Sandbox VR Bounces Back Opening First Las Vegas Location Summer 2021

Sandbox VR

Plenty of industries were severely hit by the pandemic in 2020 with consumer-facing businesses such as location-based entertainment (LBE) venues closed for most of the year. LBE specialist Sandbox VR was one such business, declaring bankruptcy and then reemerging at the end of the year. Today, Sandbox VR has announced its plans for 2021 which include opening its first location in Las Vegas.

Sandbox VR

Sandbox VR plans on opening the location in Grand Canal Shoppes inside The Venetian Resort Las Vegas early this summer, whilst looking to operate 15 locations by the end of the year. The company’s virtual reality (VR) full-body custom range from Amber Sky 2088 where you have to defend the Earth from Alien swarms or Curse of Davey Jones with an adventure on the high seas.

“As one of the leading retail and entertainment destinations on The Strip, Grand Canal Shoppes is excited to bring Sandbox VR to guests this summer,” said Janet LaFevre, senior marketing manager of Grand Canal Shoppes inside The Venetian Resort in a statement. “This is one of the many immersive new experiences The Shoppes has to offer and we look forward to bringing our guests even more offerings to discover new ways to indulge while enjoying a brief break from reality while visiting our destination this year.”

Sandbox VR currently has several locations open including Chicago and Austin, which have seen increased demand of 30% from before the pandemic. To encourage footfall its locations are ensuring complete sanitization of equipment and private rooms for each group as well as limiting bookings to reduce contact between groups and mask-wearing at all times.

Sandbox VR
Sandbox VR – San Francisco

“We have been incredibly fortunate to have been able to survive such a devastating year for everyone in the retail and entertainment industry,” said Steve Zhao, founder and CEO of Sandbox VR. “The pandemic has been so isolating for everyone that we are confident once it is safe to gather with friends and family from different households they will be looking for social experiences that offer some fun and escape from the difficulties that 2020 brought.”

As Sandbox VR continues to bounce back and remain positive, VRFocus will keep you updated.

CES 2021 Organizers Are Planning A Physical Event, But Who Will Come?

I have a complicated relationship with the annual trade show CES, formerly known as the Consumer Electronics Show. Having attended my first CES nearly 30 years ago, I’m a long-term believer in the value of the event as a media spectacle and networking opportunity; my CES experiences led directly to the career I have today. And I’m not just an average attendee — a decade ago, I worked directly with CES’ organizers to create one of the show’s major pavilions, developing a deep respect for the people and incredible infrastructure behind the sprawling physical event.

The complication: CES has become so exhaustingly huge and unwieldy that many attendees now consider participation to be akin to military conscription. I don’t personally know anyone who was excited ahead of last year’s show, and though I was both there and enthusiastic about what I saw, I was far from the only one feeling weary — then, over time, physically sick with a mysterious fever and cough. Months later, the 2020 CES was retrospectively identified as a likely mass infection zone for the coronavirus pandemic, and turned out to be the year’s last major tech industry event to avoid cancellation.

Despite those cancellations and seismic work-from-home changes within the technology industry, CES’ organizers have announced that they “plan to proceed as scheduled” with CES 2021: It’s going to be “another in-person event in Las Vegas,” coupled with “a wider selection of live-streamed CES content” and “many other engaging digital and virtual opportunities.” Rather than exhaustively listing new health and safety precautions for the event, the Consumer Technology Association (CTA) offered a “sampling” of plans that look a lot like the ones GSMA said it would adopt for MWC Barcelona before that similarly important event was scuttled over coronavirus concerns. At this point, you could correctly guess them yourself: sanitization, social distancing, wearing masks, and so on.

Even if I had never attended CES, none of the listed measures would make me feel comfortable attending the show next year. At every past CES, I’ve waded through crowds as dense as those that flooded U.S. airports after the government banned international travel, so I cannot imagine that CES attendees will realistically be able to maintain the 6-foot distances from strangers that health authorities mandate. I have even less confidence that all or even most of the show’s 170,000 attendees will keep wearing masks at all times while traversing the endless convention halls. It’s hard enough to breathe without a mask while rushing from building to building, booth to booth at CES, so why assume people will willingly accept the added moisture and heat of a protective shield on top of that?

