The Biggest Oculus Rift, HTC Vive and Windows Releases Of The Week 12/10/17

The Biggest Oculus Rift, HTC Vive and Windows Releases Of The Week 12/10/17

It may be one of the last weeks of the year but it’s a huge one for VR releases. That is at least if own an HTC Vive. Practically all of this week’s big releases are Vive-only save for a few others. Take a look; you won’t want to miss what’s out this week.

And don’t forget that UploadVR has a Steam community group, complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR. We also have a top list of the absolute best Oculus Rift and HTC Vive games at the corresponding links.

Fallout 4 VR, from Bethesda
Price: $59.99 (Vive)

Here it is; the entirety of Bethesda’s enormous 2015 RPG has finally made its way into VR. Make your way across the wasteland, taking down bandits and freakish mutants with your trusty companion, Dogmeat, at your side. Motion controls enable realistic aiming and transform the game’s UI. This is one of VR’s biggest games, but it’s not without its issues.

Here’s our full review.

L.A. Noire: The VR Case Files, from Rockstar Games
Price: $29.99 (Vive)

Another high-profile port, seven cases from the original L.A. Noire have been brought into VR with full motion control support. Take on the role of Detective Cole Phelps and interview suspects, scanning their realistic facial expressions for clues, and then take part in crime-scene studies and action sequences. The jury’s still out on this one but it looks promising.

Watch our 90-minute long livestream for more details.

Operation Apex, from Curiscope
Price: $19.99 (Vive)

This is a new Vive Studios release that does its part to prove how education can work inside VR. Explore life under the ocean as you investigate upsets to the food chain. Lure and scan fish to learn more about them and get lost in a highly-detailed environment. Just discount this one just because of bigger releases.

Here’s what we thought.

YouTube VR, from Google
Price: Free (Vive)

YouTube finally comes to your HTC Vive. Access the entirety of the video sharing platform’s catalog and immerse yourself in a wide range of 360 degree videos too. This is an Early Access version right now, with further optimizations planned for 2018.

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L.A. Noire: The VR Case Files Does Not Work On Oculus Rift (Update)

L.A. Noire: The VR Case Files Does Not Work On Oculus Rift (Update)

Update: CrossVR, the same developer behind the ReVive hack which opens up the Oculus Home store to HTC Vive users, has created a workaround that should let Oculus Rift users play LA Noire. You can find more details here on the Reiddit thread.

Original: It’s time to ask the big question yet again: L.A. Noire: The VR Case Files has just released on Steam with native HTC Vive support, but does it support the Oculus Rift?

Sadly, it looks like the game won’t work on Rift. We’ve booted it up with a Rift plugged in and running and we get the message ‘Error: Headset Not Support’ as seen below. Through Valve’s OpenVR system, all games that support SteamVR should be able to run inside any supported headset (which also includes the news Windows ‘Mixed Reality’ kits) theoretically. However you’ll often find that games that don’t natively support a headset/controller type won’t have perfect inputs but still run, such as with Fallout 4 VR.  Sadly, that’s not the case here.

It’s been a season of big releases for Vive. Earlier this month Bethesda and id Software launched Doom VFR on SteamVR, followed by Fallout 4 VR just earlier this week. The former didn’t work on Rift at launch, though a SteamVR beta update quickly fixed this. Fallout 4 VR, meanwhile, works pretty well aside from a few caveats, largely concerning the game’s menus and, ironically, having to use the stable SteamVR build instead of the beta.

Interestingly, on the game’s FAQ page it states:

“Please note, L.A. Noire: The VR Case Files on HTC Vive has been created specifically to be experienced on the HTC Vive platform. Players attempting to run the game on alternate hardware may experience performance issues.”

Showing a “Headset Not Supported” error is a little bit different than the standard “performance issues” mentioned here. When it was announced Rockstar wouldn’t discuss other headset support, instead simply insisting “it’s Vive only” when pressed.

It’s not an ideal situation but at least it’s better than nothing. Let us know your thoughts down in the comments below!

Update: Shortly after publication this article was updated with additional context and background information.

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Review: L.A. Noire: The VR Case Files

This year’s last AAA virtual reality (VR) videogame release comes from one of the most high-profile developers on the planet. Rockstar Games’ step into VR was perhaps inevitable, but the fact that it has arrived earlier than most developers came as somewhat of a surprise, and even more so is the fact that it’s not Grand Theft Auto, but rather the side-step of roam-roaming action that is L.A. Noire.

