Ultrahaptics Relaunches as ‘Ultraleap’ After Leap Motion Acquisition

Leap Motion, the optical hand-tracking firm, was acquired by Bristol, UK-based haptics company Ultrahaptics earlier this year. Now, Ultrahaptics is relaunching under a new name created to reflect its shared heritage: Ultraleap.

Before the acquisition of Leap Motion and the subsequent rebranding, Ultrahaptics was best known for its mid-air haptic technology which uses ultrasound to project tactile sensations onto users’ hands.

Leap Motion, known for its eponymous optical hand-tracking module and underlying software, was acquired by the company for a reported $30 million back in May. Prior to its acquisition, Leap Motion created an open-source AR headset, Project North Star.

Image courtesy Leap Motion

 

According to a press statement provided to Road to VR, both the Ultrahaptics and Leap Motion names will continue to be maintained as trademarks for existing products, however all new software and hardware launches will fall under the Ultraleap name.

“Rebranding isn’t a decision we’ve taken lightly. We’re immensely proud of what our companies have achieved,” explains Ultraleap CEO Steve Cliffe. “We’re also very excited for what’s to come. Our new name and brand reflects our ambitions in this new world, now and for the future.”

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The company was, and still is, focused on using its technology across a variety of industries such as automotive, advertising, AR/VR, and simulation & training.

Notably, Ultraleap has licensed its technology to industry pros such as The Void’s Star Wars: Secrets of the Empire at Disney, and has been showcased in concept cars developed by Harman, and Bosch.

The news of the rebranding was first reported by Business Leader.


Thanks to Antony Vitillo of VR/AR blog Skarred Ghost for pointing us to the news.

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Ultrahaptics Acquires Leap Motion for a Reported $30M

Leap Motion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company.

According to the Wall Street Journal, Ultrahaptics reportedly acquired Leap Motion for approximately $30 million.

The company maintains in a company blog post that the acquisition won’t affect support for the Leap Motion community, and that “new and exciting products” are coming down the bend.

Since its founding in 2011, Leap Motion has garnered over $94 million in outside funding. The latest round, amounting to $50 million, arrived in summer 2017.

Its flagship product, Leap Motion, struggled at first to find purchase in the PC peripheral market, although it decidedly found a home in VR among Oculus Rift DK1 and DK2-clad developers, making it a household name at least in the burgeoning niche. At the time of this writing, a Leap Motion tracker can be purchased for under $80 new.

Image courtesy Leap Motion

It seemed Leap Motion was on a continuous upward trajectory, however it was reported late last year that Apple was actually on the verge of acquiring Leap Motion, but the deal fell through days before it was expected to close.

Undeterred, the company then went on to engineer its open-source AR headset, Project North Star. Leap Motion has since released plans for the headset, although it seems adoption among the dev community has been less than favorable.

The Wall Street Journal reports that Ultrahaptics will receive Leap Motion’s patents and hire most of its staff. CEO and co-founder Michael Buckwald will reportedly leave the company.

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Leap Motion couches the acquisition as a “strategic deal,” which combines the two companies to create what they call a “vertically integrated technology company that brings us that much closer to fully immersive, rich and physically intuitive virtual interfaces.”

The marriage between the two companies makes a certain amount of sense, as Ultrahaptics produces enterprise-level haptic tech that’s based on ultrasonic emitters, which can serve up variable tactile sensations to a user in mid-air. Vertically integrating Leap Motion’s optical hand-tracking tech could push Ultrahaptics yet further down its path to becoming a bigger name in its target markets, including automotive, digital signage and location-based entertainment.

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Ultrahaptics Buys Finger Tracking Company Leap Motion

Ultrahaptics Buys Finger Tracking Company Leap Motion

Ultrahaptics announced a “strategic deal” with hand tracking company Leap Motion to combine their startups and technologies.

The Wall Street Journal reports Ultrahaptics bought the company for around $10 million.

The combination of the two means Ultrahaptics will have tracking and haptic technologies to provide a sense of touch in certain types of products. Ultrahaptics “projects ultrasound-drive tactile sensations onto users’ hands” while Leap Motion tracks the movements of the fingers. Some location-based VR experiences, like The VOID, use this kind of hand tracking for impactful immersive effects. We’ll be curious to see if, Leap Motion combined with Ultrahaptics, we might see more ambient immersive effects integrated into various entertainment or education initiatives.

