LA Noire: The VR Case Files PSVR Version Finally Confirmed, Available Today

The rumors are true; LA Noire: The VR Case Files is coming to PSVR.

The port of the divisive Rockstar game was just confirmed during Sony’s State of Play broadcast. And it’s out today! (UPDATE: We originally said it’s out now but it’s not live on the PS Store yet. Apologies!) Back in August we reported on a PEGI rating for the game which all but confirmed its existence.

LA Noire The VR Case Files first released on PC VR headsets a few years back. The game plays like an abridged version of the original, hand-picking a few of the original missions and adapting them into VR. You play as Detective Cole Phelps, solving cases across his entire career.

Though LA Noire first released years before a VR headset, the game’s core concepts make surprising sense for the platform. Along with fist fights and shoot outs, the game uses detailed facial scanning to bring elicit emotions to characters in the world. You have to study their reactions to questions to try and solve your case. It works quite well in VR, and the motion controls are well suited to the experience too.

We gave LA Noire: The VR Case Files 8/10 in our review. “Interrogations, crime scenes, and action moments all feel great, but they’re too few and far between with only seven total cases,” David Jagneaux wrote. “But given the scope and abbreviated implementation of one of gaming’s most unique properties, LA Noire VR is an absolutely riveting adventure.”

Elsewhere, HTC recently suggested to us that Rockstar is “not done” with VR. Hopefully that means we’ll see some new VR games from the GTA developer in the new year.

The post LA Noire: The VR Case Files PSVR Version Finally Confirmed, Available Today appeared first on UploadVR.

L.A. Noire: The VR Case Files für Rift erschienen [Update]

Wie von Oculus im Blog angekündigt, ist inzwischen L.A. Noire: The VR Case Files für die Oculus Rift erschienen. Bisher unterstützte das Spiel offiziell nur die HTC Vive, Rift-Spieler konnten allerdings mit einem inoffiziellen Patch ebenfalls in die Krimi-Welt eintauchen. Im Test konnte uns L.A. Noire trotz kleinerer Mängel überzeugen und räumte vier Freddies ab. Das Spiel kostet bei Steam und im Oculus Store 30 Euro.

Originalmeldung vom 17. Dezember 2017:

L.A. Noire: The VR Case Files ist zum Wochenende offiziell für die HTC Vive erschienen. Allerdings war die Überraschung gr0ß, dass das Rockstar-Spiel andere OpenVR-kompatible Brillen als die HTC Vive ausschließt. Nun ist ein unoffizieller Patch erscheinen, mit dem auch Besitzer einer Oculus Rift oder eines Windows Mixed Reality Headsets un den Genuss des Krimi-Thrillers kommen.

L.A. Noire: The VR Case Files

L.A. Noire: The VR Case Files für weitere Headsets

Mit L.A. Noire: The VR Case Files dürfte der letzte AAA-Titel in diesem Jahr für die virtuelle Realität erschienen sein. Die Umsetzung des Spiels bringt sieben Episoden des Originals von 2011 in die VR. Neu ist das Office in 3D, das als Basis dient und in dem ihr euch ein Gläschen gönnen und eine Zigarre rauchen könnt. Aufsehenerregend war seinerzeit der aufwendige Einsatz von Videomaterial, um Mimik, Gestik und Bewegung der Akteure zu erfassen. Wie in einem klassischen Film Noire begebt ihr euch in das Los Angeles im Jahr 1947, um Verbrechen aufzuklären. Dabei verhört ihr Verdächtige oder bestreitet eine Verfolgungsjagd. Erste Reviews sind von der VR-Umsetzung trotz kleinerer Mängel in der Steuerung sehr angetan, die Kollegen von VR Focus vergeben volle fünf Sterne. Vor allem die Akteure in der VR mitsamt der immersiven Spielewelt überzeugt die Kollegen.