L.A. Noire: The VR Case Files screenshot

L.A. Noire: The VR Case Files may essentially be a remake of the critically acclaimed 2011 Xbox 360, PlayStation 3 and PC release, but it has been heavily adapted for VR. Players enter the shoes of protagonist Cole Phelps quite literally, with L.A. Noire: The VR Case Files taking on a first-person view opposed to the original’s third-person perspective, and many assets have been remade to take advantage of this new viewpoint.

The plot of L.A. Noire: The VR Case Files sees Phelps climbing his way up the ladder of the L.A.P.D., beginning humbly as a beat cop and ending up as a decorated detective. Set in the late 1940s, Phelps dives deep into the seedy world of L.A.’s organised crime syndicate and is morally challenged by the corruption that runs through the L.A.P.D.

Before any of this can happen however, you need to earn your stripes. The player is given an introduction to the world of L.A. Noire – or more specifically, playing L.A. Noire in VR – through the addition of a VR-exclusive area. Phelps’ office is no longer a simple flat menu, but now a hub for the player to learn the basics of the trio of control schemes available and the depth involved in scene examination, as well as tinker with outfit changes, various objects and a selection of music.

L.A. Noire: The VR Case Files screenshot

Key to any videogame experience on modern VR hardware are those control systems, and while L.A. Noire: The VR Case Files doesn’t feature as comprehensive a series of adaptable inputs as Bethesda Games Studios’ Fallout 4 VR, it does provide a suite of options for player comfort, including smooth locomotion. The simplest option for this (labelled ‘automatic’ in the options menu) is to press the trackpad on the HTC Vive motion-controller and look in the direction you wish to move. However, there is also the ‘walking’ mode, in which the player must swing their arms to move in an attempt to mimic walking in the real world. In this latter smooth locomotion option, players can hold the controller’s trigger to sprint.

Additional movement options are based around teleportation. The first is the now traditional reticule-based teleportation, while another new system revolves around highlighted objects. Areas will glow yellow, and clicking the trackpad will teleport the player directly to them. This latter mode is helpful during gunfights – ensuring you’re always moving into cover – but is undeniably the most disruptive to player immersion.

Once the basic movement is covered, players will find traversal ties together a series of distinct activities that offer the cohesive L.A. Noire: The VR Case Files experience. Acting as a detective, a key part of Phelps’ job is to interrogate witnesses. During this activity players will find that their judgement of a character’s intention will directly affect the way in which conversations progress. L.A. Noire: The VR Case Files isn’t simply a case of pressing a button and choosing between inconsequential dialogue options; the way in which you speak to each actor in a scene can affect the outcome, potentially leading to further clues or making new enemies. Of course, L.A. Noire: The VR Case Files is attempting to digitally recreate real life, and as such the reactions you might be expecting from a character may not be that which you receive.L.A. Noire: The VR Case Files screenshot

The options for interrogation have been simplified from the original 2011 release, now divining the possibilities through ‘good cop’, ‘bad cop’ or ‘accuse’. Of course, it’s possible for the interviewee to take each of these responses to their story in a very different manner, even multiple times during a single conversation. L.A. Noire: The VR Case Files doesn’t simply ask the player to pressure the characters they meet, but genuinely examine their facial expressions and body language in an attempt to understand how they’re ‘feeling’.

Additional activities involve gunfights, driving and good old fashioned motion-controlled fisticuffs. While the gunplay and unarmed combat are executed much as you would expect, the driving gameplay is just as detailed as the environment examination and interrogation sequences. Upon selecting a vehicle to take out for a spin, the player must open the door, turn the key in the ignition and grip the steering wheel to control their direction. Of course, the entirety of the L.A. Noire: The VR Case Files map is open to roam from the get-go, so while the videogame itself might only take 6-or-so hours to complete, it’s more than likely to be double that as players explore the world both on-foot and in the heavy-steering 1940s cars.

L.A. Noire: The VR Case Files is a mixed bag visually. While the character models and facial animation are second-to-none, it’s clear that many of the environmental textures haven’t received much of a makeover since the original 2011 release. Despite L.A. Noire: The VR Case Files requiring higher PC specifications than the standard VR experience, the graphical fidelity of the videogame as a whole is significantly lesser than the likes of Robo Recall or DOOM VFR. The effort has clearly been spent where it’s needed, however; L.A. Noire: The VR Case Files’ raison d’etre is the human interaction, and the characters in the videogame are wholly believable.