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Perhaps CTA has yet to announce additional measures that will thin the herds of attendees, such as even more stringent registration requirements, invite-only admission strategies, or another trick to cut down crowd sizes. But CES is marketed to exhibitors on the strengths of its large pool of attendees and massive scope. Would companies attend if only half the people were allowed to show up? And will people willingly go to a 2021 show that may have been a hot zone in 2020?

I’m honestly not sure at this point what will happen over the next few months — whether CTA will just continue moving forward with a largely in-person event, or radically rebalance the content to favor digital and downplay in-person attendance — but I don’t see “business (mostly) as usual” as being a viable solution at this point. Yet that’s the direction the organization appears to be taking, regardless of whether past attendees are comfortable participating in a physical event.

My belief is that CTA’s current effort to stay the course is due more to the organization’s momentum, structure, and external obligations than attendee concerns. First, CES 2021 will focus on an in-person event because all prior CESes have focused on in-person events. Second, CTA has unparalleled experience in making Las Vegas buildings and vehicles work together for a massive show, but less experience in hosting digital events. Third, it has made commitments to Las Vegas, and as The Verge points out, next year’s show would coincide with a nearly $1 billion renovation of the Las Vegas Convention Center — money that was no doubt spent to accommodate CTA and CES needs. If there’s no physical CES 2021 event, the damage to Las Vegas would be huge, just as MWC’s cancellation rocked Barcelona.

Don’t forget about exhibitors or CTA itself. Many companies committed to booths at CES 2021 while attending CES 2020, and whether they’re skittish or not, they need to start preparing budgets, booths, personnel, and announcements many months in advance of a trade show. Neither they nor CTA can afford to wait until November or December to be fully committed to a physical CES 2021. If they’re going to pull out, CTA would be better off redefining the scope of the show on the earlier side, rather than having massive pockets of space abandoned at the last moment. And who knows what impact mass-scale pullouts might have on CTA’s own fortunes?

Above: How will exhibitors like Samsung offer “look but don’t touch” exhibits for devices such as the Galaxy Fold at CES?

Image Credit: Jeremy Horwitz/VentureBeat

Having said that, my belief is that attendees’ needs and public health concerns currently weigh against holding a physical show that looks like past CES exhibitions. It may be a difficult pill for CTA to swallow, but there has to be an alternative to shoehorning huge numbers of people into convention halls to gawk at oversized TV sets and cars. Expecting people to look but not touch or breathe on spotlighted objects is unrealistic — at least, to the extent that it would need to be to actually guarantee proper sanitization, rather than just claiming it.

The obvious alternative is to belatedly but substantially shift the show to a digital format, and thanks to COVID-19, I believe many if not most CES attendees are now ready to make that switch. April’s successful GamesBeat Summit 2020 demonstrated how virtual events have taken off this year in ways that could only have been imagined previously. Yes, people might have enjoyed attending the same event in person at the originally planned Los Angeles venue, but the online Summit actually enjoyed greater international attendance, and participants had zero need to worry about travel expenses, personal illnesses, or whether other people were sick. Those benefits and concerns are dramatically magnified for CES.

Pivoting to an almost entirely or all-digital format would surely be a substantial challenge for CES, given CTA’s history and those of the many legacy companies that participate in the show. But the results we’ve seen from GamesBeat Summit and subsequent online events are yielding plenty of evidence that the switch to digital was the right move for both organizers and attendees.

Only time will tell whether CTA stays on its present path for CES 2021. Having gotten sick during the last show, I hope that the organization dramatically modifies its plans before it’s too late, lest one of the year’s most important technology events becomes something people can’t even be conscripted into attending in person.

This post by Jeremy Horwitz originally appeared on VentureBeat.

