world has this. This is HoloLens technology.” The first wave of headsets will be opaque so users won’t be able to see through, but it sounds like the multiple variations could eventually see this become clear, meaning the first consumer level MR headset from Microsoft might not be far away. These current devices are still cabled, rather than completely mobile.

At Oculus Connect 3 this month, Oculus did showcase its own developments in inside-out tracking with its prototype ‘Santa Cruz’ headset. VRFocus got sometime with the device so checkout the preview to see what it’s all about.

Has VRFocus learns more about Microsoft’s VR plans we’ll let you know.

WorldViz Says Industry Use of VR “is set to grow exponentially over the coming years”

Last week Lenovo held an event where its technology from itself and partners were showcased, and the main virtual reality (VR) piece was from partners WorldViz. You may remember WorldViz from its efforts in creating a warehouse-scale VR solution, something that would undoubtedly benefit workplace VR.

VRFocus spoke to Ashley Keeler, the Head of EMEA Sales at WorldViz, to get an idea as to how far along VR is in terms of aiding the workplace. Something that courts scepticism from some camps. You can see the interview with Keeler below:

worldviz eSol_Demo

VRFocus: What did you have showcased at the Lenovo event?
Ashley Keeler (AK): At last week’s Lenovo Innovation Roadshow in London and this week in Paris we were demonstrating multi-user virtual interaction in a VR environment.  Several people could be ‘co-present’ in the same virtual environment and see/help each other perform certain tasks.

During the evening event we enabled 3 people to collaborate in one virtual ‘garage’ environment with 2 users building a quadcopter or drone that, upon correct assembly, could be piloted by the user.  A third user was able to use a tracked Lenovo touchscreen laptop as a ‘window’ into the virtual environment allowing that person to walk around and view the virtual environment and see what the other 2 users were doing.

VRFocus: With the construction demo, what were you aiming to demonstrate?

AK: This demo was constructed as a bite-size example of how knowledge can be shared using VR as a communication tool.  In this situation the 3 users were all the same room however this does not need to be the case.  One user could be showing others how to repair or build something whilst being physically located in a different city, county or even country.
sample worldviz
VRFocus: Do you believe that VR is anywhere near the stage where people can use it in a work setting?

AK: Absolutely, VR is already prevalent in many industries that benefit from the ability to visualise 3D content in order to aid the design process or act as a catalyst to imparting knowledge.

A great example would be architects or building construction companies who are able to leverage the ability to ‘step into’ designs allowing them to showcase buildings or objects to their customer base during the design phase.  This allows users to get feedback or iterate on the design in real time.  Being able to see things at real-world scale, reveal building information, change the design or share a vision is a great method to fast-track this feedback process.

On top of design companies, we already see industrial use cases for training scenarios based around the operation of equipment that otherwise is difficult to access, expensive to potentially damage or physically dangerous to work with.These are just 2 of many existing VR use cases and this is set to grow exponentially over the coming years.
worldviz Collaboration @ Inition Open Day 2016
VRFocus: How did you come to create your own motion sensors?

AK: WorldViz was founded in 2002 and we released the first iteration of our optical tracking system, PPT, a year later.  Having laid the foundations for cognitive and perception research through VR during the 90s the WorldViz founders really understood the importance of accurate tracking systems and how latency can undermine the user experience.

Nowadays it’s not uncommon for me to encounter people who, when presented with some form of head mounted display, are concerned that wearing it will cause them to experience nausea.  This is only the case when the movements we make do not precisely match what we are seeing in the headset.  Unfortunately early VR systems and ‘laggy’ content have created some misconceptions about VR that we are able to overcome with a short Vizard demo.

We have continued to ensure that our own tracking systems are ideal for applications that require high accuracy and fast movement and our latest PPT tracking system now enables warehouse-scale tracking for any VR headset or projection system.

Our thanks to Ashley Keeler for her time. You can learn more about what’s going on in the ever changing world of VR and business, as well as the continuing development of the technology as a whole throughout the week on VRFocus.

Microsoft zeigt neue VR Headsets ab 299 US-Dollar

Microsoft hatte heute ein großes Presseevent veranstaltet und über neue Hardware für Windows PCs gesprochen. Wie Mircosoft bekanntgegeben hat, geht das Unternehmen Partnerschaften mit HP, Lenovo, Dell, Asus und Acer ein. Diese Hersteller werden schon bald Virtual Reality Headset für den PC anbieten.