Allerdings trübte ein Problem die Freude: Besitzer einer Oculus Rift oder eines Windows Mixed Reality Headsets bleiben offiziell ausgeschlossen L.A. Noire unterstützt lediglich die HTC Vive. Also musste die Entwicklergemeinde ran: Jules „Libre VR“ Blok hat in Windeseile einen Workaround erstellt und veröffentlicht, der den Krimi-Thriller auf die anderen Brillen bringt. Das funktioniert, weil L.A. Noire im Prinzip auf OpenVR setzt. Allerdings hat das Studio Rockstars Games laut Road To VR aus irgendeinem Grund die Oculus Rift und Windows-MR-Brillen explizit geblockt. Der „Unblock“ LA Noire Fix steht zusammen mit einer kleinen Anleitung auf Github bereit. Das Spiel selbst ist auf Steam erschienen und kostet 30 Euro. Die Entwickler sprechen noch von Performance-Problem mit aktueller AMD-Hardware, beispielsweise benötigt man beim Einsatz einer Ryzen 7 mindestens eine NVIDIA GeForce 1070. Umgekehrt setzt das Spiel beim Einsatz der AMD Vega 56 Grafikkarte mindestens einen Intel i7 6700 Prozessor voraus.

(Quellen: Road To VR/VR Focus)

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VR Vs. the AAA Holiday Stampede

Despite the wealth of opportunities offered by virtual reality (VR), the new medium is undeniably lead by videogames. Grabbing the most attention from consumers and the headlines for big new releases, the videogames industry’s slow but progressive move into VR is essentially acting as the pilot scheme for the mass adoption of VR. However, it seems that many of the ingrained issues with the videogames industry are also making their way to VR.

DOOM VFR screenshot

PlayStation VR, HTC Vive and Oculus Rift are taking the pride of place as top-tier devices, while mobile head-mounted displays (HMDs) such as Google Daydream and Samsung Gear VR offer more intermediate experiences; but regardless of your choice of format you’ll find the respective digital storefront is predominantly videogame orientated. With that in mind, it’s easy to see how established trends and knowledge are hard to break free from.

While Oculus VR itself has made a concerted effort to ensure a spread of big titles across the year, other publishers are less keen to bring their AAA titles to a budding medium in the typically slow summer period. Bethesda Game Studios is obviously a prime example of this, offering The Elder Scrolls V: Skyrim VR, DOOM VFR and Fallout 4 VR all within a four week period.

Back in 2016, it was Ubisoft that lead the holiday period release schedule, with Eagle Flight, Star Trek: Bridge Crew and Werewolves Within all originally scheduled for release around the holiday period. Some delays meant eventual launches were postponed until the New Year, but essentially Ubisoft was keen to capitalise on the new hardware purchases made as gifts. Now in 2017, the publisher appears less concerned about doing so and, while still having an enviable line-up of VR titles in development, is apparently in less of a rush to get to market.

Rockstar Games has also fallen into the same hole, with L.A. Noire: The VR Case Files now launching in December. With a recent delay having pushed this title back however, it could be said that Rockstar Games had aimed for the holiday period but were less concerned about a strategy as to exactly when.

The videogames industry took a step back from the mess that had become the holiday release schedule in 2014, with many titles pushed to January or February of the following year to avoid the clash against other AAA releases. However, with VR still being very nascent it’s not yet at the tipping point where that schedule becomes to full to accommodate titles smaller than Call of Duty or Battlefield within the highly prized six week period November through mid-December.

Polyarc recently announced a delay for the studio’s highly anticipated debut title, Moss, a VR exclusive release. This may well be due to the intimidation of the likes of The Elder Scrolls V: Skyrim VR swallowing player’s free time – especially given the fact that both titles are currently exclusive to PlayStation VR – or it could simply be to afford the development team more time to polish the videogame. VRFocus has recently reached out to Polyarc requesting more details on the reason for Moss’ delay, and will bring you further details when available.

Essentially what we’re seeing is the VR publishing community following the same pattern as the videogames industry, largely because it’s lead by videogame publishers. This will inevitably change as VR reaches a larger audience less concerned with videogames, but in the meantime care should be taken to avoid the summer lull of new releases and holiday period landslide.

L.A. Noire: The VR Case Files Gets a Release Date

The revival of Rockstar Games and Team Bondi’s L.A. Noire has been met with a warm reception thus far. Last month’s release of a remake for Xbox One, PlayStation 4 and Nintendo Switch was well received by critics and consumers alike, but this month a brand new experience is heading to fans: L.A. Noire: The VR Case Files.

L.A. Noire: The VR Case Files screenshotSet in 1940’s Hollywood, L.A. Noire: The VR Case Files places the player in the shoes of Cole Phelps, a young detective who soon rises in the ranks. Players will have to solve a number of different cases ranging from homicide to Arson, engaging characters within the world through questioning, intense interrogation and the occasional bout of fisticuffs.