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Nomadic Expands LBE VR Offering Into Las Vegas’ AREA15 Complex

Location-based entertainment (LBE) specialist Nomadic has announced the next location for its unique brand of virtual reality (VR) retail experiences, heading to Las Vegas to take up residency in a new experiential retail and entertainment complex called AREA15.

The complex plans to offer live events, immersive activations, art installations and much more, with Nomadic occupying 6,000 total square feet of the 200,000 square foot complex, located near AREA15’s anchor tenant, the art collaborative  Meow Wolf.

Just like its original location in Orlando, Florida, Nomadic will offer guests in Las Vegas cutting-edge VR experiences which they can physically-engage with. It’ll incorporate physical props, set design and environmental effects for its story-driven VR content, appropriate for participants age 10 and older. The company hasn’t said whether its latest title Arizona Sunshine: Rampagewhich puts players inside a zombie-infested refinery, at night (definitely not one for 10 years olds) – will be coming to the new location.

“Nomadic’s vision of being the leader for next generation, out-of-home, fully immersive VR entertainment fits perfectly with the curated collection of unique entertainment and retail businesses, artists and best-in-class live events that will find a home at AREA15,” says Winston Fisher, chief executive officer, AREA15 in a statement.

Nomadic

“Nomadic is creating a new medium of immersive entertainment. Bringing this to market with a partner such as AREA15, which is committed to achieving that same high level of innovation and entertainment as us, is a perfect match for us,” said Doug Griffin, founder, Nomadic. “To be paired with other groundbreaking activations is exactly why we chose Las Vegas as our next location and we know locals and visitors alike will enjoy getting lost in these incredible adventures.”

AREA15 isn’t finished at the moment. The complex is scheduled to open its doors in December, as such, additional details regarding specific experiences planned for AREA15 are due to be announced later this year.

As for Nomadic, the company has a third location in the works for San Rafael, California, with launch dates still to be announced. VRFocus will continue its coverage of Nomadic and LBE VR venues in general, reporting back with the latest updates.

Las Vegas Embraces VR With The Big Apple Coaster VR Experience

A couple of days ago VRFocus reported on LegoLand Florida Resort announcing a new virtual reality (VR) roller coaster would be opening next month called The Great LEGO Race. If you can’t wait that long and happen to be in Las Vegas anytime soon then New York-New York Hotel & Casino has just opened the ride for you, The Big Apple Coaster VR Experience.

Big Apple Coaster Virtual Reality Experience

Opened this week, The Big Apple Coaster VR Experience white-knuckle ride high above The Strip, combining thrill-seekers’ need for speed with the latest immersive graphics. There’s even a story to go with the experience with riders taking on the role of a scientist in hot pursuit of an alien that escaped their research facility, flying high above the Nevada desert and up the Las Vegas Strip.

“The Big Apple Coaster has provided heart-racing excitement to millions of visitors,” said Cynthia Kiser Murphey, president and chief operating officer of New York-New York in a statement. “Combining leading-edge technology with the thrill of our coaster overlooking the Las Vegas Strip, we are now able to offer visitors an experience that is new, adrenaline-inducing and something you can only find at New York-New York.”

Designed by VR Coaster, the ride measures 4,777 ft. in track length, which New York New York claims is the longest roller coaster in the world equipped with VR. Riders will experience a 180-degree “heartline” twist and dive manoeuver along with loops, negative Gs and top speed of 67 mph.

Big Apple Coaster Virtual Reality Experience

Thomas Wagner, co-founder and managing partner of VR Coaster, said, “We’re very proud to have had the opportunity to work on such an iconic attraction. The creative freedom New York-New York gave us on all aspects of the ride, from storyboards to the final virtual reality application, was invaluable. Our most exciting accomplishment with this experience was the fact that we had never before incorporated three completely different environments into a single ride… the research facility, the desert and The Strip… each with its own creative and technical challenges.”

All passengers must be at least 54” to ride and a minimum of 13 years old to ride The Big Apple Coaster Virtual Reality Experience, with tickets costing $20 USD for the VR version and $15 to ride without VR. For more VR roller coaster updates, keep reading VRFocus.

