Experiencing Apocalypse Now in VR Could Soon Be a Possibility

One of the most iconic war movies of all time is Francis Ford Coppola’s Apocalypse Now, released in 1979. Set during the Vietnam war, the film starred Martin Sheen as Captain Willard, who’s sent deep into the Cambodian jungle to assassinate rogue Colonel Kurtz (Marlon Brando). Now Coppola has announced a video game adaption of the film, with his production company American Zoetrope working with the team of veteran game developers to bring the project to life, with the possibility of a virtual reality (VR) on the cards as well.

Directed by Montgomery Markland, executive produced by Lawrence Liberty and written by Rob Auten, Apocalypse Now – The Game features a team of creators, designers, directors, writers and producers who have worked on project like Fallout: New Vegas, Pillars of Eternity, The Witcher, Neverwinter Nights 2, Wasteland 2, Torment: Tides of Numenera, Everquest, DC Universe Online, PlanetSide, PlanetSide 2 and Star Wars Galaxies.

Apocalypse Now - The Game

The project has launched a Kickstarter crowd-funding campaign to bring the project to life, hopefully creating a psychedelic horror role-playing game (RPG) that will have players retreading Captain Willard’s steps. “We will create a game that challenges what an interactive experience can be; just as the original motion picture challenged the concept of cinema,” said Markland, in a statement. “We are making a game that we are excited to play. We will deliver a greater variety of experience and interaction than is currently available within the relatively static industry.”

Apocalypse Now – The Game puts an emphasis on actions and postures, rather than choosing the correct dialogue. While combat looks towards survival horror, with avoidance and stealth key mechanics. Progress must be cautious, with players having to manage limited resources; food, water, first aid supplies, anti-malaria medicine, drugs, ammo, weapons are vital and easily found in US controlled territory, but this is stripped away the further into the jungle they go.

 

The campaign wants to raise a minimum of $900,000 USD to make the project viable, but at this goal no VR will be available. It’s not until the stretch goals that VR gets included. These don’t start until $1.5 million rising all the way up to $3 million for a VR port. Funding tiers begin at $35 for a digital copy of the video game. Due to the projects official affiliation with American Zoetrope and Coppola, with higher tiers feature a wealth of goodies. The last three $4,000/$8,500 and $10,000 include props from the film.

“Forty years ago, I set out to make a personal art picture that could hopefully influence generations of viewers for years to come,” said Coppola. “Today, I’m joined by new daredevils, a team who want to make an interactive version of Apocalypse Now, where you are Captain Benjamin Willard amidst the harsh backdrop of the Vietnam War. I’ve been watching videogames grow into a meaningful way to tell stories, and I’m excited to explore the possibilities for Apocalypse Now for a new platform and a new generation.”

Apocalypse Now is estimated to launch in 2020, with early access coming in 2019 to correspond with the 40th anniversary of the motion picture’s original release. If the campaign hits the VR target VRFocus will let you know.

VR Solution Builder Virtual Reality Toolkit Seeks Kickstarter Funding

Whether you’re already in the videogame industry or not building virtual reality (VR) titles can be a daunting prospect, with plenty of new skills and techniques to learn to make a viable project. Software engines such as Unity or Unreal are two of the most popular tools for developers to use but there are more. Virtual Reality Toolkit (VRTK) is a piece of software designed to make it easy and quick to build VR solutions in Unity3d for a range of headsets. Currently available as VRTK version 3 for free, the creator is looking to Kickstarter to crowd fund version 4.

With VRTK developers get a range of features to use within their VR projects for free. These include options such as pointers, teleportation, animated curves, headset pointer and much more. To expand upon these, further resources and talent are needed. Run as a solo project by The StoneFox, VRTK v3 has already been used by quite a few studios to build VR titles on Steam, such as QuiVR, CarCar Crash, Deisim, Manastorm and Vive Spray to name a few.

VRTK - prototype climbing

The Kickstarter campaign aims to raise £150,000 GBP over the next month, and while VRTK will still remain free and open source, five professional unity assets that will be sold on the Unity asset store will form the rewards for Kickstarter backers. These are: Fully rigged VR hands, VR avatars, Teleport beam suite, Interactions with realistic weapons and an Inventory system. Depending on the reward tier backed, users will get access to one or all of these assets.

Currently VRTK supports the Oculus Rift SDK and SteamVR for HTC Vive but with version 4 this will expand to further headsets including Google Daydream, Samsung Gear VR and OSVR. Other planned features for VRTK include:

  • Support for future VR accessories, pucks, etc.
  • Refinement and improvement of existing solutions
  • Support for visual scripting plugins (Playmaker, etc)
  • Text input solutions
  • More locomotion features
  • More 3D controls
  • Anti harassment solutions
  • Camera effects such as tunneling
  • Binaural audio
  • Regular updates to the Unity Asset Store
  • More robust roadmap of features with better estimated delivery dates (rather than just Soon)
  • Better example scenes
  • Script start up wizard for easy adding common scripts to scenes
  • More video tutorials on how to build things with VRTK
  • Tutorials on how to build multiplayer with VRTK
  • Better online help documentation
  • Continuation and growth of existing community and support

The campaign also has several stretch goals depending on its success, so keep reading VRFocus for further updates.