Microsoft zeigt neue VR Headsets ab 299 US-Dollar

vr-headsets-microsoft

Die von Microsoft angekündigten Headsets werden mit einem Inside-Out Tracking (6-degrees of freedom) ausgestattet. Somit besteht laut Microsoft kein Grund, dass ein separater Raum für die Nutzung der Headsets benötigt wird. Außerdem soll das Setup hiermit erleichtert werden. Die neuen VR Brillen sollen ab 299 US-Dollar angeboten werden, was ein absoluter Kampfpreis ist. Dieser Preis ist aber nur der Startpreis. Es könnte durchaus sein, dass einige Hersteller auch teurere Headsets anbieten werden.

Aktuell ist aber auch noch nicht klar, welche Spezifikationen die Headsets ansonsten haben werden. Die Verwendung des Inside-Out Trackings sagt auch noch nichts darüber aus, wie gut eine Room-Scale Erfahrung wirklich nutzbar ist. Es bleibt auch zu vermuten, dass bei diesem Preis die Displays nicht mit den Display der HTC Vive oder Oculus Rift mithalten können. Ebenso ist die Frage ungeklärt, mit welchem Controller wir spielen sollen. Wir hoffen nicht, das Microsoft nur auf den Xbox Controller setzen wird. Dies sind aber alles nur reine Spekulationen und wir werden erst mehr wissen, wenn Microsoft uns mehr verrät.

Außerdem wird Microsoft Windows 10 in ein VR Produkt überführen. Die neue Erweiterung wird den Namen „Creators Update“ tragen und soll im Frühjahr 2017 erscheinen. Im Rahmen des Programms wird es auch eine Neuauflage von Paint geben, welche sich Paint 3D nennt.

Da Microsoft die Xbox Scorpio als VR Maschine anpreist, könnte es sein, dass die heute vorgestellten Headsets auch mit der Xbox Scorpio kompatibel sein werden. Dies wäre sehr clever von Microsoft, denn so werden Konsolen-Spieler und PC-Spieler mit einem Headset bedient.

 

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Microsoft Announces New VR Headsets for Windows 10 from Acer, Lenovo, Asus, Dell and HP

Today Microsoft has held an event focused on the upcoming Windows 10 update, Creators Update, but the announcements also included plans for virtual reality (VR), augmented reality (AR) and mixed reality (MR) technology. In a surprise reveal the Redmond-based company has unveiled new VR head-mounted displays (HMDs) that will be manufactured by a range of companies.

Microsoft’s Terry Myerson said on stage: “With the Creators Update our partners including HP, Dell, Lenovo, Asus and Acer will be shipping virtual reality headsets. These headsets will be the first an only to ship with inside out, six-degrees of freedom sensors. Unlike every other virtual reality headset on the market today, this means there will be zero need for a separate room, zero need for a complicated setup. And while those less immersive accessories today cost over $500 (USD) sometimes requiring a new expensive device, we are announcing today that the Creators Update accessories will start at just $299.”

hololens - Virtual Accessories

The presentation showcased how users will be able to create a virtual room which can be personalised with their favourite Microsoft programmes, such as Skype and the newest version of Paint. There was also the option to use the HoloLens app Holo Tour – normally MR – in VR to go to places like Rome, Italy.

Microsoft hasn’t yet released the specs for the VR headsets, computer requirements or when the HMDs are likely to be available. The Creators Update is due to launch in Spring 2017, so around that time is the best guess so far.

As Microsoft reveals further details on its VR and MR plans, VRFocus will bring you the latest announcements.

Lenovo Phab 2 Pro: Tango Smartphone startet im November

Neben dem Pixel und Pixel XL hat Google noch ein weiteres Smartphone in diesem Jahr für euch, welches in Zusammenarbeit mit Lenovo entwickelt wurde. Das Lenovo Phab 2 Pro ist mit dem Project Tango System von Google ausgestattet und wird wohl im November erscheinen. Ursprünglich war das Smartphone für September geplant.

Tango Smartphone startet im November

Lenovo Phab 2 Pro Titelbild

Das besondere am Phab 2 Pro ist die Project Tango Technologie. Das Smartphone (oder Phablet) beherbergt 4 Kameras für die Tiefenerkennung. Somit könnt ihr einen beliebigen Raum scannen und die Daten entweder weiterverwenden oder direkt virtuelle Objekte in den Raum positionieren. Mit Pokemon Go ist es nicht vergleichbar, da das Smartphone wirklich die Tiefe erkennt. Somit können auch virtuelle Objekte hinter verschiedenen echten Gegenständen verschwinden. Es ist praktisch so, als steht das virtuelle Objekt wirklich in der Welt.

