Co-op VR FPS ‘Killing Floor: Incursion’ Launches on August 16th, Save 10% on Pre-order

Oculus exclusive Killing Floor: Incursion is due to launch on August 16th. The game is now available for pre-order on the Oculus store for $36, 10% off the $40 launch price.

Killing Floor: Incursion is a co-op VR FPS from Tripwire Interactive that puts players inside of the Killing Floor universe that’s been established by the studio’s two prior non-VR titles under the same franchise (2009, 2016). Here’s how the studio describes the game:

In Killing Floor: Incursion, players must take on the role of an elite Horzine Security Forces soldier as they, along with allies, fight their way through a story driven campaign using an array of weapons including pistols, shotguns, axes, and more. Players will explore the environment while completing puzzles, scavenging for weapons and ammo, discovering what the Horzine Corporation is really up to, and learning who the player can trust. Battle in diverse environments, from creepy farmhouses to high tech facilities, and uncover who… or what is behind the Zed menace.

As a co-op shooter we hope Killing Floor: Incursion will satisfying our itch to cooperate for survival with friends in VR, whereas a number of recent big budget Oculus exclusives have left us with fun but lonely single-player experiences, like Lone Echo and Robo Recall.

We went hands-on Killing Floor: Incursion earlier this year at GDC 2017. Road to VR’s Scott Hayden surmises the action:

Back-to-back, Hollister and I shot down hundreds of zombies, some of them floor-crawling nightmares and others upright with slick, oily skin. And there are a multitude of ways to execute the hordes; exploding their heads with dual Colt 1911 pistols or a single pump shotgun, cutting it clean off with a large fireman’s ax, or even beating the monsters with their own bloodied, detached limbs. Or you can do like me and shoot wildly and pistol whip them when they get too close. That works too.

There’s puzzles too:

Puzzles we encountered were fairly standard, but did require constant attention to each room’s architecture. Meeting a giant blue force field blocking forward progress usually means there’s something still important to do in the previous areas. Eg. an empty platform in one room and a few crystal skulls in another.

Image courtesy Tripwire Interactive

In the game’s alpha state, Hayden also found it difficult to keep himself facing the front-facing sensor setup—as the game throws enemies at you from all directions—occasionally resulting in lost tracking of the Touch controllers at critical moments (like when a zombie is coming straight at you). We hope that Tripwire has made some improvements on that end; if not, this may be the one to convince you to move to a 360 setup for your Rift sensors instead of the recommended front-facing.

The post Co-op VR FPS ‘Killing Floor: Incursion’ Launches on August 16th, Save 10% on Pre-order appeared first on Road to VR.

Killing Floor: Incursion to Debut on Oculus Store This Month

Killing Floor: Incursion, Tripwire Interactive’s virtual reality (VR) title based on its horror franchise Killing Floor, will launch for Oculus Rift and Touch this month the studio has confirmed today.

The videogame puts you in the shoes of an elite Horzine Security Forces soldier who must fend of hordes of monsters with an array of ranged and melee weaponry. You’re not on your own however as Killing Floor: Incursion allows for co-op gameplay so you can take a mate with you.

You’re given complete freedom to explore the environment so you can scavenge for  weapons and ammo whilst looking for the best locations to hold out against the incoming monsters. Environments range from abandoned farmhouses to high-tech facilities.

Killing Floor: Incursion was first announced as an Oculus Rift title during the Electronic Entertainment Expo (E3) last year, appearing again at Oculus Connect 3 (OC3) later that year.

Pre-orders for the videogame are now open via the Oculus Store at a 10% discount prior to launch on 16th August. The regular retail price will be $39.99 USD.

For further updates on Killing Floor: Incursion, keep reading VRFocus.

E3’s PC Gaming Show Set to Feature Oculus, Intel, Tripwire Interactive, Ready At Dawn

E3 has just kicked off and already announcements are coming from everywhere, and now we know what to expect from this Monday’s PC Gaming Show. Oculus don’t have their own booth at the event this year, and will be showing off anything new during the show.

We already know that Ready at Dawn are hard at work on Lone Echo, a game we’ve already spoken to the developers about. Set 100 years in the future, Lone Echo will see you playing as Jack, the first sentient AI. Hopefully we’ll find out more information about the Oculus Rift exclusive.

Tripwire Interactive are hard at work on games for the Oculus Rift too, with Killing Floor: Incursion still in development we can safely expect more information. The first person co-op shooter has players assume the role of a solider who shoots down a variety of supernatural monsters.

Intel has exciting news for virtual reality (VR) fans too – hopefully we’ll hear more about their WiGig Wireless VR Solution. Announced a few months ago, we hope to hear more concrete details on when we might be getting our hands on the technology ourselves.

There is of course room for brand new announcements from all of these companies, and many more, at the PC Gaming Show, taking place Monday 10am PST, 6pm BST.

VRFocus will be talking to Ready at Dawn and Intel on the show floor, and will have full impressions of everything they have to show at E3 2017. For everything from E3, stay on VRFocus.

What’s coming in 2017? Checkout VRTV’s Oculus Rundown

Oculus has been keen to showcase the latest virtual reality (VR) content coming to Oculus Rift and Samsung Gear VR over the course of 2017. VRTV’s Nina Salomon has a video rundown featuring some of the biggest titles due to be launched.

Some of these titles you may already know about, while others might have slipped through the net. Rest assured none of them should be over looked.