While L.A. Noire: The VR Case Files is a recreation of seven cases from the original L.A. Noire, the developers have undertaken a significant makeover in order to make the videogame suitable for virtual reality (VR). To begin with, the entire videogame is now played in first-person opposed to third-person. If that wasn’t enough, more than 500 items within the videogame have been remodelled to allow for closer inspection by the player.

Further to this, L.A. Noire: The VR Case Files features an entire area exclusive to this VR edition of the videogame. Phelps’ office is no longer just a menu background, and in instead a fully traversable location, complete with interactive items, costume changes, a record player and new dialogue sequences from Phelps himself.

L.A. Noire: The VR Case Files screenshotVRFocus recently got hands-on with the videogame, stating in a preview of L.A. Noire: The VR Case Files: “It’s frequently been suggested that one of the biggest jumps in immersion VR can bring is that of interaction with characters. Being in that space opposed to looking through a window into their world is a huge leap forward in believability, and despite L.A. Noire: The VR Case Files’ occasionally questionable texture quality, the characters featured in the videogame are arguably the most lifelike that have been seen in any interactive experience.”

L.A. Noire: The VR Case Files will launch exclusively for HTC Vive via Steam on 15th December 2017, priced at £24.99 GBP. VRFocus will keep you updated with all the latest details on L.A. Noire: The VR Case Files, and other forthcoming VR titles from Rockstar Games.

Frische Details zu L.A. Noire: The VR Case Files für HTC Vive

Ursprünglich sollte die VR-Umsetzung von L.A. Noire vor rund einer Woche für die HTC Vive erscheinen, jedoch hat sich der Termin auf den Dezember verschoben. Ein genaues Veröffentlichungsdatum steht noch nicht fest, jedoch hatte nun Nina Salomons von VR Focus die Gelegenheit, eine Demo von L.A. Noire: The VR Case Files zu spielen. Ihre Eindrücke teilt sie in einem zehnminütigen Video.

Eindrücke und neue Details zu L.A. Noire

Schon die Urfassung von L.A. Noire: The VR Case Files aus dem Jahr 2011 begeisterte durch die Animationen, die der Entwickler Rockstar aufwendig umsetzte: 32 Videokameras kamen zum Einsatz und lieferten 300 Terabyte an Daten. Das soll sich laut Salomons auszahlen, denn als Schnüffler müsst ihr auf Körpersprache und Mimik bei der Befragung von Charakteren achten. In einem Notizbuch könnt ihr Hinweise sammeln, um so die kniffligen Fälle aufzuklären.

Für die VR-Umsetzung hat sich das Entwickler-Studio dazu entschlossen, sieben Episoden aus dem Original in die VR zu bringen: Warrents Outstanding, Upon Reflection, Armed and Dangerous, Buyer Beware, The Consul’s Car, THe Silk Stoocking Murder, Reefer Madness und A Different Kind of War.

Der Detektiv Phelp – also ihr – besitzt nun ein Office, das als Basis dient und indem ihr verschiedene Sachen machen könnt. So könnt ihr euch umziehen, Alkohol süffeln und eine Zigarre rauchen. Zur Fortbewegung stehen zwei Möglichkeiten zur Verfügung: Teleportation und freie Locomotion. Als Fazit zieht Salomons, dass der Entwickler Rockstar Virtual Reality verstanden habe – beispielsweise fühlte es sich für sie „falsch“ an, die Kleidung eines Toten zu durchsuchen..

Derzeit ist das Neo-Noire-Adventure als VR-Version lediglich für die HTC Vive angekündigt und soll irgendwann noch dieses Jahr erscheinen.

(Quelle: VR Focus)

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L.A. Noire: The VR Case Files and Why Rockstar Games Understand Virtual Reality

Fans of the original L.A. Noire might be surprised at hearing it will be re-released for virtual reality (VR). Rockstar Games announced L.A. Noire: The VR Case files in September for launch this month, however the studio then delayed the release on HTC Vive until December. VRFocus’ roving reporter Nina Salomons got some hands-on time with the title, in the video below she takes you through her trying out a demo of L.A. Noire: The VR Case files.

