KartKraft’s Latest Update Adds Native Oculus Support including ASW 2.0

When it comes to professional racing drivers a large majority more than likely started out racing go-karts. If you want to race karts in virtual reality (VR) then you are quite limited, with Black Delta’s KartKraft being one of the only options. Currently, in Steam Early Access, the studio has released a new update helping improve the experience for Oculus users.

KartKraft

Black Delta released details via its Discord channel, with the main feature in the update adding native support for Oculus – so future compatibility for Oculus Rift S by the sounds of it – as well as Oculus’ new Asynchronous Spacewarp (ASW) 2.0 technology. ASW 2.0 is a solution for low-end PC’s that would normally struggle to run VR hardware, enabling more PC users to embrace VR or simply to improve current VR players experiences.

Other additions include updating Unreal Engine to 4.21, performance improvements, migration to a new production server and the fixing of an input detection issue caused by a conflict with SteamVR overlay.

The team also notes that: “This build is the precursor to several releases building up to the initial versions of multiplayer and customisation. Over 350 changes/fixes have been made that may have introduced new bugs or regressions. If you discover any issues, please let us know on Discord or the Steam forums so we can fix them.”

KartKraft

KartKraft hit Steam Early Access in November last year. Featuring laser scanned tracks and officially licensed kart chassis from Arrow, CRG, Deadly, Formula K, Monaco, OK1, Praga and Sodi Kart, the studio then added beta VR support in February. Compatible with Oculus Rift, HTC Vive, and Windows Mixed Reality headsets, Black Delta has previously confirmed that: “VR is a first-class citizen in KartKraft and will get as much focus as there has been on the rest of the game.”

As Early Access continues Black Delta will continue adding further improvements, aiming for 10 officially licensed, laser scanned tracks, 20 officially licensed manufacturers and much more. The title is expected to fully launch in the middle of 2019, coinciding with a console release. As further updates are unveiled, VRFocus will let you know.

KartKraft Speeds onto Early Access, VR Support Incoming

Remember KartKraft, the virtual reality (VR) compatible racing simulator from Black Delta? Don’t worry if not as the last time VRFocus reported on the title was over two years ago. Today, however, there’s a big update, KartKraft has now entered Early Access on retail platforms including Steam, Humble Bundle and Greenman Gaming.

KartKraft

Designed as a realistic kart racer, Black Delta has gone to great lengths to ensure authenticity in both the look and feel of the videogame. Featuring laser-scanned, fully recreated circuits from around the world, players will be able to accelerate to 60 mph in just 3.2 seconds with no suspension, while racing against 20 other drivers.

For the Early Access release there will be three circuits to choose from; The Geelong Kart Club, Go Kart Club of Victoria and Paul Fletcher International, and eight officially licensed kart models – from manufacturers like Arrow, CRG, Deadly, Formula K, Monaco, OK1, Praga and Sodi.

Asynchronous PvP Leaderboard Mode is available from day one, so you can see where you rank against your friends, your country and across the globe. And with every lap recorded and uploaded, you can see where you competitor brakes, turns and accelerates to gain a competitive edge.

KartKraft

Customisation will also be included, with hundreds of parts and components that all affect handling. Swap out axles, sprockets, carburettors, rims, hubs, torsion bars, and many more.

Being added next week will be a single-player mode against AI opponents plus Easy, Medium, Hard, Legend and Adaptive difficulties.

“I raced karts for five years and retired after blowing up three red valve Formula 100 motors in the same weekend. At the same time I was racing, I was studying Computer Science and game development so that I could make games about the sport I love. KartKraft is a labour of love for me and my team. It took us longer than we expected, but we are excited to share our first game with our fans,” said Zach Griffin, CEO, Black Delta in a statement.

As for VR support. It’s not available just yet but VRFocus has been informed it’ll be added fairly quickly in a few weeks. When that does happen it’ll support SteamVR, with HTC Vive and Oculus Rift confirmed. As further details are announced during Early Access, VRFocus will keep you informed.

KartKraft Speeds onto Early Access, VR Support Incoming

Remember KartKraft, the virtual reality (VR) compatible racing simulator from Black Delta? Don’t worry if not as the last time VRFocus reported on the title was over two years ago. Today, however, there’s a big update, KartKraft has now entered Early Access on retail platforms including Steam, Humble Bundle and Greenman Gaming.

KartKraft

Designed as a realistic kart racer, Black Delta has gone to great lengths to ensure authenticity in both the look and feel of the videogame. Featuring laser-scanned, fully recreated circuits from around the world, players will be able to accelerate to 60 mph in just 3.2 seconds with no suspension, while racing against 20 other drivers.

For the Early Access release there will be three circuits to choose from; The Geelong Kart Club, Go Kart Club of Victoria and Paul Fletcher International, and eight officially licensed kart models – from manufacturers like Arrow, CRG, Deadly, Formula K, Monaco, OK1, Praga and Sodi.

Asynchronous PvP Leaderboard Mode is available from day one, so you can see where you rank against your friends, your country and across the globe. And with every lap recorded and uploaded, you can see where you competitor brakes, turns and accelerates to gain a competitive edge.

KartKraft

Customisation will also be included, with hundreds of parts and components that all affect handling. Swap out axles, sprockets, carburettors, rims, hubs, torsion bars, and many more.

Being added next week will be a single-player mode against AI opponents plus Easy, Medium, Hard, Legend and Adaptive difficulties.

“I raced karts for five years and retired after blowing up three red valve Formula 100 motors in the same weekend. At the same time I was racing, I was studying Computer Science and game development so that I could make games about the sport I love. KartKraft is a labour of love for me and my team. It took us longer than we expected, but we are excited to share our first game with our fans,” said Zach Griffin, CEO, Black Delta in a statement.

As for VR support. It’s not available just yet but VRFocus has been informed it’ll be added fairly quickly in a few weeks. When that does happen it’ll support SteamVR, with HTC Vive and Oculus Rift confirmed. As further details are announced during Early Access, VRFocus will keep you informed.