LA Noire: The VR Case Files Review – Hollywood Crime Cop

LA Noire: The VR Case Files Review – Hollywood Crime Cop

What makes a good VR game? The answer to that question varies depending on who you ask, which platform the game is running on, and what the game in question’s actual intentions are. I’d hold a game like Rec Room to a different standard and criteria than I would a game like Skyrim VR, for example. But when it comes to evaluating a game’s mechanics vs. its sense of presence, immersion, and scale, it gets tricky. LA Noire: The VR Case Files is the most recent reminder of this nuance.

For all intents and purposes, LA Noire VR is one of, if not the, largest and most detailed sandbox worlds we’ve seen in VR to date. With eight square miles of meticulously crafted 1940s-era Los Angeles all represented, you can walk around the streets for hours and not see every corner of the city. It took me over 20 minutes to drive from one of the early mission locations to the center of Hollywood Boulevard. That’s pretty massive.

In LA Noire VR you take on the role of LAPD detective Cole Phelps, who is portrayed both physically and in dialog by actor Aaron Staton (Mad Men). The original non-VR game was developed in partnership between Team Bondi and Rockstar Games for PS3, Xbox 360, and PC back in 2011. Since then it’s been remastered for PS4, Xbox One, and Nintendo Switch, with this most recent VR iteration serving as a spin-off of sorts.

LA Noire VR does not include the entire game but is instead a collection of seven hand-picked cases that were rebuilt from the ground-up specifically to serve as the most effective showcases for VR integration. In the game you’ll explore crime scenes, collect evidence, interrogate witnesses, chase down criminals, and even engage in intense fist fights and firefights around downtown 1940s LA.

During the first livestream we did for LA Noire VR the size of the game world hit me hardest when I decided to look at the full map. After walking around for a few blocks, just to explore, I decided to look up where Hollywood was located. After scrolling the map upwards for several seconds it really hit me: eight square miles is a lot of room.

I hopped in my car, turned the ignition, put my hands on the wheel, and hit the gas. After driving for over 20 minutes I finally reached the center of Hollywood Boulevard and I had to navigate there using a map and environmental landmarks. I’ve never done anything like that in a VR game before and it’s a tantalizing tease of what the future of VR games could be like.

As massive and sprawling as this recreation of LA may be though, it’s noticeably empty. The original game featured a collection of side missions and street crimes to respond to, which lent a certain degree of unpredictable life to the atmosphere. In LA Noire VR, none of that extra content is present. You could drive in circles all around the city if you wanted, but it’d be aimless and pointless.

Since you’re only playing seven hand-picked cases as entirely standalone experiences, they’re not really tied together with any sort of greater narrative thread. When you finish a mission the game reloads you at the start of the next case. You don’t spend time turning in assignments or doing things between missions. It’s almost like a “greatest hits” auto-playlist through specific portions of the game’s content rather than a true open world game.

Other than the seven linear, pre-defined missions, it’s a shockingly empty and lifeless world even if it does let you drive around at your leisure which is a real shame. The characters individually as animated pieces of digital code come to life like few other VR games have been able to accomplish (only Lone Echo really comes to mind) with incredible facial animations, but before long they all feel the same. They’re just different clothes and different faces all representing the same aimless, robotic wandering of the city.

And as what can only be assumed is a VR comfort decision, the team at Rockstar Games left out a lot of movement-based animations. If you activate a ladder for example, instead of actually climbing up the ladder, the screen fades out and then fades back in with you at the top. This wouldn’t be much of an issue if it didn’t happen all the time when you enter and exit cars or buildings, use stairs and ladders, or crash into things while driving. It’s jarring and takes me out of the experience completely.

During the interrogation scenes is when LA Noire VR really comes to life. Getting up close and personal with violent criminals as they try to lie their way out of scenarios and dance around topics is incredibly intense. Using your notepad (as in actually holding the notepad with a pencil that lets you scribble and select topics) you can mention pieces of evidence and even accuse them of lying or committing crimes.

Navigating the minefield of conversation is a big part of what makes LA Noire VR so immersive. I often found myself getting so worked up that I’d belt out responses and questions before my character ever had the chance to as if the NPCs were really standing right in front of me. Mastering the art of reading faces and voices is crucial and really does make you feel like a detective.

All of the other pieces of the game such as driving, fighting, and exploring crime scenes feels fine, but never quite measures up to the interrogation moments. Shooting, in particular, is great since each scene has a ton of cover to duck behind and use. Pumping a shotgun to reload and then popping up from behind my police car to blast a robber in the face fulfills a very specific carnal desire like few games can.