Leap Motion made an early impact in the developer and early adopter community with its USB-connected sensor which could provide hand tracking without the need for a handheld controller. Though it received many software upgrades over the years which improved performance and interaction quality, Leap Motion’s input approach never saw widespread adoption. Some head-mounted displays include USB ports which can connect to Leap Motion sensors for integrated hand tracking. The consolidation of the two companies makes some strategic sense as the first VR and AR headsets haven’t integrated either technology yet into the core of their platforms.

We’re also curious what this might mean for Project North Star. The open source AR headset effort backed by Leap Motion includes instructions on how to build a wide field of view AR device with integrated hand tracking. We’ll provide updates as we learn more.

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Oculus Rift S Onboard Cameras Could Support Finger Tracking In Future

f8 2018 finger tracking

Comments made by Oculus CTO John Carmack at Oculus Connect 5 and Twitter suggest that the upcoming Oculus Rift S cameras could support finger tracking.

To be clear, this doesn’t mean the software to do so would be ready by the time Rift S launches. But it does mean the headset could one day recieve the feature as a software update in future- the cameras are seemingly suitable.

Rift S Onboard Cameras

Rift S was first revealed in a TechCrunch report in October. The report revealed the headset would be an iterative update, increasing resolution and changing to the same inside-out tracking system as the upcoming Oculus Quest.

Earlier this month we confirmed the TechCrunch report by discovering references in the Oculus PC software code to a ‘Rift S’ with onboard cameras.

Carmack’s Comments

During 2018’s Oculus Connect 5 conference, Oculus CTO John Carmack briefly spoke about a project to bring finger tracking to Oculus Quest:

This seemed to suggest that the main limitation for finger tracking on the headset was the power & compute limitations of the mobile platform. He stated that Quest can be used as a platform to research finger tracking for future headsets with “the power and ability to do real time”.

The TechCrunch report and our findings suggest that Rift S will feature the same Insight cameras as Quest. So given the enormous relative power of a PC, shouldn’t Rift S be capable of finger tracking?

To verify we weren’t misunderstanding his comments, we reached out to Carmack on Twitter. Here’s how he responded:

Carmack doubled down on stressing the power limitations of mobile as the main barrier. When asked about the featue in regards to PC, he confirmed it was possible. Requiring a reserved CPU core or two rules out this tech being usable in CPU-intensive apps. But it would be entirely possible for developers of apps suiting finger tracking to optimize for this limitation.

These comments aren’t indicative of the feature actually being available at launch- or ever. But what they do suggest is that the camera hardware is suitable and PCs are capable.

A Long Researched, Challenging Feature

The first indication of Facebook’s interest in finger tracking for VR was revealed in late 2014. The company acquired startup Nimble VR, composed of four veterans of hand tracking technology. But upon this acquisition, Oculus was clear that this tecnology “may not even be used in the CV2 or CV3”.

That’s likely because Nimble’s tech wasn’t just software, but a dedicated depth camera. Depth cameras deliver excellent finger tracking such as that found in the new HoloLens 2 AR headset. But the high end solutions are costly and the low end ones are bulky and relatively heavy, adding weight at the worst possible area of a headset (directly in front).

Delivering high quality finger tracking on regular cameras is an entirely different level of challenge. However, if it can be done it allows finger tracking to be added at no extra hardware cost to headsets which already use cameras for other tracking.

In 2016 at Oculus Connect 3, Chief Scientist Michael Abrash made a range of predictions about VR in the year 2021. He noted that finger tracking could be done perfectly with markers on gloves (and showed this off), but not yet directly. However, he predicted that by 2021, it would be possible:

Leap Motion Showcase Latest Design Updates for Project North Star

Better known for its hand-tracking technology, Leap Motion delved into augmented reality (AR) headset design in 2018 announcing Project North Star. Designed as an open source reference for developers to create their own headset, Leap Motion has recently the latest major design update, further improving the overall build and look of the project.

