This Week In VR Sport: Super Bowl Gets Immersive, Mixed Reality Statistics & VR Ski Training

Sports keeps modernising as athletes demand the best ways to practice, the most immersive ways to train, and fans keep demanding the best ways to view and interact with their favourite pastime. Every week here on VRFocus we collate the top sports stories of the week which involve new technologies.

Whether you’re a sports fan or just a technology buff, you’ll find some fascinating facts in our news stories below – make sure to check back at the same time next week for more from the world of sport.

Get Augmented Reality ‘Immersive View’ Of The Super Bowl

Going to a busy event can be a hassle, but StubHub are making it easier than ever for Super Bowl fans to attend the biggest NFL event of the year. Everything in the immersive view experience allows you to understand every aspect of the game and event. Parking, picking up tickets, attending pre-game events, finding seating, everything can be done and organised through your phone, and with augmented reality (AR) capabilities to boot.

Matt Swan, StubHub CTO says the new immersive view shows clear value for consumers; “StubHub’s immersive view experience not only demonstrates a practical use case for AR within ticketing and live events, but also serves as an important milestone for the industry. When it comes to our users, we’re passionate about providing solutions in ticket buying and selling that offer a clear value. As the first ticketing player to implement this technology, we hope to further enhance the purchasing experience ahead of the biggest day in football.”

Users on iOS devices will be able to use immersive view on the Super Bowl ticket buyers landing page on the StubHub app.

Kindred Futures And Zappar Collaborate On Mixed Reality

Kindred Futures Zappar

Two companies are coming together to change how we look at sports statistics, fantasy leagues and more. They hope to present sports with mixed reality (MR) taking fans deeper into the sporting experience and making it more immersive and interesting than ever before.

Jeremy Yates from Zappar commented “The main barrier of getting mixed reality to the mass market is the cost of new hardware. There’s an exciting future of data visualisation, with mixed reality providing an immersive and engaging way to both view and interact with information. This exploration is all part of our goal of democratising this technology. We’re very excited about partnering with Kindred to see how we can drive innovation and bring the future closer to today.”

Meanwhile, Will Mace, head of Kindred Futures has said; “We’re very passionate about ensuring that audiences are given enough data to make sensible gaming decisions and think that our experiment with Zappar is an exciting step in the right direction.”

We’ll have more news on the new technology as we get it.

U.S. Ski Team Trained In Virtual Reality For Olympics

US SKI VR

The 2018 Pyeongchang Winter Olympic Games are approaching fast, and SportTechie reports that the U.S. ski team have been practicing hard using virtual reality (VR) for the event. STRIVR has built VR training programs for the NFL, and now they’ve built recreation of the ski courses that will be featured during the Winter Olympics, giving athletes the opportunity to train.

Troy Taylor, high performance director at U.S. Ski & Snowboard said; “Obviously there is nothing that can replace the real world experience, but VR is proving its worth in terms of allowing an athlete to see the course they will race on before they actually compete.”

Hopefully the knowledge the VR practice has given them will give them a real world edge on the slopes too, though the proof will come when the events kick off on February 10th.

For all of the latest sports news in the world of VR, makes sure to keep reading VRFocus.

Kindred Futures and Zappar Collaborate on Mixed Reality

Sports enthusiasts are often deeply involved in the statistics and data generated by games, matches or races. While some teams and broadcasters do release this information, it is not always presented in a usable way. A collaboration between Zappar and Kindred Futures is hoping to change this using Mixed Reality (MR). The collaboration hopes to re-evaluate how sporting data is presented to audiences. Data and statistics are used by sports fans in various ways, from simple debates in the bar to creating fantasy sports leagues and, of course, gambling.

Kindred Futures and Zappar are building prototypes using data gathered from high-rpfile sporting events such as the 2017 Champions League Final and T20 Cricket between South Africa and England. The two demonstrations aim to provide a look at how sports data could be presented in the future, by providing an extra layer of data on top of reality. The creators hope this will show how users can be placed at the heart of the data by creating an immersive, interactive experience.

Zappar have been working with MR for quite some time, showcasing its smartphone-powered ZapBox MR device at the SXSW event in March last year. The device was an effort to bring mixed reality in reach of the majority of users, contrasting with expensive high-end devices such as the HoloLens.