LA Noire VR features a handful of locomotion systems too, which is nice to see. You can either just look at points of interest and click the right trackpad to have your character switch to third person as they walk there, or you can aim an icon that sends your character walking to a defined spot, also in third person. Alternatively, you can use an arm-swinging locomotion system or a more traditional smooth movement arrangement.

I found myself using the arm-swinging locomotion mostly because it added to the sense of realism in the game world to slowly swing my arms as I walked down the street and explored crime scenes. However, it was a bit wonky and didn’t always let me move in the direction I intended.

In terms of length it lasts a fair number of hours, maybe 8-10 total, but you can easily expand that if you spend some time exploring the city as a whole or cut it down if you don’t explore much. There are also brand new collectibles in this version of the game in the form of novels and badges spread out across the entire city.

LA Noire VR is a tricky game to evaluate because it breaks so much new ground. Whereas games like Skyrim VR and Fallout 4 VR may have slightly larger game worlds, arguably, that are full of things to do and see, it’s a very different setting. With LA Noire, Rockstar Games has realized one of the most elaborate modern-day settings in VR date.

Somewhere between the pang of regret I felt as I hit my first pedestrian while driving and the feeling of visceral satisfaction that jolted through my body when I slapped a perp across the face, I knew LA Noire was something special. It’s the perfect game for Rockstar to use as a test case for VR and we can’t wait to see which game they bring VR support to next.

Final Score: 8/10 – Great

LA Noire VR is a special kind of VR game that we’ve yet to see on any platform. With a massive, sprawling open world that’s laid out before players, waiting to be explored, the sense of scale is wonderful — even if the world itself is empty and lifeless. Interrogations, crime scenes, and action moments all feel great, but they’re too few and far between with only seven total cases. But given the scope and abbreviated implementation of one of gaming’s most unique properties, LA Noire VR is an absolutely riveting adventure.

You can download LA Noire: The VR Case Files on Steam with official HTC Vive support right now for $29.99. Read our Game Review Guidelines for more information on how we arrive at our review scores.

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LA Noire: The VR Case Files Livestream – The World’s Greatest Detective

LA Noire: The VR Case Files Livestream – The World’s Greatest Detective

LA Noire: The VR Case Files released for HTC Vive today! We are starting up a new save file for everyone to check out today ahead of our full review coming later this evening or Monday. Depends on how much time we’re able to commit to the game.

We’ll be livestreaming LA Noire: The VR Case Files very soon (within just a few minutes from when this article publishes) and aim for the stream to last for a little over an hour. You can see the full stream embedded right here once it’s live and archived once it’s done:

We’re livestreaming VR games a lot more often now and you can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way).

Let us know which games you want us to livestream next and what you want to see us do, specifically, in LA Noire: The VR Case Files. And don’t forget to read our original hands-on impressions of the game and why we think it’s so perfect for VR.

Comment with feedback down below!

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‘L.A. Noire: The VR Case Files’ to Launch on HTC Vive December 15th, Pre-orders Now Available

Rockstar Games’ partial VR port of L.A. Noire (2011) was delayed last month to much chagrin. The game, which promises to deliver 7 of the original’s case files in all of their immersive glory, is now officially coming to HTC Vive December 15th.

L.A. Noire: The VR Case Files was originally slated to launch alongside versions for the Nintendo Switch, PlayStation 4, and Xbox One—all set to release on November 14th. It wasn’t until Rockstar’s parent company Take-two Interactive published their quarterly earnings report last month that the classic noire title was given an indeterminate December launch date.

With a firm launch date now in sight, it’s still unclear whether Rockstar is necessarily locking the game to HTC Vive headsets, or if other SteamVR-compatible headsets like Oculus Rift or Windows VR headsets will be able to play as well. Advertisement for the VR title states an omnipresent ‘for HTC Vive’, so we’ll just have to wait and see closer to the launch date.

Pre-orders are now available on Steam for $30. Here’s a quick breakdown of the game’s features:

  • Search for clues by grabbing, inspecting and manipulating objects
  • Get behind the wheel and drive to your next crime scene 
  • Engage in chases, fistfights and shootouts as you track down suspects
  • Build your case by making notes or drawing freehand in your detective’s notebook 
  • Interrogate witnesses and use your wits to separate truth from lies in a city where everyone has something to hide

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Rockstar Delays ‘LA Noire: The VR Case Files’ to December

Take-two Interactive, parent company of Rockstar Games, revealed in their earnings call that L.A Noire: The VR Case Files is actually set to release in December and not on November 14th as previously mentioned.

