Advancing Immersive Computing with Intel’s Virtual Reality Center for Excellence

kim-pallisterIntel is investing in the future of immersive computing through their Virtual Reality Center for Excellence. They’re pushing the boundaries of high-end of VR gaming experiences, pursuing initiatives to help VR reach critical mass, and exploring how RealSense depth sensor cameras and WiGig wireless technologies fit into the VR ecosystem. I was able to demo an early prototype demo of an HTC Vive game rendered on a PC and transferred wirelessly to a mobile headset, and it’s part of a research project to search for additional market opportunities for how high-end PCs could drive immersive experiences.

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I was able to sit down with the Kim Pallister, the director of Intel’s VR Center for Excellence to talk about their various initiatives to advance immersive computing, their WiGig wireless technology, RealSense and Project Alloy, and some of the experiential differences between their lower-end and higher-end CPUs.

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Pallister predicts that immersive gaming markets may mirror differences in mobile, console, and PC markets, and that there will be a spectrum of experiences that have tradeoffs between price, performance, and power consumption. Intel is initially focusing on pushing the high-end of VR gaming experiences, but they believe in the future of immersive computing and are looking at how to support and are looking at how to support the full spectrum of virtual reality experiences.


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From eSports to Wireless: Intel Discusses Their Own VR Focus

The Electronic Entertainment Expo (E3) has had swathes of new virtual reality (VR) news, and of course Intel have brought their very best to the table. We caught up with Intel’s Kim Pallister, Director of Intel’s VR Center of Excellence, and he spoke to us about what Intel had to show us at E3 2017.

Intel wants to move into esports and introduce competitive gaming to VR. They’re working with Ready at Dawn on Echo Arena, the recently announced competitive VR shooter, and launching the VR Challenger League.

VR Challenger League

Echo Arena already looks like a great, compelling VR experience, and with Intel’s support we’re hoping it becomes one of VR’s premier experience. We played it at E3 2017 and said; “Of all the many videogame titles that have assured they’ll be the one to break the mould, it’s Ready at Dawn and CCP Games that are most likely to attract that highly competitive audience.”

Check out our full interview with Pallister below, where he shares all the best of what Intel has brought to E3 in 2017.

For all of the latest from E3 2017 on VR, stay on VRFocus.