A quick recap for those unfamiliar with L.A. Noire, the videogame is set in the 1940’s Los Angeles and follows L.A.P.D. cop Cole Phelps. A dark, detective thriller that sheds light on the corruption which took place, Rockstar Games brought real life crimes into the videogame. L.A. Noire was one of the most groundbreaking and critically acclaimed titles and was even recognized by the Tribeca Film Festival for its cinematic approach to gameplay and narrative. Pioneering the use of MotionScan, a technology that captures and scans every nuance of a real actor’s facial performance. Perfect technology for a cop investigating various cases. Combing a videogame that makes full use of MotionScan and VR truly showcases Rockstar Game’s understanding of VR as well as its potential.

L.A. Noire: The VR Case Files has seven missions from the original videogame:

  • Tutorial: (Based on) Patrol: Warrants Outstanding
  • Patrol: Upon Reflection
  • Patrol: Armed and Dangerous
  • Patrol: Buyer Beware
  • Traffic: The Consul’s Car
  • Homicide: The Silk Stocking Murder
  • Vice: Reefer Madness
  • Arson: A Different Kind of War

There is now a ‘base’ or Phelp’s office where the player can walk around and interact with various objects. This includes trying on various hats or outfits, playing records on the record player, smoking a cigar, opening drawers, pouring alcohol, and finally opening case files. Nina explains that it feels very intrusive as you open a jacket of a dead man looking for clues as well as her gut instinct kicking in when questioning witnesses to try and find clues to solve the case.

The MotionScan technology is made perfect use of, as you pick up on subtle body language of traumatised witnesses. You can move around them and choose to be a ‘good cop’, ‘bad cop’ or simply ‘accuse’ the character in order to persuade or intimate characters to give you more information. Make use of a notebook where you can free hand draw in (or sketch) and inspect pieces of evidence or props which have all been upgraded in preparation for your meticulous inspection.

L.A. Noire: The VR Case Files has different modes of movement, one allows for free locomotion where you move controllers side by side and move in the direction you are facing, and another that sees your character move out in-front of you to a highlighted object or area. Depending on the sensitivity to simulation sickness, a player can decide which suits them the best.

L.A. Noire: The VR Case Files will be released sometime in December for HTC Vive. To find out more about L.A. Noire: The VR Case Files watch the video below.

7 Most Wanted Virtual Reality Videogames For Oculus Rift

Oculus Rift is undoubtedly a great bit of kit, but for some there are some essential titles that really need to make the jump and become available for the virtual reality (VR) gadget. Some of the ‘most wanted’ that we have compiled here, for your reading pleasure, are more obvious than others while some will make you think “ooooh, yeah!”. This is not a wish list, by the way, these titles are coming for Oculus either as official releases or by way of ‘mods’, as are the following 7 most wanted compiled by the team at VR Hire company VRE:

Half-Life 2 VR

Others may not list this one first, mostly because of its unofficial status, but HL remains a cult classic and changed the genre the genre and the way FPS titles went about their business – Half-Life was the first FPS game to introduce physics based play. With Half-Life 3 never coming (sorry), a VR experience is the next best thing as far as many are concerned. Half-Life 2 lends itself to the technology, visually at least, much more than the original ever could and so here we are. Updated effects & textures, a redesigned UI and HDR lighting await.

Half-Life 2 - VR screenshot 2Transference

Live action video games are something of a niche, with only a small handful of titles taking that approach. Transference is a psychological thriller from SpectreVision, in partnership with Ubisoft. Players delve into the memories of an obsessed, self destructive man. Working through these memories you try to solve the riddle of a troubled family and attempt to escape the maze like house, solving its mysteries as you progress. Slated for a release in 2018, around spring time, Transference is expected to support all three major VR platforms.

TRANSFERENCEMarvel Powers United VR

Oculus has donned their cape and teamed up with Marvel and Disney to bring VR fans another quality title. The development of the game is being handled by Sanzaru Games, who have worked with Oculus before. The game itself looks pretty impressive, and we can only guess what it will feel like to hulk out on your front room while you throw bad guys around. Everybody wants to be a superhero, and now they can.

