Kenzan Studios Has a Plan for Mass Market VR, But it’s Not What You Think

From humble beginnings making retail display units, Kenzan Studios has set its sights on becoming a leading player in the world of creative content development. The path it has chosen to take in order to achieve this? Virtual reality (VR).

 

Kenzan Arena

 

“The company exists for ten years now, and originally did glass cabinets for luxury products; watches fashion etc. Holographic imagery, a kind of an augmented reality, to sell customers to that shop,” stated Ronny Tobbler, CEO of Kenzan Studios, in an interview with VRFocus. “The logical step for our studio which does creative content development and also CGI imagery was to take on virtual and augmented reality.”

It may be somewhat of a leap to have faith in Tobbler’s train of thought – after all, the transition from passive viewing to interactive entertainment is much greater than simply swapping one digital display for another – however the development team’s comprehension and excitement for new technology is what drives the studio.

“You would not believe what happens when we get a new ‘toy’!” offers Dr. Marios Karragiannis, senior developer at Kenzan Studios, clearly excited by the opportunity to work in a new medium. “We’re doing something that people, for sure, have not done yet. And I’m sure might not do any time soon… we may be the first and only studio in Europe who has this.”

 

Kenzan ArenaKarragiannis is referring to Noitom’s Project Alice, a multi-user VR solution utilising motion capture, physical props and a large tracking space. It’s this technology that gave rise to the Kenzan Arena franchise, recently announced by Kenzan Studios at the Silicon Valley Virtual Reality (SVVR) Conference & Expo 2017. Kenzan Arena is an out-of-home multiplayer VR solution that utilises PC backpacks to deliver a free-roaming VR experience.

Several titles are in the works for Kenzan Arena, but the most exciting is arguably The Lost Pit; a team-based multiplayer first-person shooter which is directly targeting the eSports audience.

“The gameplay is very simple. It’s shoot, kill and capture,” states Milan Ivanov, creative producer at Kenzan Studios. “You have to teleport from platform-to-platform; there’s one certain platform which is the platform to catch.”

The Lost Pit screenshot

The Lost Pit will launch as both an out-of-home experience via Kenzan Arena, but will also be made available on Steam to play at home. The idea behind this being that players could practice at home, before travelling to a full-scale set-up for tournaments.

“There’s no big game like this yet,” adds Tobbler. “When we envision our Kenzan Arena franchise it needs to apply for adults, but it also needs to apply for businesses. We need to set a certain bar when you have a shooter game.”

VRFocus has gone into some detail hypothesising the future of The Lost Pit in a recent preview, and also touched on the other big title heading to Kenzan Arena: EnigmAttic VR. This second title is co-operative puzzle videogame designed for teams of players. Each player uses a backpack PC, Oculus Rift and a physical wand tracked within the Project Alice volume.

“Each of the players is actually a historical figure,” reveals Karragiannis. “They use the physical objects to solve a puzzle inside the virtual world.

“There is a huge table; in VR you could actually walk through the table. In this system you cannot because there’s an actual physical table where the virtual one is, which really adds to the experience. You can touch the virtual table.”

 

EnigmAttic VR screenshotThis blending of real and virtual isn’t new. Canadian studio Artanim showcased something similar at SIGGRAPH 2015, and of course companies such as The Void are making it their raison d’etre. However, producing such an experience on the mass scale that Kenzan Studios are aiming for is definitely unique.

Kenzan Studios’ array of VR titles will be experienced by 2 million people through Coop’s 2017 Virtual Reality Roadshow this year, according to the company, and the Kenzan Arena franchise is ready to roll-out internationally shortly thereafter. Whether or not Kenzan Studios can achieve its lofty goals – mass market penetration, eSports recognition, worldwide out-of-home installations – remains to be seen, but the latter half of 2017 will undoubtedly be an exciting time for the 40 employees of the Swiss company.