The VR game, which targets HTC Vive, delivers seven of the original, self-contained cases from the hit neo-noir action-adventure game L.A. Noire (2011).

As first reported by IGN, L.A. Noire: The VR Case Files was supposed to come alongside versions of of L.A. Noire for the Nintendo Switch, PlayStation 4, and Xbox One—all set to release on November 14th. It wasn’t until Rockstar’s parent company Take-two Interactive published their quarterly earnings report recently that it was revealed the special VR version would lag by a few weeks, giving it an indeterminate December launch date.

Announced that new versions of the blockbuster detective thriller, L.A. Noire, are scheduled to release on November 14, 2017 for Nintendo Switch™, PlayStation®4 and Xbox One. These new versions include the original L.A. Noire game plus all of its additional downloadable content, with specific enhancements tailored to the unique capabilities of each platform.

Following these in December, 2017, comes LA Noire: The VR Case Files, featuring seven select cases from the original game rebuilt specifically for a virtual reality experience on the HTC VIVE™ system

LA Noire: The VR Case Files was first announced back in September, causing some fanfare with the possibility of being able to experience the game’s highly-convincing character animations face-to-face, albeit only through a few of the game’s iconic cases.

We’ll be updating this article once a solid launch date is established, so check back soon.

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VR Vs. AAA Videogames & Their Publishers

To many virtual reality (VR) aficionados, last week’s announcement that Rockstar Games would be bringing L.A. Noire to the HTC Vive is the latest in a long line of AAA videogame publishers taking their time to recognise the potential of the medium. To most however, it’s an early bet on a technology that isn’t yet mainstream. The truth, of course, lies somewhere between.

LA Noire VR Case Files (Thin Version)VR as we know it has existed for a number of years now, but still the general perception is that it’s a new technology that’s not quite found its feet yet. And few could blame the larger videogame audience for making such a judgement. The hardware is expensive, the big publishers and bigger videogame titles are yet to throw a stone into the pool and the true selling points of the medium are evasive until you find an experience that truly captivates you and try it first hand. Despite the fact that the core VR audience has had their consumer hardware for over a year, the core videogames audience is still largely unaware of what VR is capable of.

Ubisoft and 2K Games have made small efforts to test the waters, and Square Enix will arrive on PlayStation VR with Monster of the Deep: Final Fantasy XV later this year. And that’s the position we’ve been in for some time. Ignoring Sony Interactive Entertainment (SIE) for a moment – acceptable as the company itself is a platform holder akin to Oculus VR – the most any of these publishers has offered thus far is an experiment.

You could of course argue that Rockstar Games are also experimenting with L.A. Noire; after all, it’s not ‘Grand Theft Auto VR’. However, for a company with as much weight to put behind their titles as Rockstar Games, the fact that the VR release was announced alongside the Xbox One, PlayStation 4 and Nintendo Switch updates for the videogame is a huge leap forward. It’s a peer, not an underling.

TRANSFERENCEAnd the aforementioned Ubisoft also have some interesting VR titles coming in 2018, with Space Junkies and Transference offering brand new IP that reaches far beyond the one-shot Werewolves Within and Eagle Flight. Square Enix also has the mysterious Kai-Ri-Sei Million Arthur VR, and Microsoft has stated that a Halo videogame is in development for Windows 10 Mixed Reality head-mounted displays (HMDs). So what’s the upshot of all this?

The fact that Oculus Home still has ‘beta’ in block capitals emblazoned on the application more than a year after launch is telling. VR as a whole is still in ‘beta’, and we’re now seeing the investment labours from Oculus VR, HTC, Valve, SIE and many others come to fruition. For many, this holiday season will be when VR truly arrives as its then that the big videogame franchises will come to the medium. For those of us who have been riding this train since the Oculus Rift Kickstarter campaign, it’ll be a pivotal period that will be remembered for years-to-come.

Why LA Noire Is Perfect For Rockstar’s VR Debut

Why LA Noire Is Perfect For Rockstar’s VR Debut

I probably had the same thought as you when Rockstar announced its first ever VR spin-off yesterday: “Of all the Rockstar games, why did it have to be LA Noire?”

Originally released all the way back in 2011 and strikingly not developed by one of its in-house teams (it was made by the now-defunct Team Bondi), LA Noire remains one of the most curious Rockstar-published games. Coming off the back of 2010’s Red Dead Redemption and Grand Theft Auto IV, the company was on a roll even by its own high standards, and few doubted that this quirky tribute to the stylish crime genre — essentially gaming’s very own LA Confidential — would be anything less than stellar.