Immersive Entertainment Centre Area15 Opening in Las Vegas Mid-2019

Retail chains where you try virtual reality (VR) are becoming more and more common, so it seems only natural that something similar would open in the most glamorous city in the world, Las Vegas. We’ve seen them all across the United States, but this one, Area15, feels a bit different.

Las Vegas

Chain Store Age reports that Area15 is described as a “wholly re-imaged world” which will include immersive experiences, themed events, art installations, restaurants, bars and, of course, nightlife. Area15 is aimed at clientèle that include gamers and sci-fi enthusiasts, so we think their focus on immersive experiences just might include VR, augmented reality (AR) or perhaps even some mixed reality (MR).

Area15 is a joint venture between Fisher Brothers, a real estate development firm, and Beneville Studios, a creative agency. Both companies are based in New York, and plan for their new project to have 126,000 square foot of space for a carefully selected variety of experimental and retail businesses. There will also be a 40,000 square foot space outside which they say is well suited for live music, festivals, events and more, with retail and restaurant businesses set up adjacent, of course.

“Area15 is a radical re-imagining of retail,” said Winston Fisher, a principal of Fisher Brothers. “It will be a 21st century immersive bazaar and an entirely new concept in retail and entertainment.”

Area15 should have a little something for everything, including an ecological forest of an original bamboo structure from Bali in its “Spine” bazaar.

Multi-media company Meow Wolf has been signed as the anchor tenant, and will work with Las Vegas artists and talent to create experiences for Area15. One of Meow Wolf’s biggest investors is none other than George R.R. Martin of Game of Thrones fame.

“Area15 understands the current cultural shift into new dimensions of experience, whether that’s in telling a story, entertainment, dining or retail,” said Vince Kadlubek, CEO of Meow Wolf. “Meow Wolf has envisioned an entirely new way of telling a story — more immersive, more interactive, more exploratory than anything before — and we are looking forward to producing an otherworldly experience for the vibrant local population of Las Vegas, as well as the year-round visitors from around the globe.”

For more news on Area15 as it emerges, keep reading VRFocus.

Zero Latency’s ‘Warehouse Scale’ VR Arena Comes to MGM Grand in Vegas

Zero Latency’s new installation at the MGM Grand’s massive Level Up gaming lounge marks another positive milestone for the Melbourne-based company and out-of-home VR technology. The Las Vegas facility opens on September 8th, offering untethered, eight-player VR entertainment across a 2,000 square-foot arena.

The out-of-home VR entertainment market has expanded rapidly over the last couple of years, and Zero Latency has been at the forefront, having shown promising early prototypes of the technology back in 2013. Their first arena opened in 2015, followed by installations in Tokyo, Madrid and Orlando. A major funding boost in 2016 resulted in significant growth, with six arenas already operating in the USA; the company expects to have 20 facilities worldwide by the end of the year.

“When it comes to playing games, and exploring new worlds in virtual reality, more people means more fun,” said Zero Latency CEO Tim Ruse. “Technology can often be isolating but we are determined to continue to design games and experiences that bring people together to have mind-blowing VR adventures and forge real memories that can last a lifetime. We’re excited to bring this experience to Las Vegas, our first West Coast location.”

One of the largest hotels in the world, and situated in the heart of Las Vegas, the famous MGM Grand is undoubtedly a prime location for a multiplayer VR installation. As explained on the new VR page of the hotel’s website, guests can choose from three games, Zombie Survival, Singularity and Engineerium for a 30-minute experience. Players can move around tether-free thanks to the Alienware backpack PCs powering OSVR HDK2 headsets fitted with a custom ‘warehouse-scale’ tracking solution.

“We were looking to bring a unique entertainment element to MGM Grand and found the perfect fit with Zero Latency, ” said President and COO of MGM Grand Scott Sibella. “This company creates virtual reality gaming experiences using astounding technology. There is simply nothing like this anywhere in Las Vegas and we’re proud that MGM Grand is the first in the city to roll out an exciting and fun virtual ‘wow moment’ for our guests.”

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