Kenzan Studios: Behind the Scenes of the Kenzan Arena Franchise

Kenzan Studios’ out-of-home entertainment franchise, Kenzan Arena, made waves in the virtual reality (VR) industry upon its announcement earlier this year. A large-scale multiplayer experience that utilises backpack PCs, Oculus Rift or HTC Vive head-mounted displays (HMDs) and Noitom optical tracking systems to deliver original content and unique VR experiences to consumers. VRFocus recently visited Kenzan Studios’ headquarters in Geneva to get the lowdown on the technology and experiences it would offer.

Starting from humble beginnings creating retail displays, Kenzan Studios has grown to employ more than 40 creatives across the company’s two studios. The rapid acceleration of the company in recent times is thanks to two investment rounds in 2016, totalling $9.87m USD, and a renewed focus on VR technology and experiences.

You can find out more about Kenzan Studios’ VR ambitions and their Kenzan Arena franchise in the video below, and VRFocus will keep you updated with all the latest developments from Kenzan Studios.

 

Hands-on with the Kenzan Arena: Multiplayer Mind Boggling, Mutiny and Mayhem

Kenzan Studios is going big on virtual reality (VR), with four titles currently in production. Based around the recently announced Kenzan Arena franchise, each of these titles will find a place in the out-of-home entertainment sector, but one title, The Lost Pit, will also be coming to Steam.

 

Holiday Break screenshotThe selection of titles Kenzan Studios are currently working on for various VR formats and head-mounted displays (HMDs) cover a wide range of demographics. Holiday Break VR is a simple, inoffensive shooting videogame designed for children. Armed with a watergun, the player must shoot chickens, eggs, balloons and more in order to achieve a high-score. It’s a simple but effective introduction to VR, as is Starpirates VR, which is effectively a wave-based shooter with the emphasis on reward over challenge. However, there’s more interesting innovations happening at Kenzan Studios.

 

EnigmAttic VR screenshotEnigmAttic VR

EnigmAttic VR is a puzzle experience that requires multiple players. Designed for the Kenzan Arena installations, up to six players are equipped with a HMD, backpack PC and a tracking wand. Using this wand, players must work together to pull-and-push a counter to the desired exit. However, the path that lies ahead of this counter is treacherous: obstacles and narrow ledges can quickly halt your progress.

Each player takes on a unique role in EnigmAttic VR, ranging from a pharaoh to the spirits of a Spartan, Knight or a Samurai, each equipped with a different sceptre or weapon used to guide the counter. These players must move through the real world and virtual environment to ensure that their weapon casts light onto the counter, guiding it with real body movement.

EnigmAttic VR is an interesting concept; while not wholly original, the execution is compelling. Of course, attempting the challenge with a likeminded team is essential., but with the intention to limit play sessions to 15 minutes, the Kenzan Arena could well have a ‘one more go’ experience buried deep within EnigmAttic VR.

 

The Lost Pit

The Lost Pit is arguably Kenzan Studios’ path to VR primetime. A team-based multiplayer first-person shooter (FPS), Kenzan Studios’ eSports ambitions are obvious for anyone to see. However, it’s the cross-pollination of Kenzan Arena out-of-home installations and a Steam release that brings the most excitement.

A high-end version of The Lost Pit will be available at installations, which offers gameplay for up to 12 players simultaneously, divided into two teams of six with one player on each team mounted atop a motion-simulator which represents a flying bike. In-game, this latter player would have a birds-eye view of the action, relaying orders and advice to their team as they strive to take control of the point-winning platform.

The Steam version of the videogame, expected to launch very soon, will allow up to six players to go head-to-head. The same rules apply – players must choose their weaponry, launch into an arena and attempt to take out their opponents while they secure a designated position – it’s a fairly traditional videogame affair but surprisingly not an experience we’ve seen a great deal of in VR as of yet.