But, while LA Noire may have its defenders, it’s hard to ignore the shaky foundations the hugely ambitious project was built on. You followed the career of Cole Phelps, an LA police officer that rises through the ranks as he tackles various cases. Innovative facial scanning technology meant that characters were capable of making life-like expressions, which you would have to read in interrogations and interviews to pick up on tiny faults and hints that they may not be telling the truth. Mix in classic Rockstar staples like an open-world, drivable vehicles, and cover-based shooting and you’d have thought the publisher had its next runaway hit.

LA Noire’s individual elements didn’t always mesh well, however. The unpredictable nature of the interviews could make the game feel more like guesswork than actual investigating, and the open world allowed a police officer to run over civilians and simply receive a lower score at the end of the case rather than, you know, going to prison. It was an admirable attempt to do something new for gaming, but its solutions were inelegant and clumsy.

Still, having thought about it, I actually think LA Noir will be perfect for a VR re-release.

While we may all want Grand Theft Auto VR and Red Dead Redemption VR in the Vive and Rift, LA Noire’s more considered pacing and skew towards investigation makes its an ideal test-bed for Rockstar. Though there are action sequences, something tells us the seven cases selected will be ones that hone in much more on the game’s slower, more investigative side. There’s much less opportunity for the awkward VR simulator sickness here than, say, when you’re base jumping off of a skyscraper in Los Santos.

More than that, though, there are individual elements of LA Noire that directly speaks to some of VR’s key strengths, the biggest of which being NPC interaction. In VR, talking to another person can be a hugely compelling experience. Making eye-contact with someone triggers the exact same emotions you might have when meeting a real person. Being able to artificially construct these reactions is one of the most fascinating areas for the technology right now. Trying to read expressions in LA Noire while feeling like you’re really sitting across the room from the person in question is going to be one of the game’s most interesting offerings.

Crime scene exploration will also be another key feature. I’m really eager to see how this will work, but using your hands to root through objects, inspecting bodies in close detail, and scouting the surroundings for clues feels like the perfect fit for the Vive. If the game supports room-scale locomotion then that’s all the better; many of its environments are on the small side and could be navigated this way.

Then there’s the promise of driving with one hand and shooting with the other. LA Noire isn’t big on action, but when it comes it’s a much more personal affair than most modern shooters, usually confined to a few thugs rather than scores of minions. High-speed chases are something we’re yet to really see in VR (other than The London Heist, where you just do the shooting and not the driving) and could be one of the few ways to deliver truly immersive action right now, and we’ve all enjoyed the core thrills of cover shooting from within Vive at some point.

Ultimately, like some of you you, I’m more hoping that LA Noire: The VR Cases Files leads to bigger and better things than I am looking forward to the actual game itself, but that doesn’t mean I’m not excited to try it out. Nailing the VR support will be a tough case to crack, but I’m confident Phelps can pull it off.

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5 Other Rockstar Game Franchises We Want To See In VR

5 Other Rockstar Game Franchises We Want To See In VR

Rockstar Games is one of the most prolific game studios on the entire planet. Each time they release a big new game it dominates sales charts for years and sends people flocking to the servers in the sum of millions. From Grand Theft Auto, Red Dead, Max Payne, and so much more they’re easily one of the most popular developers in the entire industry. When they get interested in VR others will also take notice. This morning the news broke that Rockstar Games is officially adapting several hand-selected cases from their groundbreaking detective adventure game, LA Noire, into a brand new rebuilt package specifically for the HTC Vive dubbed LA Noire: The VR Case Files. It’s due out this November and we’re excited to revisit the streets of 1940s Los Angeles.

But what about their other game franchises? We want to see those get the VR treatment as well, so we picked five of our favorites and laid out exactly how and why each of them should come to VR headsets.

Grand Theft Auto

This one’s a no-brainer. As Rockstar’s indisputably biggest and most popular game series, Grand Theft Auto should absolutely be officially brought into the immersive realm of VR. In fact, it’s such an amazing fit, modders have already realized a big part of that dream with a GTA V VR mod.

Going a step further than that though, it has everything fans of VR want out of a game. There are huge cities to explore, dozens of characters to meet, dense multiplayer activities, tons of content to complete, driving, flying, and shooting, and basically everything else you can imagine. If GTA VI were to have official VR support from the start then we could all die happy.

Bully

It’s been a long time since I’ve played Bully. It’s long been regarded as the red-headed stepchild of the Rockstar game catalog and it’s a bit of a shame. On its face it feels and looks like GTA III in terms of gameplay mechanics and visuals, but is actually a much more subtle and complex adventure.