Will Mace, Head of Kindred Futures, commented “Kindred Futures has always been committed to seeking out the most interesting and innovative companies to explore the future of gambling. Our largest brand, Unibet, has the tagline “Luck is no Coincidence” and this exploration with Zappar allows punters to discover and interact with data like neverbefore – leveraging Opta data to provide insights that can help them make more informed decisions. We’re very passionate about ensuring that audiences are given enough data to make sensible gaming decisions and think that our experiment with Zappar is an exciting step in the right direction.”

Jeremy Yates from Zappar commented “The main barrier of getting mixed reality to the mass market is the cost of new hardware. There’s an exciting future of data visualisation, with mixed reality providing an immersive and engaging way to both view and interact with information. This exploration is all part of our goal of democratising this technology. We’re very excited about partnering with Kindred to see how we can drive innovation and bring the future closer to today.”

A video demonstration of the technology can be viewed below. VRFocus will bring you further updates on this technology as it becomes available.

This Week in VR Sport: An MR Project Analyzing Sporting Data and Sports Virtual Training Systems Announces QBSIM

The festive season is almost upon us, whether you plan on going away, seeing family/friends, or just stay in cosy in front of the TV or fireplace. The last thing you might consider is going out a playing some sport – but there are those that do. And for those sport fanatics that like to keep abreast of the latest advancements VRFocus brings you a weekly dose of VR in Sport. 

Kindred Futures Announces Mixed Reality Project With Zappar

Kindred Futures, the innovation arm of Kindred Group, has announced a new project with mixed reality (MR) specialists Zappar, looking at creating a new way for consumers to explore sports data.

The two companies are exploring the way sports are watched and data is consumed by building prototypes based on high profile sporting matches such as the 2017 Champions League final and T20 cricket between South Africa and England.

When gambling viewers currently have to trawl through tables of data provided by broadcasters to help make their sporting decisions, Zappar gives users control in an immersive experience where they can explore the team’s players, with insights into their goals, shots or runs – putting the user at the heart of the data. The two demos, powered by data from Opta, look to give an insight into what the future holds for interacting with sports data, all using Zappar’s ZapBox.

“Kindred Futures has always been committed to seeking out the most interesting and innovative companies to explore the future of gambling,” said Will Mace, Head of Kindred Futures. “Our largest brand, Unibet, has the tagline “Luck is no Coincidence” and this exploration with Zappar allows punters to discover and interact with data like never before – leveraging Opta data to provide insights that can help them make more informed decisions. We’re very passionate about ensuring that audiences are given enough data to make sensible gaming decisions and think that our experiment with Zappar is an exciting step in the right direction.”

“The main barrier of getting mixed reality to the mass market is the cost of new hardware. There’s an exciting future of data visualisation, with mixed reality providing an immersive and engaging way to both view and interact with information. This exploration is all part of our goal of democratising this technology. We’re very excited about partnering with Kindred to see how we can drive innovation and bring the future closer to today,” added Jeremy Yates from Zappar.

Sports Virtual Training Systems Reveal Simulation Platform QBSIM

Sports Virtual Training Systems (Sports VTS) has announced this week that it has built proprietary technologies to help train quarterbacks without risk of injury, an immersive simulator called QBSIM.

QBSIM is the first product from Sports VTS, allowing quarterbacks to throw an actual football directly into a VR environment,  developing the enhanced skills and in-game instincts required to succeed on the playing field. So by simulating a real game environment, QBSIM ensures that virtual training inside the simulator leads to real results on the field.

“Sports VTS will redefine the world of sports training by allowing athletes to practice in complex, simulated scenarios that train both the mind and body simultaneously,” said Ted Sundquist, CEO and Founder of Sports VTS, and former Denver Broncos General Manager. “We’ve combined revolutionary technologies at the forefront of Virtual Reality with decades of experience preparing professional athletes, creating a system that allows a team to fully develop EVERY quarterback on their roster in a realistic, game speed environment and without the risk of contact injury.”

“It’s difficult for young quarterbacks to develop and be ready to succeed in the NFL without a great deal of game experience,” continued Sundquist. “QBSIM makes every day a Game Day. We create a full simulation that requires reading defenses, calling audibles, and throwing an actual football under pressure from a realistic pass rush. And just like on Game Day, the accuracy of the throw determines completion, incompletion or interception by the actions and reactions of virtual players.” 

Sports VTS will launch its first product, QBSIM in early 2018.

QBSIM-QB-view-ready-to-go