MARVEL Powers United VR Group

ARK Park

If you are familiar with ARK: Survival Evolved, then you will have some idea of what ARK Park is about if I said it’s akin to a safari park. This rather unique VR experience is based on ARK: Survival Evolved, and allows players to get up close and personal with the dinosaurs that inhabit the world of ARK. As well as being able to take a closer look at the animals, you can learn more about them and also explore the habits that they call home, too; from tropical rainforests to mountain ranges and plains. Developed by Snail Games Peacock Studio, ARK Park is available on Steam and PS4.

Ark Park Screen 12L.A. Noire: The VR Case Files

Available for the HTC Vive, The VR Case Files answers a lot of rumours surrounding L.A. Noire and VR. A lot speculation was made as to whether the original game, from Rockstar games, would make the transition to VR – the answer is no, it won’t. Instead, The VR Case Files is a game specifically designed for virtual reality, to take advantage of everything the tech. has to offer, rather than retrofitting an existing title. Smart move, if you think about it. Seven cases from the original were chosen for the VR version, to properly showcase the game and the technology.

LA Noire VR Case Files (Thin Version)Brass Tactics

Expected early 2018, the RTS Brass Tactics brings a 5 mission solo campaign as well as co-op play and a full fledged online RTS experience. Starting off as commander, you take control of units around your base, bringing your hands into the world so that you can pick up and move your units around the game world. Immersive titles like this, with a top down view of the world, are expected to become more commonplace as time goes by. Hidden Path Entertainment aim to bring more unit types and progression trees into the game before final release, toward the end of February 2018.

Brass TacticsBudget Cuts

Budget Cuts has probably generated as much hype as Watch_Dogs did in the run up to its release, first debuting as an incredible demo, in 2016, and nothing has been seen since for over a year. One of the best VR experiences available, at that point, the demo for Budget Cuts simply wowed everybody that it came into contact with it. While  Neat Corporation have been busy, and annoyingly quietly, working away on the game, the hype train keeps on chugging. The problem now is, can Budget Cuts live up to expectations? All we can do right now is wait, and find out for ourselves.

Budget Cuts 2

Check Out The Gritty Life Of Cole Phelps In These Screenshots For L.A. Noire: The VR Case Files

Earlier this year, it was announced that Rockstar Games’s L.A. Noire was being remastered for current consoles. Alongside this new edition of the videogame is several missions crafted specifically for VR, known as The VR Case Files. Though both were originally due for 14th November 2017, with this week came news of a release delay for the VR counterpart, pushing the videogame to December. To tide us over, we’ve also been delivered a wealth of screenshots of the upcoming title.

Released in 2011, the original L.A. Noire is a detective videogame that places players in the role of Cole Phelps, a 1940s police officer investigating various crimes in Los Angeles. When the title was originally released, it was well-received for its usage of motion capture, with facial expressions acting as an important in-game mechanic. Its meticulously detailed environments and story, as well as its era-appropriate soundtrack, earned it significant critical praise and quite the pretty penny in terms of sales. Originally released for PS3 and Xbox 360, and later ported to Windows, the new edition will be released on PS4, Xbox One and Nintendo Switch simultaneously worldwide.

L.A. Noire: The VR Case Files, meanwhile, is a partial port of the game for HTC Vive, comprising seven of the original title’s cases. The control scheme has been heavily refitted for motion controls, including switching the game’s perspective to first-person view. Among other alterations, such as the necessary edits to the combat system, an interactive area entirely exclusive to the VR edition has been added in the form of the previously inaccessible office, which serves as the backdrop for the standard edition’s case selection menu.

Thanks to an invitation from Rockstar Games themselves, VRFocus have already given a preview of The VR Case Files which you can read following the link above, where we describe the VR component as “exactly as it [L.A. Noire] should be played”. L.A. Noire’s central theme was always interpretation of a character’s motives, and L.A. Noire: The VR Case Files harnesses that with an experience that truly comes into its own thanks to the new medium.

Meanwhile, you can view the newly-released screenshots below. VRFocus will have more new on the title through the rest of the month.







L.A. Noire: The VR Case Files to Feature VR-Exclusive Area

L.A. Noire: The VR Case Files is due for release in December, while the Nintendo Switch, Xbox One and PlayStation 4 remakes of L.A. Noire will release next week. The HTC Vive compatible edition of the videogame offers a number of exclusive features however, including a brand new area built entirely for virtual reality (VR).