L.A. Noire: The VR Case Files screenshot

And it’s that believability that makes L.A. Noire: The VR Case Files one of the most immersive VR videogames to date. As with most releases on modern VR hardware, it’s easy to pick flaws in the videogame due to the control systems and lessened visual quality, but to do so would be to ignore the huge leap forward L.A. Noire: The VR Case Files makes in the creation of a real-world playground. The delivery of unique characters impresses a sense of urgency, empathy and often distain unlike any other videogame experience, playing into the strengths of the VR medium by placing the player face-to-face with convincing digital human beings. L.A. Noire: The VR Case Files presents an unwavering argument for VR as a compelling entertainment medium, and should be welcomed as a yet another stepping stone to true presence in digital worlds.

100%

Awesome

  • Verdict

LA Noire: The VR Case Files Livestream – The World’s Greatest Detective

LA Noire: The VR Case Files Livestream – The World’s Greatest Detective

LA Noire: The VR Case Files released for HTC Vive today! We are starting up a new save file for everyone to check out today ahead of our full review coming later this evening or Monday. Depends on how much time we’re able to commit to the game.

We’ll be livestreaming LA Noire: The VR Case Files very soon (within just a few minutes from when this article publishes) and aim for the stream to last for a little over an hour. You can see the full stream embedded right here once it’s live and archived once it’s done:

We’re livestreaming VR games a lot more often now and you can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way).

Let us know which games you want us to livestream next and what you want to see us do, specifically, in LA Noire: The VR Case Files. And don’t forget to read our original hands-on impressions of the game and why we think it’s so perfect for VR.

Comment with feedback down below!

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L.A. Noire VR System Specifications Are Demanding

L.A. Noire VR System Specifications Are Demanding

Rockstar’s L.A. Noire: The VR Case Files is releasing later today, and its system requirements have just been posted. Unsurprisingly, they’re pretty demanding.

Just like this month’s releases of Doom VFR and Fallout 4 VR before it, a GeForce GTX 1070 graphics card is the minimum requirement to jump into L.A. Noire on PC with an HTC Vive. You’ll also need at least 8GB RAM, while the recommended specs ask for a 1080 and 16GB RAM. That’s basically asking for a top of the range PC to play the game right now.

MINIMUM:l.
OS: Windows 8.1 64 Bit, Windows 10 64 Bit
Processor: Intel Core i7-4790K @ 3.60 GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1070 8 GB
Network: Broadband Internet connection
Storage: 18 GB available space
Sound Card: 100% DirectX 11 compatible

RECOMMENDED:
OS: Windows 8.1 64 Bit, Windows 10 64 Bit
Processor: Intel Core i7-6700K @ 4.00 GHz
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1080 8 GB
Network: Broadband Internet connection
Storage: 18 GB available space
Sound Card: 100% DirectX 11 compatible

Rockstar also has some additional notes about using AMD hardware that we’ll definitely want to take note of.

Due to current performance issues with AMD hardware, only specific combinations of AMD and NVIDIA/Intel Hardware will allow the game to play as intended:

  • If using an AMD Ryzen 7 CPU, an NVIDIA GeForce GTX 1070 (or above) graphics card is required to play
  • If using an AMD Vega 56 graphics card, an Intel i7 6700 (or above) CPU is required to play
  • Attempting to use an AMD CPU and GPU together to play the game is not supported at this time

That’s quite a demanding and specific set of specs to live up to. Are you ready to go today?

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Rockstar Games Reveal Required PC Specification for L.A. Noire: The VR Case Files

This year has seen the holiday period flooded with big name videogame publishers jumping into virtual reality (VR). While Ubisoft and Electronic Arts (EA) lightly treaded the waters last year, 2017 has seen Bethesda Game Studios arrive with a barrage of new releases and now it’s the turn of Rockstar Games, with L.A. Noire: The VR Case Files set to launch for HTC Vive today.

L.A. Noire: The VR Case Files screenshot

L.A. Noire: The VR Case Files is an adaptation of the original L.A. Noire, bringing several case files into the new medium of VR for the first time. In addition to adding a VR exclusive area to the videogame, Rockstar Games has taken the time to update numerous objects and effects to make them suitable for the new perspective offered by VR.