More interesting however, is the prospect of The Lost Pit being supported as an eSports title. There’s a certain level of fitness that would be required to get the most out of the experience, and the combination of in- and out-of-home gameplay opportunities lends itself to this. Imagine using the Steam version as a training regime; taking to the battlefield two-or-three times a week, honing your skills as your prepare to take your abilities out into the real-world, engaging in full-scale tournaments with the full Kenzan Arena experience. It doesn’t take a genius to imagine the wealth of gameplay opportunities – and progressive attitude to VR eSports – that such a comprehensive development philosophy presents.

Developer Profile: Kenzan Studios

Kenzan Studios, based in Geneva, Switzerland, was founded in 2006 by Pascal Conicella. Having begun as a company the developed showcase materials for retail environments, the studio has since grown to encompass a number of different technologies. The latest of which is virtual reality (VR), including the recently revealed Kenzan Arena franchise.

The Fantastic Journeys of Teo & Leonie logo

Backed by the success of the hugely popular Teo and Leonie franchise, Kenzan Studios’ prototypes for augmented reality (AR) and VR technologies and experiences lead to two investment rounds in 2016, totalling $9.87m USD. The company now employees more than 40 professionals across its two locations, ranging from creative directors and developers to visual artists and animators.

Kenzan Studios was awarded a grant from Epic Games for “outstanding work”, and featured at SIGGRAPH 2015, the Hollywood Summit 2016 and Silicon Valley Virtual Reality (SVVR) Conference & Expo 2017. The company’s latest project, Kenzan Arena, will feature as part of Coop’s 2017 Virtual Reality Roadshow.

The aforementioned Teo and Leonie franchise has already benefited from AR experiences, with more content on the horizon. The recently announced Kenzan Arena franchise will bring large-scale multiplayer VR to consumers across the globe, which has already begun with installations in Coop venues across Switzerland.

Kenzan Studios currently has a number of VR projects in development, including Holiday Break VR, Starpirates VR, EnigmAttic VR and The Lost Pit. You can find out more about these projects and the company’s VR ambitions in the links below.

Kenzan Studios’ The Lost Pit VR Coming to HTC Vive in May

At the SVVR Conference & Expo, Kenzan Studios unveiled a virtual reality (VR) arcade initiative called Kenzan Arcade. One of the title’s set to feature at the installation is The Lost Pit VR, a 12-person multiplayer shooter which the developer has now revealed will appear on Steam for HTC Vive.

One of Kenzan Studios’ original IP’s, The Lost Pit VR is set on the forsaken planet of Sulfyria, where six tribes settle their disputes in a medieval arena. Torn by social tensions that threaten their very survival, a seventh tribe (mystical settlers called The Silent Ones), strictly follow the culture of Sulfyria’s ancient alien civilization and organize the battles between the six.

The Lost Pit VR screenshot 1

Players find themselves on a hovering rock above a bottomless pit fighting to eliminate their opponents. There will be three variations of The Lost Pit VR: The Total Experience, for Kenzan Arcade, where 12 players compete (10 on floating rocks with 2 on flying vehicles), The Training Ground will be for home HTC Vive users, with six players able to go head-to-head, and The VIP Lounge which will have live broadcasts of the matches.

“We announced The Lost Pit VR on our high-end VR experience Kenzan Arena and Kenzan Studios are delighted to bring our FPS to the VR home-gaming market.” said Ronny Tobler, CEO of Kenzan Studios in a statement. “Steam is a great platform to globally distribute our VR content as this lively and vibrant community members are located all over the world.”

“Our vision is an integrated gaming experience: we believe that the Steam version of The Lost Pit VR is the ideal in-home companion for the out-of-home entertainment version created for Kenzan Arena. In the future version both platforms can be virtually merged and make cross platform gameplay possible,” said Pascal Montjovent, Director of Creative R&D at Kenzan Studios.