Leider wird das Phab 2 Pro aber nicht Daydream Ready sein. Somit schafft ihr euch mit dem Smartphone kein Allround Gerät an. Der Preis ist aber, wenn man die verwendete Technik beachtet, mit 499 US-Dollar recht günstig. Immerhin besitzt das Smartphone ein 6,4 Zoll großes Display mit einer Auflösung von 2560×1440 Pixel und als Prozessor kommt ein Qualcomm Snapdragon 652 Quad-Core zum Einsatz. Außerdem stehen 4 Gb Arbeitsspeicher zur Verfügung. In jede Hosentasche wird das Gerät aber mit 6,4 Zoll wohl leider nicht passen.

 

 

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Lenovo’s Project Tango Phone Reportedly Launching in November

Lenovo’s Project Tango Phone Reportedly Launching in November

It looks like the Pixel and Pixel XL aren’t the only reality-altering phones that Google will be launching this year.

According to the company’s VP of Virtual Reality, Clay Bavor, Lenovo’s Phab 2 Pro, will be launching in November. Bavor reportedly said as much to CNET in an interview from last week’s Made By Google event in California. We’ve reached out to Lenovo itself to confirm Google’s comments.

The Phab 2 Pro will be the first phone to support Google’s Project Tango tech, allowing new capabilities for augmented reality apps by using four depth-sensing rear-mounted cameras. The phone is expected to retail for $499.

Project Tango goes above and beyond what you’re seeing in Pokemon Go; the cameras can scan a room and use that data to project virtual images onto walls and floors. Whereas the monster-catching phenomenon simply puts a virtual overlay on top of what’s captured on-camera, Project Tango’s images will appear as if they were actually in the world around them, allowing you to walk around virtual models, get closer to them, and have them react to the physical environment.

Originally, we expected the phone to be out in September, though that obviously didn’t happen. November is also expected to see the launch of Google’s own Pixel phones, which are the first handsets to support the company’s new Daydream mobile VR ecosystem. The search engine giant’s own headset, Daydream View, will also be launched around this time. As far as we know, the Phab 2 Pro will not be supporting Daydream.

Project Tango could be a vital piece of the Daydream puzzle in the future, especially considering that its depth sensing capabilities might present a potential solution for positional tracking in a mobile VR headset. Bavor himself noted that the two are collaborating when he revealed Daydream earlier in the year, but a phone that supports both mobile VR and the advanced camera system seems some way off.

In the meantime, check out some of the apps that will launch on the Phab 2 Pro.

Lenovo Planning Google Daydream Products

Chinese tech company Lenovo has been a strong supporter of virtual reality (VR) and augmented reality (VR) technologies. Back in January it sold 10,000 of its own VR head-mounted displays (HMDs), then in April announced its first VR-Ready PC’s in partnership with NVIDIA, and in June Lenovo announced the first Tango enabled device the Phab 2 Pro. The company has now teased further plans with Google and its Daydream headset.

In an interview with CIO, Jeff Meredith, general manager and vice president of Lenovo’s Android and Chrome Computing Business Group said: “We have some Daydream products on the roadmap.” No further details were given on what products these might be, but the two most likely are Daydream compatible smartphones or the Daydream HMD itself.

Daydream HMD

When Google officially announced the HMD back in May at its I/O conference manufacturers that were announced included Samsung, HTC, ZTE, Huawei, Xiaomi, Alcatel, Asus, LG, HTC, Mediatek, ARM, Qualcomm and Imagination Technologies on the smartphone side. And in a similar fashion to its Cardboard device, Google has created a reference design for Daydream so that multiple companies can manufacturer their own HMD to Google’s specifications.

As well as companies for the hardware side, Daydream will also get content from a range of service providers that include the New York Times, Netflix, HBO Now, Hulu, EA, and Major League Baseball.

Further details on Lenovo’s VR road map might not be that far away either. With Daydream supposedly arriving in November and last month Bloomberg reported that Google could be debuting the device “in the coming weeks”, Google might be wanting to make a further announcement before the launch of Sony Interactive Entertainment’s (SIE’s) PlayStation VR in October.

For all the latest VR news on Daydream and Lenovo, keep reading VRFocus.