Leap Motion

The new design has seen a range of adjustments to the frame and build, with one of the most important being a new facial interface, allowing the headsets optics to ‘float’ as the company calls it in front of the users face. This is achieved by the headset only touching the user’s forehead, enabling glasses to be used with Project North Star for the first time.

The image above indicates all the new adjustments Leap Motion has made to Project North Star, solving previous issues such as the optics bracket sliding away from the face occasionally. A one-way brake mechanism has been mounted to each side which allows the headset to be slid towards a users face, but not outwards unless the brake release is held.

The Leap Motion Blog goes on to explain another neat little improvement, and that’s how they made curved sections stronger: “Finally, a little trick we developed for this headgear design: bending 3D prints. An ideal VR/AR headset is light yet strong, but 3D prints are anisotropic – strong in one direction, brittle in another. This means that printing large thin curves will likely result in breaks.

“Instead, we printed most of the parts flat. While the plastic is still warm from the print bed, we drape the plastic over a mannequin head. A few seconds later, the plastic cools enough to retain the curved shape. The end result is very strong while using very little plastic.”

 

 

Leap Motion North Star

As it has been from the start Project North Star is an open-source project, with advancements coming from Leap Motion’s  San Francisco tech hub as well as the open source community. If you want to get involved with the project simply head to the Project North Star GitHub. to download all the relevant materials. For further updates, keep reading VRFocus.

Leap Motion Reveals Updated Project North Star AR Prototype Design

Last year Leap Motion, makers of hand-tracking technology, revealed Project North Star, an open-source AR headset prototype design meant to be a test bed for the kind of specs and features that more compact AR headsets will hopefully one day provide. This week the company revealed ‘Release 3’ of the headset which further refines the open-source design with the goal of making it “more inviting, less hacked together, and more reliable.”

The Project North Star headset is bulky and largely impractical as a real product in its current form, but it’s designed primarily to be a platform that developers can use to experiment with the AR specs and features of tomorrow, today. Specifically, North Star offers a combined 100 degree field of view, 1,600 × 1,400 per-eye resolution at 120 FPS, and of course the company’s optical hand-tracking tech for input—far exceeding any standalone AR headset on the market today.

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The latest update to the project, ‘Release 3’, was revealed this week offering a major design update which brings together “several months of research and insight into a new set of 3D files and drawings,” writes Leap Motion’s Florian Maurer. The updated design can be found at the Project North Star GitHub.

An overview of Project North Star Release 3 mechanical improvements | Image courtesy Leap Motion

The major changes are ergonomic and mechanical; Leap Motion says that the latest design allows the head-mount and optics to self-align between the face and the forehead independently for a better fit. The headset can now also accomodate glasses.

Image courtesy Leap Motion

Stability has been improved as well, the company says, with a new mechanism to control the optics bracket so that it doesn’t move when not intended (like when looking downward). And while the original release of the headset’s optical design was made with a 25cm focal distance in mind, a newly available display mount design allows for a 75cm focal distance to better suit content that’s built to be further away from the user.

While putting together your own North Star headset isn’t for the faint of heart, there are indeed talented tinkerers out there building the headset and even experimenting with their own variations, like this effort which includes flip-up and quick-disconnect functionality:

While Project North Star offers an interesting playground for developers, it’ll take new and novel technologies to deliver North Star’s vision of future AR features and specs in a compact and affordable package.

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Pimax Showing Production Headsets, Controllers, and More at CES

At CES 2019 this week, Pimax is showing off the production versions of their “8K” and “5K” Plus headsets, their upcoming Knuckles-style controllers, as well as hand-tracking and eye-tracking modules.

Pimax has begun delivering its ultrawide crowd-funded “8K” and “5K” Plus headsets to Kickstarter backers, and has also begun taking open orders. And while headsets are slowing getting into backers hands, they’re still missing a handful of additional components that were promised as part of the crowdfunding campaign.

At CES 2019 this week, the company is showing off its latest progress with the headsets and additional components. On the show floor the company intends to demonstrate the production versions of the Pimax “8K” and “5K” Plus headsets, and functional ‘open-palm’ controllers for the first time. Additionally they’re showing two of the modules that will extend the functionality of the headsets: controller-less hand-tracking from Leap Motion, and eye-tracking from 7invensun.