When you’re not busy going to class, trying to fight your way up the social ladder, or completing side activities, the game tells an immensely personal story about what it’s like going to school in the modern world and all the trials, tribulations, and stress that entails.

Max Payne

Anyone that’s played games like Raw Data and Sairento know how satisfying it is to do things like slow down time and dodge bullets in VR. We’re still waiting on the obvious Matrix VR experience, but until then, something based on Max Payne would be great.

Looking beyond the obviously perfect gameplay there’s also the dark and brooding tale of murder and revenge that would be even more unsettling to see play out while wearing a VR headset.

Red Dead Redemption

Rockstar’s biggest upcoming game on the horizon right now is the sequel to the smash-hit Red Dead Redemption. The former lead designer of the series is already embracing VR as a medium for storytelling, so we’d love to see his former franchise follow suit.

Red Dead Redemption 2 is poised to be one of the biggest games of 2018 and we’d love to gallop across the West from the immersive confines of a VR headset.

Manhunt

Rockstar’s Manhunt series hasn’t seen the light of day in a very long time. It’s gory, it’s crass, and it’s horrifically violent, but in the wake of films like The Purge, it could be more popular than ever if it got the support and funding it needed.

The last thing VR needs right now is more violence, but despite what it appears, Manhunt is an incredibly deep inspection of violence and through the lens of a VR headset it could teach a lot of people a lot of things about society’s obsession with blood and guts.

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Rockstar to Bring ‘L.A. Noire’ to HTC Vive With Cases “rebuilt specifically for virtual reality”

L.A. Noire (2011), the hit neo-noire adventure game for PC and console, is coming to VR in a series of cases taken from the original game that Rockstar says are being “rebuilt specifically for virtual reality.”

Called L.A. Noire: The VR Case Files, the game will deliver seven of the original, self-contained cases from L.A. Noire. Rockstar maintains its new VR game is “rebuilt specifically for a virtual reality experience on the HTC VIVE™ system.” Thanks to the Revive compatibility layer, Oculus Rift will likely see support as well, albeit it an unofficial capacity if it doesn’t eventually show up on the Oculus Store.

The VR game comes alongside new versions of L.A. Noire which are scheduled to release on November 14, 2017 for Nintendo Switch, PlayStation 4, and Xbox One.

image courtesy Rockstar Games

“We’re excited to bring L.A. Noire’s unique mix of real detective work, classic Hollywood atmosphere and thrilling action to these new platforms,” said Sam Houser, Founder of Rockstar Games.  “Now with a choice of spectacular virtual reality, stunning 4K, or the freedom of portable play, these enhanced versions are a perfect opportunity for players to experience this richly detailed world in a whole new way.”

The game’s lifelike characters were created using a type of facial capture technology called MotionScan, a technology that records real actors with 32 surrounding cameras to capture facial expressions from every angle. We can’t wait to see what they look like up close and personal, in a way only a VR headset can provide.

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L.A. Noire Is Coming To VR

Back in June 2017, rumours began to circulate that Rockstar’s detective story L.A. Noire would be heading to virtual reality (VR). Those rumours went quiet after E3 came and went with no announcement, but now it seems the rumours were true.

The initial rumours concerned a remaster of L.A. Noire, which has indeed turned out to be the case. The remastered version of the title will be coming to PlayStation 4, Nintendo Switch and Xbox One. Alongside that release will be L.A. Noire: The VR Case Files, which will feature seven cases from the original L.A. Noire videogame recreated for VR and available for HTC Vive.

L.A. Noire was originally released in 2011 for PlayStation 3 and Xbox 360, later getting a PC port. The title used sophisticated facial capture technology to allow the characters to have more realistic facial movement, able to express emotions and give performances like real actors.

The story puts the player in 1940s Los Angeles in the role of detective Cole Phelps, who is investigating a crime wave in the city, slowly being drawn in to the dark underworld of post-war L.A.

“We’re excited to bring L.A. Noire’s unique mix of real detective work, classic Hollywood atmosphere and thrilling action to these new platforms,” said Sam Houser, Founder of Rockstar Games. “Now with a choice of spectacular virtual reality, stunning 4K, or the freedom of portable play, these enhanced versions are a perfect opportunity for players to experience this richly detailed world in a whole new way.”

L.A. Noire remastered and L.A. Noire: The VR Case Files is due for release on 14th November, 2017.

VRFocus will bring you further news on L.A. Noire as it becomes available.