Last month VRFocus got hands-on with the videogame, stating in a preview of L.A. Noire: The VR Case Files: “The depth of detail in the character animation and the huge variety of gameplay opportunities is second-to-none in within VR software at present. While there are many areas in which the visual fidelity appears to be lacking – character models aside, of course – L.A. Noire: The VR Case Files is undoubtedly a VR experience of the highest caliber.”

L.A. Noire: The VR Case Files was originally intended to launch alongside the Xbox One, PlayStation 4 and Nintendo Switch remakes of the original title, however a last minute delay saw the release date pushed back to today, 15th December 2017.

L.A. Noire: The VR Case Files screenshot

The full PC specifications required for L.A. Noire: The VR Case Files, both the minimum and recommended, follow below verbatim from Rockstar Games directly. VRFocus will be bringing you a review of L.A. Noire: The VR Case Files in the very near future.

Minimum Specifications

OS:  Windows 8.1 64 Bit, Windows 10 64 Bit

Processor:  Intel Core i7-4790K @ 3.60 GHz

Memory:  8 GB

Video Card:  NVIDIA GeForce GTX 1070 8 GB

Sound Card:  100% DirectX 11 compatible

HDD:  18 GB

 

Recommended Specifications

OS:  Windows 8.1 64 Bit, Windows 10 64 Bit

Processor:  Intel Core i7-6700K @ 4.00 GHz

Memory:  16 GB

Video Card:  NVIDIA GeForce GTX 1080 8 GB

Sound Card:  100% DirectX 11 compatible

HDD:  18 GB

L.A. Noire VR Arrives Three Days After Fallout 4 VR

L.A. Noire VR Arrives Three Days After Fallout 4 VR

The two biggest HTC Vive games of 2017 are arriving just in the nick of time, and only three days apart.

We already knew that Bethesda’s Fallout 4 VR would be arriving on December 12th, bringing the entire role-playing game (RPG) to VR for the first time. Now, though, Rockstar Games has confirmed via Steam that its first VR game, L.A. Noire: The VR Case Files is arriving later in the week on December 15th. The game was originally meant to launch last month but was delayed back to December without a final date. It’s set to cost $29.99 at launch.

Unlike Fallout 4, L.A. Noire doesn’t port the entire original game to VR. Instead, Rockstar has hand-picked seven of that game’s cases to recreate inside the HTC Vive. These missions will allow players to solve murders and other crimes, interviewing suspects and trying to read their realistic facial expressions — exhaustively photo scanned from real actor’s performances — to tell if they’re lying or not. You’ll also get to drive, fist-fight, shoot guns and even take free-hand notes.

We’ve already gone hands-on with this edition of the game and found a lot to like. The question remains as to if it will make a solid overall package, though.

That makes for a big week for Vive then; these are easily the two most anticipated titles for the headset this year. Hopefully if they do well we won’t be waiting until next December for the next big release.

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Rockstar Delays ‘LA Noire: The VR Case Files’ to December

Take-two Interactive, parent company of Rockstar Games, revealed in their earnings call that L.A Noire: The VR Case Files is actually set to release in December and not on November 14th as previously mentioned.

The VR game, which targets HTC Vive, delivers seven of the original, self-contained cases from the hit neo-noir action-adventure game L.A. Noire (2011).

As first reported by IGN, L.A. Noire: The VR Case Files was supposed to come alongside versions of of L.A. Noire for the Nintendo Switch, PlayStation 4, and Xbox One—all set to release on November 14th. It wasn’t until Rockstar’s parent company Take-two Interactive published their quarterly earnings report recently that it was revealed the special VR version would lag by a few weeks, giving it an indeterminate December launch date.

Announced that new versions of the blockbuster detective thriller, L.A. Noire, are scheduled to release on November 14, 2017 for Nintendo Switch™, PlayStation®4 and Xbox One. These new versions include the original L.A. Noire game plus all of its additional downloadable content, with specific enhancements tailored to the unique capabilities of each platform.

Following these in December, 2017, comes LA Noire: The VR Case Files, featuring seven select cases from the original game rebuilt specifically for a virtual reality experience on the HTC VIVE™ system

LA Noire: The VR Case Files was first announced back in September, causing some fanfare with the possibility of being able to experience the game’s highly-convincing character animations face-to-face, albeit only through a few of the game’s iconic cases.

We’ll be updating this article once a solid launch date is established, so check back soon.

The post Rockstar Delays ‘LA Noire: The VR Case Files’ to December appeared first on Road to VR.