The Leap Motion module, which attaches to the underside of the headset, can be seen here. | Image courtesy Pimax

Other modules (like the promised wireless transmitter) are still in the works, the company says, but won’t be shown off at CES this week.

Pimax’s controllers, which look like a mashup between Oculus Touch and Valve’s Knuckles controllers, are said to support an ‘open-palm’ design, meaning a strap will keep the controller attached to the hand even when the user is not ‘holding’ it. Though the controller purportedly includes capacitive sensing on the handle for finger tracking (like Knuckles), it also has a grip trigger (like Touch).

Image courtesy Pimax

Pimax plans to offer the controllers in two variations, one with thumbsticks (like Touch) and one with trackpads (like the Vive wands). The company will also offer mixed-and-matched options—one thumbstick controller and one trackpad controller—though we’re struggling to think of practical reasons to have one of each rather than a matching pair.

The controllers use SteamVR Tracking, and Pimax indicates that they will be headset agnostic (among headsets using SteamVR Tracking), meaning Vive users could use them as an upgrade to the Vive wands.

Pimax says that the controllers will work with both 1.0 and 2.0 base stations, and plans to ship two 2.0 base stations together with the pair of controllers for $300 (though Vive users eyeing up this package should be aware that 2.0 base stations do not support the original Vive).

Photo by Road to VR

Last year at CES we dove deep into Pimax’s latest headsets and came away impressed with the company’s progress but noted that there was still some real kinks to iron out before launch. This week we’ll be going hands-on with the company’s latest kit to see what kind of progress they’ve made in a year’s time. Stay tuned.

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Report: Apple Nearly Acquired Leap Motion but the Deal Fell Through

According to a report from Business Insider, earlier this year Apple was on the verge of acquiring Leap Motion, but the deal fell through days before it was expected to close. According to the report, this is the second time in some six years that Apple had conversations with the company about an acquisition.

Founded in 2010, Leap Motion develops leading optical hand-tracking software. Though their first piece of hardware was designed for desktop input, the company pivoted into VR, and more recently the AR space, exploring how their hand-tracking tech can enable new and intuitive means of interacting with virtual and augmented information.

The company has raised $94 million over the course of its eight year history, according to Crunchbase, but hasn’t seen significant adoption of its technology. Although Leap Motion has been working on some very cool AR prototypes lately, a clear revenue stream to support its ongoing operations has not emerged.

According to a new report from Business Insider, citing anonymous Leap Motion employees and “people with intimate knowledge” of the company, in late Spring of 2018, acquisition talks with Apple were in the final stages, with the company offering $30–$50 million to buy Leap Motion, a fraction of the company’s reported peak valuation of $306 million at the time of its 2013 Series B investment.

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Despite reaching a point where the companies were already sussing out details like employee benefits and offer letters, the deal fell through, the report claims. What’s more, this wasn’t the first time the companies were having serious talks about an acquisition; back in 2013 Apple met with the company to explore a deal but Leap Motion co-founder David Holz reportedly tanked that discussion when he told the company it wasn’t innovative, and went on to praise Android.

The report says that in both cases, the foiled deals were blamed on the company’s co-founders rather than its technical merit.

Responding to the report, Leap Motion told Business Insider that the company is “frequently solicited for acquisition by larger technology companies who realize the value of our team and the crucial role of our technology and research to the future of computing.”

Leap Motion’s most recent work has been creating prototype AR hardware to show the potential of its hand-tracking tech. | Image courtesy Leap Motion

In July of 2017, before the recent deal with Apple purportedly fell through, Leap Motion announced it had raised a $50 million Series C investment. This came as quite a surprise as the company’s previous investment was some four and a half years prior. It felt like crucial momentum.

But it may not have quite panned out that way. The Business Insider report claims that the $50 million Series C deal provided the company with $25 million up front, but that the other half wouldn’t come without hitting certain performance goals; the article says that those goals weren’t met and the second tranche was withheld.

In the months following the purported dissipation of the most recent Apple deal, Leap Motion has lost several key employees, including the company’s short lived Vice President of Design, Keiichi Matsuda, who had been with the company for just under a year. Matsuda’s departure was announced last week. The company also recently relocated its San Francisco office to cut costs, Business Insider reported.