Every forthcoming edition of L.A. Noire has been witness to a number of changes, including to that all-important interrogation system. Now, the dialogue options have been changed to better reflect protagonist Cole Phelps’ behaviours, with ‘Good Cop,’ ‘Bad Cop’ and ‘Accuse’ replacing the original options of ‘Truth,’ ‘Doubt’ and ‘Lie’.

LA Noire Screenshot VR (8)

For VR players however, there have been many adjustments made to better accommodate the technology. The entire videogame is now player in first-person and a variety of different control schemes have been incorporated. More importantly though, the case selection is no longer simply a menu in Phelps’ office.

A fully 3D modelled vision of Phelps’ office can be explored at the player’s leisure, including the options to change attire in front of a mirror, listen to some music and explore past case files. Furthermore, L.A. Noire: The VR Case Files will feature a huge number of collectable items, while over 500 props have been upgrading for deeper inspection.

“Case selection begins in the office of Cole Phelps, now a completely interactive space created just for the virtual reality experience, with a number of tangible items and activities literally at player’s fingertip,” reads the official fact sheet for L.A. Noire: The VR Case Files.

A number of other unique features for L.A. Noire: The VR Case Files have also been seen by VRFocus including freehand sketching within Phelps’ notebook and a first-person brawling system.

VRFocus has already been hands-on with the videogame, stating in an extensive preview of L.A. Noire: The VR Case Files: “As it stands Rockstar Games are looking set to take a leading position in AAA VR development. The depth of detail in the character animation and the huge variety of gameplay opportunities is second-to-none in within VR software at present.”

L.A. Noire: The VR Case Files will launch for HTC Vive on in December, having been delayed from the original plan of launching it alongside the console remakes of L.A. Noire, which is still panned for release on the 14th November, 2017. VRFocus will have more coverage of Rockstar Games’ VR debut coming soon, so stay right here for all the latest.

L.A. Noire: The VR Case Files erscheint erst im Dezember

Ursprünglich sollte L.A. Noire: The VR Case Files gemeinsam mit der Neuauflage von L.A. Noire für Nintendo Switch, PlayStation 4 und Xbox One am 14. November für HTC Vive erscheinen. Nun verkündete Rockstars Mutterkonzern Take 2 Interactive, dass sich die Veröffentlichung für den VR-Titel vorerst auf Dezember verschiebt.

L.A. Noire: The VR Case Files – Veröffentlichung verschiebt sich auf Dezember

Die VR-Version L.A. Noire: The VR Case Files von Rockstar Games sollte in wenigen Tagen am 14. November für die HTC Vive erscheinen. In einem kürzlich veröffentlichten Finanzbericht von Take 2 Interactive ist jedoch einsehbar, dass sich die Veröffentlichung auf den Monat Dezember verschiebt. Demnach ist es nun offiziell bestätigt, dass der VR-Titel vorerst exklusiv für die HTC Vive erscheint und sieben ausgewählte Fälle aus dem Originalspiel enthält. Diese wurden speziell an die VR angepasst und entsprechend modifiziert.

In L.A. Noire schlüpft ihr im Jahr 1947 in die Rolle des Polizisten Cole Phelps, um eine Serie von Mordfällen in der Stadt der Engel zu lösen. Diese offenbart zur damaligen Zeit eine Menge Glanz, gleichzeitig jedoch Korruption und Verbrechen. Zur Lösung der Fälle muss der Spieler mit Zeugen, Gangstern und diversen anderen Personen interagieren, um wichtige Hinweise auf weitere Spuren zu erhalten.

Mit L. A. Noire: The VR Case Files wagen Rockstar Games ihre ersten Gehversuche in der VR-Branche. Viele Fans des Originaltitels haben hohe Erwartungen an die VR-Version des Detektivtitels, schließlich beeindruckten die aufwendigen Gesichtsanimationen der Charaktere zum damaligen Zeitpunkt Kritiker und Spieler. Diese Erlebnis erhoffen sich viele nun auch in der VR-Adaption.

Wann genau das virtuelle Neo-Noir-Adventure genau erscheint, steht derzeit noch nicht fest. Derzeit ist nur eine Veröffentlichung im Dezember für HTC Vive bekannt. Wir werden euch über die anstehende Ankündigung schnellstmöglich informieren.

(Quellen: Road to VR | Take-two Interactive | Video: Rockstar Games Youtube)

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