Currently Kenzan Studios has just confirmed a May launch for The Lost Pit VR without specifying a date. Kenzan Arena is scheduled to open its doors in Zürich, Switzerland and Guangzhou, China, in August 2017.

For further The Lost Pit VR updates, keep reading VRFocus.

Kenzan Arena Brings Large-Scale Multiplayer VR to the Out-of-Home Entertainment Sector

Today at the SVVR Conference & Expo, San Jose, Kenzan Studios has unveiled a brand new virtual reality (VR) ‘playground’ initiative. Set to be known as Kenzan Arena, the project is a collaboration with Noitom which aims to set a new benchmark in both accuracy and latency in three-dimensional space.

Kenzan Studios logo

Designed for the out-of-home environment, Kenzan Arena is set to offer a variety of videogame experiences that target children, families and adults. The product will be sold into distribution on a franchise basis to shopping malls and leisure centres around the globe, with the first Kenzan Arena playground scheduled to open in late summer 2017 in Zurich Switzerland.

Using Noitom’s motion-tracking technology, Kenzan Arena will adapt large play spaces to the use of full-tracking VR, similar to the experiences currently available with The Void and Zero Latency. Players can touch and manipulate physical objects in the real-world with different implications in the VR experience. The Kenzan Arena will also integrate wind and flight simulators into the different videogames enhance the sense of immersion.

Kenzan Arena is a place where technology allows everyone to discover extraordinary worlds, in the best possible way. Comfort and safety are of utmost importance. But for me, emotions, beauty and artistry remain non-negotiable values,” says Pascal Montjovent, Director of Creative Research & Development at Kenzan Studios.

The Lost Pit screenshot

Kenzan Studios plan to release new videogames every 12 months, with multiplayer competitions between multiple Kenzan Arena installations bringing eSports to an international scale. At present, four titles have been unveiled for the Kenzan Arena installations:

The Lost Pit VR is a multiplayer first-person shooter (FPS) targeted at adults. In a futuristic colosseum on a planet far away, up to 12 players fight for survival on floating platforms. Two of these players will fly futuristic motorbikes over and under the platforms, using motion-tracked real-world input solutions.

EnigmAttic VR is a videogame created for groups of friends or families. In this mysterious escape room players have to work together to solve puzzles with the aim of transforming from a ghost back to a human being. The room is both virtual and physical, with objects in the real-world replicated in the VR environment.

Holiday Break VR is a single-player videogame created for children and families around every holiday period, be it Halloween, Easter, Christmas or even Valentine’s Day. Points are accumulated and rewards/discounts distributed by the hosting venue – tailored to their holiday offering.

Starpirates VR is a single-player videogame created for children and families in which players find themselves on a futuristic Jule Verne inspired pirate ship, takes with shooting and smashes as many bottles as possible in the allotted time. As with Holiday Break VR points are accumulated that can be used for rewards and discounts by the hosting venue.

Holiday Break screenshot

For all of the above titles, each Player is equipped with a backpack PC, a head-mounted display (HMD) and a set of controllers or special weapons. These are wireless, free roaming experiences. Depending on the videogame, either Noitom’s motion tracking technology or the HTC Vive platform will be used.

The entry level version of Kenzan Arena is a standard 200 square meter area (2150 sq ft) where up to 12 players can simultaneously participate. Therefore, the recommended space of a Kenzan Arena facility is 400 square meters (4300 sq ft). In addition to the 200 square meter playing area we recommend 100sqm waiting area and 100sqm for reception, coffee area, storage and operations. The minimum ceiling height is 3.5 Meters. On request, Kenzan Arena can be scaled to fit the structural circumstances of the operator’s facility.

Prior to today’s unveiling of the Kenzan Arena franchise, VRFocus met with Kenzan Studios to discuss the project and get hands-on with the videogames set to be offered as part of the package. There’s much more information to come soon, but those in attendance at SVVR Conference & Expo this week can get hands-on with the Kenzan Arena experience themselves.