Road to VR reached out to Leap Motion for comment on the Business Insider report but the company has not responded.

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For years Leap Motion has been leading the optical hand-tracking space, and while controllers are preferred in many cases for highly interactive VR content, solid controller-free input seems like a great fit for more casual VR experiences like those seen on mobile headsets. Over the years we’ve been surprised to see no widespread integration of Leap Motion’s technology into any VR headsets.

Apple is believed to be working on its own AR headset. Over the course of several years the company has made several relevant acquisitions (like Vrvana, SMI, and most recently Akonia Holographics), has been bolstering its library of related patents, and has even begun to embrace VR on its platforms.

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Leap Motion Announces Update for Project North Star

A few weeks ago Leap Motion released the files for the reference design of its Project North Star augmented reality (AR) headset. The team have now released an update to the North Star headset assembly that adds some improvements and the addition of the Leap Motion Controller.

The Project North Star has several advantages over other commercially available AR headsets in terms of field-of-view, and the release of the files allowed developers to create their own version of the headset using 3D printers. The updated files adds support for alternate headgear and fittings for the Leap Motion Controller.

The Leap Motion controller is a hand-tracking system that was one of the first projects released by the company. The latest addition to the open source CAD files for Project North Star have been updated to allow for the Leap Motion controller to be added to the assembly. The creators also took the opportunity to make other changes to improve the overall design.

An alternate headgear option has been added. Most variants of the design have supported the Miller headgear as a basis to ‘hang’ the other components on, but the team at Leap Motion preferred the more comfortable 3M Speedglas Utility headgear, so a new options has been added, enabling more choices when building North Star prototypes.

The latest file release also introduces Torsion hinges to lighten the clamping load needed to stop optics from pressing down on a user’s face. Two torsion springs fight gravity acting on the optics, allowing the optics to be suspended above the nose, letting users flip up the visor with little effort. This is believed to make for a more comfortable experience.

Further information can be found on the Leap Motion blog and the build guide. The files themselves can be found on GitHub. As usual, VRFocus will keep you updated on the latest concerning Leap Motion and Project North Star.

VRgineers New Pro Headset XTAL Features AutoEye IPD and Leap Motion

Czech-based virtual reality (VR) startup VRgineers specialises in producing high-end head-mounted displays (HMDs) for enterprise, having started with the VRHero 5K Plus. Now the company has unveiled a successor, XTAL, a pro headset with unique features.

XTAL

VRFocus first reported on the new enterprise-grade headset a few months ago, with VRgineers revealing little in the way of specifications, just that the company was working on a new project.

The XTAL headset has been built around the needs of professional designers and engineers – so don’t expect to see on in Best Buy or PC World – boasting a 5K resolution, 170º field-of-view (FoV), and patented non-Fresnel lenses.

“Over the last year, we’ve invested hundreds of hours talking to our enterprise users across industries, gathering feedback and learning what makes VR usage in professional applications difficult,” says Marek Polcak, VRgineers CEO in a statement. “Then we put all our passion into creating the next generation VR headset that addresses these issues. We firmly believe XTAL will become an indispensable component of engineering, manufacturing, designing, and training processes, and enable you to do more while saving resources, money and time.”

Two built-in features VRgineers is heavily promoting are AutoEye and Leap Motion. AutoEye is the company’s proprietary interpupillary distance (IPD) technology that automatically aligns lens positions with the user’s eyes. This is especially useful when the headset is swapped between users. While Leap Motion integration means customers can use their bare hands to interact with virtual worlds.

XTAL

During development VRgineers focused on providing a full hardware-software stack for users by cooperating with specialised software companies such as Autodesk, Dassault Systemes, and ESI. For professionals using the latest PC hardware, XTAL has been optimised for NVIDIA Quadro professional GPUs.

“VR for professional use is broadly gaining traction,” says David Weinstein, Director of Enterprise VR at NVIDIA.  “When creating a product prototype or architectural plan you really need to see the details in your design, and that precision and clarity really comes through in the VRgineers headset’s high- resolution display combined with NVIDIA Quadro professional GPUs.”

So how much does pro gear cost? Well the VRgineers XTAL headset is available now for purchase in the US for $5,800 USD with shipments beginning in September 2018. For any further updates keep reading VRFocus.