  • Brass Tactics – VR Real-time strategy with clockwork/steampunk feel
  • SingSpace from Harmonix Music – ‘draw’ your music into the air, watch it react and dance in time to the beat. VR twist on classic music visualisations
  • Blade and Soul: Table Arena – NCSoft bring their Blade and Soul MMO into a collectable card game in VR
  • From Other Suns – Space-based sci-fi strategic combat
  • The Mages Tale – action RPG, spin off of the new Bards Tale reboot. Uses gesture-control for spells.
  • Killing Floor: Incursion – Latest incarnation of the Killing Floor series. First-person multiplayer shooter
  • Arktika.1 – 4A games gives us a moody tactical shooter
  • Robo Recall – Robot-destroying mayhem in this first-person shooter
  • Lone Echo – Sci-fi narrative action-adventure
  • Augmented Empire – Strategic cyberpunk in the vein of XCOM
  • Rock Band VR – VR twist on the classic rock band formula

VRFocus will continue to bring you the latest news on all the upcoming Oculus Rift releases

‘Killing Floor: Incursion’ Makes You a Co-op Zombie-Killing Machine

Killing Floor: Incursion is an Oculus Touch exclusive co-op horror shooter from Tripwire Interactive, the makers of the Killing Floor franchise. Tripwire refers to it as a ‘horde shooter’ instead of wave shooter per say, as the zombies that populate the world come right up to you en masse in giant hordes much like the other Killing Floor games, that and you aren’t constrained by ‘hot spots’ like many wave shooters in the VR genre tend to be. This means you can teleport around a gaggle of screaming and gurgling monsters, find ammo, guns and health all the while landing decisive head shots.

I stepped into the demo with another journo, the renowned Sean Hollister from CNET. In-game comms weren’t working due to a momentary bug in the particular build, but with only a partition between us we were able to effectively give each other orders and divvy out ammo and health packs we found easily enough.

Teleporting around a dilapidated facility of some sort, we were instructed by a floating robot instructor to grab our flashlights which were neatly attached to a holster on our chests so we could shoot while not physically holding it. Taking the light from its holster, we switched it to a virus-sensing mode that would reveal the game’s plague. As mercenaries, our job is to cleanse all instances of the virus, so every time we find a glowing red blob on the wall we shot it on sight.

killing floor 3
image courtesy Tripwire Interactive

Traveling via elevator, we find a vast cavern system. Passing over a land bridge we get an eye-full of a massive drop, awe-inspiring in its own right were there not the horrific cries of zombies coming from the cavern below. Descending further, we enter a skull-encrusted catacomb, the site that would soon become the stage for the demo’s frightening introduction to close-quarters combat.

Back-to-back, Hollister and I shot down hundreds of zombies, some of them floor-crawling nightmares and others upright with slick, oily skin. And there are a multitude of ways to execute the hordes; exploding their heads with dual Colt 1911 pistols or a single pump shotgun, cutting it clean off with a large fireman’s ax, or even beating the monsters with their own bloodied, detached limbs. Or you can do like me and shoot wildly and pistol whip them when they get too close. That works too.

killing floor 4
image courtesy Tripwire Entertainment

In this particular demo we were given holster space for two pistols on our sides and two larger weapons on our backs. Holtsering and unhostering was mostly a snag-free experience, although I did get tripped up a few times during more taxing stages of our trek into the zombie-filled cave. The game is currently in alpha stage development, so changes can be expected before its release later this year.

A constant problem I came up against was more niggling than any gurgling mess I encountered in the game though. Maintaining a forward-facing position was a constant struggle even though the game gives you several visual cues including a arrow on the ground to keep you facing the Rift/Touch’s two stock positional sensors. Because the game throws zombies at you from every corner imaginable, you’re urged to use a 45 degree snap-turn instead of turning around physically in the play space, something I found near impossible to resist when things got hairy. While this means you can technically play sitting down in a non-swivel chair, I imagine a third (or fourth) sensor would resolve this issue entirely for users that prefer standing and turning naturally.

Puzzles we encountered were fairly standard, but did require constant attention to each room’s architecture. Meeting a giant blue force field blocking forward progress usually means there’s something still important to do in the previous areas. Eg. an empty platform in one room and a few crystal skulls in another.

killing floor 2
image courtesy Tripwire Entertainment

Another important mechanism, reloading, was also a bit different from other VR shooters. Running out of ammo means waiting either a full 2 seconds for your next magazine to automatically slide out and a new one to pop in (way too much time when you’re getting mobbed). Either that, or you can anticipate your next dry magazine by pressing a bespoke reload button on the Touch controller. Ammo is limited and ammo counters are clearly marked, so when you’re out, you’ll be reduced to using your ax (or a zombie’s wayward limb).

Making it to the base of the circuitous underground lair, we found a giant boss zombie outfitted with a strange glowing chest piece and a whole zombie posse waiting for us. Charging right for us, we nimbly teleported around the boss–something that felt a little cheaty if it weren’t for the massive number of his goons materializing in the cavern around us. And that’s where we died and were unceremoniously returned to the beautiful non-zombie reality of Oculus’ offsite GDC press booth.

Currently in alpha, Killing Floor: Incursion is slated to release some time this fall.

The post ‘Killing Floor: Incursion’ Makes You a Co-op Zombie-Killing Machine appeared first on Road to VR.

Killing Floor: Incursion Screenshots Are Here, and They are Terrifyingly Brutal

Killing Floor: Incursion was announced to be an Oculus Rift title back during the Electronic Entertainment Expo (E3), and now that Oculus Connect 3 is through after its explosive announcements surrounding the Oculus Touch controllers, there is now more anticipation for the release of Touch titles than ever.

The screenshots below give a little look into the terrifying title where players will take on  the role of an elite soldier who must use guns, blades, and many more weapon to defeat an onslaught of sci-fi monsters alongside their allies. A trailer has already been released, but these pictures reveal even more about the title.

For more on the latest screenshots for all upcoming VR titles, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

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